AT Guns, Mortars and Heavy MG Units

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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PREDATORPANTS
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Thu May 15, 2014 5:14 pm

AT Guns, Mortars and Heavy MG Units

Post by PREDATORPANTS »

Am i missing something here?

The games does not seem to want to let me move these units at all and this could cause me potential problems in a match as i need them up front asap lol

any help would be appreciated.

Thanks.

Predz.
kingt
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 735
Joined: Sat Mar 24, 2012 6:07 pm

Re: AT Guns, Mortars and Heavy MG Units

Post by kingt »

Yeah, you need to load them in transports and then deploy them where you need them. Certain custom scenarios allow players to move/push these units, but movement is very limited, so still better to use transports.
PREDATORPANTS
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Thu May 15, 2014 5:14 pm

Re: AT Guns, Mortars and Heavy MG Units

Post by PREDATORPANTS »

Ah i see, so im guessing they would of been movable with the jeeps that i could of ordered in the order phase before the match began lol...

Well at least i will not make this mistake in the future, thankyou for your quick reply :)

Thanks.

Predz.
kingt
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 735
Joined: Sat Mar 24, 2012 6:07 pm

Re: AT Guns, Mortars and Heavy MG Units

Post by kingt »

It depends on scenario. Jeep, trucks or other armor transport will do just fine.
PREDATORPANTS
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Thu May 15, 2014 5:14 pm

Re: AT Guns, Mortars and Heavy MG Units

Post by PREDATORPANTS »

Roger that o7

Will pay more attention to deployment in the future :)

Thanks.

Predz.
Stechkin
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 37
Joined: Wed Mar 20, 2013 12:42 pm

Re: AT Guns, Mortars and Heavy MG Units

Post by Stechkin »

I think mortars and heavy mg's should be able to move because they are portable in reality. If they can be moved by a vehicle only, the vehicles cannot enter woods. The best possible position is not necessarily accessible by a vehicle leaving a defending mg or mortar unit totally defenseless as it is not able to withdraw or change position. Another odd feature is that I cannot fire a six pounder AT gun at a bunker or a house to suppress it. Even though it fires only AP rounds, a real gun will fire if I pull the trigger.
cupoftea
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 92
Joined: Thu Sep 05, 2013 8:59 pm
Location: Mississauga, Canada

Re: AT Guns, Mortars and Heavy MG Units

Post by cupoftea »

Not sure about HMGs, but mortars should be able to traval at least 2 to 3 squares each turn
Let them hate me, as long as they fear me. Caligula
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