Modern Conflicts : World War III campaigns

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Imeror
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Modern Conflicts : World War III campaigns

Post by Imeror »

LAST UPDATE :
15/07/2025 : Serbia - Chapter 1 released




Hello everyone!

I have embarked on creating a series of map packs and campaigns for Akkula's Modern Conflicts mod, that narrate the story of a fictional World War III. Each focuses on a specific region, with players controlling one of the main factions involved. Even in the map packs, they are entirely designed to be played from the perspective of a single faction.
I will release various campaigns, each advancing the storyline further.

When I started this project, I intended to develop full campaigns. However, the MC mod did not support launching custom campaigns at that time. Consequently, I firstly designed individual scenarios that had be played sequentially. While players won't retain their core armies, they still experience the scenarios and uncover the overarching storyline. You can still download them if you want to replay each scenarios one by one, they are the "map pack"
However, now that MC2.0 makes the creation of campaign more easy, the packs have been changed into real campaigns, the player can keep his cores across the story. If you prefer to play campaigns, download them instead of the map pack. The choice is your :)

The story will be completed as I progress :)



How to install the map packs :
1) Download the file.
2) Unzip the folder.
3) Put each scenario files (from the downloaded "Scenario" folder) inside the following folder : User/My Games/Panzer Corps/Scenario
4) Disable Modern Conflict in JSGME
5) Put the images (from the downloaded "UI" folder) to the UI folder of the modern conflict mod
6) Activate again Modern Conflict with JSGME

Download a pack allow you to play each scenarios individually. If you wish to play/replay a particular scenario, download that.
They are launched from the "scenario" / "custom" sub-menu




How to install the campaigns :
1) Download the file.
2) Unzip the folder.
3) Put the folder in My Games/Panzer Corps/mods.

Download a campaign allow you to play the same scenarios than the pack, but adapted to be in a campaign linking each of them.
They are launched from the "classified" icon in the "new game" menu.




Content :


PART 1 : THE WORLD ORDER


- United States, chapter 1
Campaign : https://www.mediafire.com/file/yts3dre9 ... 1.rar/file
Map pack: https://www.mediafire.com/file/5arqrauz ... 4.rar/file
(to be played with "NATO-aligned")
4 scenarios
From 15/08/2017 to 15/03/2018
Location : Syria

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- Russia, chapter 1
Campaign : https://www.mediafire.com/file/tl2pwyzl ... 1.rar/file
Map Pack : https://www.mediafire.com/file/k1tkvk3b ... 3.rar/file
(to be played with "Non-NATO")
3 scenarios
From 03/07/2021 to 09/09/2021
Location : Syria

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- United Kingdom, chapter 1
Campaign : https://www.mediafire.com/file/gl2fwkwr ... 1.rar/file
(this campaign contain both English and Russian versions. Just change the language of the game)
Map pack : https://www.mediafire.com/file/i4nw8itp ... 4.rar/file
Russian translated map pack : https://www.mediafire.com/file/jn97bnum ... n.rar/file
(to be played with "NATO-aligned")
4 scenarios
From 12/06/2021 to 21/08/2021
Location : Afghanistan

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- Europe, chapter 1
Campaign : https://www.mediafire.com/file/lcso3iiu ... 1.rar/file
Map pack: https://www.mediafire.com/file/eal69qha ... 4.rar/file
(to be played with "NATO-aligned")
4 scenarios (+1 bonus in the map pack)
From 05/08/2021 to 21/10/2021
Location : Mali

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PART 2 : DESTABILIZATION


- Russia, chapter 2
Campaign :https://www.mediafire.com/file/itkvp7ct ... 2.rar/file
Map pack: https://www.mediafire.com/file/3mt3napr ... 4.rar/file
(to be played with "Non-NATO")
4 scenarios
From 24/02/2022 to 24/04/2022
Location : Ukraine

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- Ukraine, chapter 1
Map pack: https://www.mediafire.com/file/g56bewbf ... 4.rar/file
(to be played with "NATO-aligned")
4 scenarios
From 23/02/2022 to 08/04/2022
Location : Ukraine

