Anarchy charges poll . . .

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.

If anarchy charges were provided in a mod, would you be interested in trying it?

Poll ended at Wed May 20, 2020 10:22 am

1. Yes
29
67%
2. No
14
33%
 
Total votes: 43

Schweetness101
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Re: Anarchy charges poll . . .

Post by Schweetness101 »

TheGrayMouser wrote: Thu May 14, 2020 5:35 pm
Schweetness101 wrote: Thu May 14, 2020 5:10 pm
TheGrayMouser wrote: Thu May 14, 2020 11:57 am I see a lot of comments of certain troop being excluded from anarchy. Why? Legions, pike and hoplites certainly could be prone to “unauthorized” charges, as history shows. Just like lancers or knights could show extraordinary discipline, as commented on by their Byzantine and Arab foes.
I'm not enough of an historian to really say. But, I guess it just seems like a disciplined, well trained pike formation of professional soldiers, knowing that their weakness is in their flanks, would not wildly charge away from their own line before combat has even begun, at least not often enough that it is worth putting in the simulation, especially by comparison with something like warbands.
Thats a problem, if you are going by "feelings" and not history... And this is why a committee designing a horse ends up with a three humped camel :)
I mean, it's not 'feelings'. I didn't use the word 'feelings' in that post, but you put it in quotes...It's what seems logical based on historical organization and discipline, without having actually been there. As is often mentioned, the historical chronicles tend to be light on detail and written by people who weren't there. We could never really know what percent of the time ancient gallic warbands were charging without orders. Maybe Roman historians even made that sort of thing up and actually the gauls were pretty obedient to their chieftans, who knows, but if we are going with the idea that warbands are much more likely to anarchy charge than legions, then it should be implemented in a sensible but simple and easy to understand way.

What I mean is, from a gameplay standpoint, it might be better to make a more discrete distinction between unit types to avoid player frustration or confusion and let them plan appropriately.

For example, say that in real life Pike formations, Legions and Hoplites would wildly charge without orders 4%, 5%, and 6% of the time (just making up numbers, no one could know this), but warband type formations, elite warbands and falxmen, and noble cavalry would do it 40%, 45%, and 50% of the time (again, just making up numbers). Perhaps, for gameplay purposes then, the former should be rounded down to zero and the latter all set to a fixed value of 30%. Again, these are made up numbers, but to try and get across the idea that if wild anarchic charging against orders was very rarely done by legions and pikes, it shouldn't be done at all in game, and if it was commonly done by warbands and noble cavalry, but at pretty different rates in real life, then in the game it should be done but perhaps at a fixed rate to avoid over complexity.
Last edited by Schweetness101 on Thu May 14, 2020 8:07 pm, edited 3 times in total.
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Schweetness101
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Re: Anarchy charges poll . . .

Post by Schweetness101 »

stockwellpete wrote: Thu May 14, 2020 5:49 pm
Schweetness101 wrote: Thu May 14, 2020 5:10 pm Also, when it comes to the discussion on avoiding unit homogenization, one way to really increase unit variety would be to only give anarchy charges to a select number of the wildest and most uncontrolled units, like warriors and warbands, or later impetuous elite knights and nobles, so as to distinguish their gameplay style even more from disciplined professional (or weekend-warrior semi pro) armies with legions, pikes and hoplites. That is a gameplay and historical consideration I think.
I mentioned earlier that we might need a low-medium-high chance of anarchy scale covering all unit types in the game. What you are saying here is the other way of doing it by just picking out the most anarchy prone units. I haven't made my mind up yet but I can see the advantages of doing it the way you are suggesting. And then have just a couple of key modifiers, not being in command range being the most important one. I think the best policy is nearly always to simplify, simplify, and simplify again if possible, so that players can clearly understand the reason for a particular aspect to the mod.
I am also torn on whether anarchy charge odds should be tiered by unit type, or if there is only one fixed tier that includes only the most anarchy prone who would uncontrollably charge at all, and among those the odds of charging are modified by factors like distance to commander and morale state etc...
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Re: Anarchy charges poll . . .

