Modern Conflicts : World War III campaigns

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Tobi72 wrote: Wed Mar 18, 2026 8:17 pm These are mine, which I added from my own mod to the campaign. :mrgreen: Screenshot 2026-03-18 211035.pngScreenshot 2026-03-18 210933.pngThese are Akkula units that I've modified or adapted over time; for most, I only had to replace the flag, that was all. I assembled the Lazar like a kit, based on a photograph.

A few years ago I started creating a Serbian campaign (the idea was to restore the old borders), but it's not finished yet, other projects took priority, etc. Anyway, I started including more units for Serbia in the equipment file back then, and this is the result.
Image
Croatian grenade launchers in ambush
:lol: :wink: :arrow:
http://otvaga2004.ru/voyny/wars-europe/wars-yugosl/
https://en.topwar.ru/31584-bmp-po-yugoslavski.html
https://en.topwar.ru/68984-bronetankova ... 91-gg.html
https://en.topwar.ru/69202-bronetehnika ... atiya.html
https://en.topwar.ru/69388-bronetehnika ... oniya.html
https://en.topwar.ru/70160-bronetehnika ... atiya.html
https://en.topwar.ru/70222-bronetehnika ... oriya.html
https://colonelcassad.livejournal.com/7159437.html
https://www.flickr.com/photos/16498755@ ... otostream/
https://yandex.uz/images/search?lr=1033 ... 0югославии


Be sure to share this Yugoslav pack with the mod’s creator! Despite the interesting storyline and direction, it’s clearly lacking in a variety of Balkan units!

Image
The experimental Yugoslavian 100mm anti-tank gun M-87 ‘Topaz’ is a modified version of the MT-12 gun. Its main feature is the use of a carriage from the D-30 howitzer. The fire control system also includes a laser rangefinder with a range of 200 to 9,995 metres

Image
https://ru-artillery.livejournal.com/84628.html


Image
I would recommend that the author replace the hordes of Croatian T-84 tanks with T-55 АМ
https://mynickname.com/id73473
Image
Imeror
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 684
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Thanks for all the feedbacks !

There is a lot of things to answer, so I'll try to be quick :lol:

Tobi72 wrote: Wed Mar 18, 2026 7:25 pm I had some free time and played the Serbian campaign. A very good campaign, I must say. However, I used my equipment file, so I probably didn't suffer as many losses as Bond. But I, too, thought the world was ending around round 6 until the very end. I felt like I was fighting a losing battle or in the Alamo. I played on medium difficulty, but it was still quite tough to withstand the many enemies. But I managed to shoot down the B-2 bomber in the last round—a nice way to end the mission. A suggestion from me: hero images were sometimes missing; perhaps you should take a closer look at the hero file. Thanks for the entertaining campaign.
About the equipment file, I initially decided to use as much as possible original Akkula's units.
Two years ago, when I was planning the whole project, I thought that I could use the same equipment file with only different starting date for each units to keep it compatible with vanilla mod; to eventually merge everything together.
Today, I am perfectly fine with my chapter format, and I realize that this idea to merge everything together is not necessary anymore. Even worse, it make me neglect the idea to use more custom units. I think you are right, I should not limit myself with vanilla units and I should change change my initial plan!
As Napoleon said : "a plan that can't be changed is a very poor one". So idea scraped! Hello to more custom units from now one!

Can I use your units and the equipment file for serbian units from "Wars in the Shadows" for future campaigns ?
Ironically, that was your only MC campaign that I have skipped, I don't know how Uzbek is able to play everything :lol:
We should create an index of Modern Conflict contents :lol:



However, what do you mean about heroes ?
In my tests, I see that serbian military icons appear for the first hero exactly like in base MC mod. It is not appearing in your version?


bondjamesbond wrote: Wed Mar 18, 2026 9:09 pm I would recommend that the author replace the hordes of Croatian T-84 tanks with T-55 АМ
Absolutely not :lol:

Croatia spend a lot of ressources into the modernization of its army during the last decades, and T-55s were decommissioned during the 2000' to be replaced by M-84s. The last T-55s in Croatia are either museum pieces or (maybe, I've got no confirmation for that)) kept as training vehicles.
We could imagine that some stay in depots in case of emergency or for spare parts, but I don't think they could be reactivated after only 2 weeks of war.

