Foot Units

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

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GuyFawcett
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 19
Joined: Tue Feb 26, 2008 5:58 pm

Foot Units

Post by GuyFawcett »

How would you slow the turn rate for Close Order Pike and Shot units.
They keep whipping around so fast that turning the flank of a line is pointless.
'He either fears his fate too much,
or his desserts are small,
who dares not put it to the touch,
to win or lose it all.'

Montrose's toast
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28274
Joined: Sun Dec 04, 2005 6:25 pm

Re: Foot Units

Post by rbodleyscott »

The TurnRate in the squads file only affects the speed of the Turn animation, not whether units can turn.

You would need to alter the scripts. For example you could stop heavier foot units turning more than 45 degrees in a turn if you wanted, by editing the TurnCost() function in Tools.BSF.
Richard Bodley Scott

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