Post by stockwellpete »

Schweetness101 wrote: Thu May 14, 2020 6:38 pm I am also torn on whether anarchy charge odds should be tiered by unit type, or if there is only one fixed tier that includes only the most anarchy prone who would uncontrollably charge at all, and among those the odds of charging are modified by factors like distance to commander and morale state etc...
Maybe the way to go at this is come up with the one fixed tier of anarchy prone types first and test those out in a variety of battles to see how it feels. FOG1 used "shock" troops as its main criteria and there probably isn't a good reason to stray too far away from that at first.
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Re: Anarchy charges poll . . .

Post by desicat »

stockwellpete wrote: Thu May 14, 2020 6:51 pm
Schweetness101 wrote: Thu May 14, 2020 6:38 pm I am also torn on whether anarchy charge odds should be tiered by unit type, or if there is only one fixed tier that includes only the most anarchy prone who would uncontrollably charge at all, and among those the odds of charging are modified by factors like distance to commander and morale state etc...
Maybe the way to go at this is come up with the one fixed tier of anarchy prone types first and test those out in a variety of battles to see how it feels. FOG1 used "shock" troops as its main criteria and there probably isn't a good reason to stray too far away from that at first.
To get those who are not keen on Anarchy charges it would seem that giving them troops and armies that are reliable would be a way to make them happy as well.
Roman troops and Macedonian Pike units were not known for charging blindly, this is not "feelings" but is demonstrated in the historical accounts.

Certain cultures seemed to bring more "hot heads" to the battle, while others demonstrated more discipline. Shock troops in my humble opinion is too broad a category, and will end up making folks unhappy. If one wants to play with Anarchy troops then so be it, eyes wide open, but to have everyone susceptible is looking for trouble and will breed frustration.

Cavalry should be the exception, but it should be tempered by command and control use of Sub Generals and experience levels.
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Re: Anarchy charges poll . . .

Post by 76mm »

TheGrayMouser wrote: Thu May 14, 2020 11:57 am I see a lot of comments of certain troop being excluded from anarchy. Why? Legions, pike and hoplites certainly could be prone to “unauthorized” charges, as history shows.
Legit question: your memory is obviously far better than mine...can you point us to any of these engagements where legions, pikes, and hoplites conducted "anarchy" charges? You probably remember your answer to the same question from FOG1! :lol:

While I don't recall any engagements like that, that doesn't surprise me and certainly doesn't mean that I'm correct, but if not I'd like to get educated on the issue!
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Re: Anarchy charges poll . . .

Post by Schweetness101 »

desicat wrote: Thu May 14, 2020 7:48 pm To get those who are not keen on Anarchy charges it would seem that giving them troops and armies that are reliable would be a way to make them happy as well.
Roman troops and Macedonian Pike units were not known for charging blindly, this is not "feelings" but is demonstrated in the historical accounts.

Certain cultures seemed to bring more "hot heads" to the battle, while others demonstrated more discipline. Shock troops in my humble opinion is too broad a category, and will end up making folks unhappy. If one wants to play with Anarchy troops then so be it, eyes wide open, but to have everyone susceptible is looking for trouble and will breed frustration.

Cavalry should be the exception, but it should be tempered by command and control use of Sub Generals and experience levels.
this is a good post. I like:

1) letting the players determine whether they will have anarchy charges in their army based on their faction and unit selection. Eg romans don't do it because legions don't anarchy charge, but gauls would because warband anarchy charge. Presumably, warbands you find some of in later Roman and Carthaginian lists would anarchy charge while the rest of their lists would not. This is also a historically defensible resolution to the question of should there just be a settings toggle to turn anarchy charges on and off. You 'toggle' it based on army selection as it were.

2) You're right, 'shock troops' is too broad. It includes warbands and warriors, cataphracts and noble lancers, legions and dailami foot, pikes and hoplites and scythed chariots. The mentality of these units is all very different, and anarchy charges are basically a mentality/psychology issue.