Moreover, it is M-84 vs M-84. Both sides have exactly the same MBT in the scenario :lol:
I seriously consider to add RPG infantry units and other tools to help the player hold its ground, but not to allow him to have a core strong enough to roll over the computer with better units :P
I agree I should soften the scenario, but it will still be a desperate defense against a more numerous and better equiped opponent, not a fair battle.



And indeed (about a previous post), the player win a lot of prestige points to rebuild its core after this battle. The high casualties you take are normal, it is designed to be brutal (but maybe it is too much, indeed).
Maybe you unfortunately can't read them well since you need translataions during the scenarios, but most texts that appear during my campaigns have an important meaning. When I make your general tell you in the briefing : "Faced with such a powerful enemy, remember that every soldier's duty is to fight for their country, and to die if necessary. It goes without saying that I have no more desire than you to send our young men to their deaths, but be prepared for anything if the situation demands it.", it is not innocent. It is me (using an ingame character) telling the player that he have to be ready to lose units.
There is another pop up message in the scenario, telling you that "We can only hope to repel the enemy if we show courage, ingenuity, and are prepared to sacrifice ourselves. Remember these words, should the situation worsen.". If I insist that much, it is because I want to be sure that the player understand that his core is really suposed to suffer, and that he have to use everything to keep control of the situation.

Next serbian chapter will be against an army with no experience and worst equipment overall, so having a weakened core is normal and a part of the plan to balance things for chapter 3 :lol:

So, will I make the scenario easier: yes; but it will still be a very difficult mission anyway.
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
Tobi72
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Re: Modern Conflicts : World War III campaigns

Post by Tobi72 »

Hello, as I've already mentioned, take what you need from the campaign. Here's an image of what I mean by hero portraits. There are two heroes for the unit, but only one image. I had this happen several times towards the end.
hzu.png
hzu.png (470.37 KiB) Viewed 2279 times
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
bondjamesbond
Major-General - Jagdtiger
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Thu Mar 19, 2026 1:53 am Thanks for all the feedbacks !

There is a lot of things to answer, so I'll try to be quick :lol:
bondjamesbond wrote: Wed Mar 18, 2026 9:09 pm I would recommend that the author replace the hordes of Croatian T-84 tanks with T-55 АМ
Absolutely not :lol:

Croatia spend a lot of ressources into the modernization of its army during the last decades, and T-55s were decommissioned during the 2000' to be replaced by M-84s. The last T-55s in Croatia are either museum pieces or (maybe, I've got no confirmation for that)) kept as training vehicles.
We could imagine that some stay in depots in case of emergency or for spare parts, but I don't think they could be reactivated after only 2 weeks of war.

Moreover, it is M-84 vs M-84. Both sides have exactly the same MBT in the scenario :lol:
I seriously consider to add RPG infantry units and other tools to help the player hold its ground, but not to allow him to have a core strong enough to roll over the computer with better units :P
I agree I should soften the scenario, but it will still be a desperate defense against a more numerous and better equiped opponent, not a fair battle.



And indeed (about a previous post), the player win a lot of prestige points to rebuild its core after this battle. The high casualties you take are normal, it is designed to be brutal (but maybe it is too much, indeed).
Maybe you unfortunately can't read them well since you need translataions during the scenarios, but most texts that appear during my campaigns have an important meaning. When I make your general tell you in the briefing : "Faced with such a powerful enemy, remember that every soldier's duty is to fight for their country, and to die if necessary. It goes without saying that I have no more desire than you to send our young men to their deaths, but be prepared for anything if the situation demands it.", it is not innocent. It is me (using an ingame character) telling the player that he have to be ready to lose units.
There is another pop up message in the scenario, telling you that "We can only hope to repel the enemy if we show courage, ingenuity, and are prepared to sacrifice ourselves. Remember these words, should the situation worsen.". If I insist that much, it is because I want to be sure that the player understand that his core is really suposed to suffer, and that he have to use everything to keep control of the situation.

