Search found 20 matches

by Horvo
Thu Jun 24, 2021 1:46 pm
Forum: Order of Battle Series
Topic: Is there a way to zoom in the Xbox version?
Replies: 1
Views: 682

Is there a way to zoom in the Xbox version?

I’m finding it really difficult to play at the regular view level. Everything is so tiny, including the text which is almost unreadable.
by Horvo
Wed Jun 23, 2021 6:27 pm
Forum: Order of Battle Series
Topic: Order of Battle - out now on XBOX
Replies: 12
Views: 3246

Re: Order of Battle - out now on XBOX

Can you add an option to enlarge the UI? Right now the text is tiny and very difficult to read. Thanks
by Horvo
Sun Feb 16, 2014 9:58 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Heavy Damage Indicator on Tanks and Fog of War
Replies: 2
Views: 980

Re: Heavy Damage Indicator on Tanks and Fog of War

Just realized my mistake with confusing the new Dash feature for infantry units with an Assault/Overrun. Since the deep red is usually associated with attacking in this game and not movement, you might want to adjust the color to a dark green. Just my two cents.
by Horvo
Sun Feb 16, 2014 9:55 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Artillery Delay
Replies: 1
Views: 703

Artillery Delay

I think it would be very helpful if the artillery/air strike/smoke boxes indicated how long the delay will be for the strike, before you commit you the strike. Similar to the indicator that shows -3 turns until it is ready again, but +2 to indicate the smoke will take two turns to appear. You can le...
by Horvo
Sun Feb 16, 2014 7:04 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Look and Feel Comments
Replies: 5
Views: 1253

Re: Look and Feel Comments

I would also prefer to have the colored ring as an option for newer players. Didn't really find it useful and mostly too distracting.
by Horvo
Sun Feb 16, 2014 7:01 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Heavy Damage Indicator on Tanks and Fog of War
Replies: 2
Views: 980

Heavy Damage Indicator on Tanks and Fog of War

I would prefer to have a red symbol of a gun with a slash through it, rather than the dazed question mark. At least for your own units. However a question mark might be good for an enemy tank if it was combined with more fog of war. In other words if you couldn't tell by clicking on the unit what th...
by Horvo
Sat Jun 11, 2011 7:19 pm
Forum: Panzer Corps Open Beta
Topic: RC1 Suggestions
Replies: 4
Views: 792

RC1 Suggestions

I like the white movement arrows but I am still strongly against the big white dots for movement hexes. I would want a more translucent color with much smaller dots. I think some people might prefer a show movement option for our units as well. I would choose not to see movement especially with the ...
by Horvo
Fri Apr 29, 2011 6:39 pm
Forum: Battle Academy
Topic: New Font for the latest build
Replies: 1
Views: 464

New Font for the latest build

Is there any way we can go back to the old font? I just find this one to be too strange. (Especially some of the numbers)
Love the rest of the update, but wish I could see the old font.
by Horvo
Thu Apr 28, 2011 1:17 am
Forum: Panzer Corps Open Beta
Topic: Initial Feedback
Replies: 9
Views: 1687

Here are some impressions of the 4/27 Beta4. Some glitches: I had the replacements buttons lit, but I couldn't press either of them to get replacements. The toggle of ground/air units became stuck. I like the new combat explosions a lot better and I like that they are so quick. (I might even keep th...
by Horvo
Tue Apr 26, 2011 5:09 pm
Forum: Battle Academy
Topic: Any chance of more random initial setups for MP games?
Replies: 1
Views: 471

Any chance of more random initial setups for MP games?

