Battlefield: Europe MOD v2.4

A forum to discuss custom scenarios, campaigns and modding in general.

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McGuba
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Re: Battlefield: Europe MOD v2.3

Post by McGuba »

Marginaldefeat wrote: Wed Jun 02, 2021 6:14 pm Do you think I have still a chance for Total Victory by defending successfully in Normandy and try a counterattack around turn 80-85 ? I am confident Minor Victory is certain, I lost nearly my whole fleet and subs, but I only lost ONE fighter , so I ll be probably able to get air superiority after the upgrades
For a total victory you have to capture the objective cities in Britain as well. Which means a successful Sealion. But doing it without a fleet and u-boats is very difficult I think, and requires some time as well.

Also from early '44 the Western Allies get very effective fighters, P-47, P-51, etc. which are all better than the early to mid '44 German fighters. Better German fighters only arrive from late '44 which may be a bit too late.
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Turtler
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Re: Battlefield: Europe MOD v2.3

Post by Turtler »

Ya. While I'm just a normal Vs. AI schlub, I have noted that while it's generally EASIER to block the Western Allies from significantly damaging your European core with invasion, it's easier to completely defeat the Soviets and harder to significantly damage the Western Allies, at least in Britain. Africa/The Middle East is hard enough, but jumping against Britain is another problem.

it might help to claw a small foothold in Britain and hold it just to try and pre-empt D-Day, but it's REALLY not easy to preserve the Kriegsmarine and Luftwaffe well enough to devastate the Western Allied navies.
PeteMitchell
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Re: Battlefield: Europe MOD v2.3

Post by PeteMitchell »

I think it is often a question of right focus at the right time...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
JimmyC
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Re: Battlefield: Europe MOD v2.3

Post by JimmyC »

McGuba wrote: Tue Jun 01, 2021 8:25 pm - Sinking each of the Allied convoy ship units at or near the convoy routes gives 100 prestige points to the Axis side and 100 penalty to the Allies, but patroling the Allied convoy routes now gives 25 prestige points (instead of 50)
This is an interesting change and will result in a different strategy when using uboats. Now it may be better to wait until you've assembled a few uboats to work together (wolfpack tactic) to make sure that you can finish off any enemy you encounter, so as to avoid retaliatory attacks from enemy destroyers. This is also historically accurate as they were generally used in this way (operating in wolf packs).
Last edited by JimmyC on Thu Jun 03, 2021 12:28 am, edited 1 time in total.
Akkula
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Re: Battlefield: Europe MOD v2.3

Post by Akkula »

When you think you have enough historical accuracy in BE, McGuba releases another update with even more historical additions :O . I see no end in this trend, which is GREAT :)
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
JimmyC
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Re: Battlefield: Europe MOD v2.3

Post by JimmyC »

McGuba wrote: Wed Jun 02, 2021 7:33 pm
Marginaldefeat wrote: Wed Jun 02, 2021 6:14 pm Do you think I have still a chance for Total Victory by defending successfully in Normandy and try a counterattack around turn 80-85 ? I am confident Minor Victory is certain, I lost nearly my whole fleet and subs, but I only lost ONE fighter , so I ll be probably able to get air superiority after the upgrades
For a total victory you have to capture the objective cities in Britain as well. Which means a successful Sealion. But doing it without a fleet and u-boats is very difficult I think, and requires some time as well.

Also from early '44 the Western Allies get very effective fighters, P-47, P-51, etc. which are all better than the early to mid '44 German fighters. Better German fighters only arrive from late '44 which may be a bit too late.
I find attempting Sealion in '42 to be the best timing. You really need to destroy 2 of the naval mines so that you can reach the British shore with your transports in 1 turn rather than leaving them exposed as they spend several turns navigating around them. So if all your destroyers are gone, i think it will be very, very difficult for you. Uhu made a good post about it here:
viewtopic.php?f=121&t=105417#p923015
Marginaldefeat
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Re: Battlefield: Europe MOD v2.3

Post by Marginaldefeat »

