Search found 37 matches

by Stechkin
Sat Dec 05, 2015 11:56 am
Forum: Battle Academy 2: Modders Corner
Topic: Modder's Corner
Replies: 14
Views: 10750

Re: Modder's Corner

Sorry, Pip, but I find very few txt-files at all in my BA2. Please give me some guidance.
by Stechkin
Sat Nov 21, 2015 1:01 pm
Forum: Battle Academy 2: Modders Corner
Topic: Modder's Corner
Replies: 14
Views: 10750

Re: Object properties

Where do I find properties of objects like terrain, houses, bridges etc? How can I make tanks wade shallow water like fords?
by Stechkin
Thu Oct 29, 2015 11:18 am
Forum: News & Announcements
Topic: BA3
Replies: 0
Views: 636

BA3

Are there any plans for BA3? BA2 is a marvellous game and lots of tactical improvements are available as non-official patches. I do not want to use anything but official supported software. I think the best ideas should be collected into an official update together with new ones. I'd like to have th...
by Stechkin
Tue Jul 14, 2015 10:12 am
Forum: Battle Academy 2: Modders Corner
Topic: Units Modding Questions
Replies: 5
Views: 2589

Re: Units Modding Questions

Hi, Pip sorry for being a nitpicker, but I need some more specific instructions. I am not quite happy with armor units not being able to be used for transport. That was in fact an essential part of tactics for both German and Soviet units. There's also the question of indirect fire. These and other ...
by Stechkin
Sat Jun 20, 2015 2:09 pm
Forum: Battle Academy 2 – Eastern Front
Topic: SU122 and use of maps in Kursk
Replies: 0
Views: 1091

SU122 and use of maps in Kursk

The SU122 ability for indirect fire seems to be missing. It would also be cool to fight the same battles on either side and use the campaign maps for skirmish too.
by Stechkin
Sat Mar 14, 2015 1:35 pm
Forum: Battle Academy 2 – Eastern Front
Topic: 2015 wish list
Replies: 2
Views: 2134

Re: 2015 wish list

I also have a couple of requests for BA3: - all units and scenarios of BA 1 and BA2 should be incorporated. - engineers and sappers should have full functionality in all scenarios like laying mines and clearing mines and tank traps and building and demolishing bridges. - high ground should have a sl...
by Stechkin
Thu Feb 12, 2015 3:04 pm
Forum: Battle Academy 2: Modders Corner
Topic: Love Skirmish!! - Minor Enh. Request
Replies: 9
Views: 3765

Re: Love Skirmish!! - Minor Enh. Request

Re my previous message. I found out how to use the campaigns in skirmish. Here is, however, another complaint. Skirmish over farmlands fills the bloody map with hedges that cannot be penetrated even by a tank. I think non-penetrable hedges is a major bug an should be fixed. Besides, hedges belong to...
by Stechkin
Sun Feb 08, 2015 1:17 pm
Forum: Battle Academy 2: Modders Corner
Topic: Love Skirmish!! - Minor Enh. Request
Replies: 9
Views: 3765

Re: Love Skirmish!! - Minor Enh. Request

Having now played BA2 for some time I am listing some of the problems encountered. 1. Somewhere in the bits and pieces of scattered documentation in the forums it says one "can select a specific campaign for the scenario". How? I cannot find a way. 2. What is "symmetric" scenario...
by Stechkin
Mon Dec 29, 2014 11:35 am
Forum: Battle Academy 2 – Eastern Front
Topic: Language & Descriptions
Replies: 3
Views: 1781

Re: Language & Descriptions

Yep, also AT rifle is not panzerbusche but Panzerbüchse. I've alse been wondering whether Russian units have a streak of Austrian in them. If you batter a unit long enough, it starts screaming for "Stroh".
by Stechkin
Tue Dec 23, 2014 8:37 am
Forum: Battle Academy 2: Modders Corner
Topic: Wanted: Help/Guide on how to begin modding units in BA2
Replies: 7
Views: 3511

Re: Wanted: Help/Guide on how to begin modding units in BA2

Hi, BAPotts. That much I could guess too. Having, however, wrestled with excel for a number of years I know modifying complex functions without documentation is like walking through a minefield. It would have been so easy to add comments to headings explaining what the attribute does and what the va...
by Stechkin
Wed Dec 17, 2014 10:27 am
Forum: Battle Academy 2: Modders Corner
Topic: Wanted: Help/Guide on how to begin modding units in BA2
Replies: 7
Views: 3511

