



Light armoured vehicles of the Latvian Army.
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design






27 turns ? I think you've beaten my personal record on this onebondjamesbond wrote: ↑Fri Apr 10, 2026 2:39 pm A brilliant mission – I wish there were more like this, though without the technical glitches ) I’ve attached the replay and screenshots as usual )))



https://www.strategium.ru/forum/topic/1 ... nt-4240464Imeror wrote: ↑Fri Apr 10, 2026 3:12 pm Okay, now I'm planning the Ukrainian campaign in more detail. The first chapter should consist of 7 levels (the 4 from the map pack that's been out for over a year, plus 3 others I hadn't made at the time).
It was one of my first maps pack (the 4th, if I remember correctly), and unlike others that I've updated with my increased experience (like the first European, American, and Russian chapters... the latter of which actually became the Russian Chapter 2), I haven't touched my Ukrainian scenarios at all since I designed them.
I've noticed that the first three Ukrainian missions only need minor tweaks, mainly additional units and prestige to ease the difficulty, but the fourth one... even though I really like its concept and challenge, I find it a bit clumsy and, above all, far too long and difficult for the fourth level of a campaign.
As a reminder, even though it was a long time ago, this was this scenario :
The player had a few turns to organize their defenses against an attack from the north, while also moving transports and units to safety on the other side of the river so they could evacuate west.
The player also has special sapper units to build defenses at certain predetermined locations using their prestige points.
After a while, the enemy also attacks from the east, and the player have to defend on both sides before he can retreat to the bridges themselves.
For those who remember, I'm asking for your help in deciding what you think is best. This scenario has been out for a while, but with a bit of luck, your memory is exceptionally good or you played it recently:
A) You consider the scenario good despite its few flaws. In that case, I'll keep it as is, with perhaps a few adjustments.
B) Too many flaws. It's better to start over from the beginning in a simplified version.
C) Too many flaws AND too long. It's better to start over and create several successive scenarios for this battle.
Hopefully, people with excellent memories will happen to see this. Otherwise, I will decide myself.![]()
Imeror wrote: ↑Fri Apr 10, 2026 3:03 pm27 turns ? I think you've beaten my personal record on this onebondjamesbond wrote: ↑Fri Apr 10, 2026 2:39 pm A brilliant mission – I wish there were more like this, though without the technical glitches ) I’ve attached the replay and screenshots as usual )))![]()
The scenario editor is very flexible and allows for many special situations thanks to its triggers and scripts.
The problem is that scripting all of this takes quite a bit of time, and a single poorly configured trigger is enough to derail everything. For example, the arrival of German reinforcements requires a simple script that I had to repeat three times, and depending on the chosen deployment location, the corresponding script must be triggered.
Unfortunately, the only one of the three options I hadn't tested in-game was the one on which I made a very simple (yet important) inadvertent error.
That was very unlucky![]()






