Search found 37 matches
- Sat Dec 05, 2015 11:56 am
- Forum: Battle Academy 2: Modders Corner
- Topic: Modder's Corner
- Replies: 14
- Views: 10750
Re: Modder's Corner
Sorry, Pip, but I find very few txt-files at all in my BA2. Please give me some guidance.
- Sat Nov 21, 2015 1:01 pm
- Forum: Battle Academy 2: Modders Corner
- Topic: Modder's Corner
- Replies: 14
- Views: 10750
Re: Object properties
Where do I find properties of objects like terrain, houses, bridges etc? How can I make tanks wade shallow water like fords?
- Thu Oct 29, 2015 11:18 am
- Forum: News & Announcements
- Topic: BA3
- Replies: 0
- Views: 636
BA3
Are there any plans for BA3? BA2 is a marvellous game and lots of tactical improvements are available as non-official patches. I do not want to use anything but official supported software. I think the best ideas should be collected into an official update together with new ones. I'd like to have th...
- Tue Jul 14, 2015 10:12 am
- Forum: Battle Academy 2: Modders Corner
- Topic: Units Modding Questions
- Replies: 5
- Views: 2589
Re: Units Modding Questions
Hi, Pip sorry for being a nitpicker, but I need some more specific instructions. I am not quite happy with armor units not being able to be used for transport. That was in fact an essential part of tactics for both German and Soviet units. There's also the question of indirect fire. These and other ...
- Sat Jun 20, 2015 2:09 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: SU122 and use of maps in Kursk
- Replies: 0
- Views: 1091
SU122 and use of maps in Kursk
The SU122 ability for indirect fire seems to be missing. It would also be cool to fight the same battles on either side and use the campaign maps for skirmish too.
- Sat Mar 14, 2015 1:35 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: 2015 wish list
- Replies: 2
- Views: 2134
Re: 2015 wish list
I also have a couple of requests for BA3: - all units and scenarios of BA 1 and BA2 should be incorporated. - engineers and sappers should have full functionality in all scenarios like laying mines and clearing mines and tank traps and building and demolishing bridges. - high ground should have a sl...
- Thu Feb 12, 2015 3:04 pm
- Forum: Battle Academy 2: Modders Corner
- Topic: Love Skirmish!! - Minor Enh. Request
- Replies: 9
- Views: 3765
Re: Love Skirmish!! - Minor Enh. Request
Re my previous message. I found out how to use the campaigns in skirmish. Here is, however, another complaint. Skirmish over farmlands fills the bloody map with hedges that cannot be penetrated even by a tank. I think non-penetrable hedges is a major bug an should be fixed. Besides, hedges belong to...
- Sun Feb 08, 2015 1:17 pm
- Forum: Battle Academy 2: Modders Corner
- Topic: Love Skirmish!! - Minor Enh. Request
- Replies: 9
- Views: 3765
Re: Love Skirmish!! - Minor Enh. Request
Having now played BA2 for some time I am listing some of the problems encountered. 1. Somewhere in the bits and pieces of scattered documentation in the forums it says one "can select a specific campaign for the scenario". How? I cannot find a way. 2. What is "symmetric" scenario...
- Mon Dec 29, 2014 11:35 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: Language & Descriptions
- Replies: 3
- Views: 1781
Re: Language & Descriptions
Yep, also AT rifle is not panzerbusche but Panzerbüchse. I've alse been wondering whether Russian units have a streak of Austrian in them. If you batter a unit long enough, it starts screaming for "Stroh".
- Tue Dec 23, 2014 8:37 am
- Forum: Battle Academy 2: Modders Corner
- Topic: Wanted: Help/Guide on how to begin modding units in BA2
- Replies: 7
- Views: 3511
Re: Wanted: Help/Guide on how to begin modding units in BA2
Hi, BAPotts. That much I could guess too. Having, however, wrestled with excel for a number of years I know modifying complex functions without documentation is like walking through a minefield. It would have been so easy to add comments to headings explaining what the attribute does and what the va...
