The First Patch rule

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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adrianoku
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 207
Joined: Tue Feb 01, 2011 5:55 pm
Location: Italy

Post by adrianoku »

Asking for a patch without having troubles is a little courious in my opinion .... I think the game it's been developed e tested seriously, the result is a good game, no evident problems . Probably there will be one, in order to implement multilanguage and to balance something, when it will arrive I'll install it... for now I'm playing! Good work guys!
rich12545
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 294
Joined: Wed Aug 11, 2010 3:36 pm

Post by rich12545 »

terrymulijana wrote:
Razz1 wrote:A patch never arrives early or late. It arrives just in time.
you spoke like someone in the other forum games... ( I think on Paradox Interactive forum ) :lol:
Yep. I knew I'd seen it before but couldn't remember where.

My comment on the game.....simply great.


Would like to see two things though when you get the time.
1. A print friendly manual
2. Another zoom about halfway between the two.

Thanks.
doc99
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 252
Joined: Tue Dec 21, 2010 4:07 am

Post by doc99 »

"A patch never arrives early or late. It arrives just in time"

Sir,allow me the medical allogory from my Obsetrical days that you may have subconsciously drawn from which dates from the 1700s:
"A baby never arrives early or late.It just arrives in time"

I submit that the application of such wisdom in both veins of thought is well thought
docmorningstar
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 14
Joined: Tue Jul 05, 2011 12:17 pm

Post by docmorningstar »

Razz1 wrote:A patch never arrives early or late. It arrives just in time.
Thats a Johan quote, isn't it?

should have read farther on
rich12545 wrote:
terrymulijana wrote:
Razz1 wrote:A patch never arrives early or late. It arrives just in time.
you spoke like someone in the other forum games... ( I think on Paradox Interactive forum ) :lol:
Yep. I knew I'd seen it before but couldn't remember where.

My comment on the game.....simply great.


Would like to see two things though when you get the time.
1. A print friendly manual
2. Another zoom about halfway between the two.

Thanks.
it *is* a Johan quote
savic13
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 27
Joined: Thu Jul 14, 2011 7:58 pm

Post by savic13 »

I like to see AT guns behave like AAguns.
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Post by MikeAP »

savic13 wrote:I like to see AT guns behave like AAguns.
How so?
Mousehold
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Sat Jul 16, 2011 8:30 pm

Post by Mousehold »

I was asking about how to use AT guns and this suggestion came up in my thread: viewtopic.php?t=26256

He means that AT guns should defend adjacent units that come under attack. Since they have a range of 0 that means they would have to be adjacent to both the unit they are defending and the unit they are firing on, but it would give them a bit of extra "oomph" that I think they are lacking. They would work more like fighters than AA guns or artillery in this way, again because they have a range of 0. If this is done you can put them in a defensive line with infantry units to help better resist tank attacks on your infantry. I don't think it would be overpowered because you could still ignore the infantry and attack the AT guns directly.

It seems to me that either AT guns suffer for their low initiative in open terrain or they suffer for their poor defense in close terrain. If you attack with them against tanks they take a further initiative penalty. My experience is still very limited but I struggled to make use of them as Germany in the Normandy scenario and as the Allies in the Battle of the Bulge scenario. When I see enemy AT guns I typically ignore them. They fair poorly against infantry and their initiative penalty hurts them if they actually move to attack my armor.

Aside from a generic price decrease, I thought giving AT guns a +1 entrenchment bonus in some types of terrain would be helpful. I would consider clear, countryside, hills and/or airfields; in places where the usual entrenchment would be 0 or 1, AT guns would respectively have 1 or 2. This might only take effect when they are engaged with ground vehicles.

Another simple idea would be to give AT guns a +1 initiative bonus when defending against ground vehicles in some types of terrain where initiative would normally be capped. In other words, the AT guns would be able to have an initiative value 1 point above the terrain's initiative cap. This could include bocage, forest, mountains, high mountains, city, port and/or fortification, all of which normally have a cap of 3 or less to initiative.
savic13
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 27
Joined: Thu Jul 14, 2011 7:58 pm

Post by savic13 »

Mousehold bingo!!! Make AT guns worth buying and behave like defending unit.
cptkremmen
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 111
Joined: Fri Dec 18, 2009 11:16 pm

Post by cptkremmen »

I have not seen anything I would say is worthy of a patch.

I can't see the screen properly at higher resolutions so even on my 24" 1920 X 1200 screen have to drop it to 1200 or so. Don't think that is a quick patch though, you would need to do a fair bit of fiddling around with graphics etc to fix....

Andy
PS It is interesting that so many other games are sent out bug ridden that it is now considered "strange" that a game does not actually need a patch!!!
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

cptkremmen wrote:I have not seen anything I would say is worthy of a patch.

I can't see the screen properly at higher resolutions so even on my 24" 1920 X 1200 screen have to drop it to 1200 or so. Don't think that is a quick patch though, you would need to do a fair bit of fiddling around with graphics etc to fix....

Andy
PS It is interesting that so many other games are sent out bug ridden that it is now considered "strange" that a game does not actually need a patch!!!
We'll take that as a compliment!
If only you guys could see the list of bugs we found and fixed in the BETA... :wink:
Horseman
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1542
Joined: Sun May 03, 2009 2:27 pm

Post by Horseman »

Kerensky wrote:
cptkremmen wrote:I have not seen anything I would say is worthy of a patch.

I can't see the screen properly at higher resolutions so even on my 24" 1920 X 1200 screen have to drop it to 1200 or so. Don't think that is a quick patch though, you would need to do a fair bit of fiddling around with graphics etc to fix....

Andy
PS It is interesting that so many other games are sent out bug ridden that it is now considered "strange" that a game does not actually need a patch!!!
We'll take that as a compliment!
If only you guys could see the list of bugs we found and fixed in the BETA... :wink:
And thats what makes you stand out, head and shoulders above the compitition, the bugs were fixed in the BETA not after release :D
Igorputski
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 300
Joined: Sat Nov 14, 2009 1:08 pm

Post by Igorputski »

Kerensky wrote:The better question is what needs to be patched?

Patch to fix problems where people cannot play the game properly or at all? Definitely.
Content patch? It's been all of three days, you know. :roll:
The better question is will the beta testers get the patch for their last beta build? ;{P
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