I don't understand that last part; cavalry should be an exception as in they can anarchy charge even if disciplined?

Perhaps a good exercise would be to collect a long list of individual unit types that are plausible anarchy chargers and then trying to see what if anything unifies them. If nothing, then perhaps an impetuosity attribute is in order. As a tentative start I've come up with:

xystophoroi and other lancer types. But, what if dismounted? what if unarmored or average quality? what if 50% archers like byzantine ones? Seems like barbarian noble lancers should anarchy charge, but disciplined byzantine ones with bows should not, but what about average Arab/Bedouin ones?
Cataphracts/Klibanophoroi (more because they are impetuous like knights, than because they are undisciplined)
Thracians and/or all heavy weapon troops?
hillmen? what is this unit?
elephants
Noble cavalry (barbarian superior light spear swords), but I think not [veteran] armored cavalry (average/superior light spear swords, same unit, but from 'civilized' faction)
Warband (close, loose, normal, superior)
camelry?
Scutarii/Heavy Caetrati
Samnite foot (normal and superior)? dunno what their historical discipline was like
Non light chariots. maybe even light ones?
Falxmen
scots-irish, irish and brythonic foot and other barbarian light spear and/or heavy weapon types. They aren't shock troops, but shouldn't they be hot headed barbarians?
Prodromoi? other light horse lancers? they seem like they would take targets of opportunity if those targets are light or fragmented anyway?
Pictish Spearmen? they are like pikes on the one hand, but also medium foot and barbarian ish?
irregular foot variations? because low quality?
dailami foot? and veterans?
zealots
berzerkers
huscarls? It doesn't seem like hoplites and other classical era offensive spears should anarchy charge, or that average medieval ones should, but what about elite huscarls? Won't they have some kind of knight-like pride in being the lord's house bodyguards? both the axe and spear versions? if just one, then why?

biblical list stuff? i don't know those well

Probably no horse archers regardless of type or quality.

I excluded units like average armored cav that are typically found among the ranks of more 'civilized' faction lists like the romans, but maybe I shouldn't?

What unites the above list?
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desicat
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Re: Anarchy charges poll . . .

Post by desicat »

Even the best Cavalry had trouble with extended pursuits and reckless charges. No army or era seemed to be immune from this problem.

At Ipsus Demetrius lost control of his Cavalry on the right wing and they pursued their defeated foes right out of the battle and it cost his father his life. The Carthaginians had issues with even their elite Numidians over pursuing, and the Romans never did get their Cavalry squared away. Knights on horseback had issues following orders, and both the Heavy and Light Brigades made history doing the wrong thing.

Most of my knowledge rests in the Ancient period, but in your list I would place the Spanish troops as fairly reliable and steady (Scutarii/Heavy Caetrati) along with most Hellenic foot troops.
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Re: Anarchy charges poll . . .

Post by stockwellpete »

desicat wrote: Thu May 14, 2020 9:00 pm Even the best Cavalry had trouble with extended pursuits and reckless charges. No army or era seemed to be immune from this problem.

At Ipsus Demetrius lost control of his Cavalry on the right wing and they pursued their defeated foes right out of the battle and it cost his father his life. The Carthaginians had issues with even their elite Numidians over pursuing, and the Romans never did get their Cavalry squared away. Knights on horseback had issues following orders, and both the Heavy and Light Brigades made history doing the wrong thing.

Most of my knowledge rests in the Ancient period, but in your list I would place the Spanish troops as fairly reliable and steady (Scutarii/Heavy Caetrati) along with most Hellenic foot troops.
Yes, anarchy should effect pursuit on occasions, I guess. We would have to think how we do it because routed units are dispersing more quickly now, which is a good thing.
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Re: Anarchy charges poll . . .