Next serbian chapter will be against an army with no experience and worst equipment overall, so having a weakened core is normal and a part of the plan to balance things for chapter 3 :lol:

So, will I make the scenario easier: yes; but it will still be a very difficult mission anyway.
:lol:
Image
Uzbek manages to do everything ) As for the rest, it’s up to you, of course, but no one’s banned cheats yet ) As for the rest, if seasoned players like me and Toby (who’s built himself a top-notch army with more or less new and varied units) are having trouble with this mission, what hope is there for newbies? ) Anyway, I haven’t replayed this mission yet, but as soon as I have some free time, I’ll definitely try to hold out with whatever they give me for this bloodbath.
https://topcor.ru/65871-na-zapade-podsc ... ornet.html
https://mynickname.com/id73473
Image
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

This time I managed to beat myself—and even Toby! ))) The enemy was left with just their air force, one tank and two Bradleys; the rest were shot down or destroyed. Admittedly, many of my main forces were lost too, but even my support air force got in on the action! Anyway, I’m looking forward to the next round—if anyone’s interested in my epic battle, you can check out my replay!

Image
Image
Image
Image
Image
Image

Image
:lol: :lol: :lol:
Fuck NATO, now it’s time for the festivities!!!!

https://store.steampowered.com/app/3826 ... _Cold_War/
Attachments
IMG_20260331_031745_983.jpg
IMG_20260331_031745_983.jpg (219.78 KiB) Viewed 1780 times
(19.03.2026) WWIII Serbia 05, Ход 20.rar
(115.49 KiB) Downloaded 17 times
Last edited by bondjamesbond on Mon Mar 30, 2026 10:20 pm, edited 1 time in total.
https://mynickname.com/id73473
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Imeror
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 684
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns

Post by Imeror »

I'm back after another "medium" break.


If my memory is right, there is only one icon for the first hero in vanilla modern conflicts ; After that, next heroes left the portraits blank.
But again, maybe I should detach from base mod and do more custom content.

I think I will try to do another mini-mod for MC, like the one I did about historical pictures for both Gulf Wars scenarios ; but about heroes this time.
I intend to add more entries to the heroes names and maybe replace the emblems by AI generated portraits.
Nothing too fancy, just a little way to avoid to have the same names again and again as heroes.



I've also softened the final mission of this second Serbian chapter. Lots of little adjustments to make the mission simpler.
For example, NATO fighters appear less quickly, some Croatian tanks have been removed, and the scripts that spawn the stealth bomber and the last Serbian aircraft appear earlier (making its destruction easier).
I also decided to tweak the overall situation a bit by creating a new script. In the story I had written, the 2nd Brigade holds the border on the Danube while the 1st Brigade and the player's brigade fight on the game map. I decided that the general of the 2nd Brigade (apparently very competent and generous) had decided to transfer some of his troops to the player's sector to help hold this crucial area.
So, 7 additional auxiliary units appear on turn 12, enough to help establish a defensive line on the river if the player is in too much trouble.

Image

Since this brigade also appeared in the previous campaign to help the player capture Mitrovica, they also have an additional experience star.
These small reinforcements should be enough to stabilize the struggling player who hasn't yet collapsed mid-scenario.

During my final test, I also managed to turn the tides in the air :lol:

Image

There are also a few other minor changes; I've corrected the incorrect flag on the Croatian camp in the first mission of the campaign. The icon displayed a Serbian flag instead of a Croatian one; this has been fixed.


The link for "Serbia - Chapter 2" has been updated.



One more small fix: I've revised the text in the first Serbian chapter to make it more readable, with better-structured paragraphs, etc. Since I consider narration and atmosphere an important aspect of my campaigns, it's best to ensure a pleasant reading :lol:
It's not much, but this link is also updated.



I can now focus on the first Ukrainian chapter.
In the meantime, have fun :D
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Posts: 2796
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Sun Mar 29, 2026 5:53 pm I'm back after another "medium" break.


If my memory is right, there is only one icon for the first hero in vanilla modern conflicts ; After that, next heroes left the portraits blank.
But again, maybe I should detach from base mod and do more custom content.

I think I will try to do another mini-mod for MC, like the one I did about historical pictures for both Gulf Wars scenarios ; but about heroes this time.
I intend to add more entries to the heroes names and maybe replace the emblems by AI generated portraits.
Nothing too fancy, just a little way to avoid to have the same names again and again as heroes.



I've also softened the final mission of this second Serbian chapter. Lots of little adjustments to make the mission simpler.
For example, NATO fighters appear less quickly, some Croatian tanks have been removed, and the scripts that spawn the stealth bomber and the last Serbian aircraft appear earlier (making its destruction easier).
I also decided to tweak the overall situation a bit by creating a new script. In the story I had written, the 2nd Brigade holds the border on the Danube while the 1st Brigade and the player's brigade fight on the game map. I decided that the general of the 2nd Brigade (apparently very competent and generous) had decided to transfer some of his troops to the player's sector to help hold this crucial area.
So, 7 additional auxiliary units appear on turn 12, enough to help establish a defensive line on the river if the player is in too much trouble.

