2015 wish list

Forum for discussion of the next iteration of the BA engine. This time with a all new open development approach!

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Celeborn
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 358
Joined: Fri May 01, 2009 3:22 pm
Location: DC/Northern Virginia

2015 wish list

Post by Celeborn »

1) Better and more multi-player scenarios. The AI has improved to be sure but is still light years away from the challenge of a savvy human opponent.

2) 2 vs 2 multi-player.

2) Stalingrad expansion--with several good MP scenarios :-)

3) Add fortifications to deployable OB, ie the map may not be finished until scenario starts

4) Add fortification types:
--barbed wire
--minefields (AP and AT)
--AT ditches
--fortify building by converting to light or heavy fortification but without changing graphic (hello Stalingrad)

5) smoke:
--reduces effectiveness of fire through smoke tile but does not block
--effectiveness declines each turn
--affects fire in to (-30%) out of (-50%), or through (-40%)
--effect is cumulative for each smoke hex affecting firing unit
--effect is cumulative with terrain
--ordnance generated smoke lasts longer than infantry smoke

6) clicking on enemy unit shows all spaces it has LOS to (max 5 tile range)

7) Scouting works through woods, buildings etc. (currently is not much good except in urban environments)

8. Sewer movement (again, hello Stalingrad)
pipfromslitherine
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Re: 2015 wish list

Post by pipfromslitherine »

Interesting stuff :)

Cheers

Pip
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Stechkin
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 37
Joined: Wed Mar 20, 2013 12:42 pm

Re: 2015 wish list

Post by Stechkin »

I also have a couple of requests for BA3:
- all units and scenarios of BA 1 and BA2 should be incorporated.
- engineers and sappers should have full functionality in all scenarios like laying mines and clearing mines and tank traps and building and demolishing bridges.
- high ground should have a slightly different color, maybe greenish brown to brown to make hills more distinguishable.
- it would be nice if time of day changed and weather and scenery was time of year compliant. This would give skirmish more variation possibilities.
- rivers should be available for skirmish wilderness and farmland scenarios too. Random generation of rivers needs defining random upstream and downstream map edge points and twisting the river randomly between them avoiding high ground. Where the river intersects a road, you place a bridge or ford. Piece of cake.
- the skirmish options selection screen should display a short description of every parameter on mouse right click.

Cheers
Stechkin
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