Hi,
How come light AA and AT guns have a maximum speed of 2, but can move four hexes on paved roads, and 2 hexes in deserts, where heavy infantry and engineers can move only 1 hex?
Light AA gun movement error?
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- Sergeant - Panzer IIC
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- Master Sergeant - Bf 109E
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Re: Light AA gun movement error?
Been a while since I played, but is it like a tracked movement vs foot movement type deal?
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- Sergeant - Panzer IIC
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Re: Light AA gun movement error?
Hi, thanks,KarisFraMauro wrote: ↑Fri Dec 27, 2024 6:19 pm Been a while since I played, but is it like a tracked movement vs foot movement type deal?
Yes it could be, but still, the maximum speed says 2. No matter what movement type, units never move more than their maximum speed, right?
Also, no matter what the reason is, do you guys find it right, that AA guns can travel faster than engineers and heavy infantry? Shouldn't it be changed?
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- Corporal - 5 cm Pak 38
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Re: Light AA gun movement error?
First on the how/what...
Movement depends on four factors working together: unit chassis, unit movement points allowance (MP), terrain movement cost and weather.
I don't know how weather works but I suspect it is defined by the scenario designer.
Terrain movement cost is dependent on the weather and the unit chassis.
Units with the "tow", "platform", "mountain" (mountain guns, not mountain troops) and "rail" have a consistent cost of one MP for all (crossable) terrains in all weathers ("default", "wet" and "winter").
Aside from "rail" movement the units sporting these chassis are IIRC artillery whether field or anti-tank or anti-air.
Heavier "calibers" tend to be allowed only one MP where lighter "calibers" tend to be allowed two MP.
Roads work as a multiplier on the terrain movement cost, either 0.6 or 0.5.
Now on to the why...
I can only speculate but I suspect it is a question of gameplay balance.
At least this way the regular infantry doesn't get further delayed other than by the supporting engineers and heavy weapons infantry. It also makes light AA/AT viable other than on the defense.
I at least am happy with how it is working now.
Movement depends on four factors working together: unit chassis, unit movement points allowance (MP), terrain movement cost and weather.
I don't know how weather works but I suspect it is defined by the scenario designer.
Terrain movement cost is dependent on the weather and the unit chassis.
Units with the "tow", "platform", "mountain" (mountain guns, not mountain troops) and "rail" have a consistent cost of one MP for all (crossable) terrains in all weathers ("default", "wet" and "winter").
Aside from "rail" movement the units sporting these chassis are IIRC artillery whether field or anti-tank or anti-air.
Heavier "calibers" tend to be allowed only one MP where lighter "calibers" tend to be allowed two MP.
Roads work as a multiplier on the terrain movement cost, either 0.6 or 0.5.
Now on to the why...
I can only speculate but I suspect it is a question of gameplay balance.
At least this way the regular infantry doesn't get further delayed other than by the supporting engineers and heavy weapons infantry. It also makes light AA/AT viable other than on the defense.
I at least am happy with how it is working now.
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- Sergeant - Panzer IIC
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Re: Light AA gun movement error?
JoaoLuisAngelo wrote: ↑Sat Dec 28, 2024 3:10 pm First on the how/what...
Movement depends on four factors working together: unit chassis, unit movement points allowance (MP), terrain movement cost and weather.
I don't know how weather works but I suspect it is defined by the scenario designer.
Terrain movement cost is dependent on the weather and the unit chassis.
Units with the "tow", "platform", "mountain" (mountain guns, not mountain troops) and "rail" have a consistent cost of one MP for all (crossable) terrains in all weathers ("default", "wet" and "winter").
Aside from "rail" movement the units sporting these chassis are IIRC artillery whether field or anti-tank or anti-air.
Heavier "calibers" tend to be allowed only one MP where lighter "calibers" tend to be allowed two MP.
Roads work as a multiplier on the terrain movement cost, either 0.6 or 0.5.
Now on to the why...
I can only speculate but I suspect it is a question of gameplay balance.
At least this way the regular infantry doesn't get further delayed other than by the supporting engineers and heavy weapons infantry. It also makes light AA/AT viable other than on the defense.
I at least am happy with how it is working now.
Thanks, that's a lot of information. All from experience? It's not in the manual and in the unit tool it's not really presented in a clear, summarized way.
Yeah, mostly it is fine, but some situations are weird, like when AA guns can move faster than engineers in the desert. But yeah
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- Corporal - 5 cm Pak 38
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Re: Light AA gun movement error?
No, not from experience.
I enjoy looking "under the hood", so to speak.
This comes from analyzing some of the .csv files in ...\Order of Battle - WW2_Data\Content\Data directory.
I import it into MS Access and try to understand what I'm looking at.
Sometimes it's even more enjoyable than actually playing.
As to engineers in the desert, they are moving on foot and carrying their stuff on their backs.
Towed equipment has wheels and you'd be surprised how much easier it is to move something when you don't have to carry it.
I enjoy looking "under the hood", so to speak.
This comes from analyzing some of the .csv files in ...\Order of Battle - WW2_Data\Content\Data directory.
I import it into MS Access and try to understand what I'm looking at.
Sometimes it's even more enjoyable than actually playing.
As to engineers in the desert, they are moving on foot and carrying their stuff on their backs.
Towed equipment has wheels and you'd be surprised how much easier it is to move something when you don't have to carry it.
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- Sergeant - Panzer IIC
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Re: Light AA gun movement error?
Ah ok, so you're basically a modder (who hasn't modded but could).JoaoLuisAngelo wrote: ↑Sat Dec 28, 2024 10:47 pm No, not from experience.
I enjoy looking "under the hood", so to speak.
This comes from analyzing some of the .csv files in ...\Order of Battle - WW2_Data\Content\Data directory.
I import it into MS Access and try to understand what I'm looking at.
Sometimes it's even more enjoyable than actually playing.
As to engineers in the desert, they are moving on foot and carrying their stuff on their backs.
Towed equipment has wheels and you'd be surprised how much easier it is to move something when you don't have to carry it.
The AT guns are not towed until you buy them transports though? At least that's how it looks in this game? So as far as I'm concerned, without transports, there are guys pushing them through the desert and outpacing engineers
