Ok, your right I just checked and yes they are different divisions in the big units picture...so my bad, your good, I just did not examine the unit in big units
New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
i just finished norway campaign and here is my feedback:
- i did'nt manage to use minesuchen aircrafts : when i put a plane over mines ,it can't destroy them . So it is just a plane to detect mines?? like my boats detect mines, i did'nt use theses planes...
- the minesweeper boats are fun to play . Very effective...
- the invasion is pretty good to play but to finish in time, you have to rush and i think 5 more turns could have been given to the human player . ( the cheat code to add turns doesn't work : player has "loss" scenario when the turn 30 arrived.)
- there are too many enemy ships: it is probably historical but the mission is finally just a fight against many many boats.
This is completely different from poland campaign. It was a little boring to just move and move units and while 30 turns . (even if finally it was a short mission compared to poland scenario )
- i did'nt manage to use minesuchen aircrafts : when i put a plane over mines ,it can't destroy them . So it is just a plane to detect mines?? like my boats detect mines, i did'nt use theses planes...
- the minesweeper boats are fun to play . Very effective...
- the invasion is pretty good to play but to finish in time, you have to rush and i think 5 more turns could have been given to the human player . ( the cheat code to add turns doesn't work : player has "loss" scenario when the turn 30 arrived.)
- there are too many enemy ships: it is probably historical but the mission is finally just a fight against many many boats.
This is completely different from poland campaign. It was a little boring to just move and move units and while 30 turns . (even if finally it was a short mission compared to poland scenario )
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Hello jeffoot77jeffoot77 wrote: ↑Wed Nov 13, 2019 4:42 pm i just finished norway campaign and here is my feedback:
- i did'nt manage to use minesuchen aircrafts : when i put a plane over mines ,it can't destroy them . So it is just a plane to detect mines?? like my boats detect mines, i did'nt use theses planes...
- the minesweeper boats are fun to play . Very effective...
- the invasion is pretty good to play but to finish in time, you have to rush and i think 5 more turns could have been given to the human player . ( the cheat code to add turns doesn't work : player has "loss" scenario when the turn 30 arrived.)
- there are too many enemy ships: it is probably historical but the mission is finally just a fight against many many boats.
This is completely different from poland campaign. It was a little boring to just move and move units and while 30 turns . (even if finally it was a short mission compared to poland scenario )
Thank you for your feedback, I think Phcas will look at each item and check it out. To the point of view today, we will certainly refine and update the scenarios bit by bit. Phcas is doing a fantastic job here and investing in designing and creating a lot of time. Thanks again for your feedback. We will try to approach the points gradually. So be patient with us ...
Greetings Phcas and AKRebel
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Excellent mod, the Soviet company will be ?
https://broneboy.ru/%d0%bf%d1%80%d0%be% ... %82%d0%b0/
http://union.4bb.ru/viewtopic.php?id=971&p=22
https://broneboy.ru/%d0%bf%d1%80%d0%be% ... %82%d0%b0/
http://union.4bb.ru/viewtopic.php?id=971&p=22
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Hello uzbek2012,uzbek2012 wrote: ↑Wed Nov 13, 2019 5:05 pm Excellent mod, the Soviet company will be ?
https://broneboy.ru/%d0%bf%d1%80%d0%be% ... %82%d0%b0/
http://union.4bb.ru/viewtopic.php?id=971&p=22
Rework of the Soviet forces will come in time
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
You got my vote for the blue rivers, the old was just to washed out. And the new just gives it a much needed facelift.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Hello jeffoot77,jeffoot77 wrote: ↑Wed Nov 13, 2019 4:42 pm i just finished norway campaign and here is my feedback:
- i did'nt manage to use minesuchen aircrafts : when i put a plane over mines ,it can't destroy them . So it is just a plane to detect mines?? like my boats detect mines, i did'nt use theses planes...
- the minesweeper boats are fun to play . Very effective...
- the invasion is pretty good to play but to finish in time, you have to rush and i think 5 more turns could have been given to the human player . ( the cheat code to add turns doesn't work : player has "loss" scenario when the turn 30 arrived.)
- there are too many enemy ships: it is probably historical but the mission is finally just a fight against many many boats.
This is completely different from poland campaign. It was a little boring to just move and move units and while 30 turns . (even if finally it was a short mission compared to poland scenario )
Like AKRebel said, thanks for the feetback. About your points:
*Minesuchen aircraft can not destroy seamines - This is a error. It's fixed in the next update. *The invasion is pretty good to play but to finish in time.... - You should not use cheat codes my fried
*There are too many enemy ships - Yes this is historical and the Germans and Allies lost a lot of ships in this battle. We are making large maps with many units because we like that. Special on the Norway scenario is the large Seabattle and yes it's different from fighting in Poland but that makes it fun. The Battle of Britain will be a large airbattle. So you better look at your sailing and flying skils
-
nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 488
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Hello guys.
I have to admit that I have a problem with the Norwegian scenario. Timing is difficult. I tried to take Narvik with paratroopers but they are being atomized by the remains of the Royal Navy. Did anyone finish the script in the time allotted? If so, how? Otherwise, 5 more laps would be an acceptable option for me.
Keep up the great work and thank you.
Greetings.
I have to admit that I have a problem with the Norwegian scenario. Timing is difficult. I tried to take Narvik with paratroopers but they are being atomized by the remains of the Royal Navy. Did anyone finish the script in the time allotted? If so, how? Otherwise, 5 more laps would be an acceptable option for me.