JimmyC wrote: Thu Jun 03, 2021 12:35 am I find attempting Sealion in '42 to be the best timing. You really need to destroy 2 of the naval mines so that you can reach the British shore with your transports in 1 turn rather than leaving them exposed as they spend several turns navigating around them. So if all your destroyers are gone, i think it will be very, very difficult for you. Uhu made a good post about it here:
viewtopic.php?f=121&t=105417#p923015
I agree with you. However, 42 is crucial everywhere else. You must capture Malta, you must reach Suez Canal or at capture fortifications of El Alamein by turn 30-35, to block major Allied counteroffensive, you have to capture Moscow, Leningrad, and at least 1 oilfield by the end of 42, AND then deal with the MAJOR russian counter offensive, and the Allied attack in Tunisia.
Sometimes they even invade Norway in a same time. So doing EVERYTHING and a successful Sealion on FM difficulty seems impossible for me.
faos333
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Re: Battlefield: Europe MOD v2.3

Post by faos333 »

Tipps Starting in Poland video

This time we start from the beginning, September 1939 the invasion of Poland. The new tips video for Battlefield Europe Mod. The Danzig corridor, the attack to Warsaw, the simultaneous Soviet invasion. Learn the new Mod mechanics, accumulate prestige, earn experience, have more fun with the historical set up and realistic battle results.

SEE THE VIDEO:
https://youtu.be/vefuUqPCyZ0


Starting in Poland tips video is to premiere this Saturday.
Subscribe and set your reminder not to miss it.
slide-starting-poland.png
slide-starting-poland.png (580.67 KiB) Viewed 2683 times
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Marginaldefeat
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Re: Battlefield: Europe MOD v2.3

Post by Marginaldefeat »

Just at the Eve of Normandy.... but better late than never right ?

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uzbek2012
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Re: Battlefield: Europe MOD v2.3

Post by uzbek2012 »

Is it possible to add local units ( collaboration policemen) and gendarmerie to your mod ) And then you have to remove combat units from the front to supply them in some cities as garrisons so that the partisans do not get impudent at all !? Let their morale be not high - for that the price is on a par with the Volkssturm ;) ?

http://www.tinlib.ru/istorija/prokljaty ... /index.php
https://stalist.livejournal.com/379472.html

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Also introduce the Swedish neutral fleet which could sometimes fight with the Soviet one which would sink Swedish barges with ore for the Germans ) https://zen.yandex.ru/media/amico/kak-s ... 654abf6484 White stripes on the sides indicate that the ships belong to a neutral country.
Marginaldefeat
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Re: Battlefield: Europe MOD v2.3

Post by Marginaldefeat »

Better late than never 2:0 :)
However, the question still remains: Whether or not will I able to repel the Allied Invasion in Normandy and after that will I have enough time for a Sealion in late 44 ?
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Marginaldefeat
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Re: Battlefield: Europe MOD v2.3

Post by Marginaldefeat »

We are now in 1945. Race against time, just 12 turns left. Lutfwaffe totally dominates sky over England, and a hungarian hussar regiment is ready to shore :)
With 90% of the allied fleet and air power is eliminated ( however they are still hordes of allied transport ships ) the hope is still lives. However, I only have 5 units in UK right now, and 3 more on their way, and considering that my fleet is totally eliminated too, and there is no way to kill the mines ....

Anyway, even if I fail, this is definitely a proof that it s possible to earn a major victory even with allied Normandy landing and no Sealion before, plus the Soviet Union was alive and 90% of my troops were in Russia when Normandy happened :)

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faos333
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Re: Battlefield: Europe MOD v2.3

Post by faos333 »

Marginaldefeat wrote: Fri Jun 11, 2021 11:17 am We are now in 1945. Race against time, just 12 turns left. Lutfwaffe totally dominates sky over England, and a hungarian hussar regiment is ready to shore :)
With 90% of the allied fleet and air power is eliminated ( however they are still hordes of allied transport ships ) the hope is still lives. However, I only have 5 units in UK right now, and 3 more on their way, and considering that my fleet is totally eliminated too, and there is no way to kill the mines ....