Re: Wanted: Help/Guide on how to begin modding units in BA2

It seems to me that the first and easiest thing to do is to modify the attributes in SQUADS-file. Where do I find the attribute descriptions and what is the relationship between SQUADS-MASTER and SQUADS? If I modify the master, is the SQUADS automatically updated?
by Stechkin
Sun Oct 05, 2014 10:07 am
Forum: Battle Academy 2 – Eastern Front
Topic: ATG won't fire
Replies: 14
Views: 3497

Re: ATG won't fire

Pak38 had HE ammo.
by Stechkin
Fri Oct 03, 2014 10:33 am
Forum: Battle Academy 2: Modders Corner
Topic: Unofficial Improved Engineer Mod
Replies: 5
Views: 2238

Re: Unofficial Improved Engineer Mod

Hi, Amaris
it looks great! How do I install the mod and if some problem comes up, how do I uninstall? Sorry, for maybe making stupid questions but having no modding manual for BA2 makes me feel I am walking through a minefield.
by Stechkin
Fri Oct 03, 2014 10:17 am
Forum: Battle Academy 2 – Eastern Front
Topic: Armor partial damages
Replies: 3
Views: 1468

Armor partial damages

I've noticed that once a tank gets partially damaged it is never repaired. Actually tank crews had some spare parts to fix things and then there were recover and repair tanks (ARRV's) and trucks. Having these vehicles around would probably just complicate matters. So, the best way to simulate mainte...
by Stechkin
Wed Oct 01, 2014 11:47 am
Forum: Battle Academy 2 – Eastern Front
Topic: engineer functionality
Replies: 5
Views: 1521

Re: engineer functionality

Thanks, Pip Yep, I reckon there are a multitude of mods available. I am a bit careful with unofficial mods and their compatibility with future official upgrades and fixes. Do you have a list of certified and supported mods? As to fortifications the product info promises trenches. So far I have not f...
by Stechkin
Tue Sep 30, 2014 6:38 am
Forum: Battle Academy 2 – Eastern Front
Topic: engineer functionality
Replies: 5
Views: 1521

engineer functionality

Engineer functionality seems to be rather limited. Would it be possible to add normal tactical functions like demolition and construction of fortifications, houses, bridges and laying/clearing minefields? It looks like engineers are now some kind of super assault forces which was actually not their ...
by Stechkin
Tue Sep 30, 2014 6:27 am
Forum: Battle Academy 2 – Eastern Front
Topic: ATG won't fire
Replies: 14
Views: 3497

Re: ATG won't fire

I have wondered about that too. Why don't ATG's fire at anything else than tanks? In reality the thing will shoot at anything every time the trigger is pulled. In BA1 and 2 even Pak38 does not although it had HE ammunition. Besides, ATG's should be used against fortified targets.
by Stechkin
Tue Aug 05, 2014 10:39 am
Forum: Battle Academy : Modders Corner
Topic: unit properties modding
Replies: 2
Views: 3042

unit properties modding

The CSV-files seem to define properties of all units. Where are they described? For example, if I want to make it possible to move 50 cal HMG and grenade launcher movable without a vehicle, which properties should be changed and how?

Cheers
Stechkin
by Stechkin
Thu Jun 19, 2014 5:12 pm
Forum: Battle Academy
Topic: engineers and paras
Replies: 2
Views: 1340

engineers and paras

Why are the engineers not able to lay mines or have I missed something? Another surprising thing was that the infantry has no way of crossing a river. If special forces are landed in river terrain with the objective of taking hold of a bridge, one would assume that they had rubber boats dropped too ...
by Stechkin
Thu Jun 19, 2014 5:02 pm
Forum: Battle Academy
Topic: AT Guns, Mortars and Heavy MG Units
Replies: 6
Views: 2208

Re: AT Guns, Mortars and Heavy MG Units

I think mortars and heavy mg's should be able to move because they are portable in reality. If they can be moved by a vehicle only, the vehicles cannot enter woods. The best possible position is not necessarily accessible by a vehicle leaving a defending mg or mortar unit totally defenseless as it i...

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