- Wed Dec 17, 2014 10:27 am
- Forum: Battle Academy 2: Modders Corner
- Topic: Wanted: Help/Guide on how to begin modding units in BA2
- Replies: 7
- Views: 3511
Re: Wanted: Help/Guide on how to begin modding units in BA2
It seems to me that the first and easiest thing to do is to modify the attributes in SQUADS-file. Where do I find the attribute descriptions and what is the relationship between SQUADS-MASTER and SQUADS? If I modify the master, is the SQUADS automatically updated?
- Sun Oct 05, 2014 10:07 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: ATG won't fire
- Replies: 14
- Views: 3497
Re: ATG won't fire
Pak38 had HE ammo.
- Fri Oct 03, 2014 10:33 am
- Forum: Battle Academy 2: Modders Corner
- Topic: Unofficial Improved Engineer Mod
- Replies: 5
- Views: 2238
Re: Unofficial Improved Engineer Mod
Hi, Amaris
it looks great! How do I install the mod and if some problem comes up, how do I uninstall? Sorry, for maybe making stupid questions but having no modding manual for BA2 makes me feel I am walking through a minefield.
it looks great! How do I install the mod and if some problem comes up, how do I uninstall? Sorry, for maybe making stupid questions but having no modding manual for BA2 makes me feel I am walking through a minefield.
- Fri Oct 03, 2014 10:17 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: Armor partial damages
- Replies: 3
- Views: 1468
Armor partial damages
I've noticed that once a tank gets partially damaged it is never repaired. Actually tank crews had some spare parts to fix things and then there were recover and repair tanks (ARRV's) and trucks. Having these vehicles around would probably just complicate matters. So, the best way to simulate mainte...
- Wed Oct 01, 2014 11:47 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: engineer functionality
- Replies: 5
- Views: 1521
Re: engineer functionality
Thanks, Pip Yep, I reckon there are a multitude of mods available. I am a bit careful with unofficial mods and their compatibility with future official upgrades and fixes. Do you have a list of certified and supported mods? As to fortifications the product info promises trenches. So far I have not f...
- Tue Sep 30, 2014 6:38 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: engineer functionality
- Replies: 5
- Views: 1521
engineer functionality
Engineer functionality seems to be rather limited. Would it be possible to add normal tactical functions like demolition and construction of fortifications, houses, bridges and laying/clearing minefields? It looks like engineers are now some kind of super assault forces which was actually not their ...
- Tue Sep 30, 2014 6:27 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: ATG won't fire
- Replies: 14
- Views: 3497
Re: ATG won't fire
I have wondered about that too. Why don't ATG's fire at anything else than tanks? In reality the thing will shoot at anything every time the trigger is pulled. In BA1 and 2 even Pak38 does not although it had HE ammunition. Besides, ATG's should be used against fortified targets.
- Tue Aug 05, 2014 10:39 am
- Forum: Battle Academy : Modders Corner
- Topic: unit properties modding
- Replies: 2
- Views: 3042
unit properties modding
The CSV-files seem to define properties of all units. Where are they described? For example, if I want to make it possible to move 50 cal HMG and grenade launcher movable without a vehicle, which properties should be changed and how?
Cheers
Stechkin
Cheers
Stechkin
- Thu Jun 19, 2014 5:12 pm
- Forum: Battle Academy
- Topic: engineers and paras
- Replies: 2
- Views: 1340
engineers and paras
Why are the engineers not able to lay mines or have I missed something? Another surprising thing was that the infantry has no way of crossing a river. If special forces are landed in river terrain with the objective of taking hold of a bridge, one would assume that they had rubber boats dropped too ...
- Thu Jun 19, 2014 5:02 pm
- Forum: Battle Academy
- Topic: AT Guns, Mortars and Heavy MG Units
- Replies: 6
- Views: 2208
Re: AT Guns, Mortars and Heavy MG Units
I think mortars and heavy mg's should be able to move because they are portable in reality. If they can be moved by a vehicle only, the vehicles cannot enter woods. The best possible position is not necessarily accessible by a vehicle leaving a defending mg or mortar unit totally defenseless as it i...