from my view the Core Mechanic of PC2 is not suited for Multiturret (Weapons), the Rapidfire skill try to simulate this but in the end the most stuff is done with the different points in soft/hard attack.VirgilInTheSKY wrote: ↑Sun Jan 08, 2023 1:35 pmT-28, Char B1, Char 2C, Neubaufahrzeug and Maus. Polish 7TPdwz also has 2 turrets but it already got Rapid Fire 1.5x as an MG tank. Interesting that we don't have T-35 for USSR.Grondel wrote: ↑Sun Jan 08, 2023 1:21 pmcould u provide a list of all multi turret tanks that are in the game atm?VirgilInTheSKY wrote: ↑Sun Jan 08, 2023 12:50 am Multi-turret and multi-gun tanks should all get Rapid Fire 1.5x but have the status reduced, including T-28, Char B1, Char 2C and the M3 Grant/Lee to line up with the Neubaufahrzeug.
sers,
Thomas
If we install some additional MG´s on the Tank, with the PC2 Mechanic with rapid fire, we get the Bonus for attacking with the maingun too, or we change the Softattack with a stats bonus +x.
The Core Mechanic from W40K Armagedon, are more suitable for Multiturret/Weapon mechanic. Every Turret/Weapon in Range attack with their own Stats and Attacks. If you have a Lemun Russ with 2 Mainguns in the Turret and 2 Bolters in the Side turrets. The maingun will fire 2 times and Every Bolter fires x Times and have a chance to make damage or kill. If you use the Leman Russ with a single Maingun and 2 Lasers in the Side turrets, the mainturret fires 1 Time and every Laser fires 1 time to. In the End the First one makes more kills against infantery Units and the Second one more kills against Enemy Tank Units.
In PC2 the both Leman Russ have stats like the early Pz3 and 4, The 3 has less Armour but kills more Tanks and the pw4 kills more Infantery. For PC2 we need a mixture of both System, with some adjustments for other stuff.
Like from WH40k the Multiweapon system: If the Weapon is not fittet for Attacking a the Target (Hard Attack against Soft Defence) we get a small Supression Bonus aso. This can be interessting for Airplanes to, different Types of Fighters / Bombers have a different payload of Bombs too, like in Warthunder where you can choose if you want use 3 small Bombs or 1 biger bomb or a mixture. For the Ju´s smaller Bombs more effektive against light armored units (Transport and infantery) and the bigger ones more against Tanks and Bunkers
For the transports it can be the same, you use halftracks with an granatlauncher then your infantery get a new weapons for attack and now attacks not only with their Rifles.
For the different Tank (and Arty) Types, there can be a different System depending on the Tank and its Maingun. If you use a tank with a small gun it fires 2 times as fast as the same Tank with a lot bigger gun, but with the bigger gun you will make a kill easier than with the small one aso.