Patch 1.5.8 - Bugs and stuff

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Demetrios_of_Messene
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 63
Joined: Mon Jul 22, 2019 10:40 pm

Patch 1.5.8 - Bugs and stuff

Post by Demetrios_of_Messene »

First of all, the intent behind the latest patch is commendable both with respect to added/ ironed-out content and to the support several years after the game's launch.

However, several bugs seem to have infiltrated... So let us report them and hopefully a hotfix can follow soon.

- The game grossly miscalculates the decadence for several AI factions as... one(1), attached screenshot showing Aithiopia with CDR 1848 despite owing a huge empire (check the mini-map). There are plenty more AI factions with wrong calculations.

- Trade range has already been reported in other threads as being miscalculated.

- Compared to pre-patch, game performance has taken a huge hit. This is evident when I open the "Regions (overview)" panel after owning about 20 regions. Also sometimes when I double click on a province the game stops responding for a couple of seconds, exits to windows and then goes back into the game with the province selected. I play on a laptop, so other users maybe do not notice same, but the lag in the "Regions (overview)" panel is almost game-breaking for my taste and did not occur in the same laptop pre-patch.

- When loading saves from pre-patch games, the status age is stack at one (1). Not full Compatibility with earlier saves is understandable, but thought I should mention.

- The price to buy regions from AI has been re-balanced. This is absolutely Ok. However, I wish that the AI would value the regions that the player offers in a trade with same formula. This way we would be able to exchange regions in a more reasonable manner. I like to play with client states extensively and create some nice borders for them by exchanging regions with myself and my other client states, but now this is far too expensive to do.
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HCV 1848.jpg
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Surt
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5173
Joined: Thu May 21, 2020 9:50 pm

Re: Patch 1.5.8 - Bugs and stuff

Post by Surt »

I had to add
FPSLIMIT 30
to my user.txt on my PCs to get a reasonable performance, maybe it helps you too.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
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