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- United States, chapter 2
Campaign: https://www.mediafire.com/file/j422iqk2 ... 2.rar/file
!Russian translation! Campaign: https://www.mediafire.com/file/xdp63d5q ... n.rar/file
Map pack: https://www.mediafire.com/file/9n0j7maa ... 7.rar/file
(to be played with "NATO-aligned")
4 scenarios (3 in the map pack)
From 22/02/2022 to 15/05/2022
Location : Ukraine

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- Europe, chapter 2 : WORK IN PROGRESS
?
Location : Transnistria

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PART 3 : BLOWING ON THE EMBERS


- United Kingdom, chapter 2
Campaign: https://www.mediafire.com/file/hsimlqu3 ... 2.rar/file
(this campaign contain both English and Russian versions. Just change the language of the game)
Map pack: https://www.mediafire.com/file/i8c3baa5 ... 8.rar/file
(to be layed with "NATO-aligned")
4 scenarios
From 27/06/2022 to 28/08/2022
Location : Estonia

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- Serbia, chapter 1
Campaign: https://www.mediafire.com/file/42j3y7bw ... 1.rar/file
2 scenarios
From 29/05/2023 to 01/06/2023
Location : Kosovo

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- Russia, chapter 3
?
Location : Sahel



- Serbia, chapter 2
?
Location : ?




PART 4 : ???

mysteries






BONUS SCENARIO (unrelated to the main story) :

Arctic strike (to be played with "NATO-aligned") : https://www.mediafire.com/file/yuwdivuy ... e.rar/file

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Have fun :)
Last edited by Imeror on Sun Aug 03, 2025 10:56 am, edited 52 times in total.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

ABOUT THE FIRST MAP PACK

It was originaly thought as a way to play with lighter and underused units in the MC mod, while allowing the player to give them some experience points before having to deal with harder situations in Europe. So only "light" units will be playable.

… At least officialy
I originaly intended to modify the equipment file of the Modern Conflict mod, so that only a few selected units are available at the beginning of the campaign ; but I finally wanted to not modify the original mod, so that you can continue to play another Akkula's campaign while playing with my scenarii. I instead propose you three options :
1) Look at the text file that is in the downloaded folder. You'll find a list of the units that you can recruit in each scenario. Just follow it. Don't recruit something that is not in it.
2) No care, just do the scenario and deploy everything you want. It can send the balance out of the windows, but after all ; it could be a nice sandbox.
3) For people that would agree to modify the equipment file of the main MC mod ; I can also attach an equipment file designed to be played with those scenarii so that you can swap each time you want to try my map packs. Just send me a private message to tell me if you'd like to play with a special equipment file made exclusively for my scenarii.


You'll certainly remark something about the units available : no artillery units until the 4th scenario. I'm not mad, that's part of what I wanted to depict. Fast action against a very mobile opponent, not a classical battle with clear frontlines. If you want to remove entranchment or soften an enemy unit : you'll have units with indirect fire and air support that you can use before going close.

One last word : The third scenario is very particular. Don't hesitate to tell me how you find it, I don't know if a scenario that special is enjoyable for everyone ; so I await your opinions !


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Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Last edited by bondjamesbond on Wed Aug 28, 2024 11:02 am, edited 1 time in total.
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Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Tue Aug 27, 2024 9:24 pm Oh that's great one of these days I will try out your work ) As I understand we are waiting for something like the Toyota War )))))
From West Africa to Syria
Everyone like to go to war in a Toyota


... at least : judging by the numbers of those vehicles that can be found there. :lol:

This map pack will indeed have many units In Toyota. More than what I wanted when I had the scenario in mind ; but they finnaly are the most interesting units to face in those maps.
Unfortunately, I had tu use the ISIL faction to represent the opponent. It is not perfect, but since I don't know how to create units, it will be enough for now. Creating units is one of the next step I want to learn, but ... not now. I prefer doing some more scenarii :)

Next packs should have the right factions at the right place, however.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Tue Aug 27, 2024 8:29 pm Hello everyone !

I started a series of map packs for the Modern Conflict mod, made by Akkula.
The goal is to… let's say "update" the setting of the world war III depicted in the Akkula's main campaigns. Instead of beginning the World War III in 2016, I'll make it begin with the events of 2022 ; and it will depict a totally new fictional scenario where uncontrollable escalation occurred from that time onwards.

