Ok, your right I just checked and yes they are different divisions in the big units picture...so my bad, your good, I just did not examine the unit in big units

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Ok, your right I just checked and yes they are different divisions in the big units picture...so my bad, your good, I just did not examine the unit in big units
Hello jeffoot77jeffoot77 wrote: ↑Wed Nov 13, 2019 4:42 pm i just finished norway campaign and here is my feedback:
- i did'nt manage to use minesuchen aircrafts : when i put a plane over mines ,it can't destroy them . So it is just a plane to detect mines?? like my boats detect mines, i did'nt use theses planes...
- the minesweeper boats are fun to play . Very effective...
- the invasion is pretty good to play but to finish in time, you have to rush and i think 5 more turns could have been given to the human player . ( the cheat code to add turns doesn't work : player has "loss" scenario when the turn 30 arrived.)
- there are too many enemy ships: it is probably historical but the mission is finally just a fight against many many boats.
This is completely different from poland campaign. It was a little boring to just move and move units and while 30 turns . (even if finally it was a short mission compared to poland scenario )
Hello uzbek2012,uzbek2012 wrote: ↑Wed Nov 13, 2019 5:05 pm Excellent mod, the Soviet company will be ?
https://broneboy.ru/%d0%bf%d1%80%d0%be% ... %82%d0%b0/
http://union.4bb.ru/viewtopic.php?id=971&p=22
You got my vote for the blue rivers, the old was just to washed out. And the new just gives it a much needed facelift.
Hello jeffoot77,jeffoot77 wrote: ↑Wed Nov 13, 2019 4:42 pm i just finished norway campaign and here is my feedback:
- i did'nt manage to use minesuchen aircrafts : when i put a plane over mines ,it can't destroy them . So it is just a plane to detect mines?? like my boats detect mines, i did'nt use theses planes...
- the minesweeper boats are fun to play . Very effective...
- the invasion is pretty good to play but to finish in time, you have to rush and i think 5 more turns could have been given to the human player . ( the cheat code to add turns doesn't work : player has "loss" scenario when the turn 30 arrived.)
- there are too many enemy ships: it is probably historical but the mission is finally just a fight against many many boats.
This is completely different from poland campaign. It was a little boring to just move and move units and while 30 turns . (even if finally it was a short mission compared to poland scenario )
OK your the second one who have troubles with the number of turns. I will add 5 turns in the next update.nono hard et heavy wrote: ↑Wed Nov 13, 2019 7:48 pm Hello guys.
I have to admit that I have a problem with the Norwegian scenario. Timing is difficult. I tried to take Narvik with paratroopers but they are being atomized by the remains of the Royal Navy. Did anyone finish the script in the time allotted? If so, how? Otherwise, 5 more laps would be an acceptable option for me.
Keep up the great work and thank you.
Greetings.
Hello PHCAS.phcas wrote: ↑Wed Nov 13, 2019 8:19 pmOK your the second one who have troubles with the number of turns. I will add 5 turns in the next update.nono hard et heavy wrote: ↑Wed Nov 13, 2019 7:48 pm Hello guys.
I have to admit that I have a problem with the Norwegian scenario. Timing is difficult. I tried to take Narvik with paratroopers but they are being atomized by the remains of the Royal Navy. Did anyone finish the script in the time allotted? If so, how? Otherwise, 5 more laps would be an acceptable option for me.
Keep up the great work and thank you.
Greetings.
Anything else about the Norway scenario? How did your seabattle go?
OK thanks keep us informed.nono hard et heavy wrote: ↑Wed Nov 13, 2019 9:04 pmHello PHCAS.phcas wrote: ↑Wed Nov 13, 2019 8:19 pmOK your the second one who have troubles with the number of turns. I will add 5 turns in the next update.nono hard et heavy wrote: ↑Wed Nov 13, 2019 7:48 pm Hello guys.
I have to admit that I have a problem with the Norwegian scenario. Timing is difficult. I tried to take Narvik with paratroopers but they are being atomized by the remains of the Royal Navy. Did anyone finish the script in the time allotted? If so, how? Otherwise, 5 more laps would be an acceptable option for me.
Keep up the great work and thank you.
Greetings.
Anything else about the Norway scenario? How did your seabattle go?
The first time, I did what is called "pawn-pusher". A disaster! The second time, I planned the invasion: paratroopers, bombers with good anti-ship potential, air protection for the Kriegsmarine. It was better but the number of turns was a little bit short. I missed three rounds to finish this scenario. The third time, I decided to accelerate the tempo but my paratroopers dropped near Narvik were atomized by the remains of the Royal Navy. Three failures! I'll try another strategy this weekend.
The naval battle is won with bombers and submarines. Norwegian airfields had to be captured quickly in order to attack the Royal Navy. For submarines, the hardest part is knowing when they should be in immersion. Too late and they are destroyed by the British, too early and they are useless in battle. For anti-ship bombers, it is necessary to escort them and not to hesitate to sacrifice some of them.
Thank you for your follow-up.
Greetings.
Bruno.
Yes we have some British/American tractors, more in the furture.
Thank you, we put them in stock and will look at itwrm76 wrote: ↑Thu Nov 14, 2019 4:47 am coasts & ports tiles : http://www.mediafire.com/file/8ewm7wrvz ... 2.zip/file
Yes, This is something I saw before in other mods I made. Only a few units have this problem.