The "Gabe-Mod" (v8.4.4)

Moderators: The Artistocrats, Order of Battle Moderators

JDINO
Corporal - 5 cm Pak 38
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Re: The "Gabe-Mod" (v8.4.4)

Post by JDINO »

Fury was pretty good movie. What I come to realize, is the courage the tank crews had, knowing that the Tiger can kill you easy from a greater distance.
magerrer
Private First Class - Opel Blitz
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Re: The "Gabe-Mod" (v8.4.4)

Post by magerrer »

Is this mod still available somewhere? I am particularly interested in modifying the 20mm Flak 38, however, it does not appear in my purchase screen and I don't know why. Can anyone help with this? Thanks you.
andreyder
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Re: The "Gabe-Mod" (v8.4.4)

Post by andreyder »

https://dropmefiles.net/ru/5f7C
I have only updated by me version of this mod, I don't have the original file.
jeffoot77
Sergeant Major - Armoured Train
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Re: The "Gabe-Mod" (v8.4.4)

Post by jeffoot77 »

Last edited by jeffoot77 on Sat Oct 03, 2026 4:24 pm, edited 2 times in total.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
Curt1956
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Re: The "Gabe-Mod" (v8.4.4)

Post by Curt1956 »

download link broken
T2_2112
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Re: The "Gabe-Mod" (v8.4.4)

Post by T2_2112 »

Is there any chance to adapt this mod to version 10.06 :?:
dcarmona08
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Re: The "Gabe-Mod" (v8.4.4)

Post by dcarmona08 »

that's what i am wondering myself...
terminator
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Re: The "Gabe-Mod" (v8.4.4)

Post by terminator »

R.jpg
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GabeKnight
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Re: The "Gabe-Mod" (v8.4.4)

Post by GabeKnight »

:lol:
(I have very fond memories of "A Link to the Past" ...)

Believe it or not, but I'm almost done with the update. I know I took my time... :oops:
(To be honest, the now available (so-called "AI") LLM tools were VERY helpful.)

Not sure if there's still interest, but once I've done some more play-testing, I will update the link with the most recent version of my mod. 8)
GabeKnight
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Re: The "Gabe-Mod" (v10.0.6)

Post by GabeKnight »

GabeKnight wrote: Mon Sep 28, 2026 4:18 pm ... some more play-testing...
The Japanese campaign works with all "Major Victories" on level V difficulty.
And if the "Guadalcanal" scen works with the Marines campaign, the remaining scens will work, too...

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GabeKnight
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Re: The "Gabe-Mod" (v10.0.6)

Post by GabeKnight »

After a long time playing the vanilla version, it's funny to see heavy infantry attacking my ships... :lol:

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Also noticed an error in my mod. Gave the "DUKW" transport a "shallow_draft" chassis instead of "amphibious". Suddenly they couldn't disembark on beaches and forest hexes (?). Yeah, figuered it was the movement points (MP). Gave the "shallow_draft" three MP, but entering beaches, swamps, forest and such required more than 4 MP. Oh, well...
jeffoot77
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Re: The "Gabe-Mod" (v8.4.4)

Post by jeffoot77 »

Thxs for your update Gabe.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
GabeKnight
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Re: The "Gabe-Mod" (v10.0.6)

Post by GabeKnight »

Still love this game. Haven't found anything else like it. It could use some "upgrade" and AI improvements, but yeah, the easy handling, in-depth mechanics and simple UI are incredible.

Added/unlocked some long forgotten specs:

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GabeKnight
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Re: The "Gabe-Mod" (v10.0.6)

Post by GabeKnight »

Everything seems to work well so far. The "Marines" DLC plays fine with "Major Victories" on level V.

The German "Blitzkrieg" is fun. They have the best toys. I've used a very diversified core force to test new units and such I would'n buy usually.

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GabeKnight
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Re: The "Gabe-Mod" (v10.0.6)

Post by GabeKnight »

Still refining things in the mod. Balancing stats of both some vanilla and my own units.

Added the "Sisu" spec to the WinterWar campaign according to this thread: viewtopic.php?p=989026

Created new images for the "Gruppe Monsun" and "Rationing" specs.

Rationing.png
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And more playtests...

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Last edited by GabeKnight on Tue Oct 13, 2026 8:40 am, edited 1 time in total.
GabeKnight
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Re: The "Gabe-Mod" (v10.0.6)

Post by GabeKnight »

Trying to use LLMs (openAI) to import new models. I'm in the process of "teaching" it, and so far - after 20 iterations or so - it still looks like this.... :lol:

But we're getting there eventually... maybe...
But we're getting there eventually... maybe...
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