Modern Conflicts : World War III campaigns

A forum to discuss custom scenarios, campaigns and modding in general.

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bondjamesbond
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2726
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

This time the scripts worked perfectly! I even finished the campaign on turn 27 ahead of schedule and with a resounding victory ) I’ve got a save file to drag things out until turn 42, killing as many Yanks as possible and ridding the whole island of democracy ))) Yeah, I was brilliant, drowning them all at sea and shooting them all down in the air, as well as destroying all the enemy depots!!! A brilliant mission – I wish there were more like this, though without the technical glitches ) I’ve attached the replay and screenshots as usual )))


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Light armoured vehicles of the Latvian Army.
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(10.04.2026) Skirmish in Greenland, Turn 27.rar
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Last edited by bondjamesbond on Tue Apr 14, 2026 9:13 pm, edited 2 times in total.
https://mynickname.com/id73473
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Imeror
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 656
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Fri Apr 10, 2026 2:39 pm A brilliant mission – I wish there were more like this, though without the technical glitches ) I’ve attached the replay and screenshots as usual )))
27 turns ? I think you've beaten my personal record on this one :lol:

The scenario editor is very flexible and allows for many special situations thanks to its triggers and scripts.
The problem is that scripting all of this takes quite a bit of time, and a single poorly configured trigger is enough to derail everything. For example, the arrival of German reinforcements requires a simple script that I had to repeat three times, and depending on the chosen deployment location, the corresponding script must be triggered.
Unfortunately, the only one of the three options I hadn't tested in-game was the one on which I made a very simple (yet important) inadvertent error.
That was very unlucky :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
Imeror
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 656
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Okay, now I'm planning the Ukrainian campaign in more detail. The first chapter should consist of 7 levels (the 4 from the map pack that's been out for over a year, plus 3 others I hadn't made at the time).

It was one of my first maps pack (the 4th, if I remember correctly), and unlike others that I've updated with my increased experience (like the first European, American, and Russian chapters... the latter of which actually became the Russian Chapter 2 :lol: ), I haven't touched my Ukrainian scenarios at all since I designed them.
I've noticed that the first three Ukrainian missions only need minor tweaks, mainly additional units and prestige to ease the difficulty, but the fourth one... even though I really like its concept and challenge, I find it a bit clumsy and, above all, far too long and difficult for the fourth level of a campaign.

As a reminder, even though it was a long time ago, this was this scenario :

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The player had a few turns to organize their defenses against an attack from the north, while also moving transports and units to safety on the other side of the river so they could evacuate west.
The player also has special sapper units to build defenses at certain predetermined locations using their prestige points.
After a while, the enemy also attacks from the east, and the player have to defend on both sides before he can retreat to the bridges themselves.


For those who remember, I'm asking for your help in deciding what you think is best. This scenario has been out for a while, but with a bit of luck, your memory is exceptionally good or you played it recently:
A) You consider the scenario good despite its few flaws. In that case, I'll keep it as is, with perhaps a few adjustments.
B) Too many flaws. It's better to start over from the beginning in a simplified version.
C) Too many flaws AND too long. It's better to start over and create several successive scenarios for this battle.

Hopefully, people with excellent memories will happen to see this. Otherwise, I will decide myself. :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2726
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Fri Apr 10, 2026 3:12 pm Okay, now I'm planning the Ukrainian campaign in more detail. The first chapter should consist of 7 levels (the 4 from the map pack that's been out for over a year, plus 3 others I hadn't made at the time).

It was one of my first maps pack (the 4th, if I remember correctly), and unlike others that I've updated with my increased experience (like the first European, American, and Russian chapters... the latter of which actually became the Russian Chapter 2 :lol: ), I haven't touched my Ukrainian scenarios at all since I designed them.
I've noticed that the first three Ukrainian missions only need minor tweaks, mainly additional units and prestige to ease the difficulty, but the fourth one... even though I really like its concept and challenge, I find it a bit clumsy and, above all, far too long and difficult for the fourth level of a campaign.

As a reminder, even though it was a long time ago, this was this scenario :

Image

Image


The player had a few turns to organize their defenses against an attack from the north, while also moving transports and units to safety on the other side of the river so they could evacuate west.
The player also has special sapper units to build defenses at certain predetermined locations using their prestige points.
After a while, the enemy also attacks from the east, and the player have to defend on both sides before he can retreat to the bridges themselves.


For those who remember, I'm asking for your help in deciding what you think is best. This scenario has been out for a while, but with a bit of luck, your memory is exceptionally good or you played it recently:
A) You consider the scenario good despite its few flaws. In that case, I'll keep it as is, with perhaps a few adjustments.
B) Too many flaws. It's better to start over from the beginning in a simplified version.
C) Too many flaws AND too long. It's better to start over and create several successive scenarios for this battle.

Hopefully, people with excellent memories will happen to see this. Otherwise, I will decide myself. :lol:
https://www.strategium.ru/forum/topic/1 ... nt-4240464
Sometimes I can’t even remember what I had for breakfast or whether I drank tea or coffee ))) Just do as your experience now tells you – it’s improved a lot since I started playing with your group ) Just don’t forget to write the scripts properly, otherwise I’ll complete all the missions better than you )))
https://union.4bb.ru/viewtopic.php?id=971&p=30#p127718

Imeror wrote: Fri Apr 10, 2026 3:03 pm
bondjamesbond wrote: Fri Apr 10, 2026 2:39 pm A brilliant mission – I wish there were more like this, though without the technical glitches ) I’ve attached the replay and screenshots as usual )))
27 turns ? I think you've beaten my personal record on this one :lol:

The scenario editor is very flexible and allows for many special situations thanks to its triggers and scripts.
The problem is that scripting all of this takes quite a bit of time, and a single poorly configured trigger is enough to derail everything. For example, the arrival of German reinforcements requires a simple script that I had to repeat three times, and depending on the chosen deployment location, the corresponding script must be triggered.
Unfortunately, the only one of the three options I hadn't tested in-game was the one on which I made a very simple (yet important) inadvertent error.
That was very unlucky :lol:
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Just as I promised, I’ve killed all my enemies ) Towards the end, even after visiting Hex B, the valiant French appeared; they marched in full formation across the sea and through the air, as all the Trump supporters were already six feet under ))) I’ve attached the replay and screenshots !!!)

So a drone war is on the cards!

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Another video from FPV drone operators showing a fibre-optic cable belonging to Hezbollah in Lebanon. Here we see attacks on two Merkava Mk.4 tanks, an armoured Caterpillar D9 bulldozer and, likely, a rare variant of the Namar armoured personnel carrier with a combat module equipped with a 30mm automatic cannon.

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A compilation of combat footage from the UAV operators of the 36th Guards Motorised Rifle Brigade, part of the 29th Army within the ‘East’ military group. Soldiers from Transbaikal are destroying armoured and light vehicles, including foreign ‘Stryker’ armoured personnel carriers, and eliminating enemy personnel in the Dnipropetrovsk region.


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A Russian FPV drone struck a Ukrainian police car in Kherson, which is under enemy control.

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Fibre-optic operators from the ‘Sever’ Group are destroying an enemy 2S22 “Bogdan” self-propelled gun with strikes from ‘KVN’ FPV drones in the Sumy region.
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Replay.rar
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https://mynickname.com/id73473
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