Search found 20 matches
- Thu Jun 24, 2021 1:46 pm
- Forum: Order of Battle Series
- Topic: Is there a way to zoom in the Xbox version?
- Replies: 1
- Views: 682
Is there a way to zoom in the Xbox version?
I’m finding it really difficult to play at the regular view level. Everything is so tiny, including the text which is almost unreadable.
- Wed Jun 23, 2021 6:27 pm
- Forum: Order of Battle Series
- Topic: Order of Battle - out now on XBOX
- Replies: 12
- Views: 3246
Re: Order of Battle - out now on XBOX
Can you add an option to enlarge the UI? Right now the text is tiny and very difficult to read. Thanks
- Sun Feb 16, 2014 9:58 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: Heavy Damage Indicator on Tanks and Fog of War
- Replies: 2
- Views: 980
Re: Heavy Damage Indicator on Tanks and Fog of War
Just realized my mistake with confusing the new Dash feature for infantry units with an Assault/Overrun. Since the deep red is usually associated with attacking in this game and not movement, you might want to adjust the color to a dark green. Just my two cents.
- Sun Feb 16, 2014 9:55 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: Artillery Delay
- Replies: 1
- Views: 703
Artillery Delay
I think it would be very helpful if the artillery/air strike/smoke boxes indicated how long the delay will be for the strike, before you commit you the strike. Similar to the indicator that shows -3 turns until it is ready again, but +2 to indicate the smoke will take two turns to appear. You can le...
- Sun Feb 16, 2014 7:04 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: Look and Feel Comments
- Replies: 5
- Views: 1253
Re: Look and Feel Comments
I would also prefer to have the colored ring as an option for newer players. Didn't really find it useful and mostly too distracting.
- Sun Feb 16, 2014 7:01 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: Heavy Damage Indicator on Tanks and Fog of War
- Replies: 2
- Views: 980
Heavy Damage Indicator on Tanks and Fog of War
I would prefer to have a red symbol of a gun with a slash through it, rather than the dazed question mark. At least for your own units. However a question mark might be good for an enemy tank if it was combined with more fog of war. In other words if you couldn't tell by clicking on the unit what th...
- Sat Jun 11, 2011 7:19 pm
- Forum: Panzer Corps Open Beta
- Topic: RC1 Suggestions
- Replies: 4
- Views: 792
RC1 Suggestions
I like the white movement arrows but I am still strongly against the big white dots for movement hexes. I would want a more translucent color with much smaller dots. I think some people might prefer a show movement option for our units as well. I would choose not to see movement especially with the ...
- Fri Apr 29, 2011 6:39 pm
- Forum: Battle Academy
- Topic: New Font for the latest build
- Replies: 1
- Views: 464
New Font for the latest build
Is there any way we can go back to the old font? I just find this one to be too strange. (Especially some of the numbers)
Love the rest of the update, but wish I could see the old font.
Love the rest of the update, but wish I could see the old font.
- Thu Apr 28, 2011 1:17 am
- Forum: Panzer Corps Open Beta
- Topic: Initial Feedback
- Replies: 9
- Views: 1687
Here are some impressions of the 4/27 Beta4. Some glitches: I had the replacements buttons lit, but I couldn't press either of them to get replacements. The toggle of ground/air units became stuck. I like the new combat explosions a lot better and I like that they are so quick. (I might even keep th...
- Tue Apr 26, 2011 5:09 pm
- Forum: Battle Academy
- Topic: Any chance of more random initial setups for MP games?
- Replies: 1
- Views: 471
Any chance of more random initial setups for MP games?
I know it may be tough to keep the play balance, but my concern is when someone can destroy a key unit with artillery before you even get a chance to move it, because they already know where that unit is, even though it's supposed to be hidden by the FoW. In D-Day +3 you can destroy the defender's A...