Post by FrenchDude »

76mm wrote: Thu May 14, 2020 7:53 pm
TheGrayMouser wrote: Thu May 14, 2020 11:57 am I see a lot of comments of certain troop being excluded from anarchy. Why? Legions, pike and hoplites certainly could be prone to “unauthorized” charges, as history shows.
Legit question: your memory is obviously far better than mine...can you point us to any of these engagements where legions, pikes, and hoplites conducted "anarchy" charges? You probably remember your answer to the same question from FOG1! :lol:

While I don't recall any engagements like that, that doesn't surprise me and certainly doesn't mean that I'm correct, but if not I'd like to get educated on the issue!
As far as Ancient Rome is concerned, one quick example that I remember : the battle of Thapsus in 46 BC. Caesar lost control of the veterans of one of his most experienced legions, and they charged without order while Caesar was riding down the line trying to convince his men to hold their positions.

So here, we have veteran legionaries led by one of the most talented generals of the antiquity who charged without orders despite being told not to do so !
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Re: Anarchy charges poll . . .

Post by stockwellpete »

Schweetness101 wrote: Thu May 14, 2020 8:35 pm What unites the above list?
FOG1 had these categories, which I think we should use as our starting point for what we eventually put in this mod for FOG2 . . . mounted lancers, heavy chariots, scythed chariots, pikemen, offensive spearmen, and impact foot. So we could make a list of all these troop types first and then delete the ones we agree should not be there e.g. Roman legionaries (who rarely did anarchy).

Just to go through your list . . .

xystophoroi and other lancer types. But, what if dismounted? what if unarmored or average quality? what if 50% archers like byzantine ones? Seems like barbarian noble lancers should anarchy charge, but disciplined byzantine ones with bows should not, but what about average Arab/Bedouin ones? ………….. yes lancers, dismounted yes, as offensive spears


Cataphracts/Klibanophoroi (more because they are impetuous like knights, than because they are undisciplined) ……………………………………………………..yes, lancers

Thracians and/or all heavy weapon troops? ……………………...no, HW

hillmen? what is this unit?……………………………………………………..no, light spear tribesmen

Elephants………………………………………………………………………………...yes, completely bonkers

Noble cavalry (barbarian superior light spear swords), but I think not [veteran] armored cavalry (average/superior light spear swords, same unit, but from 'civilized' faction) … no, not lancers

Warband (close, loose, normal, superior) …………………..yes, impact foot

camelry? …………………………………………………………………………...yes, completely bonkers

Scutarii/Heavy Caetrati…………………………………………….yes, impact foot

Samnite foot (normal and superior)? dunno what their historical discipline was like . . . yes, impact foot

Non light chariots. maybe even light ones? ………………….yes

Falxmen…………………………………………………………...no, HW

scots-irish, irish and brythonic foot and other barbarian light spear and/or heavy weapon types. They aren't shock troops, but shouldn't they be hot headed barbarians? ……..no, not impact foot

Prodromoi? other light horse lancers? they seem like they would take targets of opportunity if those targets are light or fragmented anyway? . . … yes, lancers

Pictish Spearmen? they are like pikes on the one hand, but also medium foot and barbarian ish? ..............Yes, offensive spears

irregular foot variations? because low quality? …….no, usually light spear

dailami foot? and veterans? …. yes, impact foot

Zealots…………………………..yes, impact foot

berzerkers…………………...yes, beyond bonkers


huscarls? ………………………..no, overall, even though some are offensive spears

It doesn't seem like hoplites and other classical era offensive spears should anarchy charge ……….yes, offensive spears


So the big omission from what FOG1 did is pikes. It also seems like there is some doubt about certain types of offensive spears, whereas you think barbarian types (with HW and light spear) should feature more because they had poorer discipline. Another idea is maybe what we need to do is compile a list of all the different troop types and rate them High, Medium, Low for anarchy and then put it on here for people to discuss. And eventually we should establish a fairly clear "high" group, which we will include in the mod.
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Re: Anarchy charges poll . . .

