On Soviet and German tanks

Open beta forum.

Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design

Longasc
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1255
Joined: Sat Jul 16, 2011 6:38 pm

Re: On Soviet and German tanks

Post by Longasc »

Is this just in Kiev? That the AI buys tons of IS-2?

I mean it must have a reason for the preference for this tank. In the scenarios I played so far the "spawn tanks all around a city" phenomenon only occurred with... BT-7 light tanks.
All the time.

Kerensky already explained that this can happen late in a scenario. What is a bit alarming is that if this doesn't not only happen in Kiev... 1944 and 1945 will be filled with IS-2 in the late turns.
Zhivago
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 465
Joined: Wed Oct 26, 2011 8:15 pm

Re: On Soviet and German tanks

Post by Zhivago »

Longasc wrote:I would prefer if you focus on the topic and don't make references to you getting butthurt by me, deducter or anyone else in the past.
Don't worry--I did not lose any sleep over your comments. I just enjoy pointing out hypocrisy when I see it.
Kerensky
Content Designer
Content Designer
Posts: 8649
Joined: Wed Jan 12, 2011 2:12 am

Re: On Soviet and German tanks

Post by Kerensky »

This behavior can be stopped, if deemed necessary, but it takes a fairly extreme measure to accomplish and completely stripes the AI of all freedom of choice.
I'm not really concerned about a gaggle of IS-1s showing up, especially at the tail end of a very big tank battle orientated DLC (you had your fun smashing countless T-34s with Tigers and Panthers, time to pick on someone your own size!) :twisted:

But if IS-2 spam is a problem in late 1944, and 1945, then I'll do what needs to be done.
Xitax
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Sun Apr 10, 2011 8:02 pm

Re: On Soviet and German tanks

Post by Xitax »

I think that spawning a bunch of IS's at the scenario ends is aggravating. Just when I'm about to win and clean up suddenly I have 7 more uber-tanks to deal with. It breaks the immersion and it's more pisses me off rather than anything else.
monkspider
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1254
Joined: Sat Aug 13, 2011 3:22 am

Re: On Soviet and German tanks

Post by monkspider »

Well said Xitax, even when the AI would spawn a ton of BT-7s it was still annoying. I don't think there was ever a scenario that was made richer or more enjoyable by unit spamming of this sort.
Kerensky
Content Designer
Content Designer
Posts: 8649
Joined: Wed Jan 12, 2011 2:12 am

Re: On Soviet and German tanks

Post by Kerensky »

So what you're saying is more work pre-configuring units, less letting the AI do its own thing. Okay :P
ivanov
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 574
Joined: Wed Jan 18, 2012 1:57 am
Location: Spain

Re: On Soviet and German tanks

Post by ivanov »

Kerensky wrote:So what you're saying is more work pre-configuring units, less letting the AI do its own thing. Okay :P
I like the the direction in which that is going :)
Mickey Mouse

\m/ \m/
Akaoz
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 108
Joined: Fri Jan 14, 2011 9:09 pm

Re: On Soviet and German tanks

Post by Akaoz »

Kerensky wrote:So what you're saying is more work pre-configuring units, less letting the AI do its own thing. Okay :P

Yes. Last minute AT/BT/IS spam is kind of dumb.
Kerensky
Content Designer
Content Designer
Posts: 8649
Joined: Wed Jan 12, 2011 2:12 am

Re: On Soviet and German tanks

Post by Kerensky »

It'll make DLC maps even more unsuitable for anything other than campaign mode though.
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4916
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: On Soviet and German tanks

Post by nikivdd »

I don't mind the AI spawning units. They are good for stats and kill count for core units.
The only thing i would like to see changed is that spawned units in defensive AI scenario's don't clutter around a VH, but counterattack.
Another idea is - for the future? - that it is possible to tell the AI during scenario development which units it is allowed to spawn and how they should behave. Another thing that came into my mind , is an adjustable parameter how the AI should distribute its prestige points between spawning units and reinforcing/replacing strength points to units already on the field.
Longasc
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1255
Joined: Sat Jul 16, 2011 6:38 pm

Re: On Soviet and German tanks

Post by Longasc »

I am at Kiev 43 but can't play the scenario before afternoon. Let's see if there will really be a flood of IS-2 (why actually not a flood of T-34?).

Are there no solutions except "let the AI do its thing" and "pre-configure units"?

Talking about pre-configuring: At least two units in Prokhorovka could use it.
I am talking about the Anti-tank gun and the Flak moving into the river in the east and then sitting there and doing nothing, blocking the tanks behind from attacking for several turns.
Kerensky
Content Designer
Content Designer
Posts: 8649
Joined: Wed Jan 12, 2011 2:12 am

Re: On Soviet and German tanks

Post by Kerensky »

Nope, it's all or nothing until the AI changes its purchase routines.

And those units were configured to be active, and I actually prefer them that way so they will attack German units on the river. But it seems most people would rather see them passive, so they are being moved to passive.
ivanov
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 574
Joined: Wed Jan 18, 2012 1:57 am
Location: Spain

Re: On Soviet and German tanks

Post by ivanov »

It will be definitely more challenging to overcome the entrenched Soviet positions in the vivinity of the river, that rolling over the AT and AA guns trying to cross the river :wink:
Mickey Mouse

\m/ \m/
Post Reply

Return to “Panzer Corps Open Beta”