phcas I think the name is one to two characters too long.
New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
"How did your seabattle go?"
--> for the norway scenario, no problem for me, i purchased one more condor! and i purchased an aircraft carrier to refuel my fighters. The problem with the seabattle is that you have to wait planes and reinforcements ( ships) . And as i said before, even with rushing towards Narvik, i could'nt arrive in time. For paratroopers, same problem, they are destroyed by the royal navy .
edit: for me, poland map( poland scenario) is a masterpiece! hard to do better work.
--> for the norway scenario, no problem for me, i purchased one more condor! and i purchased an aircraft carrier to refuel my fighters. The problem with the seabattle is that you have to wait planes and reinforcements ( ships) . And as i said before, even with rushing towards Narvik, i could'nt arrive in time. For paratroopers, same problem, they are destroyed by the royal navy .
edit: for me, poland map( poland scenario) is a masterpiece! hard to do better work.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Haha ”No problem, just purchase a aircraft carrier”
An historical approach 
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Thank you very muchphcas wrote: ↑Thu Nov 14, 2019 6:12 am
Yes we have some British/American tractors, more in the furture.
One of our goals is to input as much as possible historical equipment in the mod. If this means a Bf-109A till Bf-109K and everything in between so be it. One little solace for you, we get more tired making them than you looking at themJust a joke!
Greetings

I was looking for a heavy army artillery truck Scammell Pioneer. The Americans also had a wheeled heavy truck. It’s strange when “Long Tom” is transported by a standard Studebaker. Sorry for my English

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Well, the only thing that comes to mind is maybe the size of the unit or the way the icon was madeAKRebel wrote: ↑Thu Nov 14, 2019 7:15 amphcas I think the name is one to two characters too long.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
We have the Scammell Pioneer in the mod already. Do you now the name of the US Heavy truck for the Long Tom? Ps the Long Tom will be transported by the M4 tracked prime mover so far.butch_74 wrote: ↑Thu Nov 14, 2019 1:48 pmThank you very muchphcas wrote: ↑Thu Nov 14, 2019 6:12 am
Yes we have some British/American tractors, more in the furture.
One of our goals is to input as much as possible historical equipment in the mod. If this means a Bf-109A till Bf-109K and everything in between so be it. One little solace for you, we get more tired making them than you looking at themJust a joke!
Greetings![]()
I was looking for a heavy army artillery truck Scammell Pioneer. The Americans also had a wheeled heavy truck. It’s strange when “Long Tom” is transported by a standard Studebaker. Sorry for my English![]()
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
I too had a unit in my file with a white background.
Shortening the name did indeed 'cure' it.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Yes, thanks. I already downloaded your mod. Looks great. And I immediately had questions. I noticed that the 105 mm German 105mm sK18 gun has a range of 5 hexes. Which is very strange in comparison with the rest. And a question on British artillery. 4.5 and 5.5 for you they are indicated in mm 114 and 140 they had a firing range of about 18 km and this is the same as the 105mm sK18 but the range is 3-4 hexphcas wrote: ↑Thu Nov 14, 2019 2:48 pmWe have the Scammell Pioneer in the mod already. Do you now the name of the US Heavy truck for the Long Tom? Ps the Long Tom will be transported by the M4 tracked prime mover so far.butch_74 wrote: ↑Thu Nov 14, 2019 1:48 pmThank you very muchphcas wrote: ↑Thu Nov 14, 2019 6:12 am
Yes we have some British/American tractors, more in the furture.
One of our goals is to input as much as possible historical equipment in the mod. If this means a Bf-109A till Bf-109K and everything in between so be it. One little solace for you, we get more tired making them than you looking at themJust a joke!
Greetings![]()
I was looking for a heavy army artillery truck Scammell Pioneer. The Americans also had a wheeled heavy truck. It’s strange when “Long Tom” is transported by a standard Studebaker. Sorry for my English![]()
0107_Scammell.png
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
by the way the truck for the long tom was mack NO 7½
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
We are using this formula for artillery but still have to fine tune it in the Equipment file. We look at the fire ranges on internet or out of books.butch_74 wrote: ↑Thu Nov 14, 2019 4:31 pm
Yes, thanks. I already downloaded your mod. Looks great. And I immediately had questions. I noticed that the 105 mm German 105mm sK18 gun has a range of 5 hexes. Which is very strange in comparison with the rest. And a question on British artillery. 4.5 and 5.5 for you they are indicated in mm 114 and 140 they had a firing range of about 18 km and this is the same as the 105mm sK18 but the range is 3-4 hex
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Incoming France scenario
Hitlers visit on Paris 23 june 1940 (Arrival in the game turn 14)
Hitlers visit on Paris 23 june 1940 (Arrival in the game turn 14)
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
So when can we expect the next update?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
As soon as the beta France scenario is finished. I can work on it for 12 hours a day the next 3 days so I hope on sunday evening we can see when to launch update v0.033. Let's say less than a week.
Understand that making a scenario is not only making a map and put some units on it. Getting the right information, OOB's, searching for photos and gifs, thinking out special orders, it all cost a lot of time.