Post by desicat »

FrenchDude wrote: Thu May 14, 2020 9:22 pm
76mm wrote: Thu May 14, 2020 7:53 pm
TheGrayMouser wrote: Thu May 14, 2020 11:57 am I see a lot of comments of certain troop being excluded from anarchy. Why? Legions, pike and hoplites certainly could be prone to “unauthorized” charges, as history shows.
Legit question: your memory is obviously far better than mine...can you point us to any of these engagements where legions, pikes, and hoplites conducted "anarchy" charges? You probably remember your answer to the same question from FOG1! :lol:

While I don't recall any engagements like that, that doesn't surprise me and certainly doesn't mean that I'm correct, but if not I'd like to get educated on the issue!
As far as Ancient Rome is concerned, one quick example that I remember : the battle of Thapsus in 46 BC. Caesar lost control of the veterans of one of his most experienced legions, and they charged without order while Caesar was riding down the line trying to convince his men to hold their positions.

So here, we have veteran legionaries led by one of the most talented generals of the antiquity who charged without orders despite being told not to do so !
I'm not sure if this was an Anarchy charge as much as one of Caesars Lieutenants noting the enemy on his wing was in disorder and he took the initiative to attack. It was not a single unit but the entire wing that charged. The Lieutenant was correct too, as they quickly put their enemy to their front to the sword, the others broke and fled.
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Re: Anarchy charges poll . . .

Post by stockwellpete »

FrenchDude wrote: Thu May 14, 2020 9:22 pm As far as Ancient Rome is concerned, one quick example that I remember : the battle of Thapsus in 46 BC. Caesar lost control of the veterans of one of his most experienced legions, and they charged without order while Caesar was riding down the line trying to convince his men to hold their positions.

So here, we have veteran legionaries led by one of the most talented generals of the antiquity who charged without orders despite being told not to do so !
But you wouldn't say that was typical behaviour of Roman legionaries though, would you? It was fairly exceptional, I guess, so it is probably not something that we would try and represent in the mod. I think we have to restrict ourselves to the most likely cases (like warbands).
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Re: Anarchy charges poll . . .

Post by FrenchDude »

stockwellpete wrote: Thu May 14, 2020 9:33 pm
FrenchDude wrote: Thu May 14, 2020 9:22 pm As far as Ancient Rome is concerned, one quick example that I remember : the battle of Thapsus in 46 BC. Caesar lost control of the veterans of one of his most experienced legions, and they charged without order while Caesar was riding down the line trying to convince his men to hold their positions.

So here, we have veteran legionaries led by one of the most talented generals of the antiquity who charged without orders despite being told not to do so !
But you wouldn't say that was typical behaviour of Roman legionaries though, would you? It was fairly exceptional, I guess, so it is probably not something that we would try and represent in the mod. I think we have to restrict ourselves to the most likely cases (like warbands).
No I think you’re right, it was most likely a rare occurrence, I was just happy to have an example in mind so I couldn’t resist answering 76mm’s post :lol:
The mod should start by restricting anarchy charges to the most likely cases in my opinion, in order not to over complicate things.

However, I think that what desicat said in his post replying to mine is quite interesting : some roman officers took initiatives. The fact that some roman centurions sometimes took some liberties on the field of battle has been attested multiple times in History. Perhaps that this could be represented by an « anarchy charge » test if a roman legionary unit is facing a disrupted/fragmented enemy foot ?
This might be over complicating things here, but i’m afraid that roman infantry might get even more powerful than before if it’s unaffected by anarchy charges addition (against a “barbarian” Gallic army let’s say), and I also like the fact that even a talented general sometimes cannot control his troops, especially during those times. I don’t know if it would be appreciated by a lot of players though
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Re: Anarchy charges poll . . .

Post by Athos1660 »

stockwellpete wrote: Thu May 14, 2020 9:33 pm (...) typical behaviour (...) I think we have to restrict ourselves to the most likely cases (like warbands).
Schweetness101 wrote: Thu May 14, 2020 8:35 pm hot headed barbarians?
Etc.
Indiscipline among the so-called "Barbarians" (that simply means "foreigners" in ancient greek) is a (ancient) bias portrayed by... Roman (and Greek) authors.
But was it a reality ?
To what extend ?
Considering what modern archaeology says about the refinement of their lifestyle ?
Careful about cultural/psychological traits, especially when speaking about (unknown) Ancient times.
Last edited by Athos1660 on Fri May 15, 2020 12:11 am, edited 5 times in total.
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Re: Anarchy charges poll . . .

