New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

phcas wrote: Wed Nov 13, 2019 2:28 pm
MjrOu812 wrote: Wed Nov 13, 2019 2:12 pm
phcas wrote: Wed Nov 13, 2019 6:13 am

E-50 and E-100 etc will come. What duplicates do you see?
Well I thought maybe the tiger 2 might be duplicates because there is 8 of them with identical stats?
I think they have different numbers like 501 502 503 505 506 507 509 510. Same stats but different unic units, the schwere Panzer Abteilungen 501 until 510 (504 & 508 never had Tiger 2)
Ok, your right I just checked and yes they are different divisions in the big units picture...so my bad, your good, I just did not examine the unit in big units :D
jeffoot77
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by jeffoot77 »

i just finished norway campaign and here is my feedback:

- i did'nt manage to use minesuchen aircrafts : when i put a plane over mines ,it can't destroy them . So it is just a plane to detect mines?? like my boats detect mines, i did'nt use theses planes...
- the minesweeper boats are fun to play . Very effective...
- the invasion is pretty good to play but to finish in time, you have to rush and i think 5 more turns could have been given to the human player . ( the cheat code to add turns doesn't work : player has "loss" scenario when the turn 30 arrived.)
- there are too many enemy ships: it is probably historical but the mission is finally just a fight against many many boats.

This is completely different from poland campaign. It was a little boring to just move and move units and while 30 turns . (even if finally it was a short mission compared to poland scenario )
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
AKRebel
Sergeant Major - Armoured Train
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by AKRebel »

Ljungen81 wrote: Wed Nov 13, 2019 11:13 am Yes, rivers should be lighter.
I read from the previous feedback that the blue sea pleases most, right?

The rivers are brighter now, is that ok? See Screenshot

Image
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by AKRebel »

jeffoot77 wrote: Wed Nov 13, 2019 4:42 pm i just finished norway campaign and here is my feedback:

- i did'nt manage to use minesuchen aircrafts : when i put a plane over mines ,it can't destroy them . So it is just a plane to detect mines?? like my boats detect mines, i did'nt use theses planes...
- the minesweeper boats are fun to play . Very effective...
- the invasion is pretty good to play but to finish in time, you have to rush and i think 5 more turns could have been given to the human player . ( the cheat code to add turns doesn't work : player has "loss" scenario when the turn 30 arrived.)
- there are too many enemy ships: it is probably historical but the mission is finally just a fight against many many boats.

This is completely different from poland campaign. It was a little boring to just move and move units and while 30 turns . (even if finally it was a short mission compared to poland scenario )
Hello jeffoot77

Thank you for your feedback, I think Phcas will look at each item and check it out. To the point of view today, we will certainly refine and update the scenarios bit by bit. Phcas is doing a fantastic job here and investing in designing and creating a lot of time. Thanks again for your feedback. We will try to approach the points gradually. So be patient with us ...

Greetings Phcas and AKRebel
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by uzbek2012 »

phcas
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

uzbek2012 wrote: Wed Nov 13, 2019 5:05 pm Excellent mod, the Soviet company will be ?
https://broneboy.ru/%d0%bf%d1%80%d0%be% ... %82%d0%b0/
http://union.4bb.ru/viewtopic.php?id=971&p=22
Hello uzbek2012,

Rework of the Soviet forces will come in time

Greetings
MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

AKRebel wrote: Wed Nov 13, 2019 4:47 pm
Ljungen81 wrote: Wed Nov 13, 2019 11:13 am Yes, rivers should be lighter.
I read from the previous feedback that the blue sea pleases most, right?

The rivers are brighter now, is that ok? See Screenshot

Image
You got my vote for the blue rivers, the old was just to washed out. And the new just gives it a much needed facelift.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

jeffoot77 wrote: Wed Nov 13, 2019 4:42 pm i just finished norway campaign and here is my feedback:

- i did'nt manage to use minesuchen aircrafts : when i put a plane over mines ,it can't destroy them . So it is just a plane to detect mines?? like my boats detect mines, i did'nt use theses planes...
- the minesweeper boats are fun to play . Very effective...
- the invasion is pretty good to play but to finish in time, you have to rush and i think 5 more turns could have been given to the human player . ( the cheat code to add turns doesn't work : player has "loss" scenario when the turn 30 arrived.)
- there are too many enemy ships: it is probably historical but the mission is finally just a fight against many many boats.

