Patch 1.5.8 - Bugs and stuff
Moderator: Pocus
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Demetrios_of_Messene
- Corporal - Strongpoint

- Posts: 64
- Joined: Mon Jul 22, 2019 10:40 pm
Patch 1.5.8 - Bugs and stuff
First of all, the intent behind the latest patch is commendable both with respect to added/ ironed-out content and to the support several years after the game's launch.
However, several bugs seem to have infiltrated... So let us report them and hopefully a hotfix can follow soon.
- The game grossly miscalculates the decadence for several AI factions as... one(1), attached screenshot showing Aithiopia with CDR 1848 despite owing a huge empire (check the mini-map). There are plenty more AI factions with wrong calculations.
- Trade range has already been reported in other threads as being miscalculated.
- Compared to pre-patch, game performance has taken a huge hit. This is evident when I open the "Regions (overview)" panel after owning about 20 regions. Also sometimes when I double click on a province the game stops responding for a couple of seconds, exits to windows and then goes back into the game with the province selected. I play on a laptop, so other users maybe do not notice same, but the lag in the "Regions (overview)" panel is almost game-breaking for my taste and did not occur in the same laptop pre-patch.
- When loading saves from pre-patch games, the status age is stack at one (1). Not full Compatibility with earlier saves is understandable, but thought I should mention.
- The price to buy regions from AI has been re-balanced. This is absolutely Ok. However, I wish that the AI would value the regions that the player offers in a trade with same formula. This way we would be able to exchange regions in a more reasonable manner. I like to play with client states extensively and create some nice borders for them by exchanging regions with myself and my other client states, but now this is far too expensive to do.
However, several bugs seem to have infiltrated... So let us report them and hopefully a hotfix can follow soon.
- The game grossly miscalculates the decadence for several AI factions as... one(1), attached screenshot showing Aithiopia with CDR 1848 despite owing a huge empire (check the mini-map). There are plenty more AI factions with wrong calculations.
- Trade range has already been reported in other threads as being miscalculated.
- Compared to pre-patch, game performance has taken a huge hit. This is evident when I open the "Regions (overview)" panel after owning about 20 regions. Also sometimes when I double click on a province the game stops responding for a couple of seconds, exits to windows and then goes back into the game with the province selected. I play on a laptop, so other users maybe do not notice same, but the lag in the "Regions (overview)" panel is almost game-breaking for my taste and did not occur in the same laptop pre-patch.
- When loading saves from pre-patch games, the status age is stack at one (1). Not full Compatibility with earlier saves is understandable, but thought I should mention.
- The price to buy regions from AI has been re-balanced. This is absolutely Ok. However, I wish that the AI would value the regions that the player offers in a trade with same formula. This way we would be able to exchange regions in a more reasonable manner. I like to play with client states extensively and create some nice borders for them by exchanging regions with myself and my other client states, but now this is far too expensive to do.
- Attachments
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- HCV 1848.jpg (519.29 KiB) Viewed 156 times
Re: Patch 1.5.8 - Bugs and stuff
I had to add
FPSLIMIT 30
to my user.txt on my PCs to get a reasonable performance, maybe it helps you too.
FPSLIMIT 30
to my user.txt on my PCs to get a reasonable performance, maybe it helps you too.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Patch 1.5.8 - Bugs and stuff
Hi,
Decadence: it was a display bug, fixed.
Trade range: fixed from the other thread.
Performance: I found the issue in the Regions (population) tab, not in the overview tab. Tracing indicates +60% speed up in the former, and +30% in the latter.
Status age: should be fixed now, but only when loading an old save, if you already played it, it won't change.
Region Price: between client and master, 2 penalties won't be factored, so the symmetry should be preserved. The rest remains as anti exploit.
Decadence: it was a display bug, fixed.
Trade range: fixed from the other thread.
Performance: I found the issue in the Regions (population) tab, not in the overview tab. Tracing indicates +60% speed up in the former, and +30% in the latter.
Status age: should be fixed now, but only when loading an old save, if you already played it, it won't change.
Region Price: between client and master, 2 penalties won't be factored, so the symmetry should be preserved. The rest remains as anti exploit.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Patch 1.5.8 - Bugs and stuff
Has the bug regarding units with terrain bonuses been fixed? I ask because it seems to me that the same bug exists in *Kingdoms*—specifically, steppe units have increased supply requirements when on grass, rather than requiring less supply.
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Demetrios_of_Messene
- Corporal - Strongpoint

