Battlefield: Europe MOD v2.5
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Battlefield: Europe MOD v2.3
Ya. While I'm just a normal Vs. AI schlub, I have noted that while it's generally EASIER to block the Western Allies from significantly damaging your European core with invasion, it's easier to completely defeat the Soviets and harder to significantly damage the Western Allies, at least in Britain. Africa/The Middle East is hard enough, but jumping against Britain is another problem.
it might help to claw a small foothold in Britain and hold it just to try and pre-empt D-Day, but it's REALLY not easy to preserve the Kriegsmarine and Luftwaffe well enough to devastate the Western Allied navies.
it might help to claw a small foothold in Britain and hold it just to try and pre-empt D-Day, but it's REALLY not easy to preserve the Kriegsmarine and Luftwaffe well enough to devastate the Western Allied navies.
-
PeteMitchell
- Major-General - Elite Tiger I

- Posts: 2553
- Joined: Tue Jul 10, 2018 1:18 pm
Re: Battlefield: Europe MOD v2.3
I think it is often a question of right focus at the right time...
Comprehensive Battlefield Europe AAR:
https://forum.slitherine.com/viewtopic.php?t=86481
https://forum.slitherine.com/viewtopic.php?t=86481
Re: Battlefield: Europe MOD v2.3
This is an interesting change and will result in a different strategy when using uboats. Now it may be better to wait until you've assembled a few uboats to work together (wolfpack tactic) to make sure that you can finish off any enemy you encounter, so as to avoid retaliatory attacks from enemy destroyers. This is also historically accurate as they were generally used in this way (operating in wolf packs).
Last edited by JimmyC on Thu Jun 03, 2021 12:28 am, edited 1 time in total.
Re: Battlefield: Europe MOD v2.3
When you think you have enough historical accuracy in BE, McGuba releases another update with even more historical additions :O . I see no end in this trend, which is GREAT 
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: Battlefield: Europe MOD v2.3
I find attempting Sealion in '42 to be the best timing. You really need to destroy 2 of the naval mines so that you can reach the British shore with your transports in 1 turn rather than leaving them exposed as they spend several turns navigating around them. So if all your destroyers are gone, i think it will be very, very difficult for you. Uhu made a good post about it here:McGuba wrote: ↑Wed Jun 02, 2021 7:33 pmFor a total victory you have to capture the objective cities in Britain as well. Which means a successful Sealion. But doing it without a fleet and u-boats is very difficult I think, and requires some time as well.Marginaldefeat wrote: ↑Wed Jun 02, 2021 6:14 pm Do you think I have still a chance for Total Victory by defending successfully in Normandy and try a counterattack around turn 80-85 ? I am confident Minor Victory is certain, I lost nearly my whole fleet and subs, but I only lost ONE fighter , so I ll be probably able to get air superiority after the upgrades
Also from early '44 the Western Allies get very effective fighters, P-47, P-51, etc. which are all better than the early to mid '44 German fighters. Better German fighters only arrive from late '44 which may be a bit too late.
viewtopic.php?f=121&t=105417#p923015
-
Marginaldefeat
- Corporal - 5 cm Pak 38

