Search found 43 matches
- Fri Mar 28, 2025 3:02 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 505338
Re: Erik's campaigns, mods and multiplayer scenarios
(...) Don't quote me on this but I read that at the end of WWII Canada actually had the largest navy in the world. Maybe that's due to losses suffered by other participants and most of it being merchant marine, but still, if correct it would support my idea. (...) From the Wikipedia article on the ...
- Wed Feb 26, 2025 11:51 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: turn-based torpedoes
- Replies: 16
- Views: 1196
Re: turn-based torpedoes
(...) Hm I think I have imported it. Otherwise it wouldn't be displaying what it does? You may have imported it, I don't know how this newer version does things. The screenshot however smells of **preview*: the file name, the importing parameters and particularly the message on the very last row me...
- Tue Feb 25, 2025 8:41 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: turn-based torpedoes
- Replies: 16
- Views: 1196
Re: turn-based torpedoes
(...) This is how it looks. It looks better than when just opening it through mouseclick, but it only shows a couple of row and I can't edit it. Is it meant to be like that? (...) IIUC you're using a newer (the newest?) version of Excel than mine. I think your screenshot is the dialog box (includin...
- Tue Feb 25, 2025 10:41 am
- Forum: Order of Battle Series
- Topic: When to use torpedoes?
- Replies: 5
- Views: 855
Re: When to use torpedoes?
(...) I have also Japanese ships in multiplayer, and the torpedoes of cruisers and battle cruisers (they just had to put torpedoes on everything for some reason) seem to have the same values. Submarine torpedoes the same. But I find you get the same effect or better once you have been in gun range ...
- Tue Feb 25, 2025 10:24 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: turn-based torpedoes
- Replies: 16
- Views: 1196
Re: turn-based torpedoes
(...) Just a quick question. How have you managed to display the csv in a way that each value has its own column? My csv file opens automatically with excel and everything is somehow together in just 5 or 6 columns. Thanks Don't know if this still works in the latest version of Excel ('I'm still us...
- Sun Feb 23, 2025 10:42 pm
- Forum: Order of Battle Series
- Topic: When to use torpedoes?
- Replies: 5
- Views: 855
Re: When to use torpedoes?
I've only tried the US ships, so my experience is limited. In the US Pacific campaign the only ships that have torpedoes are the destroyers (I don't have a use for submarines). Alas the destroyers' guns are pretty ineffective against cruisers or battleships (0+ at best). The torpedoes however advert...
- Tue Feb 04, 2025 6:50 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 505338
Re: Erik's campaigns, mods and multiplayer scenarios
I wish there was a way making units static, French AAs comes to mind... I will remove most of them in the next version. I don't know if I'm missing something... but there is a "static" "chassis" option. IIRC it has either a "null" or a "slash" value in the &q...
- Sun Jan 19, 2025 4:53 pm
- Forum: Order of Battle Series
- Topic: Texture Not Loading Properly
- Replies: 3
- Views: 616
Re: Texture Not Loading Properly
Glad to have been of help. I haven't worked in IT but it's a trope that one of the first things they do is check whether the equipment is plugged into the mains. As to 2D vs 3D it seems to allow for faster load times (less demanding scenery?!) and (at least to my poor eyes) allows to more easily tel...
- Sat Jan 18, 2025 9:39 pm
- Forum: Order of Battle Series
- Topic: Texture Not Loading Properly
- Replies: 3
- Views: 616
Re: Texture Not Loading Properly
I'll freely admit I'm not the most experienced Order of Battle player, but what seems to be the problem? It looks to me as a perfectly standard 2D (two dimension) mode, which is my preferred mode. I don't remember of the top of my mind where exactly in the Options menu one can choose between the thr...
- Thu Jan 09, 2025 1:51 am
- Forum: Order of Battle Series
- Topic: heavy infantry as support vs infantry?
- Replies: 16
- Views: 1522
Re: heavy infantry as support vs infantry?
I remember reading the following somewhere, somewhen. It is paraphrased as I'm not sure of the actual quote. During WWII if you suspect that the enemy is at a position and fire a few shots at it: ... if they come out waving white pieces of cloth, they are Italian (or French?); ... if they fire back ...
- Sat Dec 28, 2024 10:47 pm
- Forum: Order of Battle Series
- Topic: Light AA gun movement error?
- Replies: 6
- Views: 441
Re: Light AA gun movement error?