- Posts: 64
- Joined: Mon Jul 22, 2019 10:40 pm
Re: Patch 1.5.8 - Bugs and stuff
Thank you! It seems to improve performance.Surt wrote: Mon Nov 02, 2026 11:57 am I had to add
FPSLIMIT 30
to my user.txt on my PCs to get a reasonable performance, maybe it helps you too.
Hi Pocus, thank you for the reply.Pocus wrote: Mon Nov 02, 2026 4:06 pm Hi,
Decadence: it was a display bug, fixed.
Trade range: fixed from the other thread.
Performance: I found the issue in the Regions (population) tab, not in the overview tab. Tracing indicates +60% speed up in the former, and +30% in the latter.
Status age: should be fixed now, but only when loading an old save, if you already played it, it won't change.
Region Price: between client and master, 2 penalties won't be factored, so the symmetry should be preserved. The rest remains as anti exploit.
When you say "fixed" I suppose you mean it will be included in a hotfix or so in the near future? Because at the moment I do not see any difference (btw I verified integrity of game files in Steam which found 2 filed in need of replacement, but no difference in any of the topics you commented including status age from old saves)
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GladiusEtPilum
- Private First Class - Opel Blitz

- Posts: 4
- Joined: Tue Jul 07, 2026 12:40 am
Re: Patch 1.5.8 - Bugs and stuff
raiding not working anymore...
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GladiusEtPilum
- Private First Class - Opel Blitz

- Posts: 4
- Joined: Tue Jul 07, 2026 12:40 am
Re: Patch 1.5.8 - Bugs and stuff
Login today not working
Re: Patch 1.5.8 - Bugs and stuff
Yes it's fixed and fixed means in the next upcoming patch!bs_grom wrote: Mon Nov 02, 2026 8:53 pm Has the bug regarding units with terrain bonuses been fixed? I ask because it seems to me that the same bug exists in *Kingdoms*—specifically, steppe units have increased supply requirements when on grass, rather than requiring less supply.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Patch 1.5.8 - Bugs and stuff
Yes, it appears all servers are down since 24 hours.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Patch 1.5.8 - Bugs and stuff
I'll definitely need more than that
Like a save file, with the force that you think should be conducting a raid, but it doesn't work when you click End Turn.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
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GladiusEtPilum
- Private First Class - Opel Blitz

- Posts: 4
- Joined: Tue Jul 07, 2026 12:40 am
Re: Patch 1.5.8 - Bugs and stuff
I only play MP - will see if I can make you a safe file.
Had set an army of Sarmatia with 6 untis to raid at start of the game next to Skyte and moving north ending next to 2 neutral regions.
It ended with the order still set. (so raiding usually is successfull) But no message and no raided symbol in any of those 3 regions.
There is no cooperaton agreement as it was the start of the game, that could interfere.
In my eyes is in no change in messaging, becaues the regions were untouched.
Had set an army of Sarmatia with 6 untis to raid at start of the game next to Skyte and moving north ending next to 2 neutral regions.
It ended with the order still set. (so raiding usually is successfull) But no message and no raided symbol in any of those 3 regions.
There is no cooperaton agreement as it was the start of the game, that could interfere.
In my eyes is in no change in messaging, becaues the regions were untouched.
Re: Patch 1.5.8 - Bugs and stuff
did you turn on which usually gets reset in MP gamesGladiusEtPilum wrote: Tue Nov 03, 2026 11:16 am I only play MP - will see if I can make you a safe file.
Had set an army of Sarmatia with 6 untis to raid at start of the game next to Skyte and moving north ending next to 2 neutral regions.
It ended with the order still set. (so raiding usually is successfull) But no message and no raided symbol in any of those 3 regions.
There is no cooperaton agreement as it was the start of the game, that could interfere.
In my eyes is in no change in messaging, becaues the regions were untouched.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.