- Posts: 48
- Joined: Mon May 02, 2016 2:00 pm
Re: Battlefield: Europe MOD v2.3
I agree with you. However, 42 is crucial everywhere else. You must capture Malta, you must reach Suez Canal or at capture fortifications of El Alamein by turn 30-35, to block major Allied counteroffensive, you have to capture Moscow, Leningrad, and at least 1 oilfield by the end of 42, AND then deal with the MAJOR russian counter offensive, and the Allied attack in Tunisia.JimmyC wrote: ↑Thu Jun 03, 2021 12:35 am I find attempting Sealion in '42 to be the best timing. You really need to destroy 2 of the naval mines so that you can reach the British shore with your transports in 1 turn rather than leaving them exposed as they spend several turns navigating around them. So if all your destroyers are gone, i think it will be very, very difficult for you. Uhu made a good post about it here:
viewtopic.php?f=121&t=105417#p923015
Sometimes they even invade Norway in a same time. So doing EVERYTHING and a successful Sealion on FM difficulty seems impossible for me.
Re: Battlefield: Europe MOD v2.3
Tipps Starting in Poland video
This time we start from the beginning, September 1939 the invasion of Poland. The new tips video for Battlefield Europe Mod. The Danzig corridor, the attack to Warsaw, the simultaneous Soviet invasion. Learn the new Mod mechanics, accumulate prestige, earn experience, have more fun with the historical set up and realistic battle results.
SEE THE VIDEO:
https://youtu.be/vefuUqPCyZ0
Starting in Poland tips video is to premiere this Saturday.
Subscribe and set your reminder not to miss it.
This time we start from the beginning, September 1939 the invasion of Poland. The new tips video for Battlefield Europe Mod. The Danzig corridor, the attack to Warsaw, the simultaneous Soviet invasion. Learn the new Mod mechanics, accumulate prestige, earn experience, have more fun with the historical set up and realistic battle results.
SEE THE VIDEO:
https://youtu.be/vefuUqPCyZ0
Starting in Poland tips video is to premiere this Saturday.
Subscribe and set your reminder not to miss it.
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
-
Marginaldefeat
- Corporal - 5 cm Pak 38

- Posts: 48
- Joined: Mon May 02, 2016 2:00 pm
Re: Battlefield: Europe MOD v2.3
Just at the Eve of Normandy.... but better late than never right ?


Re: Battlefield: Europe MOD v2.3
Is it possible to add local units ( collaboration policemen) and gendarmerie to your mod ) And then you have to remove combat units from the front to supply them in some cities as garrisons so that the partisans do not get impudent at all !? Let their morale be not high - for that the price is on a par with the Volkssturm
?
http://www.tinlib.ru/istorija/prokljaty ... /index.php
https://stalist.livejournal.com/379472.html

Also introduce the Swedish neutral fleet which could sometimes fight with the Soviet one which would sink Swedish barges with ore for the Germans ) https://zen.yandex.ru/media/amico/kak-s ... 654abf6484 White stripes on the sides indicate that the ships belong to a neutral country.
http://www.tinlib.ru/istorija/prokljaty ... /index.php
https://stalist.livejournal.com/379472.html
Also introduce the Swedish neutral fleet which could sometimes fight with the Soviet one which would sink Swedish barges with ore for the Germans ) https://zen.yandex.ru/media/amico/kak-s ... 654abf6484 White stripes on the sides indicate that the ships belong to a neutral country.
-
Marginaldefeat
- Corporal - 5 cm Pak 38

- Posts: 48
- Joined: Mon May 02, 2016 2:00 pm
Re: Battlefield: Europe MOD v2.3
Better late than never 2:0 
However, the question still remains: Whether or not will I able to repel the Allied Invasion in Normandy and after that will I have enough time for a Sealion in late 44 ?

However, the question still remains: Whether or not will I able to repel the Allied Invasion in Normandy and after that will I have enough time for a Sealion in late 44 ?

-
Marginaldefeat
- Corporal - 5 cm Pak 38

- Posts: 48
- Joined: Mon May 02, 2016 2:00 pm
Re: Battlefield: Europe MOD v2.3
We are now in 1945. Race against time, just 12 turns left. Lutfwaffe totally dominates sky over England, and a hungarian hussar regiment is ready to shore
With 90% of the allied fleet and air power is eliminated ( however they are still hordes of allied transport ships ) the hope is still lives. However, I only have 5 units in UK right now, and 3 more on their way, and considering that my fleet is totally eliminated too, and there is no way to kill the mines ....
Anyway, even if I fail, this is definitely a proof that it s possible to earn a major victory even with allied Normandy landing and no Sealion before, plus the Soviet Union was alive and 90% of my troops were in Russia when Normandy happened