Keep up the great work and thank you.
Greetings.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
OK your the second one who have troubles with the number of turns. I will add 5 turns in the next update.nono hard et heavy wrote: ↑Wed Nov 13, 2019 7:48 pm Hello guys.
I have to admit that I have a problem with the Norwegian scenario. Timing is difficult. I tried to take Narvik with paratroopers but they are being atomized by the remains of the Royal Navy. Did anyone finish the script in the time allotted? If so, how? Otherwise, 5 more laps would be an acceptable option for me.
Keep up the great work and thank you.
Greetings.
Anything else about the Norway scenario? How did your seabattle go?
-
nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 488
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Hello PHCAS.phcas wrote: ↑Wed Nov 13, 2019 8:19 pmOK your the second one who have troubles with the number of turns. I will add 5 turns in the next update.nono hard et heavy wrote: ↑Wed Nov 13, 2019 7:48 pm Hello guys.
I have to admit that I have a problem with the Norwegian scenario. Timing is difficult. I tried to take Narvik with paratroopers but they are being atomized by the remains of the Royal Navy. Did anyone finish the script in the time allotted? If so, how? Otherwise, 5 more laps would be an acceptable option for me.
Keep up the great work and thank you.
Greetings.
Anything else about the Norway scenario? How did your seabattle go?
The first time, I did what is called "pawn-pusher". A disaster! The second time, I planned the invasion: paratroopers, bombers with good anti-ship potential, air protection for the Kriegsmarine. It was better but the number of turns was a little bit short. I missed three rounds to finish this scenario. The third time, I decided to accelerate the tempo but my paratroopers dropped near Narvik were atomized by the remains of the Royal Navy. Three failures! I'll try another strategy this weekend.
The naval battle is won with bombers and submarines. Norwegian airfields had to be captured quickly in order to attack the Royal Navy. For submarines, the hardest part is knowing when they should be in immersion. Too late and they are destroyed by the British, too early and they are useless in battle. For anti-ship bombers, it is necessary to escort them and not to hesitate to sacrifice some of them.
Thank you for your follow-up.
Greetings.
Bruno.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Tired of looking at the millions of aircraft of the same type.
Do you have army tractors for the heavy artillery of the British and Americans?
Do you have army tractors for the heavy artillery of the British and Americans?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
I have trouble finding the hexes of victories on some maps, the golden frame is not enough marked, I made a more visible version
Last edited by daon on Thu Nov 14, 2019 10:36 am, edited 2 times in total.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Got a issue with the Hs-129 B3 panzerknaker and Bf-110 G4….when I hover my mouse over the icon in the purchase screen it kinda expands with a white background got to be glitch.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
OK thanks keep us informed.nono hard et heavy wrote: ↑Wed Nov 13, 2019 9:04 pmHello PHCAS.phcas wrote: ↑Wed Nov 13, 2019 8:19 pmOK your the second one who have troubles with the number of turns. I will add 5 turns in the next update.nono hard et heavy wrote: ↑Wed Nov 13, 2019 7:48 pm Hello guys.
I have to admit that I have a problem with the Norwegian scenario. Timing is difficult. I tried to take Narvik with paratroopers but they are being atomized by the remains of the Royal Navy. Did anyone finish the script in the time allotted? If so, how? Otherwise, 5 more laps would be an acceptable option for me.
Keep up the great work and thank you.
Greetings.
Anything else about the Norway scenario? How did your seabattle go?
The first time, I did what is called "pawn-pusher". A disaster! The second time, I planned the invasion: paratroopers, bombers with good anti-ship potential, air protection for the Kriegsmarine. It was better but the number of turns was a little bit short. I missed three rounds to finish this scenario. The third time, I decided to accelerate the tempo but my paratroopers dropped near Narvik were atomized by the remains of the Royal Navy. Three failures! I'll try another strategy this weekend.
The naval battle is won with bombers and submarines. Norwegian airfields had to be captured quickly in order to attack the Royal Navy. For submarines, the hardest part is knowing when they should be in immersion. Too late and they are destroyed by the British, too early and they are useless in battle. For anti-ship bombers, it is necessary to escort them and not to hesitate to sacrifice some of them.
Thank you for your follow-up.
Greetings.
Bruno.
Naval Battles can be easily a disaster, you have to be very careful. My experience is not to attack right away. Just let the enemy show op and destroy them at once with aircraft and ships. Keep the submarines first behind your first line. Destroy as many enemy destroyers as possible on distance with capital ships. No capital ships in the first line at the beginning, use their range. Destroy enemy subs with aircraft. If you have destroyed enough enemy destroyers you can slowly move up and use submarines against enemy capital ships. Recon the sea area in front of you with aircraft. In this way I almost always win the seabattle from the computer.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Yes we have some British/American tractors, more in the furture.
One of our goals is to input as much as possible historical equipment in the mod. If this means a Bf-109A till Bf-109K and everything in between so be it. One little solace for you, we get more tired making them than you looking at them
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Thank you, we put them in stock and will look at itwrm76 wrote: ↑Thu Nov 14, 2019 4:47 am coasts & ports tiles : http://www.mediafire.com/file/8ewm7wrvz ... 2.zip/file
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Yes, This is something I saw before in other mods I made. Only a few units have this problem.
I do not know why this happens. Does anybody know? And how to fix this?
Thanks