Image

Since this brigade also appeared in the previous campaign to help the player capture Mitrovica, they also have an additional experience star.
These small reinforcements should be enough to stabilize the struggling player who hasn't yet collapsed mid-scenario.

During my final test, I also managed to turn the tides in the air :lol:

Image

There are also a few other minor changes; I've corrected the incorrect flag on the Croatian camp in the first mission of the campaign. The icon displayed a Serbian flag instead of a Croatian one; this has been fixed.


The link for "Serbia - Chapter 2" has been updated.



One more small fix: I've revised the text in the first Serbian chapter to make it more readable, with better-structured paragraphs, etc. Since I consider narration and atmosphere an important aspect of my campaigns, it's best to ensure a pleasant reading :lol:
It's not much, but this link is also updated.



I can now focus on the first Ukrainian chapter.
In the meantime, have fun :D
I suppose we’re in for a very long wait before this company expands beyond Ukraine, aren’t we? )))
https://store.steampowered.com/app/2999670/Front_Edge/
https://store.steampowered.com/app/3902 ... el_Heroes/
:arrow:
https://vk.com/feed?z=video-230892274_4 ... cef3e69918
Attachments
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IMG_20260408_052603_387.jpg (160.62 KiB) Viewed 1549 times
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Imeror
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 684
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Tue Mar 31, 2026 7:41 pm I suppose we’re in for a very long wait before this company expands beyond Ukraine, aren’t we? )))

Excellent reminder!

I did this the three previous times I started a new part, but this time I forgot to mention the locations of the upcoming chapters !
First post edited :

Image

In Part 4, aside from the next European chapter which will allow the player to enter into Ukraine a bit, the other three chapters will focus on the Baltic countries. So as soon as my oversight regarding the first Ukrainian chapter is corrected, we're heading north for the real fireworks!

However, we will have to wait until part 5 to finally get news from the Middle East and Asia.
To be honest, I'm not particularly happy with how I'm introducing the Asian theatre into my story. Either I stick to my initial plan and introduce it gradually, or I rewrite the story a bit and add chapters to parts 1, 2, and 3.
I'll see when I get there.


Speaking of progress, I didn't come empty-handed!

Just a moment, I write the next post!
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Speaking of progress, I didn't come empty-handed!

Just a moment, I write the next post!
:lol: :lol: :shock: But it looks like you’ve been kidnapped, and I didn’t get a chance to see what you were holding in your hands ))) ?
Image
https://modplanet.net/forum/threads/Чеч ... 74/page-12
https://mynickname.com/id73473
Image
Imeror
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 684
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns

Post by Imeror »

I just finished a new and rather unusual level. :lol:
I started with a slight disappointment: Panzer Corps is only playable with two players. When friends come over, I've sometimes said, "Hey, wouldn't you like to try this strategy game? It's really cool!"
And while Panzer Corps does offer hot-seat, it's inevitably just 1v1.
So I finally thought : "Heeeyyy, what if I tried to create a medium-sized scenario specifically designed for four-player co-op?"

Basically, the concept: each player controls a different combat group (I chose a coalition of several countries to make it easier to identify who's who) with its own strengths, weaknesses, and objectives. A player can only click on their own units, so you have to pass the mouse. Giving orders to a teammate's units is forbidden! Each player must use his forces in coordination with the other players to win the scenario.
Of course, the scenario is also perfectly playable solo, but I really designed the experience to force players to develop strategies together and combine their assets to achieve victory. It is fine alone, but you could appreaciate it better if you have friends nearby!
A note opens at the beginning of the scenario to explain the concept in more detail, but you get the general idea now.


Regarding the setting, the same people for whom I created this scenario pointed out that it's a shame not to write more scenarios based on current events. This was also suggested in the forum, by the way.
Yet, my logic is simple: I've written my story, and for the moment it's still set in 2023, so I'm sticking to my plan and developing my alternate history without any time jumps. I'm not deviating from it. However, since I was planning a special scenario, I thought I could accommodate this request somewhat.