Firstly, I wanted to make full campaigns, but the MC mod don't allow to launch custom campaigns ; so I designed individual scenarii instead that have to be launched one after another. The player thus don't keep his core armies, but he'll still have the scenarii to play and the general storyline to discover. :)

I'll release various map packs that will advance the storyline, each will be about one of the main factions involved. They are entirely designed to be played for one particular side.
The first one is thus among the "introductionary" chapters of the "European campaign". The player will take command of french units in the last months of the operation Barkhane in Mali, in 2021. All of those scenarii are fictionnal, even if some can be inspired by real historical events.


How to install :
1) Download the file.
2) Unzip the folder.
3) Put the scenarii inside the following folder : User/My Games/Panzer Corps/Scenario
4) Desactivate Modern Conflict in JSGME
5) Put the images from the downloaded folder to the UI folder of the modern conflict mod
6) Activate again Modern Conflict with JSGME


Map packs :

- Europe chapter 1 (to be played with "Nato-aligned") : https://www.mediafire.com/file/eal69qha ... 4.rar/file




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Have fun :)

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I installed everything according to your instructions, but your add-on my computer does not see ! I will have to disassemble your pack and play your maps separately as I did with the version from Toby 72 )
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Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Wed Aug 28, 2024 6:22 pm
I installed everything according to your instructions, but your add-on my computer does not see ! I will have to disassemble your pack and play your maps separately as I did with the version from Toby 72 )
Thanks for this report !
I indeed badly wrote the instructions : it's not the whole folder that have to be in the My games/Panzer Corps/Scenario folder ; but each separate scenario files. You have to disassemble the downloaded folder, indeed.

I change the instructions right now.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Wed Aug 28, 2024 6:35 pm
bondjamesbond wrote: Wed Aug 28, 2024 6:22 pm
I installed everything according to your instructions, but your add-on my computer does not see ! I will have to disassemble your pack and play your maps separately as I did with the version from Toby 72 )
Thanks for this report !
I indeed badly wrote the instructions : it's not the whole folder that have to be in the My games/Panzer Corps/Scenario folder ; but each separate scenario files. You have to disassemble the downloaded folder, indeed.

I change the instructions right now.
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Disassembled and installed separately ))No briefing and pictures when capturing rebel cities ) Well it is to see your UI folder add and combine with the UI folder from the mod Akkula ) Check .... Is it possible to play as Igil ?
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Imeror
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Posts: 435
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Wed Aug 28, 2024 8:19 pm
Disassembled and installed separately ))No briefing and pictures when capturing rebel cities ) Well it is to see your UI folder add and combine with the UI folder from the mod Akkula ) Check .... Is it possible to play as Igil ?

About the images : Once you have put the images in the modern conflict UI folder, you have to "disable" Modern Conflict mod with JSGME ; then activate it again. Otherwise, JSGME load the game as it was when you activate the mod previously and the pictures will not be shown.
Since you have added images in the Akkula's mod, you have to disable it ; then activate it again to that the new images are loaded in the mod.
It was also a problem I faced when I created the scenarii ; and I had a long time before understanding it, causing me many headaches about "Why my pictures don't load!?" :lol:
that's why step 4) and 6) are important.

About playing with EIGS, it was not designed for it and I guess that this will be totally unbalanced. It was designed so that the France player have a little challenge, I had not in mind what will face a potential EIGS player. There will be no script neither AI for the French units. Maybe I could add some scripts, so that the campaign could also be played with the other side. It will not necessarly be balanced, but it can be made playable.
However, scenario 3 is entirely scripted to be played with France and will be totally unplayable with the other side.


Edit : just to be sure, the images have to be put here

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Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Wed Aug 28, 2024 8:37 pm
bondjamesbond wrote: Wed Aug 28, 2024 8:19 pm
Disassembled and installed separately ))No briefing and pictures when capturing rebel cities ) Well it is to see your UI folder add and combine with the UI folder from the mod Akkula ) Check .... Is it possible to play as Igil ?

About the images : Once you have put the images in the modern conflict UI folder, you have to "disable" Modern Conflict mod with JSGME ; then activate it again. Otherwise, JSGME load the game as it was when you activate the mod previously and the pictures will not be shown.
Since you have added images in the Akkula's mod, you have to disable it ; then activate it again to that the new images are loaded in the mod.
It was also a problem I faced when I created the scenarii ; and I had a long time before understanding it, causing me many headaches about "Why my pictures don't load!?" :lol:
that's why step 4) and 6) are important.