- Tue Apr 26, 2011 4:56 pm
- Forum: Field of Glory Digital
- Topic: FoG vs. Great Battles PC Series
- Replies: 7
- Views: 1270
FoG vs. Great Battles PC Series
I am interested in FoG so I was hoping someone could compare it to the old Great Battles PC Series (Alexander, Hannibal, Caesar). Has anyone played both and can tell me what the differences are? thanks
- Sat Apr 23, 2011 5:09 pm
- Forum: Panzer Corps Open Beta
- Topic: Campaign Impressions
- Replies: 1
- Views: 572
Campaign Impressions
Just started the 1939 campaign. I was surprised to see you could buy IVD's and that they are very cheap. Isn't everyone going to load up on those right away? I bought four and upgraded my others. Is there any other unit that gives you as much bang for the buck? I think in the original you couldn't a...
- Sat Apr 23, 2011 5:04 pm
- Forum: Panzer Corps Open Beta
- Topic: Initial Feedback
- Replies: 9
- Views: 1687
More impressions of the interface while starting the campaign. Planes are very difficult to see when in a hex with another unit, especially when over a city hex. Enemy infantry are also very difficult to see when in a city hex. I think left clicking on one of your planes when it's over an enemy unit...
- Sat Apr 16, 2011 1:01 am
- Forum: Panzer Corps Open Beta
- Topic: Initial Feedback
- Replies: 9
- Views: 1687
Here are some more of initial impressions from the 3rd tutorial scenario. It was really really slow to enlarge the window after I had narrowed it. Is there a way to have a full screen button? I like the movement sounds quite a bit, but the combat sounds don't ring as true to me. Can't always tell wh...
- Fri Apr 15, 2011 2:15 pm
- Forum: Panzer Corps Open Beta
- Topic: Initial Feedback
- Replies: 9
- Views: 1687
Initial Feedback
First of all I am running the game at 2560x1440 so I don't know how much that changes my comments about the interface and graphics and such. The first thing I always do is go to Options, but there is no Options screen. As my comments will show, I really like to customize my game and interface as muc...
- Tue Mar 15, 2011 5:49 pm
- Forum: Battle Academy
- Topic: Victory Conditions
- Replies: 1
- Views: 646
Victory Conditions
In some of the MP scenarios the attacker must seize all of the victory points, but sometimes the defender can win by hiding a unit and slipping it behind the lines to take a VP on the last turn. This seems really gamey to me. I think it would be better if the game was immediately over once the attac...
- Thu Jan 20, 2011 9:48 pm
- Forum: Battle Academy
- Topic: Desert Encounter Unbalanced?
- Replies: 5
- Views: 1188
I would add the Desert Fort scenario as being unbalanced, but this time for the allies. My last 6 games have all gone for the allies and I see from the chart above that the tourney results confirm this. I love all of the different situations for the scenarios, so it would be great if these unbalance...
- Tue Jan 11, 2011 8:18 pm
- Forum: Battle Academy
- Topic: Any chance we could have a rewind feature?
- Replies: 3
- Views: 746
Any chance we could have a rewind feature?
I have found that if I have a number of multiplayer games going, or if there is a gap of a few days between turns, I forget a lot about the tactical situation. (Where enemy infantry were hidden, which squares I've already flushed out, etc.) It would be a tremendous help if I could view my last turn,...
- Tue Jan 04, 2011 10:17 pm
- Forum: Battle Academy
- Topic: Where can I find a list of the Tips before each scenario?
- Replies: 3
- Views: 909
Where can I find a list of the Tips before each scenario?
Are these listed somewhere? They go by too fast for me to read them on my computer. Thanks
- Sun Jan 02, 2011 8:37 am
- Forum: Battle Academy
- Topic: Desert Encounter Unbalanced?
- Replies: 5
- Views: 1188
Desert Encounter Unbalanced?
I've only played the Desert Encounter scenario a few times, but they have all been overwhelming German victories. Have people had success with the British? Is there something I am missing? The forces just don't seem evenly balanced to me at all. Any suggestions? Thanks