With 90% of the allied fleet and air power is eliminated ( however they are still hordes of allied transport ships ) the hope is still lives. However, I only have 5 units in UK right now, and 3 more on their way, and considering that my fleet is totally eliminated too, and there is no way to kill the mines ....
Anyway, even if I fail, this is definitely a proof that it s possible to earn a major victory even with allied Normandy landing and no Sealion before, plus the Soviet Union was alive and 90% of my troops were in Russia when Normandy happened

Re: Battlefield: Europe MOD v2.3
Congrats you proved lots of things!Marginaldefeat wrote: ↑Fri Jun 11, 2021 11:17 am We are now in 1945. Race against time, just 12 turns left. Lutfwaffe totally dominates sky over England, and a hungarian hussar regiment is ready to shore![]()
With 90% of the allied fleet and air power is eliminated ( however they are still hordes of allied transport ships ) the hope is still lives. However, I only have 5 units in UK right now, and 3 more on their way, and considering that my fleet is totally eliminated too, and there is no way to kill the mines ....
Anyway, even if I fail, this is definitely a proof that it s possible to earn a major victory even with allied Normandy landing and no Sealion before, plus the Soviet Union was alive and 90% of my troops were in Russia when Normandy happened
My regards to hungarian hussar regiment!!
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
-
Marginaldefeat
- Corporal - 5 cm Pak 38

- Posts: 48
- Joined: Mon May 02, 2016 2:00 pm
Re: Battlefield: Europe MOD v2.3
Thanks. In turn 89, Baghdad will probably fall, so the last major obstacle is taken before Basra, and I guess I ll able to capture it a 2-3 turns before the end, considering the fact the Erwin Rommel leads the way with a Panther, and I have 4 artilleries , and about 8-9 infantries with them.
I am a bit skeptical now meanwhile, because every time when it' s snowing, they get new and new fighters, and always kill a bomber before I can kill them again.
So probably I would need 3-4 more turns for Total Victory. So yes, probably the best time for Invasion is late 42. OR the Soviet Union should be eliminated by turn 70 at the latest instead of 75.
Still, obviously I will try, Glasgow should fall, the big question mark is London.
Re: Battlefield: Europe MOD v2.3
How far you are from London?Marginaldefeat wrote: ↑Fri Jun 11, 2021 12:53 pmThanks. In turn 89, Baghdad will probably fall, so the last major obstacle is taken before Basra, and I guess I ll able to capture it a 2-3 turns before the end, considering the fact the Erwin Rommel leads the way with a Panther, and I have 4 artilleries , and about 8-9 infantries with them.
I am a bit skeptical now meanwhile, because every time when it' s snowing, they get new and new fighters, and always kill a bomber before I can kill them again.
So probably I would need 3-4 more turns for Total Victory. So yes, probably the best time for Invasion is late 42. OR the Soviet Union should be eliminated by turn 70 at the latest instead of 75.
Still, obviously I will try, Glasgow should fall, the big question mark is London.
A picture will help to see
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Battlefield: Europe MOD v2.3
New tips video about Norway invasion coming soon
Subscribe to the channel not to miss the next tip about the Battlefield Europe Mod 2.2
https://youtu.be/vefuUqPCyZ0
Subscribe to the channel not to miss the next tip about the Battlefield Europe Mod 2.2
https://youtu.be/vefuUqPCyZ0
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
-
Marginaldefeat
- Corporal - 5 cm Pak 38

