



Light armoured vehicles of the Latvian Army.

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27 turns ? I think you've beaten my personal record on this onebondjamesbond wrote: ↑Fri Apr 10, 2026 2:39 pm A brilliant mission – I wish there were more like this, though without the technical glitches ) I’ve attached the replay and screenshots as usual )))



https://www.strategium.ru/forum/topic/1 ... nt-4240464Imeror wrote: ↑Fri Apr 10, 2026 3:12 pm Okay, now I'm planning the Ukrainian campaign in more detail. The first chapter should consist of 7 levels (the 4 from the map pack that's been out for over a year, plus 3 others I hadn't made at the time).
It was one of my first maps pack (the 4th, if I remember correctly), and unlike others that I've updated with my increased experience (like the first European, American, and Russian chapters... the latter of which actually became the Russian Chapter 2), I haven't touched my Ukrainian scenarios at all since I designed them.
I've noticed that the first three Ukrainian missions only need minor tweaks, mainly additional units and prestige to ease the difficulty, but the fourth one... even though I really like its concept and challenge, I find it a bit clumsy and, above all, far too long and difficult for the fourth level of a campaign.
As a reminder, even though it was a long time ago, this was this scenario :
The player had a few turns to organize their defenses against an attack from the north, while also moving transports and units to safety on the other side of the river so they could evacuate west.
The player also has special sapper units to build defenses at certain predetermined locations using their prestige points.
After a while, the enemy also attacks from the east, and the player have to defend on both sides before he can retreat to the bridges themselves.
For those who remember, I'm asking for your help in deciding what you think is best. This scenario has been out for a while, but with a bit of luck, your memory is exceptionally good or you played it recently:
A) You consider the scenario good despite its few flaws. In that case, I'll keep it as is, with perhaps a few adjustments.
B) Too many flaws. It's better to start over from the beginning in a simplified version.
C) Too many flaws AND too long. It's better to start over and create several successive scenarios for this battle.
Hopefully, people with excellent memories will happen to see this. Otherwise, I will decide myself.![]()
Imeror wrote: ↑Fri Apr 10, 2026 3:03 pm27 turns ? I think you've beaten my personal record on this onebondjamesbond wrote: ↑Fri Apr 10, 2026 2:39 pm A brilliant mission – I wish there were more like this, though without the technical glitches ) I’ve attached the replay and screenshots as usual )))![]()
The scenario editor is very flexible and allows for many special situations thanks to its triggers and scripts.
The problem is that scripting all of this takes quite a bit of time, and a single poorly configured trigger is enough to derail everything. For example, the arrival of German reinforcements requires a simple script that I had to repeat three times, and depending on the chosen deployment location, the corresponding script must be triggered.
Unfortunately, the only one of the three options I hadn't tested in-game was the one on which I made a very simple (yet important) inadvertent error.
That was very unlucky![]()