I know it may be tough to keep the play balance, but my concern is when someone can destroy a key unit with artillery before you even get a chance to move it, because they already know where that unit is, even though it's supposed to be hidden by the FoW. In D-Day +3 you can destroy the defender's A...
by Horvo
Tue Apr 26, 2011 4:56 pm
Forum: Field of Glory Digital
Topic: FoG vs. Great Battles PC Series
Replies: 7
Views: 1270

FoG vs. Great Battles PC Series

I am interested in FoG so I was hoping someone could compare it to the old Great Battles PC Series (Alexander, Hannibal, Caesar). Has anyone played both and can tell me what the differences are? thanks
by Horvo
Sat Apr 23, 2011 5:09 pm
Forum: Panzer Corps Open Beta
Topic: Campaign Impressions
Replies: 1
Views: 572

Campaign Impressions

Just started the 1939 campaign. I was surprised to see you could buy IVD's and that they are very cheap. Isn't everyone going to load up on those right away? I bought four and upgraded my others. Is there any other unit that gives you as much bang for the buck? I think in the original you couldn't a...
by Horvo
Sat Apr 23, 2011 5:04 pm
Forum: Panzer Corps Open Beta
Topic: Initial Feedback
Replies: 9
Views: 1687

More impressions of the interface while starting the campaign. Planes are very difficult to see when in a hex with another unit, especially when over a city hex. Enemy infantry are also very difficult to see when in a city hex. I think left clicking on one of your planes when it's over an enemy unit...
by Horvo
Sat Apr 16, 2011 1:01 am
Forum: Panzer Corps Open Beta
Topic: Initial Feedback
Replies: 9
Views: 1687

Here are some more of initial impressions from the 3rd tutorial scenario. It was really really slow to enlarge the window after I had narrowed it. Is there a way to have a full screen button? I like the movement sounds quite a bit, but the combat sounds don't ring as true to me. Can't always tell wh...
by Horvo
Fri Apr 15, 2011 2:15 pm
Forum: Panzer Corps Open Beta
Topic: Initial Feedback
Replies: 9
Views: 1687

Initial Feedback

First of all I am running the game at 2560x1440 so I don't know how much that changes my comments about the interface and graphics and such. The first thing I always do is go to Options, but there is no Options screen. As my comments will show, I really like to customize my game and interface as muc...
by Horvo
Tue Mar 15, 2011 5:49 pm
Forum: Battle Academy
Topic: Victory Conditions
Replies: 1
Views: 646

Victory Conditions

In some of the MP scenarios the attacker must seize all of the victory points, but sometimes the defender can win by hiding a unit and slipping it behind the lines to take a VP on the last turn. This seems really gamey to me. I think it would be better if the game was immediately over once the attac...
by Horvo
Thu Jan 20, 2011 9:48 pm
Forum: Battle Academy
Topic: Desert Encounter Unbalanced?
Replies: 5
Views: 1188

I would add the Desert Fort scenario as being unbalanced, but this time for the allies. My last 6 games have all gone for the allies and I see from the chart above that the tourney results confirm this. I love all of the different situations for the scenarios, so it would be great if these unbalance...
by Horvo
Tue Jan 11, 2011 8:18 pm
Forum: Battle Academy
Topic: Any chance we could have a rewind feature?
Replies: 3
Views: 746

Any chance we could have a rewind feature?

I have found that if I have a number of multiplayer games going, or if there is a gap of a few days between turns, I forget a lot about the tactical situation. (Where enemy infantry were hidden, which squares I've already flushed out, etc.) It would be a tremendous help if I could view my last turn,...
by Horvo
Tue Jan 04, 2011 10:17 pm
Forum: Battle Academy
Topic: Where can I find a list of the Tips before each scenario?
Replies: 3
Views: 909

Where can I find a list of the Tips before each scenario?

Are these listed somewhere? They go by too fast for me to read them on my computer. Thanks
by Horvo
Sun Jan 02, 2011 8:37 am
Forum: Battle Academy
Topic: Desert Encounter Unbalanced?
Replies: 5
Views: 1188

Desert Encounter Unbalanced?

I've only played the Desert Encounter scenario a few times, but they have all been overwhelming German victories. Have people had success with the British? Is there something I am missing? The forces just don't seem evenly balanced to me at all. Any suggestions? Thanks

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