The choice was fairly simple: I needed a coalition of at least four countries (each player could instantly identify their units just by looking at the flag on the icon that way) in a theater offering as varied action as possible (on land, air and sea).
So I have decided : the scenario takes place in the near future, NATO is collapsing as the Americans try to seize Greenland.
It's up to the players to pool their resources to resist.


One of the players commands a small Danish garrison. Quickly overwhelmed, their main objective is first to survive and then to regroup in order to wear down the much superior American forces.

Image


The second player commands a small French naval task force. Centered around a helicopter carrier, this player will have the most versatile assets and will need to support the other players. His Tigers can engage armored targets against which allied ground troops are defenseless, his few frigates are well-positioned to provide barrage fire or reinforce the British carrier strike group, he can deploy allied troops, and so on.

Image


Facing the players, the Americans deploy a powerful carrier strike group. The British player has their own, centered around HMS Queen Elizabeth. Much smaller and weaker than its American counterpart, this group will primarily be tasked with protecting all players from enemy fighters, and perhaps engaging in a major naval battle if conditions allow.

Image


Finally, the German player does not begin the game on the field. He will have to wait until turn 7 for his units to be deployed from the French helicopter carrier. He commands the Gebirgsjägerbataillon 232, a smaller but mobile force, far more effective than the regular Danish garrison. This player will be responsible for all the dirty work on the ground. From raids on enemy camps to a rescue mission to recover a downed aircraft, his troops will have to do the bulk of the work.

Image



I think you know everything.
I designed this scenario somewhat like Arctic Strike: it's very story-driven and has many scripts and triggers.
However, unlike Arctic Strike, it's also much less linear, and you'll have more strategic choices to make.

Likewise, I hope you enjoy reading, because my messages are quite long, in order to fully explain the stakes, objectives, and possible choices to the players.

Image



And... I almost forgot the link. That would have been silly.
Link : https://www.mediafire.com/file/9od0rhqr ... d.rar/file

The scenario is launched as a campaign due to a minor technical issue.
I've seen people on some forums complaining that they can't launch custom campaigns in Modern Conflicts. If that's your case, no worries: copy the two files BONUS 03.pzloc and BONUS 03.pzscn that are into the Data folder you download, and paste them like they are normal scenarios.

The only thing you won't have is the custom soundtrack that Tobi used for Cold Breeze in its first version.
Since I'm planning to give each region its own soundtrack, I thought this one would fit the far north perfectly.


Oh, and be careful, this is what you'll be facing :

Image

That's a lot of boats, isn't it ? :lol:



Have fun ! :D
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
Major-General - Jagdtiger
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Posts: 2796
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Wed Apr 08, 2026 10:16 pm I just finished a new and rather unusual level. :lol:
I started with a slight disappointment: Panzer Corps is only playable with two players. When friends come over, I've sometimes said, "Hey, wouldn't you like to try this strategy game? It's really cool!"
And while Panzer Corps does offer hot-seat, it's inevitably just 1v1.
So I finally thought : "Heeeyyy, what if I tried to create a medium-sized scenario specifically designed for four-player co-op?"

Basically, the concept: each player controls a different combat group (I chose a coalition of several countries to make it easier to identify who's who) with its own strengths, weaknesses, and objectives. A player can only click on their own units, so you have to pass the mouse. Giving orders to a teammate's units is forbidden! Each player must use his forces in coordination with the other players to win the scenario.
Of course, the scenario is also perfectly playable solo, but I really designed the experience to force players to develop strategies together and combine their assets to achieve victory. It is fine alone, but you could appreaciate it better if you have friends nearby!
A note opens at the beginning of the scenario to explain the concept in more detail, but you get the general idea now.


Regarding the setting, the same people for whom I created this scenario pointed out that it's a shame not to write more scenarios based on current events. This was also suggested in the forum, by the way.
Yet, my logic is simple: I've written my story, and for the moment it's still set in 2023, so I'm sticking to my plan and developing my alternate history without any time jumps. I'm not deviating from it. However, since I was planning a special scenario, I thought I could accommodate this request somewhat.

The choice was fairly simple: I needed a coalition of at least four countries (each player could instantly identify their units just by looking at the flag on the icon that way) in a theater offering as varied action as possible (on land, air and sea).
So I have decided : the scenario takes place in the near future, NATO is collapsing as the Americans try to seize Greenland.
It's up to the players to pool their resources to resist.