Imeror wrote: ↑Wed Apr 15, 2026 2:30 pm Hello,
I was working on my next map (once again there will be a big one in the next campaign), and as usual I was bored with geography. I'm always checking nearly tiles by tiles what the real terrain looks like in real life to make something relatively accurate, so I often need to do something else to not become totally mad![]()
Not long ago, I had the idea to make a mini-mod to have more heroes in Modern Conflicts. A very small "cosmetic" mod, in the same spirit than my previous "historical pictures" mini-mod.
Since I was bored with my current map, I decided to work on it ; and it is ready.
Link : https://www.mediafire.com/file/ntvftltl ... s.rar/file
It install exactly like my previous "Historical pictures" mini-mod.
Put it in the same MODS folder than other mods and activate it with JSGME.
That's it.
So, what is the content ?
Two things are added :
1) for "pure players", I have expanded the numbers of names and surnames per factions when an heroe is created. In "vanilla" Modern Conflicts, there were approximativelly 10 to 20 entries for names and surnames per factions ; with this folder, there are 50 for each now. You'll thus see the same names less often. I kept names from original MC, I just added new ones.
It seems Akkula originaly used a list of the most popular first and last names per country. This was a good idea in itself, but it always resulted in me feeling, when playing as the French, that my army was composed exclusively of heroes from the wealthiest neighborhoods of Paris. I tried to make it more coherent by adding provincial names, more "modern" names, or names from immigrant backgrounds (in relatively realistic proportions for each country).
A few examples :
- For France I added Le Gall and Le Goff for Britanny ; Zimmermann and Meyer for North-East population (lots of families live on both sides of the German border) ; Etchegaray and Ibarra for Basques ; Haddad or Ibrahim for muslim migration ; Garcia or Silva for hispanic migration ; etc ...
- For the UK, you'll find more names from Wales, Scotland and Northern Ireland, not just typical english names : Murray, O'Conor, Murphy, Doyle, O'Brien, etc ...
- About Poland, even if 90% of the entries are "classical" polish names, there are families with names originating from neighboring countries.. You can thus have a few Ukrainian or German names among your heroes, like Shevchenko, Kovalenko, Schultz, Krause, etc... There are also some names of Jewish origin like Cohen or Bloch.
- same logic for every factions, in different proportions.
I tried to include very common first and last names, but also to have names that were a little less "stereotypical".
As mentioned above, members of the Parisian bourgeoisie would not constitute the bulk of the French battalions in a world war. I needed names from other regions, and that is what I also tried to do for other countries. These "exotic" names remain a minority in each list, but they are now present.
2) for modders, I also included pictures for Serbian and Ukrainian heroes.
Initially, the mod contains this (+1 or 2 from my old map pack format) :
The folder also add this :
Ground and air emblems for serbian and ukrainian heroes ; and navy emblem for Ukraine (not for Serbia... for obvious reasons)
They also have the 50 names and surnames each, of course.
That means that if you want to create a campaign with Serbia or Ukraine, the heroes are ready to be used![]()
I plan to make other versions of this mod later, adding heroes for factions that don't currently have any.
Similarly, I'm considering creating AI-generated portraits to replace the emblem system Akkula implemented, like Tobi implemented in his campaigns. I'll see if I have the time.
Also note that I know there is a "russifikator", that translate the mod into Russian.
I don't know how it will react to my submod, if you have it installed.
If you play with this russian version and that you have the names of the heroes in Cyrillic, it could be wise to not install this sub-mod, as my sub-mod could overwrite the Cyrillic characters for the heroes with latin characters.
If you play in English, there is no problem, obviously.
Okay, break over; I'm going back to the Ukrainian campaign and my geography work![]()



Oh no, that would prevent me to share my campaignsbondjamesbond wrote: ↑Wed Apr 15, 2026 4:05 pm
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Imeror wrote: ↑Sat Apr 25, 2026 1:21 am Work continues.
I'm testing the 7th and final scenario of the next chapter. I reworked and simplified the 4 scenarios of the Ukrainian map pack and added 3 new ones, I just have to put it all together in my campaign format, and it will be ready to be released. I usually finish the last few things pretty quickly, so I think it will be ready by the end of the weekend.
However, I will not update the old ukrainian map pack. My map packs are mean to be deleted soon.
For players unable to launch custom campaigns, I'll instead write a quick tutorial about how to extract scenarios from a campaign to play them one by one. Most special features (custom units, icons, etc...) will be removed, but since I saw on other forums that some people have a bug preventing them to launch custom campaigns, that could be useful. I always test my scenarios without the special features first, so they are playable anyway.
Anyway, about this campaign.
This chapter completely closes part 2 devoted to the war in Ukraine in 2022. A chapter that I should have finished a few months earlier but which I constantly postponed, to a point where I finished part 3 before doing this first Ukrainian chapter.
Reminder for potential new players: these are not historical campaigns. The starting point is real, but rather takes the following alternative story : "what if the attack towards Kyiv in February 2022 had succeeded?".
The first two scenarios relatively follow the real history with the first battle of Kharkiv, but news of the fall of Kyiv (played during the Russian campaign) breaks at the end of the second, which radically changes the course of history and what the player faces.
Chronologically, the first four missions of this campaign take place during the 2nd Russian chapter, and the last three during the US and European chapters 2. This campaign is the one that has the most impact on the 3 others which are taking place simultaneously.
As all of my campaigns are narratively interconnected, if you have recently played the other Part 2 campaigns you will notice that the actions taken in them impact this one and vice versa.
The seventh and final scenario is a defense mission. And this time I tried to be nice and not overwhelm the player under bombs. The key word being “tried”![]()
I'm currently testing to check![]()
I will give more news in the coming days, hoping that it will be finished by then.
In any case, it's on the right track !

















