I just finished a new and rather unusual level.
I started with a slight disappointment: Panzer Corps is only playable with two players. When friends come over, I've sometimes said, "Hey, wouldn't you like to try this strategy game? It's really cool!"
And while Panzer Corps does offer hot-seat, it's inevitably just 1v1.
So I finally thought : "Heeeyyy, what if I tried to create a medium-sized scenario specifically designed for four-player co-op?"
Basically, the concept: each player controls a different combat group (I chose a coalition of several countries to make it easier to identify who's who) with its own strengths, weaknesses, and objectives. A player can only click on their own units, so you have to pass the mouse. Giving orders to a teammate's units is forbidden! Each player must use his forces in coordination with the other players to win the scenario.
Of course, the scenario is also perfectly playable solo, but I really designed the experience to force players to develop strategies together and combine their assets to achieve victory. It is fine alone, but you could appreaciate it better if you have friends nearby!
A note opens at the beginning of the scenario to explain the concept in more detail, but you get the general idea now.
Regarding the setting, the same people for whom I created this scenario pointed out that it's a shame not to write more scenarios based on current events. This was also suggested in the forum, by the way.
Yet, my logic is simple: I've written my story, and for the moment it's still set in 2023, so I'm sticking to my plan and developing my alternate history without any time jumps. I'm not deviating from it. However, since I was planning a special scenario, I thought I could accommodate this request somewhat.
The choice was fairly simple: I needed a coalition of at least four countries (each player could instantly identify their units just by looking at the flag on the icon that way) in a theater offering as varied action as possible (on land, air and sea).
So I have decided : the scenario takes place in the near future, NATO is collapsing as the Americans try to seize Greenland.
It's up to the players to pool their resources to resist.
One of the players commands a small Danish garrison. Quickly overwhelmed, their main objective is first to survive and then to regroup in order to wear down the much superior American forces.
The second player commands a small French naval task force. Centered around a helicopter carrier, this player will have the most versatile assets and will need to support the other players. His Tigers can engage armored targets against which allied ground troops are defenseless, his few frigates are well-positioned to provide barrage fire or reinforce the British carrier strike group, he can deploy allied troops, and so on.
Facing the players, the Americans deploy a powerful carrier strike group. The British player has their own, centered around HMS Queen Elizabeth. Much smaller and weaker than its American counterpart, this group will primarily be tasked with protecting all players from enemy fighters, and perhaps engaging in a major naval battle if conditions allow.
Finally, the German player does not begin the game on the field. He will have to wait until turn 7 for his units to be deployed from the French helicopter carrier. He commands the Gebirgsjägerbataillon 232, a smaller but mobile force, far more effective than the regular Danish garrison. This player will be responsible for all the dirty work on the ground. From raids on enemy camps to a rescue mission to recover a downed aircraft, his troops will have to do the bulk of the work.
I think you know everything.
I designed this scenario somewhat like Arctic Strike: it's very story-driven and has many scripts and triggers.
However, unlike Arctic Strike, it's also much less linear, and you'll have more strategic choices to make.
Likewise, I hope you enjoy reading, because my messages are quite long, in order to fully explain the stakes, objectives, and possible choices to the players.
And... I almost forgot the link. That would have been silly.
Link :
https://www.mediafire.com/file/9od0rhqr ... d.rar/file
The scenario is launched as a campaign due to a minor technical issue.
I've seen people on some forums complaining that they can't launch custom campaigns in Modern Conflicts. If that's your case, no worries: copy the two files BONUS 03.pzloc and BONUS 03.pzscn that are into the Data folder you download, and paste them like they are normal scenarios.
The only thing you won't have is the custom soundtrack that Tobi used for Cold Breeze in its first version.
Since I'm planning to give each region its own soundtrack, I thought this one would fit the far north perfectly.
Oh, and be careful, this is what you'll be facing :
That's a lot of boats, isn't it ?
Have fun !