One of the players commands a small Danish garrison. Quickly overwhelmed, their main objective is first to survive and then to regroup in order to wear down the much superior American forces.

Image


The second player commands a small French naval task force. Centered around a helicopter carrier, this player will have the most versatile assets and will need to support the other players. His Tigers can engage armored targets against which allied ground troops are defenseless, his few frigates are well-positioned to provide barrage fire or reinforce the British carrier strike group, he can deploy allied troops, and so on.

Image


Facing the players, the Americans deploy a powerful carrier strike group. The British player has their own, centered around HMS Queen Elizabeth. Much smaller and weaker than its American counterpart, this group will primarily be tasked with protecting all players from enemy fighters, and perhaps engaging in a major naval battle if conditions allow.

Image


Finally, the German player does not begin the game on the field. He will have to wait until turn 7 for his units to be deployed from the French helicopter carrier. He commands the Gebirgsjägerbataillon 232, a smaller but mobile force, far more effective than the regular Danish garrison. This player will be responsible for all the dirty work on the ground. From raids on enemy camps to a rescue mission to recover a downed aircraft, his troops will have to do the bulk of the work.

Image



I think you know everything.
I designed this scenario somewhat like Arctic Strike: it's very story-driven and has many scripts and triggers.
However, unlike Arctic Strike, it's also much less linear, and you'll have more strategic choices to make.

Likewise, I hope you enjoy reading, because my messages are quite long, in order to fully explain the stakes, objectives, and possible choices to the players.

Image



And... I almost forgot the link. That would have been silly.
Link : https://www.mediafire.com/file/9od0rhqr ... d.rar/file

The scenario is launched as a campaign due to a minor technical issue.
I've seen people on some forums complaining that they can't launch custom campaigns in Modern Conflicts. If that's your case, no worries: copy the two files BONUS 03.pzloc and BONUS 03.pzscn that are into the Data folder you download, and paste them like they are normal scenarios.

The only thing you won't have is the custom soundtrack that Tobi used for Cold Breeze in its first version.
Since I'm planning to give each region its own soundtrack, I thought this one would fit the far north perfectly.


Oh, and be careful, this is what you'll be facing :

Image

That's a lot of boats, isn't it ? :lol:



Have fun ! :D
Image
https://logograd.livejournal.com/3969000.html
Unfortunately, my friends don’t understand or share my fanatical love for this game—or for the genre in general! Can I play this Greenland campaign on my own, but with bots on both sides?

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Image Image Image Image

Image Image Image Image



I didn’t understand the mission briefings, so I ended up looking like a bit of a dimwit )) I’ll need to have everything translated into Russian ) The only places where I managed to succeed were at sea and in the air ))) As I understand it, we need to hold the base for as long as possible – then we might stand a chance of fending off the American hordes? )))
Attachments
2026-03-24_14-32-38.png
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(09.04.2026) Skirmish in Greenland, Turn 42.rar
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

I received a report that the link was broken, so I quickly fixed it.

There are no significant changes for those who download it from now on; except that the files contained are for a classic scenario and no longer a campaign, the custom soundtrack is no longer included, and a warning message has been added if the player tries to launch it from the American side.
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Thu Apr 09, 2026 9:07 am I didn’t understand the mission briefings, so I ended up looking like a bit of a dimwit )) I’ll need to have everything translated into Russian ) The only places where I managed to succeed were at sea and in the air ))) As I understand it, we need to hold the base for as long as possible – then we might stand a chance of fending off the American hordes? )))

Actually, it's the opposite.
The Danish player is surrounded by superior american forces, and his (first) goal is to get as many units as possible into the star-marked zone to the north where supplies await. Any Danish units outside this zone at the start of turn 7 are eliminated.

You must not desperately hold the base, but rather withdraw and prepare to reinforce the other allied forces.
Aside from the six German units of the Gebirgsjägerbataillon 232 and a few vehicles hidden on the map, the Allies have no other ground troops. Hence the need to have as many of them operational as possible; the base is lost, but the enemy can be worn down over time. But you need to save those troops to do it.

However, if you want a hint, note that it is not a bad idea to keep a unit or two behind in the base to bait the american paratroopers. Their sacrifice could allow their comrades to survive more easily.