This is completely different from poland campaign. It was a little boring to just move and move units and while 30 turns . (even if finally it was a short mission compared to poland scenario )
Hello jeffoot77,

Like AKRebel said, thanks for the feetback. About your points:

*Minesuchen aircraft can not destroy seamines - This is a error. It's fixed in the next update.
Minen.jpg
Minen.jpg (68.73 KiB) Viewed 2393 times
*The invasion is pretty good to play but to finish in time.... - You should not use cheat codes my fried :) Just joking. If more people think we need more turns I will add 5 turns.
*There are too many enemy ships - Yes this is historical and the Germans and Allies lost a lot of ships in this battle. We are making large maps with many units because we like that. Special on the Norway scenario is the large Seabattle and yes it's different from fighting in Poland but that makes it fun. The Battle of Britain will be a large airbattle. So you better look at your sailing and flying skils :) For peoplewho really do not want to play a scenario they can use the cheatcode "endscn0" this will win the scenario with a major victory at once.
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by nono hard et heavy »

Hello guys.
I have to admit that I have a problem with the Norwegian scenario. Timing is difficult. I tried to take Narvik with paratroopers but they are being atomized by the remains of the Royal Navy. Did anyone finish the script in the time allotted? If so, how? Otherwise, 5 more laps would be an acceptable option for me.
Keep up the great work and thank you.
Greetings.
phcas
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

nono hard et heavy wrote: Wed Nov 13, 2019 7:48 pm Hello guys.
I have to admit that I have a problem with the Norwegian scenario. Timing is difficult. I tried to take Narvik with paratroopers but they are being atomized by the remains of the Royal Navy. Did anyone finish the script in the time allotted? If so, how? Otherwise, 5 more laps would be an acceptable option for me.
Keep up the great work and thank you.
Greetings.
OK your the second one who have troubles with the number of turns. I will add 5 turns in the next update.

Anything else about the Norway scenario? How did your seabattle go?
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by nono hard et heavy »

phcas wrote: Wed Nov 13, 2019 8:19 pm
nono hard et heavy wrote: Wed Nov 13, 2019 7:48 pm Hello guys.
I have to admit that I have a problem with the Norwegian scenario. Timing is difficult. I tried to take Narvik with paratroopers but they are being atomized by the remains of the Royal Navy. Did anyone finish the script in the time allotted? If so, how? Otherwise, 5 more laps would be an acceptable option for me.
Keep up the great work and thank you.
Greetings.
OK your the second one who have troubles with the number of turns. I will add 5 turns in the next update.

Anything else about the Norway scenario? How did your seabattle go?
Hello PHCAS.
The first time, I did what is called "pawn-pusher". A disaster! The second time, I planned the invasion: paratroopers, bombers with good anti-ship potential, air protection for the Kriegsmarine. It was better but the number of turns was a little bit short. I missed three rounds to finish this scenario. The third time, I decided to accelerate the tempo but my paratroopers dropped near Narvik were atomized by the remains of the Royal Navy. Three failures! I'll try another strategy this weekend.
The naval battle is won with bombers and submarines. Norwegian airfields had to be captured quickly in order to attack the Royal Navy. For submarines, the hardest part is knowing when they should be in immersion. Too late and they are destroyed by the British, too early and they are useless in battle. For anti-ship bombers, it is necessary to escort them and not to hesitate to sacrifice some of them.
Thank you for your follow-up.
Greetings.
Bruno.
butch_74
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by butch_74 »

Tired of looking at the millions of aircraft of the same type.
Do you have army tractors for the heavy artillery of the British and Americans?
daon
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by daon »

victoryhex.png
victoryhex.png (4.03 KiB) Viewed 2326 times
I have trouble finding the hexes of victories on some maps, the golden frame is not enough marked, I made a more visible version
Last edited by daon on Thu Nov 14, 2019 10:36 am, edited 2 times in total.
MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