Anyway, even if I fail, this is definitely a proof that it s possible to earn a major victory even with allied Normandy landing and no Sealion before, plus the Soviet Union was alive and 90% of my troops were in Russia when Normandy happened :)
Congrats you proved lots of things!
My regards to hungarian hussar regiment!!
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Marginaldefeat
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Re: Battlefield: Europe MOD v2.3

Post by Marginaldefeat »

faos333 wrote: Fri Jun 11, 2021 12:14 pm

Congrats you proved lots of things!
My regards to hungarian hussar regiment!!
Thanks. In turn 89, Baghdad will probably fall, so the last major obstacle is taken before Basra, and I guess I ll able to capture it a 2-3 turns before the end, considering the fact the Erwin Rommel leads the way with a Panther, and I have 4 artilleries , and about 8-9 infantries with them.
I am a bit skeptical now meanwhile, because every time when it' s snowing, they get new and new fighters, and always kill a bomber before I can kill them again.
So probably I would need 3-4 more turns for Total Victory. So yes, probably the best time for Invasion is late 42. OR the Soviet Union should be eliminated by turn 70 at the latest instead of 75.
Still, obviously I will try, Glasgow should fall, the big question mark is London.
faos333
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Re: Battlefield: Europe MOD v2.3

Post by faos333 »

Marginaldefeat wrote: Fri Jun 11, 2021 12:53 pm
faos333 wrote: Fri Jun 11, 2021 12:14 pm

Congrats you proved lots of things!
My regards to hungarian hussar regiment!!
Thanks. In turn 89, Baghdad will probably fall, so the last major obstacle is taken before Basra, and I guess I ll able to capture it a 2-3 turns before the end, considering the fact the Erwin Rommel leads the way with a Panther, and I have 4 artilleries , and about 8-9 infantries with them.
I am a bit skeptical now meanwhile, because every time when it' s snowing, they get new and new fighters, and always kill a bomber before I can kill them again.
So probably I would need 3-4 more turns for Total Victory. So yes, probably the best time for Invasion is late 42. OR the Soviet Union should be eliminated by turn 70 at the latest instead of 75.
Still, obviously I will try, Glasgow should fall, the big question mark is London.
How far you are from London?
A picture will help to see
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
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Re: Battlefield: Europe MOD v2.3

Post by faos333 »

New tips video about Norway invasion coming soon

Subscribe to the channel not to miss the next tip about the Battlefield Europe Mod 2.2
https://youtu.be/vefuUqPCyZ0
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Marginaldefeat
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Re: Battlefield: Europe MOD v2.3

Post by Marginaldefeat »

faos333 wrote: Fri Jun 11, 2021 2:51 pm New tips video about Norway invasion coming soon

Subscribe to the channel not to miss the next tip about the Battlefield Europe Mod 2.2
https://youtu.be/vefuUqPCyZ0
Unfortunately,very far. I will upload picture later on , for now, I was able to capture only Newcastle and Leeds and landed 3 PZ4H 2 infantries and 2 artilleries.
My main force, including the 3 Panthers, Tiger, Elephant and most of my artillery are in Normandy. I destroyed at least 40 allied units, but there are still at least 20 transports left.
And meanwhile US Mustangs ( even with heroes and over 300 exp) started to spam every turn....So because only 10 turns left, it s now close to hopeless. The only small ray of hope is the 3 Italian Battleships which arrived in Normandy to finally give me some naval support. Meanwhile my few remaining U Boats eliminated the rest of the Royal Navy at Scapa Flow.
Still, i think soon I will lose all of my remaining bombers ( except the fantastic Heinkel177A and Ju188A strat bombers)

I think the strategy I followed can easily work, but in this case I should have given up Moscow totally and only defense there, and focus to capture the 2. oil field not late 43, but late 42.
uzbek2012
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Re: Battlefield: Europe MOD v2.3

Post by uzbek2012 »

Author tell me are you planning to make a cash cow for submarines or will you have to drive to the base for torpedoes and fuel ?
https://zen.yandex.ru/media/id/5bb492c1 ... 146a2544a5
https://reibert.info/threads/dojnye-kor ... ca.220883/
cobalt98
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Re: Battlefield: Europe MOD v2.3

Post by cobalt98 »

Hey guys im trying your mod for the first time but I dont understand how naval reinforcements work. I cant seem to buy more uboats. Do they spawn as time goes on?
Marginaldefeat
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Re: Battlefield: Europe MOD v2.3

Post by Marginaldefeat »

cobalt98 wrote: Sat Jun 12, 2021 12:15 am Hey guys im trying your mod for the first time but I dont understand how naval reinforcements work. I cant seem to buy more uboats. Do they spawn as time goes on?
You can reinforce them in harbors, I mean you can give them replacements. And yes, you cannot buy naval units, they will spawn exactly like you wrote later on.
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