- Posts: 48
- Joined: Mon May 02, 2016 2:00 pm
Re: Battlefield: Europe MOD v2.3
Unfortunately,very far. I will upload picture later on , for now, I was able to capture only Newcastle and Leeds and landed 3 PZ4H 2 infantries and 2 artilleries.faos333 wrote: ↑Fri Jun 11, 2021 2:51 pm New tips video about Norway invasion coming soon
Subscribe to the channel not to miss the next tip about the Battlefield Europe Mod 2.2
https://youtu.be/vefuUqPCyZ0
My main force, including the 3 Panthers, Tiger, Elephant and most of my artillery are in Normandy. I destroyed at least 40 allied units, but there are still at least 20 transports left.
And meanwhile US Mustangs ( even with heroes and over 300 exp) started to spam every turn....So because only 10 turns left, it s now close to hopeless. The only small ray of hope is the 3 Italian Battleships which arrived in Normandy to finally give me some naval support. Meanwhile my few remaining U Boats eliminated the rest of the Royal Navy at Scapa Flow.
Still, i think soon I will lose all of my remaining bombers ( except the fantastic Heinkel177A and Ju188A strat bombers)
I think the strategy I followed can easily work, but in this case I should have given up Moscow totally and only defense there, and focus to capture the 2. oil field not late 43, but late 42.
Re: Battlefield: Europe MOD v2.3
Author tell me are you planning to make a cash cow for submarines or will you have to drive to the base for torpedoes and fuel ?
https://zen.yandex.ru/media/id/5bb492c1 ... 146a2544a5
https://reibert.info/threads/dojnye-kor ... ca.220883/
https://zen.yandex.ru/media/id/5bb492c1 ... 146a2544a5
https://reibert.info/threads/dojnye-kor ... ca.220883/
Re: Battlefield: Europe MOD v2.3
Hey guys im trying your mod for the first time but I dont understand how naval reinforcements work. I cant seem to buy more uboats. Do they spawn as time goes on?
-
Marginaldefeat
- Corporal - 5 cm Pak 38

- Posts: 48
- Joined: Mon May 02, 2016 2:00 pm
Re: Battlefield: Europe MOD v2.3
You can reinforce them in harbors, I mean you can give them replacements. And yes, you cannot buy naval units, they will spawn exactly like you wrote later on.
-
Marginaldefeat
- Corporal - 5 cm Pak 38

- Posts: 48
- Joined: Mon May 02, 2016 2:00 pm
Re: Battlefield: Europe MOD v2.3
TURN 91:
After losing 3 transports in the sea ( allied heavy bombers started to spam as well )in the previous turn, I lost my last remaining 1% chance for a Total Victory.
Still, considering the fact this time I NEVER reloaded/replayed a turn or "cheated "any other way, even I am a little bit sad, but still proud.
Probably not only London, but Birmingham will be under allied control as well, and I would need 7-8 more extra turns not 3-4.
If I don t waste all my Panthers, Tiger, Elephant, and Stugs to stay in Normandy from turn 75 to 90 and prevent Allied landing but send those to UK instead....would have been a better decision, it was a strategic mistake.
I just didn t want the Allies to have a beach/foothold at all. But still, now I am 99% sure that would not change the overall situation, I mean I needed 3-4 more turns for a TW instead of 7-8.
Nevertheless, it was a stunning gameplay I enjoyed every minute, I think it took me around nearly 300 hours. I only spent so much time with Witcher 3
I thought about trying to replay from turn 72, and maybe....but it would be a cheat I think. So I will play 2.3 or 2.4 instead from the begining, and do the Sealion in late 42. So TW should be mine, finally in my 4. playthrough 
But for now, I must take a pause

After losing 3 transports in the sea ( allied heavy bombers started to spam as well )in the previous turn, I lost my last remaining 1% chance for a Total Victory.
Still, considering the fact this time I NEVER reloaded/replayed a turn or "cheated "any other way, even I am a little bit sad, but still proud.
Probably not only London, but Birmingham will be under allied control as well, and I would need 7-8 more extra turns not 3-4.
If I don t waste all my Panthers, Tiger, Elephant, and Stugs to stay in Normandy from turn 75 to 90 and prevent Allied landing but send those to UK instead....would have been a better decision, it was a strategic mistake.
I just didn t want the Allies to have a beach/foothold at all. But still, now I am 99% sure that would not change the overall situation, I mean I needed 3-4 more turns for a TW instead of 7-8.
Nevertheless, it was a stunning gameplay I enjoyed every minute, I think it took me around nearly 300 hours. I only spent so much time with Witcher 3
But for now, I must take a pause