And yes, it is perfectly playable solo ; but only on the EU side.
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Thu Apr 09, 2026 1:48 pm
bondjamesbond wrote: Thu Apr 09, 2026 9:07 am I didn’t understand the mission briefings, so I ended up looking like a bit of a dimwit )) I’ll need to have everything translated into Russian ) The only places where I managed to succeed were at sea and in the air ))) As I understand it, we need to hold the base for as long as possible – then we might stand a chance of fending off the American hordes? )))

Actually, it's the opposite.
The Danish player is surrounded by superior american forces, and his (first) goal is to get as many units as possible into the star-marked zone to the north where supplies await. Any Danish units outside this zone at the start of turn 7 are eliminated.

You must not desperately hold the base, but rather withdraw and prepare to reinforce the other allied forces.
Aside from the six German units of the Gebirgsjägerbataillon 232 and a few vehicles hidden on the map, the Allies have no other ground troops. Hence the need to have as many of them operational as possible; the base is lost, but the enemy can be worn down over time. But you need to save those troops to do it.

However, if you want a hint, note that it is not a bad idea to keep a unit or two behind in the base to bait the american paratroopers. Their sacrifice could allow their comrades to survive more easily.



And yes, it is perfectly playable solo ; but only on the EU side.
:lol: :lol:
Image
Yeah, I translated all the tasks using an online image translator ) Now I’m going to give the Yanks a taste of a Greenlandic Stalingrad ))) It’s odd – I didn’t have any problems with your link when I downloaded it, but I’ll download it again just in case there are any combat snowmen in there )

Image Image Image Image

Image Image Image Image

Image Image Image

This time I played better, but I still lost because I never had enough strength to defend and attack at the same time ))) O great sensei, teach me to play this mission with dignity! And also, can my old prestige be carried over from a previous campaign if I tick the box in the options before the epic battle begins? More details in the replay and screenshots.
Attachments
(09.04.2026) Skirmish in Greenland, Turn 42.rar
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Thu Apr 09, 2026 2:32 pm It’s odd – I didn’t have any problems with your link when I downloaded it, but I’ll download it again just in case there are any combat snowmen in there )

Let's just say the report came from Mediafire themselves, who this morning indicated with an exclamation mark next to my folder that it goes against their copyright policy.
Since I suspect it's related to the custom soundtrack, I rushed to remove it.

Oh well, I thought this soundtrack was very well-suited for Nordic theaters (as a replacement for the "vanilla" mod's soundtrack), but I'll make another one more "copyright-free" later.



bondjamesbond wrote: Thu Apr 09, 2026 2:32 pm This time I played better, but I still lost because I never had enough strength to defend and attack at the same time ))) O great sensei, teach me to play this mission with dignity! And also, can my old prestige be carried over from a previous campaign if I tick the box in the options before the epic battle begins? More details in the replay and screenshots.

Actually, I was just playing it again.


I haven't watched your replay yet, but I suspect some important scripts weren't triggered due to translation issues.
For example, sending any ground unit to point C spawns two artillery pieces and an armored vehicle. Sending the gazelle helicopter that appears on turn 5 to one of the A markers spawns German reinforcements, and so on. I don't see any of these units in the screenshots, so I assume they weren't triggered.

Here's my latest replay, finished about an hour ago.
This isn't THE method to beat the scenario, but it's possible by doing it this way.

Link towards the replay : https://www.mediafire.com/file/vag5c36y ... d.rar/file


Image

Image

Image

I neglected ground troop support far too much for my liking during the early part of the game, but it allowed me to be more comfortable on the seas.




But no, it is just a single scenario.
I just initially made it as a campaign since I wanted to use the custom soundtrack (and I can't put custom soundtrack in single scenarios), but since Mediafire don't allow me to use it... I returned to a classical single map format :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Thu Apr 09, 2026 9:13 pm
bondjamesbond wrote: Thu Apr 09, 2026 2:32 pm It’s odd – I didn’t have any problems with your link when I downloaded it, but I’ll download it again just in case there are any combat snowmen in there )

Let's just say the report came from Mediafire themselves, who this morning indicated with an exclamation mark next to my folder that it goes against their copyright policy.
Since I suspect it's related to the custom soundtrack, I rushed to remove it.

Oh well, I thought this soundtrack was very well-suited for Nordic theaters (as a replacement for the "vanilla" mod's soundtrack), but I'll make another one more "copyright-free" later.



bondjamesbond wrote: Thu Apr 09, 2026 2:32 pm This time I played better, but I still lost because I never had enough strength to defend and attack at the same time ))) O great sensei, teach me to play this mission with dignity! And also, can my old prestige be carried over from a previous campaign if I tick the box in the options before the epic battle begins? More details in the replay and screenshots.

