Commander bonus in CMT

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SirGarnet
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Post by SirGarnet »

olivier wrote:I agree with Si and Richard to not deduct the commander bonus but I think they are some example of commander looking other way when some of their troops demonstrated an manly impetus :)
Exactly my thought. Wisely looking the other way is a component of leadership. But a rules exception would be one more complication.
nikgaukroger
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Post by nikgaukroger »

If they fail the dice roll he was obviously looking the other way :shock:
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marioslaz
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Post by marioslaz »

olivier wrote:Technically each civil war in Roman empire began with a general who encourage troops to disobey. :lol:
And Callinicum was initiated because some of the Belissarius officer want a fight.
Yes, but not on battlefield. Anyway, even if a commander try to convince his men to betray, he is following a plan he has in mind. To apply a -1 in a such CMT it's not like to take advantage of a situation, but it's like to incite your men to do differently from your mind. You must keep in mind that one thing is you as a player, and one thing is the general you are playing.
Mario Vitale
rbodleyscott
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Post by rbodleyscott »

MikeK wrote:
olivier wrote:I agree with Si and Richard to not deduct the commander bonus but I think they are some example of commander looking other way when some of their troops demonstrated an manly impetus :)
Exactly my thought. Wisely looking the other way is a component of leadership. But a rules exception would be one more complication.
You can make a theoretical case for it, but in practice it would simply be used by players to evade the prohibition on interpenetrations during charges. Using one rule to evade the intention of another is the definition of cheese.
philqw78
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Post by philqw78 »

Lets face it. The rule is a mechanic to ensure BG that frontally charge shooters get shot at enough.
shall
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Post by shall »

Indeed. As RBS and I have both said the downsides re more than the upsides.

If we were to want to alter the balance in this we would find a more elegant way to achieve it without such side effects. We have always erred towards getting things historically sensible and then making a good game out of it and avoiding game items that lead to unhistorical behaviour. :D

This is why FOG games look sensible, when many others are perplexing to lay observers, who for example wondering why 2 LF are holding up 5000 spearmen (I once had to try to explain this to an itnerested member of the public at Campaign and it wasn't easy). So we will always avoid rules that lead to the obtuse after you cunning players :wink: have exploited it.

Si
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