Post by Gaznak »

Ross Cowan wrote an interesting article called Roman Warriors: The Myth of the Military Machine that was basically an analysis of the Romans' propensity for "barbaric" actions (trophy head-taking, single combat with champions, attacking without orders, threatening to mutiny if they are not allowed to fight).

Unfortunately it seems to have disappeared from the internet. On the minute chance that someone else on this forum read it and saved it, it would be worth reading for an educated perspective on this topic.
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Re: Anarchy charges poll . . .

Post by desicat »

FrenchDude wrote: Thu May 14, 2020 9:59 pm
stockwellpete wrote: Thu May 14, 2020 9:33 pm
FrenchDude wrote: Thu May 14, 2020 9:22 pm As far as Ancient Rome is concerned, one quick example that I remember : the battle of Thapsus in 46 BC. Caesar lost control of the veterans of one of his most experienced legions, and they charged without order while Caesar was riding down the line trying to convince his men to hold their positions.

So here, we have veteran legionaries led by one of the most talented generals of the antiquity who charged without orders despite being told not to do so !
But you wouldn't say that was typical behaviour of Roman legionaries though, would you? It was fairly exceptional, I guess, so it is probably not something that we would try and represent in the mod. I think we have to restrict ourselves to the most likely cases (like warbands).
No I think you’re right, it was most likely a rare occurrence, I was just happy to have an example in mind so I couldn’t resist answering 76mm’s post :lol:
The mod should start by restricting anarchy charges to the most likely cases in my opinion, in order not to over complicate things.

However, I think that what desicat said in his post replying to mine is quite interesting : some roman officers took initiatives. The fact that some roman centurions sometimes took some liberties on the field of battle has been attested multiple times in History. Perhaps that this could be represented by an « anarchy charge » test if a roman legionary unit is facing a disrupted/fragmented enemy foot ?
This might be over complicating things here, but i’m afraid that roman infantry might get even more powerful than before if it’s unaffected by anarchy charges addition (against a “barbarian” Gallic army let’s say), and I also like the fact that even a talented general sometimes cannot control his troops, especially during those times. I don’t know if it would be appreciated by a lot of players though
Chances are a human player would attack the units in question, and the AI would do the same unless it was over ridden by the threat of a potential flank/rear attack.
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Re: Anarchy charges poll . . .

Post by travling_canuck »

TheGrayMouser wrote: Thu May 14, 2020 11:57 am I see a lot of comments of certain troop being excluded from anarchy. Why? Legions, pike and hoplites certainly could be prone to “unauthorized” charges, as history shows. Just like lancers or knights could show extraordinary discipline, as commented on by their Byzantine and Arab foes.
For me, this is where game play considerations come into play. Below a certain level of probability, I'd prefer the chance be set to 0% in the game, notwithstanding that it would always be above 0% in real life.

There are other situations where the game does this. For example, Light Foot have a 0% chance of charging Heavy Foot in the flank in the open, but I don't think you could say that this is an absolute certainty. It could detract from game play, however, to allow the potential for highly improbable but impactful events that are too remote for anyone to sensibly plan for.

Taken from another perspective, if my army consists of steady troops, impetuous troops, and guys who are somewhere in between, I can plan around this. But if my steady guys randomly act impetuous, it breaks my association with the nature of the troops I'm fielding.

I don't, however, have a problem with impetuous troops sometimes keeping their discipline, because I don't see that as such a low probability event that it shouldn't be modelled. I wouldn't want impetuous troops to necessarily always charge, I want them to be somewhat unpredictable, but unpredictable in a way that is consistent with what we know about their historical behaviour.
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Re: Anarchy charges poll . . .