About playing with EIGS, it was not designed for it and I guess that this will be totally unbalanced. It was designed so that the France player have a little challenge, I had not in mind what will face a potential EIGS player. There will be no script neither AI for the French units. Maybe I could add some scripts, so that the campaign could also be played with the other side. It will not necessarly be balanced, but it can be made playable.
However, scenario 3 is entirely scripted to be played with France and will be totally unplayable with the other side.


Edit : just to be sure, the images have to be put here

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You don't have to disable it )) I just threw your folder into the Accula folder and the pictures appeared, but the briefing did not )))))

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It's all good now ) I should try to play for ISIS as well ))))

Yes it is necessary to give an opportunity where you can play for both sides of the conflict ) Toby 72 reached a high score and the ability to play one card for both sides ))))

To be continued ....
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Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

Nice, the first scenario seems to happen how I intended. I hesitated about delaying the arrival of mirage-2000 around 12h00 the first day, but it seems nice how it is.
You finished the first scenario with a good prestige point reserve and 2 turn remaining while you are experienced with the game and the MC mod ; so I deduce that even new players have enough margin to win in time :)
I think I'll not touch it.

Oh, and I saw that I forgot to translate the winning screen. :oops:
Last edited by Imeror on Wed Aug 28, 2024 9:29 pm, edited 1 time in total.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Wed Aug 28, 2024 9:04 pm
It's all good now ) I should try to play for ISIS as well ))))

Yes it is necessary to give an opportunity where you can play for both sides of the conflict )

Don't worry about it : My WWIII storyline is designed to offer campaigns for various countries, alliances and organizations.
You'll maybe play with them again, but in their own map packs :)

Next one will be with the US, then the third will be with Russia, etc ...
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Wed Aug 28, 2024 9:21 pm Nice, the first scenario seems to happen how I intended. I hesitated about delaying the arrival of mirage-2000 around 12h00 the first day, but it seems nice how it is.
You finished the first scenario with a good prestige point reserve and 2 turn remaining while you are experienced with the game and the MC mod ; so I deduce that even new players have enough margin to win in time :)
I think I'll not touch it.

Oh, and I saw that I forgot to translate the winning screen. :oops:
Of course if instead of a dumb AI there had been a human opponent with that kind of power the Yigilovians might have toppled me )))))

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The walk was very successful, as was the rescue of the encircled, and there was still some time left to kill all the barmalese but the game ended with an early victory )))).

To be continued ...
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Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Thu Aug 29, 2024 4:01 pm
The walk was very successful, as was the rescue of the encircled, and there was still some time left to kill all the barmalese but the game ended with an early victory )))).

To be continued ...
Thanks for the report.
When I tried it, I didn't know if the scenario was too easy beacause I knew from where the ennemies will come or if it was really too easy.
You managed to win in 9 turns, so it was indeed the second option. :lol: Well played !

I'll made the following changes in the next updates :
- destroy the minefields will be an objective ;
- more ennemy artillery and infantry will be around the ambush zone ;
- the initial encounter on the road toward the ambushed patrol will have more ennemies ;
- the "ambush zone" and the road around it will be hills instead of "clear" or "desert" terrain, so it will be more deadly for vehicles ;
- the "1st hussar regiment script" will be removed (no need to have more reinforcment).


I'll await your opinions about the four scenarii before starting to work on an improved version of the map pack.
Thanks for your reports, soldier :)
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Thu Aug 29, 2024 4:35 pm
bondjamesbond wrote: Thu Aug 29, 2024 4:01 pm
The walk was very successful, as was the rescue of the encircled, and there was still some time left to kill all the barmalese but the game ended with an early victory )))).

To be continued ...
Thanks for the report.
When I tried it, I didn't know if the scenario was too easy beacause I knew from where the ennemies will come or if it was really too easy.
You managed to win in 9 turns, so it was indeed the second option. :lol: Well played !

I'll made the following changes in the next updates :
- destroy the minefields will be an objective ;
- more ennemy artillery and infantry will be around the ambush zone ;
- the initial encounter on the road toward the ambushed patrol will have more ennemies ;
- the "ambush zone" and the road around it will be hills instead of "clear" or "desert" terrain, so it will be more deadly for vehicles ;
- the "1st hussar regiment script" will be removed (no need to have more reinforcment).