No, not from experience. I enjoy looking "under the hood", so to speak. This comes from analyzing some of the .csv files in ...\Order of Battle - WW2_Data\Content\Data directory. I import it into MS Access and try to understand what I'm looking at. Sometimes it's even more enjoyable than a...
- Sat Dec 28, 2024 10:36 pm
- Forum: Order of Battle Series
- Topic: how to use Maxim truck
- Replies: 4
- Views: 543
Re: how to use Maxim truck
You'd be surprised how effective small arms fire (specialty ammo for sure) were in the early days, or later against lightly armored vehicles. This isn't MG fire against Tiger IIs, though. It takes special circumstances to actually work. In the last scenario of the US Pacific campaign (normal difficu...
- Sat Dec 28, 2024 3:10 pm
- Forum: Order of Battle Series
- Topic: Light AA gun movement error?
- Replies: 6
- Views: 441
Re: Light AA gun movement error?
First on the how/what... Movement depends on four factors working together: unit chassis, unit movement points allowance (MP), terrain movement cost and weather. I don't know how weather works but I suspect it is defined by the scenario designer. Terrain movement cost is dependent on the weather and...
- Wed Dec 04, 2024 11:15 pm
- Forum: Order of Battle : World War II - AAR
- Topic: Boot Camp tutorial and U.S.Pacific campaigns AAR
- Replies: 5
- Views: 933
U.S. Pacific AAR - Marshalls-Gilberts Raid
Hello all As the post's subject reports, AAR for the fourth mission of the campaign is published as of 2024-12-04 23:15 UTC. The link in the opening post is still the best way to access it. It will take you to the "front page" of the blog and there you'll need to select a "label"...
- Mon Nov 04, 2024 6:55 pm
- Forum: Order of Battle : World War II - AAR
- Topic: Boot Camp tutorial and U.S.Pacific campaigns AAR
- Replies: 5
- Views: 933
U.S. Pacific AAR - Battle of Bataan published
Hello all As the post's subject reports, AAR for the third mission of the campaign is published as of 2024-11-04 18:30 UTC. The link in the opening post is still the best way to access it. It will take you to the "front page" of the blog and there you'll need to select a "label"/...
- Mon Oct 07, 2024 10:34 pm
- Forum: Order of Battle : World War II - AAR
- Topic: Boot Camp tutorial and U.S.Pacific campaigns AAR
- Replies: 5
- Views: 933
U.S. Pacific AAR - War Plan Orange 3 published
Hello all As the post's subject reports, AAR for the second mission of the campaign is published as of 2024-10-07 22:30 UTC. The link in the opening post is still the best way to access it. It will take you to the "front page" of the blog and there you'll need to select a "label"...
- Tue Sep 17, 2024 1:47 pm
- Forum: Order of Battle Series
- Topic: Question on achievement: Order of the Rising Sun
- Replies: 5
- Views: 1668
Re: Question on achievement: Order of the Rising Sun
I don't know about bugs or specifics on this achievement. One important thing to keep in mind is that HP (hit points, health points, strength) is recorded on a 0-100 scale (technically at least 0-130 to account for difficulty level 5) but displayed on a 1-10 scale (again at least 1-13). This generat...
- Mon Sep 16, 2024 7:44 am
- Forum: Order of Battle : World War II - AAR
- Topic: Boot Camp tutorial and U.S.Pacific campaigns AAR
- Replies: 5
- Views: 933
U.S.Pacific AAR - Specialisations technology tree analysis and selections
Hello all As the post's subject reports, an analysis of the specialisations technology tree and of my selections for the entire campaign is published as of 2024-09-16 07:00 UTC. The link in the opening post is still the best way to access it. It will take you to the "front page" of the blo...
- Thu Sep 12, 2024 10:26 am
- Forum: Order of Battle : World War II - AAR
- Topic: [BnW- Ita vs Byz] 2- Operation Hasta
- Replies: 5
- Views: 684
Re: [BnW- Ita vs Byz] 2- Operation Hasta
I just googled and Photoshop supports layers. One trick I use which will work with Strategic Maps as they don't change within a mission/scenario is to have a transparent layer with the immobile captions (terrain features, place names). That saves a lot of work as it can be used in every single Strat...
- Sun Sep 08, 2024 9:23 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 505338
Re: Erik's campaigns, mods and multiplayer scenarios
At the beginning of this thread is an incredibly long list of mods. Pretty impressive. But seriously, how do you get any of them to work on the Steam version of Panzer Corps Gold? It's quite confusing. You don't. These are Order of Battle mods. Some of them may be transpositions of Panzer Corps sce...