Imeror wrote: ↑Sun Apr 26, 2026 3:07 pm Slowly on the images, there are a bit too many![]()
The first Ukrainian chapter is progressing very well, but I was a little ambitious in imagining a release for this weekend.
Almost everything is ready, all I have to do is to find illustrations for the briefings and texts during the missions.
Normally, it's not very long, but I think you know me: as I write entire blocks of text that pop up throughout the missions, that's a lot of images to search for and edit, and it's consequently a bit long to do![]()
In any case, it will be finished in the coming days!





Imeror wrote: ↑Sun Apr 26, 2026 8:28 pm I announce a date: "I'm late";
I warn of a delay: "no, actually, I was right on schedule."![]()
Ukraine - Chapter 1, the first of a long new campaign, is ready.
It contains 7 scenarios and is about the turning point of my alternate history: Kyiv falls in early 2022, and your combat group must survive amidst increasingly chaotic fighting.
This chapter contains the 4 scenarios from the map pack released several months ago (a bit improved), plus 3 new ones that follow on from them; all linked in a campaign format, as usual.
And you know the rest: your units that survive this chapter will return to fight in other Ukrainian chapters to come.
As I said earlier, some of the events you will play will echo scenarios you may have tried in other chapters of the second part (chapters 2 for Russia, Europe and the United States, that all happen during this chapter).
Here is the download link: https://www.mediafire.com/file/0rjkjmmv ... 1.rar/file
The first cycle of the story (the first three parts), recounting the events leading to the war in Europe, is complete. Now, all that's left is to set things ablaze and to spread the fire.
We'll see that in the fourth part, which I'll be working on very soon![]()
Reminder: the map pack downloadable in the first page remains in its outdated version and only contains the old versions of the 4 original maps. I'm leaving them only for players unable to install the campaigns due to technical issues, but I intend to remove them and create a short guide explaining how to play the maps independently for those who still haven't resolved this problem. It is very simple, but you still need to know how to do.
The new release is only the campaign.
Have fun
PS : be careful of mission 4![]()


Akkula created heroes only for factions that had a campaign in "vanilla" Modern Conflicts : Germany, United Kingdom, United States, Italy, Russia, France, Poland, China, Turkey and Syria.bondjamesbond wrote: ↑Sun Apr 26, 2026 10:12 pm I’m getting started, using the translator as if it were a prayer book ))) Tell me, mod, are more heroes relevant for this Ukrainian chapter?

Well, since it’s already integrated into the company, I need to disable it – otherwise I’ve already installed it.Imeror wrote: ↑Sun Apr 26, 2026 10:43 pmAkkula created heroes only for factions that had a campaign in "vanilla" Modern Conflicts : Germany, United Kingdom, United States, Italy, Russia, France, Poland, China, Turkey and Syria.bondjamesbond wrote: ↑Sun Apr 26, 2026 10:12 pm I’m getting started, using the translator as if it were a prayer book ))) Tell me, mod, are more heroes relevant for this Ukrainian chapter?
Since Ukraine was only playable as auxiliary in the NATO campaign and in a few single missions, he didn't created heroes for them ; so I included my "more heroes" mini-mod in the campaign files (minus the serbian emblems). No need to install it.


Imeror wrote: ↑Sun Apr 26, 2026 10:58 pm I want my campaigns to have the simplest installation possible.
I don't want to send the users seek 15 mini-mod everywhere to play, so everything else is included.
He needs Panzer Corps, MC mod, and nothing more are requiered to launch my campaigns...
... well, my campaign folers are also requiered, obviously![]()


Indeed, you forget something.bondjamesbond wrote: ↑Mon Apr 27, 2026 10:49 am Is this some sort of joke? I was just retreating – no one was chasing me – but the group broke up. Although I do remember that it used to be a really tough mission. Anyway, I’ll have to go back and check the objectives; maybe I did something wrong.

Imeror wrote: ↑Mon Apr 27, 2026 11:37 amIndeed, you forget something.bondjamesbond wrote: ↑Mon Apr 27, 2026 10:49 am Is this some sort of joke? I was just retreating – no one was chasing me – but the group broke up. Although I do remember that it used to be a really tough mission. Anyway, I’ll have to go back and check the objectives; maybe I did something wrong.
The message at turn 4 (when the infantry unit reaches marker A) tell you that you will simulate a skirmish against two units North-West of your position. You need to defeat them before turn 10.
Only then, you will be ordered to go to Tsyrkuny.




