Artillery Delay

Forum for discussion of the next iteration of the BA engine. This time with a all new open development approach!

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Horvo
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
Joined: Wed Nov 24, 2010 12:33 am

Artillery Delay

Post by Horvo »

I think it would be very helpful if the artillery/air strike/smoke boxes indicated how long the delay will be for the strike, before you commit you the strike. Similar to the indicator that shows -3 turns until it is ready again, but +2 to indicate the smoke will take two turns to appear. You can learn through experience once you have committed a strike, but it would be easier just to show how long the delay will be for each box, especially for new players.

Also the large gray tank outline in the unit bar is kind of strange when the unit is not an AFV. I'm assuming that it is used to show damage with tanks, but it also is there with infantry units. I think new players might get confused enough about the transport system and what a truck is carrying without the tank outline. Maybe a detailed close up of the specific infantry unit would work better.
pipfromslitherine
Site Admin
Site Admin
Posts: 9865
Joined: Wed Mar 23, 2005 10:35 pm

Re: Artillery Delay

Post by pipfromslitherine »

The battle UI is still work in progress, you will notice some of these issues have been polished out in the next update.

Cheers

Pip
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