Desert Encounter Unbalanced?
Moderators: Slitherine Core, BA Moderators
Desert Encounter Unbalanced?
I've only played the Desert Encounter scenario a few times, but they have all been overwhelming German victories. Have people had success with the British? Is there something I am missing? The forces just don't seem evenly balanced to me at all. Any suggestions? Thanks
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- Senior Corporal - Destroyer
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- Joined: Fri Dec 18, 2009 11:16 pm
I find almost all the scenarios biased in favour of Germans, especially the late war ones with Panthers. They are totally awesome tanks. I am not saying they should not be, but my regular opponent and i play these games multi player and swap sides. The allies win one game in 20 the axis win the other 19 regardless of which of us are playing the Germans...
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- BA Moderator
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As you can see from the tourney, I am good at losing as the Germans with Panthers and Tigers.
I have learned from the tourney that sometimes patience wins. Not moving or short slow moving can be the difference. But the map and flags can dictate the flow.
Are most of the MP battles meeting engagements? Maybe there needs to be more attack/defend scenarios.
I have learned from the tourney that sometimes patience wins. Not moving or short slow moving can be the difference. But the map and flags can dictate the flow.
Are most of the MP battles meeting engagements? Maybe there needs to be more attack/defend scenarios.
You can call me junk - and type that with one hand.
I have *nearly* won as allies on this (first MP game with a more experienced opponent)
I have also *nearly* lost as axis
But yes this map is unbalanced. Largely because of the 2 Panzer VIFs and Marder III, which have an extra 2 squares range, also firepower to boot!
However, I would blame much on it on the map setup, which allows axis forces quick access to the pivotal VPs at the town. I think to counterbalance this, the allies should have a few more engineers/infantry/even an anti-tank gun!
But for now...we can all have fun trying to outsmart the axis xD
I have also *nearly* lost as axis
But yes this map is unbalanced. Largely because of the 2 Panzer VIFs and Marder III, which have an extra 2 squares range, also firepower to boot!
However, I would blame much on it on the map setup, which allows axis forces quick access to the pivotal VPs at the town. I think to counterbalance this, the allies should have a few more engineers/infantry/even an anti-tank gun!
But for now...we can all have fun trying to outsmart the axis xD
I would add the Desert Fort scenario as being unbalanced, but this time for the allies. My last 6 games have all gone for the allies and I see from the chart above that the tourney results confirm this. I love all of the different situations for the scenarios, so it would be great if these unbalanced scenarios were tweeked a bit to make them more balanced. Thanks