I mean, it's not 'feelings'. I didn't use the word 'feelings' in that post, but you put it in quotes...It's what seems logical based on historical organization and discipline, without having actually been there. As is often mentioned, the historical chronicles tend to be light on detail and written by people who weren't there. We could never really know what percent of the time ancient gallic warbands were charging without orders. Maybe Roman historians even made that sort of thing up and actually the gauls were pretty obedient to their chieftans, who knows, but if we are going with the idea that warbands are much more likely to anarchy charge than legions, then it should be implemented in a sensible but simple and easy to understand way.TheGrayMouser wrote: ↑Thu May 14, 2020 5:35 pmThats a problem, if you are going by "feelings" and not history... And this is why a committee designing a horse ends up with a three humped camelSchweetness101 wrote: ↑Thu May 14, 2020 5:10 pmI'm not enough of an historian to really say. But, I guess it just seems like a disciplined, well trained pike formation of professional soldiers, knowing that their weakness is in their flanks, would not wildly charge away from their own line before combat has even begun, at least not often enough that it is worth putting in the simulation, especially by comparison with something like warbands.TheGrayMouser wrote: ↑Thu May 14, 2020 11:57 am I see a lot of comments of certain troop being excluded from anarchy. Why? Legions, pike and hoplites certainly could be prone to “unauthorized” charges, as history shows. Just like lancers or knights could show extraordinary discipline, as commented on by their Byzantine and Arab foes.
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What I mean is, from a gameplay standpoint, it might be better to make a more discrete distinction between unit types to avoid player frustration or confusion and let them plan appropriately.
For example, say that in real life Pike formations, Legions and Hoplites would wildly charge without orders 4%, 5%, and 6% of the time (just making up numbers, no one could know this), but warband type formations, elite warbands and falxmen, and noble cavalry would do it 40%, 45%, and 50% of the time (again, just making up numbers). Perhaps, for gameplay purposes then, the former should be rounded down to zero and the latter all set to a fixed value of 30%. Again, these are made up numbers, but to try and get across the idea that if wild anarchic charging against orders was very rarely done by legions and pikes, it shouldn't be done at all in game, and if it was commonly done by warbands and noble cavalry, but at pretty different rates in real life, then in the game it should be done but perhaps at a fixed rate to avoid over complexity.
					
					