Post by 76mm »

FrenchDude wrote: Thu May 14, 2020 9:22 pm As far as Ancient Rome is concerned, one quick example that I remember : the battle of Thapsus in 46 BC. Caesar lost control of the veterans of one of his most experienced legions, and they charged without order while Caesar was riding down the line trying to convince his men to hold their positions.

So here, we have veteran legionaries led by one of the most talented generals of the antiquity who charged without orders despite being told not to do so !
Thanks, that's an interesting example, although not really what is reflected in FOG1 anarchy charges, which are by individual units. As I think mouser pointed out, the whole "anarchy charge" thing would make more sense if entire parts of the line would act like this, rather than individual units. But I'm not sure how much players would like losing control over entire portions of their army? And should it matter if your army is outnumbered, and occupying good defensive positions? If we find that this kind of thing was a not infrequent occurrence, OK then.

Also, I think that Roman emphasis on initiative would make them more susceptible to this kind of thing than your average hoplite or phalanx formation, although again someone will probably come along to point out instances of both.

Generally I think that anarchy charges are a good idea in theory, but difficult to get right in practice. But probably possible, so I'll be interested to see what ideas people come up with.
stockwellpete
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Re: Anarchy charges poll . . .

Post by stockwellpete »

travling_canuck wrote: Thu May 14, 2020 11:05 pm For me, this is where game play considerations come into play. Below a certain level of probability, I'd prefer the chance be set to 0% in the game, notwithstanding that it would always be above 0% in real life.

There are other situations where the game does this. For example, Light Foot have a 0% chance of charging Heavy Foot in the flank in the open, but I don't think you could say that this is an absolute certainty. It could detract from game play, however, to allow the potential for highly improbable but impactful events that are too remote for anyone to sensibly plan for.

Taken from another perspective, if my army consists of steady troops, impetuous troops, and guys who are somewhere in between, I can plan around this. But if my steady guys randomly act impetuous, it breaks my association with the nature of the troops I'm fielding.

I don't, however, have a problem with impetuous troops sometimes keeping their discipline, because I don't see that as such a low probability event that it shouldn't be modelled. I wouldn't want impetuous troops to necessarily always charge, I want them to be somewhat unpredictable, but unpredictable in a way that is consistent with what we know about their historical behaviour.
Yes, this approach has a great deal going for it, in my opinion. It is just a question then of where we set the cut-off between those unit types that will anarchy and those who never will. What I will look at over the next couple of days is coming up with a high-medium-low categorisation of anarchy prone-ness for each troop type in the game and then try to identify any exemptions from these general categories. So for cavalry (and other mounted beasts and contraptions) for example, we might classify them as follows . . .

High - lancers, elephants, camels, chariots

Medium - light spear and sword

Low - horse archers, light horse javelin

For infantry you might say . . .

High - impact foot, (exemptions -Roman legionaries - low;), offensive spears (exemptions - hoplites - medium)

Medium - light spear/sword, heavy weapon

Low - archers

and so on.

But then within impact foot, which is partly modelling ferocity of the charge (e.g. Frankish warbands), you also have Roman legionaries who generally (not always) had greater collective discipline, so they actually might be rated low. So I can build up a general chart like that and then I'll put it on here and people can suggest alternatives. Eventually we should get to some sort of consensus of what we try and do first with this idea.
rbodleyscott
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Re: Anarchy charges poll . . .

Post by rbodleyscott »

stockwellpete wrote: Fri May 15, 2020 6:42 amwe might classify them as follows . . .

High - .... elephants, camels, chariots


Apart from scythed and possibly heavy chariots, why?

Any evidence for Elephants or non-lancer Camelry anarchy charging?

Running amok due to missile fire and trampling friend and foe alike isn't even close to the same thing as an Anarchy charge. Unless they have an equal chance of Anarchy charging their own troops, and good luck with programming that! (Don't even think about it, it wouldn't be possible without making the elephants change sides, which wouldn't really be what they were doing).
Richard Bodley Scott

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