Actually, I was just playing it again.


I haven't watched your replay yet, but I suspect some important scripts weren't triggered due to translation issues.
For example, sending any ground unit to point C spawns two artillery pieces and an armored vehicle. Sending the gazelle helicopter that appears on turn 5 to one of the A markers spawns German reinforcements, and so on. I don't see any of these units in the screenshots, so I assume they weren't triggered.

Here's my latest replay, finished about an hour ago.
This isn't THE method to beat the scenario, but it's possible by doing it this way.

Link towards the replay : https://www.mediafire.com/file/vag5c36y ... d.rar/file


Image

Image

Image

I neglected ground troop support far too much for my liking during the early part of the game, but it allowed me to be more comfortable on the seas.




But no, it is just a single scenario.
I just initially made it as a campaign since I wanted to use the custom soundtrack (and I can't put custom soundtrack in single scenarios), but since Mediafire don't allow me to use it... I returned to a classical single map format :lol:
Image Image Image Image

Image

Damn it, those 28 local Greenlanders could have formed their own people’s militia, like Panfilov’s 28, so I wouldn’t have had to waste my meagre troops on guard and garrison duty )))
https://en.wikipedia.org/wiki/Law_enfor ... _Greenland
:lol: :lol: :lol:
And use the local drunks, troublemakers and ex-convicts to set up our own penal battalion )))

:lol: Not a single local Greenlandic guerrilla unit, eh, Europe )))

I didn’t even realise there was any music in the version I managed to download ))) as I always turn it off and just leave the battle sounds on – I’ll have to give it a listen; maybe it’ll motivate me to beat the Yanks even better )))

The Gazelle script isn’t working and the Germans aren’t appearing (needs fixing!) The other scripts seem to be working, as I can build an airfield with the French. At point C, two self-propelled guns and an armoured vehicle do appear, but I still need to get there. Tomorrow I’ll try to destroy all the depots and the enemy landing force, as their counter-attacks are taking back the cities I’ve captured.

Image Image Image

On the other hand, I’ve sunk the entire American fleet and shot down all their planes ))) I need to save more Danes, as the Germans aren’t showing up ))) You always have interesting missions that challenge me with their cunning and technical glitches )))
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(10.04.2026) Skirmish in Greenland, Turn 42.rar
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Fri Apr 10, 2026 12:42 am
The Gazelle script isn’t working and the Germans aren’t appearing (needs fixing!) The other scripts seem to be working, as I can build an airfield with the French. At point C, two self-propelled guns and an armoured vehicle do appear, but I still need to get there. Tomorrow I’ll try to destroy all the depots and the enemy landing force, as their counter-attacks are taking back the cities I’ve captured.
I returned do tests, And you were right about the German reinforcements.
I put 3 different possible "A points" to make them appear (the player choose), BUT one of them is broken and don't trigger the script... The only one I never tried during my tests, that is unlucky :lol:
It is the one on the hills, close to the captured base ; I guess it was this one where you wanted to deploy them.

Link fixed ! Every A point that appear at turn 7 will now trigger the German reinforcements.
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Fri Apr 10, 2026 10:38 am
bondjamesbond wrote: Fri Apr 10, 2026 12:42 am
The Gazelle script isn’t working and the Germans aren’t appearing (needs fixing!) The other scripts seem to be working, as I can build an airfield with the French. At point C, two self-propelled guns and an armoured vehicle do appear, but I still need to get there. Tomorrow I’ll try to destroy all the depots and the enemy landing force, as their counter-attacks are taking back the cities I’ve captured.
I returned do tests, And you were right about the German reinforcements.
I put 3 different possible "A points" to make them appear (the player choose), BUT one of them is broken and don't trigger the script... The only one I never tried during my tests, that is unlucky :lol:
It is the one on the hills, close to the captured base ; I guess it was this one where you wanted to deploy them.

Link fixed ! Every A point that appear at turn 7 will now trigger the German reinforcements.
Where can I download the fixed version where everything will appear as it should, in the right place and at the right time? )))
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Same link ; I update it for each new version
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Fri Apr 10, 2026 10:51 am Same link ; I update it for each new version
:lol:
Image
Right, I’ll download it again and reinstall it )
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