Patch 1.5.8 - Bugs and stuff

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Demetrios_of_Messene
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Patch 1.5.8 - Bugs and stuff

Post by Demetrios_of_Messene »

First of all, the intent behind the latest patch is commendable both with respect to added/ ironed-out content and to the support several years after the game's launch.

However, several bugs seem to have infiltrated... So let us report them and hopefully a hotfix can follow soon.

- The game grossly miscalculates the decadence for several AI factions as... one(1), attached screenshot showing Aithiopia with CDR 1848 despite owing a huge empire (check the mini-map). There are plenty more AI factions with wrong calculations.

- Trade range has already been reported in other threads as being miscalculated.

- Compared to pre-patch, game performance has taken a huge hit. This is evident when I open the "Regions (overview)" panel after owning about 20 regions. Also sometimes when I double click on a province the game stops responding for a couple of seconds, exits to windows and then goes back into the game with the province selected. I play on a laptop, so other users maybe do not notice same, but the lag in the "Regions (overview)" panel is almost game-breaking for my taste and did not occur in the same laptop pre-patch.

- When loading saves from pre-patch games, the status age is stack at one (1). Not full Compatibility with earlier saves is understandable, but thought I should mention.

- The price to buy regions from AI has been re-balanced. This is absolutely Ok. However, I wish that the AI would value the regions that the player offers in a trade with same formula. This way we would be able to exchange regions in a more reasonable manner. I like to play with client states extensively and create some nice borders for them by exchanging regions with myself and my other client states, but now this is far too expensive to do.
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HCV 1848.jpg
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Surt
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Re: Patch 1.5.8 - Bugs and stuff

Post by Surt »

I had to add
FPSLIMIT 30
to my user.txt on my PCs to get a reasonable performance, maybe it helps you too.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
Pocus
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Re: Patch 1.5.8 - Bugs and stuff

Post by Pocus »

Hi,

Decadence: it was a display bug, fixed.
Trade range: fixed from the other thread.
Performance: I found the issue in the Regions (population) tab, not in the overview tab. Tracing indicates +60% speed up in the former, and +30% in the latter.
Status age: should be fixed now, but only when loading an old save, if you already played it, it won't change.
Region Price: between client and master, 2 penalties won't be factored, so the symmetry should be preserved. The rest remains as anti exploit.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
bs_grom
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Re: Patch 1.5.8 - Bugs and stuff

Post by bs_grom »

Has the bug regarding units with terrain bonuses been fixed? I ask because it seems to me that the same bug exists in *Kingdoms*—specifically, steppe units have increased supply requirements when on grass, rather than requiring less supply.
Demetrios_of_Messene
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Re: Patch 1.5.8 - Bugs and stuff

Post by Demetrios_of_Messene »

Surt wrote: Mon Nov 02, 2026 11:57 am I had to add
FPSLIMIT 30
to my user.txt on my PCs to get a reasonable performance, maybe it helps you too.
Thank you! It seems to improve performance.
Pocus wrote: Mon Nov 02, 2026 4:06 pm Hi,

Decadence: it was a display bug, fixed.
Trade range: fixed from the other thread.
Performance: I found the issue in the Regions (population) tab, not in the overview tab. Tracing indicates +60% speed up in the former, and +30% in the latter.
Status age: should be fixed now, but only when loading an old save, if you already played it, it won't change.
Region Price: between client and master, 2 penalties won't be factored, so the symmetry should be preserved. The rest remains as anti exploit.
Hi Pocus, thank you for the reply.

When you say "fixed" I suppose you mean it will be included in a hotfix or so in the near future? Because at the moment I do not see any difference (btw I verified integrity of game files in Steam which found 2 filed in need of replacement, but no difference in any of the topics you commented including status age from old saves)
GladiusEtPilum
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Re: Patch 1.5.8 - Bugs and stuff

Post by GladiusEtPilum »

raiding not working anymore...
GladiusEtPilum
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Re: Patch 1.5.8 - Bugs and stuff

Post by GladiusEtPilum »

Login today not working
Pocus
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Re: Patch 1.5.8 - Bugs and stuff

Post by Pocus »

bs_grom wrote: Mon Nov 02, 2026 8:53 pm Has the bug regarding units with terrain bonuses been fixed? I ask because it seems to me that the same bug exists in *Kingdoms*—specifically, steppe units have increased supply requirements when on grass, rather than requiring less supply.
Yes it's fixed and fixed means in the next upcoming patch!
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Pocus
Ageod
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Re: Patch 1.5.8 - Bugs and stuff

Post by Pocus »

GladiusEtPilum wrote: Tue Nov 03, 2026 12:14 am Login today not working
Yes, it appears all servers are down since 24 hours.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Pocus
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Re: Patch 1.5.8 - Bugs and stuff

Post by Pocus »

GladiusEtPilum wrote: Tue Nov 03, 2026 12:14 am raiding not working anymore...
I'll definitely need more than that :mrgreen:

Like a save file, with the force that you think should be conducting a raid, but it doesn't work when you click End Turn.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
GladiusEtPilum
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Re: Patch 1.5.8 - Bugs and stuff

Post by GladiusEtPilum »

I only play MP - will see if I can make you a safe file.

Had set an army of Sarmatia with 6 untis to raid at start of the game next to Skyte and moving north ending next to 2 neutral regions.

It ended with the order still set. (so raiding usually is successfull) But no message and no raided symbol in any of those 3 regions.

There is no cooperaton agreement as it was the start of the game, that could interfere.

In my eyes is in no change in messaging, becaues the regions were untouched.
Surt
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Re: Patch 1.5.8 - Bugs and stuff

Post by Surt »

GladiusEtPilum wrote: Tue Nov 03, 2026 11:16 am I only play MP - will see if I can make you a safe file.

Had set an army of Sarmatia with 6 untis to raid at start of the game next to Skyte and moving north ending next to 2 neutral regions.

It ended with the order still set. (so raiding usually is successfull) But no message and no raided symbol in any of those 3 regions.

There is no cooperaton agreement as it was the start of the game, that could interfere.

In my eyes is in no change in messaging, becaues the regions were untouched.
did you turn on
msglevel.JPG
msglevel.JPG (88.13 KiB) Viewed 5 times
which usually gets reset in MP games :(
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
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