I'll await your opinions about the four scenarii before starting to work on an improved version of the map pack.
Thanks for your reports, soldier :)
Yes my comments with suggestions can help you make the maps and missions interesting and more balanced )

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I will have to postpone the 3rd map so there are a lot of pictures and text and we are very few )) And it will be necessary to translate it all into Russian, because I do not quite understand what the command wants me to do)))
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

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4 map I liked very tense battles and suppressing pockets of rebel resistance is interesting ) The units on pickup trucks and their counterattacks can give a head start to the French elite troops and yet I was smarter and more cunning ) One of these days I'll get back to map number 3 where I need to translate the text and comics to understand what to do in time ))))
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Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Thu Aug 29, 2024 6:50 pm
I will have to postpone the 3rd map so there are a lot of pictures and text and we are very few )) And it will be necessary to translate it all into Russian, because I do not quite understand what the command wants me to do)))

I see ; I see. As you said for me a few days ago in another topic : "foutue Tour de Babel !" :lol:
The language barrier is indeed a big problem.

Mission 3 is something that the army would call a "reconnaissance en profondeur avec prise de langue avec les locaux" (I let you translate that directly from french to russian ; it may lose less sense by avoiding to add an english translation between us), even if a little bit romantized with many different encounters. It is not made to be played like a classical panzer corps scenario ; that's why I called it an "experimental scenario".
When a unit visit a village, your soldiers transmit you a report that can contain valuable information about what they learn there. You are supposed to use those intels to know what to do (or not to do) next.

For example, according to your game :
- you learned in the village that you visited at turn 4 that you may learn valuable information in Lashiso.
- at turn 9, you visited Lashiso ; and you learned that the inhabitants of Adzorahoué works with the rebels, so they risk to call them to ambush you if you go there.
- at turn 15, you visited Adzouharé ; and thus your infantry unit was effectively ambushed (and apparently killed).

Also, you need to travel with your units closer ; so that you have all the firepower needed to survive any ambush, should you fall in one.



I made this scenario with the intend to simulate a low intensity counter-insurgency mission, to change from the usual battle we find on Panzer Corps.

Unfortunately, it requieres that the player can read the texts to know what he can do next :?
I liked crafting this scenario and intended to do more in the next map packs ; but since the language is such a barrier, I'll certainly stick with more tranditionnal scenarii.

Otherwise, I could make translated versions, including a russian one. I can use a translator ; but I would have no way to be sure that a translated version is accurate and give the right information to the player.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Thu Aug 29, 2024 9:17 pm
4 map I liked very tense battles and suppressing pockets of rebel resistance is interesting ) The units on pickup trucks and their counterattacks can give a head start to the French elite troops and yet I was smarter and more cunning ) One of these days I'll get back to map number 3 where I need to translate the text and comics to understand what to do in time ))))
Nice, I have a list of things to change for a v2.

I'll give more prestige points at the start of mission 4 ; or a better income. Even you, that apparently dominated mission 2 without a sweat, was already running out of points at turn 4.

Mission 2 however will have many changes to make it less easy.

Mission 1, like all of the other, have the victory screen to be translated.



Then, the next stop will be Syria along with the US troops.




Thanks for the reviews !
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
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Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Thu Aug 29, 2024 9:46 pm
bondjamesbond wrote: Thu Aug 29, 2024 6:50 pm
I will have to postpone the 3rd map so there are a lot of pictures and text and we are very few )) And it will be necessary to translate it all into Russian, because I do not quite understand what the command wants me to do)))

I see ; I see. As you said for me a few days ago in another topic : "foutue Tour de Babel !" :lol:
The language barrier is indeed a big problem.

Mission 3 is something that the army would call a "reconnaissance en profondeur avec prise de langue avec les locaux" (I let you translate that directly from french to russian ; it may lose less sense by avoiding to add an english translation between us), even if a little bit romantized with many different encounters. It is not made to be played like a classical panzer corps scenario ; that's why I called it an "experimental scenario".
When a unit visit a village, your soldiers transmit you a report that can contain valuable information about what they learn there. You are supposed to use those intels to know what to do (or not to do) next.

