Wolfenguard wrote: ↑Thu Feb 02, 2023 11:43 am
mhh i think there are a lot of units i dont really use. (AO Play)
Infantery: i only use the azul and the pioneer units. Sometimes 1 heavy infantery to get to my 4 units
standart infantery only in scw as italian units for conquering citys
airborne and mountain inf, only when the scenario needs them, like crete or some missions where the briefing says, you should use them. The heavy infantery needs a support fire trait.
Transport: i only use the free Version of the transports for inf/arty/AT. 1 less coreslot and a little push for the stats or 1 more core slot, fast transportation and more units?
Trains: Armored Train i think i only used it one ore two times, to less mobility and easy to capture, maybe the train will get a more use if you can upgrade it later into a AA/Arty/AT Variant and or when it gives you some Prestige per round
Arty: all of the first armored Artys, to less range and the 15cm are good enough especially with the support traits, rocket
close support Fighters: at the beginning i use a lot of the ju´s but later changed my gameplay to the bf´s. The ju´s need the same ability to attack aircrafts like the bf´s or they need the AT/INf support trait like some of enemy aircrafts in the AO 44, then maybe i will give them a chance again. in the later aos, you need to takt out the aircrafts and with the bfs, you can destroy some of the low live units in the same round.
Strat Bombers: dont really know what to do with them, the main use for them are only to sink Ships in the small amount of missions where i have to destroy them. artys are more effektive than the bombers, they make more kills and without get shotet back, like the bombers, where you have the enemy aircrafts and or the AA
Infantry - I agree, I raised it ages back when the game first came out. The issue is the lack of Close Defence for them. I do use Heavy Weapons teams though, I just give them special heroes like Aggressive counter attack, never lose entrenchment and strikes first on defence. I also think, they're like the best unit to have a 'vigilant' (I think it's that?) hero on, as any attacking infantry has to attack their ground defence and not close defence rating.
Transport - The 1 core ones become important if you need movement in my experience, especially in Russia on the bigger maps. Wheeled = dead outside of roads and in bad weather.
Trains - Armoured train, I agree, I seldom use it.
Strategic bombers - They're brilliant, they have two uses. 1. Artillery with ammo denial, like you said.
2. They reduce movement AND ammo count, which means, if you aim them at anything with 3-4 movement, like infantry, heavy tanks like the Matilda or whatever, and suppress the unit further, you can force a surrender because they can't retreat. This is an alternative to tank-busting them with the Tactical bombers, and is handy if you like building huge supplies of say, IS-2 tanks or whatever.
The lower ammo also nullifies any unit with low ammo count (rocket artillery for example), making it so any land attack will have fewer ammo to deal with, and helping to trigger retreats from favourable combat results (0-5 is better than 2-3 for example) and again = surrenders.