This mod takes off in the fall of September 476 CE, immediately after Romulus Augustulus has been deposed as Roman emperor in the west. It will last until 632 CE, at the time when the ar-Rashidun Caliphate begins its dramatic expansion. When the mod starts, Odovacar and Nepos are at war with each other, a cut-throat war with only one outcome: victory for one of them, death for the other.
Take the role as Julius Nepos and resurrect the Roman empire of the west. Or as Gallia Romanorum (Kingdom of Soissons), with the same goal. Or why not as Imperium Romanum pars Orientis, as the emperor in Constantinople, emulating the conquests of Justinian but decades earlier. Or one of the Briton kingdoms pushing the Anglo-Saxon invaders back into the sea. Or any of the barbarian successor kingdoms, carving out parts of all of the Roman empire for yourself. Or any other nation on the map. The choice is yours.
The political situation at start


Again, many thanks to Pocus for his immense help and advice on making this mod work and keeping me on the right route.

Main changes
- Two turns per year, summer and winter.
- Remote regions modifiers, giving fewer benefits from regions, the farther away they are.
- Mercenary units available only in a few regions.
- Nations' available units in FoGE more closely linked to FoG2 army lists for this era, and exports of units from FoGE to FoG2 to a large extent based on such army lists as well.
Download of latest version (v0.9 for FoGE v1.3.9) from my Google Drive, available HERE (z476CE_TWiNM_v139_20230104_1715).

Important: Remove any earlier versions of the mod (folder and files) and then unzip this download file and place the unzipped folder and its files in the SCENARIOS folder of FieldOfGloryEmpires, under Documents/My Games/.
Under Options, in the upper left corner of the main screen, please make sure to uncheck 'Historical Names for Armies'!