Got a issue with the Hs-129 B3 panzerknaker and Bf-110 G4….when I hover my mouse over the icon in the purchase screen it kinda expands with a white background got to be glitch.
wrm76
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by wrm76 »

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

nono hard et heavy wrote: Wed Nov 13, 2019 9:04 pm
phcas wrote: Wed Nov 13, 2019 8:19 pm
nono hard et heavy wrote: Wed Nov 13, 2019 7:48 pm Hello guys.
I have to admit that I have a problem with the Norwegian scenario. Timing is difficult. I tried to take Narvik with paratroopers but they are being atomized by the remains of the Royal Navy. Did anyone finish the script in the time allotted? If so, how? Otherwise, 5 more laps would be an acceptable option for me.
Keep up the great work and thank you.
Greetings.
OK your the second one who have troubles with the number of turns. I will add 5 turns in the next update.

Anything else about the Norway scenario? How did your seabattle go?
Hello PHCAS.
The first time, I did what is called "pawn-pusher". A disaster! The second time, I planned the invasion: paratroopers, bombers with good anti-ship potential, air protection for the Kriegsmarine. It was better but the number of turns was a little bit short. I missed three rounds to finish this scenario. The third time, I decided to accelerate the tempo but my paratroopers dropped near Narvik were atomized by the remains of the Royal Navy. Three failures! I'll try another strategy this weekend.
The naval battle is won with bombers and submarines. Norwegian airfields had to be captured quickly in order to attack the Royal Navy. For submarines, the hardest part is knowing when they should be in immersion. Too late and they are destroyed by the British, too early and they are useless in battle. For anti-ship bombers, it is necessary to escort them and not to hesitate to sacrifice some of them.
Thank you for your follow-up.
Greetings.
Bruno.
OK thanks keep us informed.

Naval Battles can be easily a disaster, you have to be very careful. My experience is not to attack right away. Just let the enemy show op and destroy them at once with aircraft and ships. Keep the submarines first behind your first line. Destroy as many enemy destroyers as possible on distance with capital ships. No capital ships in the first line at the beginning, use their range. Destroy enemy subs with aircraft. If you have destroyed enough enemy destroyers you can slowly move up and use submarines against enemy capital ships. Recon the sea area in front of you with aircraft. In this way I almost always win the seabattle from the computer.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

butch_74 wrote: Wed Nov 13, 2019 10:22 pm Tired of looking at the millions of aircraft of the same type.
Do you have army tractors for the heavy artillery of the British and Americans?
0107_Crusader_Tractor.png
0107_Crusader_Tractor.png (23.53 KiB) Viewed 2294 times
0207_M4.png
0207_M4.png (24.81 KiB) Viewed 2294 times
Yes we have some British/American tractors, more in the furture.

One of our goals is to input as much as possible historical equipment in the mod. If this means a Bf-109A till Bf-109K and everything in between so be it. One little solace for you, we get more tired making them than you looking at them :) Just a joke!

Greetings
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

wrm76 wrote: Thu Nov 14, 2019 4:47 am coasts & ports tiles : http://www.mediafire.com/file/8ewm7wrvz ... 2.zip/file
Thank you, we put them in stock and will look at it
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

MjrOu812 wrote: Thu Nov 14, 2019 4:16 am Got a issue with the Hs-129 B3 panzerknaker and Bf-110 G4….when I hover my mouse over the icon in the purchase screen it kinda expands with a white background got to be glitch.
Yes, This is something I saw before in other mods I made. Only a few units have this problem.
error.jpg
error.jpg (86.9 KiB) Viewed 2292 times
I do not know why this happens. Does anybody know? And how to fix this?

Thanks
phcas
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

daon wrote: Wed Nov 13, 2019 11:55 pm I have trouble finding the hexes of victories on some maps, the golden frame is not enough marked, I made a more visible version
Thanks, it will be in the options in the next update so people can use it
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