Search found 4816 matches
- Fri May 15, 2026 12:21 pm
- Forum: Field of Glory II
- Topic: Alternative LoS (instead of base game's 20)?
- Replies: 64
- Views: 24788
- Thu May 14, 2026 8:37 am
- Forum: Field of Glory II
- Topic: Alternative LoS (instead of base game's 20)?
- Replies: 64
- Views: 24788
Re: Alternative LoS (instead of base game's 20)?
Great! Promising: good work.
- Wed May 13, 2026 6:56 am
- Forum: Field of Glory II
- Topic: Alternative LoS (instead of base game's 20)?
- Replies: 64
- Views: 24788
Re: Alternative LoS (instead of base game's 20)?
The problem exists in both games. It occurs at the very beginning of the first turn before movement. As player 2, I could see beyond the 9 tile limit and view player 1's forces. Once movement began, the LOS dropped to 9 tiles and remained at that range. I unsuccessful attempted to fix this in V3 an...
- Wed May 13, 2026 6:50 am
- Forum: Field of Glory II
- Topic: Alternative LoS (instead of base game's 20)?
- Replies: 64
- Views: 24788
Re: Alternative LoS (instead of base game's 20)?
Would you know more from your own experience on the questions above, and could ask these two players? It would be very helpful to know more in order to find a fix. Thanks. I don't have any further information, up to them if they want to add more. Do you at least know whether it has occurred only in...
- Wed May 13, 2026 5:22 am
- Forum: Field of Glory II
- Topic: Alternative LoS (instead of base game's 20)?
- Replies: 64
- Views: 24788
Re: Alternative LoS (instead of base game's 20)?
It is not my screenshot so I don't have any more information. However two players have reported the same problem so I accept what they say that there is an occasional issue. Would you know more from your own experience on the questions above, and could ask these two players? It would be very helpfu...
- Wed May 13, 2026 5:20 am
- Forum: Field of Glory II
- Topic: Alternative LoS (instead of base game's 20)?
- Replies: 64
- Views: 24788
Re: Alternative LoS (instead of base game's 20)?
Would like to pinpoint the exact issue: 1. WHERE : Does the problem occur only in Medieval (whether Time-Warp or not) or has it occurred also in Ancients ? 2. WHO : Does it occur to both players, or just one side (then which)? 3. WHEN : Is it only when deployment replay is running, i.e., when player...
- Thu May 07, 2026 5:28 am
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: Vae Victis - Romans vs. Etruscans: Ongoing
- Replies: 97
- Views: 15373
Re: Vae Victis - Romans vs. Etruscans: Ongoing
- Wed May 06, 2026 7:14 pm
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: Vae Victis - Romans vs. Etruscans: Ongoing
- Replies: 97
- Views: 15373
Re: Vae Victis - Romans vs. Etruscans: Ongoing
Yes, I’m in the middle of it. First blood has been shed, unfortunately mostly Etruscan. Got a bad feeling about this (but then again I always do), but will fight until the end Etruscan style.
- Tue May 05, 2026 4:48 am
- Forum: Field of Glory II
- Topic: Alternative LoS (instead of base game's 20)?
- Replies: 64
- Views: 24788
Re: Alternative LoS (instead of base game's 20)?
The Bug: IsAITurn() Returns Wrong Value on Turn 1. The condition uses IsAITurn() == 0 to detect a human turn. On Turn 1, before any turn has fully "started" from the engine's perspective, IsAITurn() may not yet return a reliable value — it can return 1 (or a truthy non-zero value) even du...
- Mon May 04, 2026 4:54 pm
- Forum: Field of Glory II
- Topic: Alternative LoS (instead of base game's 20)?
- Replies: 64
- Views: 24788
Re: Alternative LoS (instead of base game's 20)?
The Bug: IsAITurn() Returns Wrong Value on Turn 1. The condition uses IsAITurn() == 0 to detect a human turn. On Turn 1, before any turn has fully "started" from the engine's perspective, IsAITurn() may not yet return a reliable value — it can return 1 (or a truthy non-zero value) even du...
- Mon May 04, 2026 4:48 am
- Forum: MOD
- Topic: [MOD]Bellum Romanum - four Roman Civil War scenarios (v1.3.9)
- Replies: 12
- Views: 7596
Re: [MOD]Bellum Romanum - four Roman Civil War scenarios (v1.3.9)
If I try to download one of your scenarios, is there one that you recommend starting with? Thanks. It all depends on your own preferences. :) Which one you find the most interesting and so on. Each got its own “quirks”. This said, if you want to try the most straightforward scenario, then go for 19...
- Sat May 02, 2026 12:03 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Middle Earth Mod (Updated to 1.3 August 2024)
- Replies: 75
- Views: 51867
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Cute!
Rhinos with teddybear riders so far.
- Fri May 01, 2026 9:13 pm
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: Lying Kings 522 BC - a one-on-one strategic campaign!
- Replies: 1
- Views: 371
- Fri May 01, 2026 1:17 pm
- Forum: Field of Glory II
- Topic: Alternative LoS (instead of base game's 20)?
- Replies: 64
- Views: 24788
Re: Alternative LoS (instead of base game's 20)?
And the problem applied for both sides? If not, which side (A or B)?
- Fri May 01, 2026 1:14 pm
- Forum: Field of Glory II
- Topic: Alternative LoS (instead of base game's 20)?
- Replies: 64
- Views: 24788
Re: Alternative LoS (instead of base game's 20)?
How many tiles is the LoS lit up on the map?
- Fri May 01, 2026 10:53 am
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: Lying Kings 522 BC - a one-on-one strategic campaign!
- Replies: 1
- Views: 371
Lying Kings 522 BC - a one-on-one strategic campaign!
This is a campaign for two players (but more players can potentially can step in occasionally on the Lying Kings side). => An Achaemenid Persian civil war after the death of Cambyses, focusing on Darius I! It will pit Achaemenid Persian army lists against each other, with the use of regional allies,...
- Fri May 01, 2026 10:20 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: Middle Earth Mod (Updated to 1.3 August 2024)
- Replies: 75
- Views: 51867
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Looks great! Promising!
- Fri May 01, 2026 4:26 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: Middle Earth Mod (Updated to 1.3 August 2024)
- Replies: 75
- Views: 51867
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Cool! Please make them warg riders, i.e., a goblin or orc mounting a large wolf, not just a warg.
- Thu Apr 30, 2026 8:26 pm
- Forum: Field of Glory: Kingdoms
- Topic: Kingdoms/Ancients battles in MP Medieval/Empires?
- Replies: 3
- Views: 432
Re: Kingdoms/Ancients battles in MP Medieval/Empires?
We've talked both here and internally about it a lot. The bottom line is that there would need to be a fairly heavy investment in new backend and in-game logic (in both games) to manage it, all to allow (what would be) a percentage of a percentage of the playerbase to play the game in that way. It ...
- Thu Apr 30, 2026 4:26 pm
- Forum: Field of Glory: Kingdoms
- Topic: Kingdoms/Ancients battles in MP Medieval/Empires?
- Replies: 3
- Views: 432
Kingdoms/Ancients battles in MP Medieval/Empires?
Would it be in anyone’s interest (in addition to mine) to get an upgrade of the mentioned games in order to make it possible to resolve campaign battles from Kingdoms and Empires as multiplayer games in Medieval and Ancients? I prefer playing single-player campaigns in Kingdoms and Empires but miss ...