For example, according to your game :
- you learned in the village that you visited at turn 4 that you may learn valuable information in Lashiso.
- at turn 9, you visited Lashiso ; and you learned that the inhabitants of Adzorahoué works with the rebels, so they risk to call them to ambush you if you go there.
- at turn 15, you visited Adzouharé ; and thus your infantry unit was effectively ambushed (and apparently killed).

Also, you need to travel with your units closer ; so that you have all the firepower needed to survive any ambush, should you fall in one.



I made this scenario with the intend to simulate a low intensity counter-insurgency mission, to change from the usual battle we find on Panzer Corps.

Unfortunately, it requieres that the player can read the texts to know what he can do next :?
I liked crafting this scenario and intended to do more in the next map packs ; but since the language is such a barrier, I'll certainly stick with more tranditionnal scenarii.

Otherwise, I could make translated versions, including a russian one. I can use a translator ; but I would have no way to be sure that a translated version is accurate and give the right information to the player.

Yes, such intricate plots and scenarios are better to understand then it will be easier to play ) I understood in general terms what they want from me there, but capturing villages I got a small but stable prestige )))) Yes accurate translation is needed but these programs are not very advanced yet )
https://translate.yandex.ru/ocr
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But better this way than not understanding at all what is happening on the screen )))))

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https://www.i2img.com/ru/translate-image
Imeror wrote: Thu Aug 29, 2024 10:10 pm
bondjamesbond wrote: Thu Aug 29, 2024 9:17 pm
4 map I liked very tense battles and suppressing pockets of rebel resistance is interesting ) The units on pickup trucks and their counterattacks can give a head start to the French elite troops and yet I was smarter and more cunning ) One of these days I'll get back to map number 3 where I need to translate the text and comics to understand what to do in time ))))
Nice, I have a list of things to change for a v2.

I'll give more prestige points at the start of mission 4 ; or a better income. Even you, that apparently dominated mission 2 without a sweat, was already running out of points at turn 4.

Mission 2 however will have many changes to make it less easy.

Mission 1, like all of the other, have the victory screen to be translated.



Then, the next stop will be Syria along with the US troops.




Thanks for the reviews !
That's right ! I hope there will be missions for igil too )
Last edited by bondjamesbond on Thu Aug 29, 2024 11:10 pm, edited 1 time in total.
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Imeror
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 435
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Re: Modern Conflict : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Thu Aug 29, 2024 10:41 pm
I understood in general terms what they want from me there, but capturing villages I got a small but stable prestige ))))

It is an important intel for the v2 of this map pack ! :lol: Since prestige points is an incentive to rush the capture of as much village as possible ; each "village script" will deduce 50 prestige point to the the player, so that you don't lose nor win anything by visiting them. You just earn what they have to say.
On the other hand, the player will earn more prestige points by accomplishing the missions they can give ; and the income will be a little bit higher.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflict : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Thu Aug 29, 2024 11:05 pm
bondjamesbond wrote: Thu Aug 29, 2024 10:41 pm
I understood in general terms what they want from me there, but capturing villages I got a small but stable prestige ))))

It is an important intel for the v2 of this map pack ! :lol: Since prestige points is an incentive to rush the capture of as much village as possible ; each "village script" will deduce 50 prestige point to the the player, so that you don't lose nor win anything by visiting them. You just earn what they have to say.
On the other hand, the player will earn more prestige points by accomplishing the missions they can give ; and the income will be a little bit higher.
https://www.deepl.com/ru/translator

Well also Igil is taking some villages back and changing the French flag to black gives an idea of where and where the enemy is moving )))) I'll have to translate it to make the experiment successful )))))

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https://www.imagetotext.io/ru/photo-translate


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It is sad that none of us do not know how to make new units in the style of Accula ) After all, as we realized sometimes pickup truck is better than a tank, and motorcycles and buggies are good scouts )
https://fr.topwar.ru/178275-voennye-mot ... -modu.html

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https://fr.topwar.ru/247402-mototranspo ... racii.html

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https://rutracker.org/forum/viewtopic.php?t=5937500

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https://rutube.ru/video/a64a05b386b8b53 ... 34b71bd26/
https://www.ferra.ru/review/techlife/sarmat.htm

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https://fr.topwar.ru/116804-na-ukraine- ... r-16m.html
https://mynickname.com/id73473
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