The "Gabe-Mod" (v8.4.4)
Moderators: The Artistocrats, Order of Battle Moderators
Re: The "Gabe-Mod" (v8.4.4)
Fury was pretty good movie. What I come to realize, is the courage the tank crews had, knowing that the Tiger can kill you easy from a greater distance.
Re: The "Gabe-Mod" (v8.4.4)
Is this mod still available somewhere? I am particularly interested in modifying the 20mm Flak 38, however, it does not appear in my purchase screen and I don't know why. Can anyone help with this? Thanks you.
Re: The "Gabe-Mod" (v8.4.4)
https://dropmefiles.net/ru/5f7C
I have only updated by me version of this mod, I don't have the original file.
I have only updated by me version of this mod, I don't have the original file.
Re: The "Gabe-Mod" (v8.4.4)
Last edited by jeffoot77 on Sat Oct 03, 2026 4:24 pm, edited 2 times in total.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
Re: The "Gabe-Mod" (v8.4.4)
download link broken
Re: The "Gabe-Mod" (v8.4.4)
Is there any chance to adapt this mod to version 10.06 
-
dcarmona08
- Private First Class - Opel Blitz

- Posts: 2
- Joined: Sat Jan 27, 2024 7:55 pm
Re: The "Gabe-Mod" (v8.4.4)
that's what i am wondering myself...
-
terminator
- Field Marshal - Gustav

- Posts: 6181
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
-
GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3736
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" (v8.4.4)
(I have very fond memories of "A Link to the Past" ...)
Believe it or not, but I'm almost done with the update. I know I took my time...
(To be honest, the now available (so-called "AI") LLM tools were VERY helpful.)
Not sure if there's still interest, but once I've done some more play-testing, I will update the link with the most recent version of my mod.
-
GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3736
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" (v10.0.6)
The Japanese campaign works with all "Major Victories" on level V difficulty.
And if the "Guadalcanal" scen works with the Marines campaign, the remaining scens will work, too...
-
GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3736
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" (v10.0.6)
After a long time playing the vanilla version, it's funny to see heavy infantry attacking my ships...
Also noticed an error in my mod. Gave the "DUKW" transport a "shallow_draft" chassis instead of "amphibious". Suddenly they couldn't disembark on beaches and forest hexes (?). Yeah, figuered it was the movement points (MP). Gave the "shallow_draft" three MP, but entering beaches, swamps, forest and such required more than 4 MP. Oh, well...
Also noticed an error in my mod. Gave the "DUKW" transport a "shallow_draft" chassis instead of "amphibious". Suddenly they couldn't disembark on beaches and forest hexes (?). Yeah, figuered it was the movement points (MP). Gave the "shallow_draft" three MP, but entering beaches, swamps, forest and such required more than 4 MP. Oh, well...
Re: The "Gabe-Mod" (v8.4.4)
Thxs for your update Gabe.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
-
GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3736
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" (v10.0.6)
Still love this game. Haven't found anything else like it. It could use some "upgrade" and AI improvements, but yeah, the easy handling, in-depth mechanics and simple UI are incredible.
Added/unlocked some long forgotten specs:
Added/unlocked some long forgotten specs:
-
GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3736
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" (v10.0.6)
Everything seems to work well so far. The "Marines" DLC plays fine with "Major Victories" on level V.
The German "Blitzkrieg" is fun. They have the best toys. I've used a very diversified core force to test new units and such I would'n buy usually.
The German "Blitzkrieg" is fun. They have the best toys. I've used a very diversified core force to test new units and such I would'n buy usually.
-
GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3736
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" (v10.0.6)
Still refining things in the mod. Balancing stats of both some vanilla and my own units.
Added the "Sisu" spec to the WinterWar campaign according to this thread: viewtopic.php?p=989026
Created new images for the "Gruppe Monsun" and "Rationing" specs.
And more playtests...
Added the "Sisu" spec to the WinterWar campaign according to this thread: viewtopic.php?p=989026
Created new images for the "Gruppe Monsun" and "Rationing" specs.
And more playtests...
Last edited by GabeKnight on Tue Oct 13, 2026 8:40 am, edited 1 time in total.
-
GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3736
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" (v10.0.6)
Trying to use LLMs (openAI) to import new models. I'm in the process of "teaching" it, and so far - after 20 iterations or so - it still looks like this....



