Search found 19 matches
- Sun Nov 27, 2022 5:44 am
- Forum: Field of Glory II: Medieval Tech Support
- Topic: Latest FOG II Med Upgrade causes crash at start up
- Replies: 6
- Views: 567
Latest FOG II Med Upgrade causes crash at start up
Just installed update, Storm of Arrows and Rise of the Swiss
Guy
- Sat Nov 22, 2014 9:39 pm
- Forum: Pike & Shot
- Topic: LOS, Movement and Hedges
- Replies: 4
- Views: 1588
Re: LOS, Movement and Hedges
Hi Richard
During the ECW there are numerous accounts of having to tear down hedges to allow horse to move through. These were major obstacles to both movement and LOS.
During the ECW there are numerous accounts of having to tear down hedges to allow horse to move through. These were major obstacles to both movement and LOS.
- Sat Nov 22, 2014 9:27 pm
- Forum: Pike & Shot
- Topic: LOS, Movement and Hedges
- Replies: 4
- Views: 1588
LOS, Movement and Hedges
Hi
Trying to set up a Powick Bridge Scenario and noticed the following:
Hedges do not effect the LOS?
Hedges do not effect movement?
Trying to set up a Powick Bridge Scenario and noticed the following:
Hedges do not effect the LOS?
Hedges do not effect movement?
- Wed Nov 19, 2014 4:56 pm
- Forum: Modders Corner
- Topic: Fixing the Bridge
- Replies: 3
- Views: 2474
Re: Fixing the Bridge
Duh!!!!!!!!!!!!!!!
- Wed Nov 19, 2014 6:03 am
- Forum: Modders Corner
- Topic: Fixing the Bridge
- Replies: 3
- Views: 2474
Fixing the Bridge
Hi Richard
I tried changing OBJECT.txt in NorthernEurope but to no effect.
// Bridges
[BridgeRiver]
TERRAIN Road
PLACEMENT 0
FADE
HEIGHT 12
UIHEIGHT 12
What am missing?
Guy
I tried changing OBJECT.txt in NorthernEurope but to no effect.
// Bridges
[BridgeRiver]
TERRAIN Road
PLACEMENT 0
FADE
HEIGHT 12
UIHEIGHT 12
What am missing?
Guy
- Sun Nov 16, 2014 11:04 pm
- Forum: Modders Corner
- Topic: Foot Units
- Replies: 1
- Views: 1803
Foot Units
How would you slow the turn rate for Close Order Pike and Shot units.
They keep whipping around so fast that turning the flank of a line is pointless.
They keep whipping around so fast that turning the flank of a line is pointless.
- Sun Nov 16, 2014 10:57 pm
- Forum: Pike & Shot
- Topic: User Scenarios in development
- Replies: 13
- Views: 4799
Re: User Scenarios in development
Currently
Scania War
Fehrbellin 1675 Player Branderburg, AI Swedes
Halmstad 1676 Player Swedes, AI Danes
Scania War
Fehrbellin 1675 Player Branderburg, AI Swedes
Halmstad 1676 Player Swedes, AI Danes
- Tue Nov 11, 2014 12:01 am
- Forum: Modders Corner
- Topic: (Unofficial) Modding Guide
- Replies: 23
- Views: 18297
Re: (Unofficial) Modding Guide
Richard
Is it possible to show us what the actual point determining values are so that I could Replace mine in the document?
Guy
Is it possible to show us what the actual point determining values are so that I could Replace mine in the document?
Guy
- Sun Nov 09, 2014 7:03 pm
- Forum: Scenario Design
- Topic: Scenario Description
- Replies: 2
- Views: 1868
Re: Scenario Description
That was the problem.
Thanks
Guy
Thanks
Guy
- Sat Nov 08, 2014 9:39 pm
- Forum: Scenario Design
- Topic: Scenario Description
- Replies: 2
- Views: 1868
Scenario Description
When I export a Scenario Description from the Editor And attempt to run the scenario I get
If the file is removed the program functions again.
Guy
If the file is removed the program functions again.
Guy
- Sat Nov 08, 2014 9:00 pm
- Forum: Modders Corner
- Topic: Rivers, Bridges and Fords
- Replies: 2
- Views: 1971
Re: Rivers, Bridges and Fords
Hi Richard
That worked
When you fix the problem could you also add an object of just a Ford not all Fords require roads or trails sometimes they just exist.
Thanks
Guy
That worked

When you fix the problem could you also add an object of just a Ford not all Fords require roads or trails sometimes they just exist.
Thanks
Guy
- Sat Nov 08, 2014 6:31 pm
- Forum: Modders Corner
- Topic: Rivers, Bridges and Fords
- Replies: 2
- Views: 1971
Rivers, Bridges and Fords
Hi
I have placed both bridges, and fords on a River tile. During the Scenario these points are still considered impassable.
Is there a ritual I am forgetting to make them work?
Guy
I have placed both bridges, and fords on a River tile. During the Scenario these points are still considered impassable.
Is there a ritual I am forgetting to make them work?
Guy
- Sat Nov 08, 2014 2:53 pm
- Forum: Modders Corner
- Topic: (Unofficial) Modding Guide
- Replies: 23
- Views: 18297
Re: (Unofficial) Modding Guide
New file has Stub engine reference
- Sat Nov 08, 2014 1:08 am
- Forum: Modders Corner
- Topic: (Unofficial) Modding Guide
- Replies: 23
- Views: 18297
(Unofficial) Modding Guide
Hi
I've started putting together a guide cobbled together from the manual, posts and my own discoveries.
If any body has more info to share I will keep updating.
I've started putting together a guide cobbled together from the manual, posts and my own discoveries.
If any body has more info to share I will keep updating.
- Thu Nov 06, 2014 2:44 pm
- Forum: Pike & Shot
- Topic: IS THIS NORMAL ????
- Replies: 34
- Views: 14199
Re: IS THIS NORMAL ????
I've been playing the game for the last two days and find that most situations resolve quite well and the lack of command control over routing and pursuing units is what I would expect. Don't change this it is all part of the period :D. It was still a problem with British cavalry right into the 19th...
- Wed Jan 28, 2009 3:41 pm
- Forum: Field of Glory : Renaissance Wars : General Discussion
- Topic: Unit Scale and Basing
- Replies: 19
- Views: 9445
Unit Scale and Basing
The following information was given out on the Napoleonic Forum could someone provide the same information for FoG Renaissance? FoG Napoleonic Basing "There's an lot of speculation about these new rules - and not without reason. There are 2 main questions that need to be answered up front: 1) S...
- Tue Jan 27, 2009 2:46 pm
- Forum: Field of Glory : Napoleonic Era 1792-1815 : General Discussion
- Topic: Beta Testers Wanted!
- Replies: 70
- Views: 31845
When does the party start
I agree is there a timeline
I am getting a nervous tick checking the board 


- Fri Mar 07, 2008 5:30 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Falling Back
- Replies: 1
- Views: 855
Falling Back
Hi after playing my second gamer of FOG (Republican Romans vs Carthaginians) I have some questions. I read a thread authored by play testers in June 2007. I understand conceptionally that minor push backs have been incorporated into the scale of cohesion break downs but what of larger retrograde suc...
- Tue Feb 26, 2008 6:07 pm
- Forum: Army Design
- Topic: What period will the lists go up to
- Replies: 24
- Views: 8226
FOG Renaissance
Hi I would be really interested in playtesting a FOG version for the ECW. I've bought FOG and read through the rules and really like the system (first playtest set for the 29-Feb) and felt that there wouldn't too much to change for it to work into the Pike and Shot era. So if your really considering...