The First Patch rule
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Asking for a patch without having troubles is a little courious in my opinion .... I think the game it's been developed e tested seriously, the result is a good game, no evident problems . Probably there will be one, in order to implement multilanguage and to balance something, when it will arrive I'll install it... for now I'm playing! Good work guys!
Yep. I knew I'd seen it before but couldn't remember where.terrymulijana wrote:you spoke like someone in the other forum games... ( I think on Paradox Interactive forum )Razz1 wrote:A patch never arrives early or late. It arrives just in time.
My comment on the game.....simply great.
Would like to see two things though when you get the time.
1. A print friendly manual
2. Another zoom about halfway between the two.
Thanks.
"A patch never arrives early or late. It arrives just in time"
Sir,allow me the medical allogory from my Obsetrical days that you may have subconsciously drawn from which dates from the 1700s:
"A baby never arrives early or late.It just arrives in time"
I submit that the application of such wisdom in both veins of thought is well thought
Sir,allow me the medical allogory from my Obsetrical days that you may have subconsciously drawn from which dates from the 1700s:
"A baby never arrives early or late.It just arrives in time"
I submit that the application of such wisdom in both veins of thought is well thought
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- Lance Corporal - Panzer IA
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Thats a Johan quote, isn't it?Razz1 wrote:A patch never arrives early or late. It arrives just in time.
should have read farther on
it *is* a Johan quoterich12545 wrote:Yep. I knew I'd seen it before but couldn't remember where.terrymulijana wrote:you spoke like someone in the other forum games... ( I think on Paradox Interactive forum )Razz1 wrote:A patch never arrives early or late. It arrives just in time.
My comment on the game.....simply great.
Would like to see two things though when you get the time.
1. A print friendly manual
2. Another zoom about halfway between the two.
Thanks.
I was asking about how to use AT guns and this suggestion came up in my thread: viewtopic.php?t=26256
He means that AT guns should defend adjacent units that come under attack. Since they have a range of 0 that means they would have to be adjacent to both the unit they are defending and the unit they are firing on, but it would give them a bit of extra "oomph" that I think they are lacking. They would work more like fighters than AA guns or artillery in this way, again because they have a range of 0. If this is done you can put them in a defensive line with infantry units to help better resist tank attacks on your infantry. I don't think it would be overpowered because you could still ignore the infantry and attack the AT guns directly.
It seems to me that either AT guns suffer for their low initiative in open terrain or they suffer for their poor defense in close terrain. If you attack with them against tanks they take a further initiative penalty. My experience is still very limited but I struggled to make use of them as Germany in the Normandy scenario and as the Allies in the Battle of the Bulge scenario. When I see enemy AT guns I typically ignore them. They fair poorly against infantry and their initiative penalty hurts them if they actually move to attack my armor.
Aside from a generic price decrease, I thought giving AT guns a +1 entrenchment bonus in some types of terrain would be helpful. I would consider clear, countryside, hills and/or airfields; in places where the usual entrenchment would be 0 or 1, AT guns would respectively have 1 or 2. This might only take effect when they are engaged with ground vehicles.
Another simple idea would be to give AT guns a +1 initiative bonus when defending against ground vehicles in some types of terrain where initiative would normally be capped. In other words, the AT guns would be able to have an initiative value 1 point above the terrain's initiative cap. This could include bocage, forest, mountains, high mountains, city, port and/or fortification, all of which normally have a cap of 3 or less to initiative.
He means that AT guns should defend adjacent units that come under attack. Since they have a range of 0 that means they would have to be adjacent to both the unit they are defending and the unit they are firing on, but it would give them a bit of extra "oomph" that I think they are lacking. They would work more like fighters than AA guns or artillery in this way, again because they have a range of 0. If this is done you can put them in a defensive line with infantry units to help better resist tank attacks on your infantry. I don't think it would be overpowered because you could still ignore the infantry and attack the AT guns directly.
It seems to me that either AT guns suffer for their low initiative in open terrain or they suffer for their poor defense in close terrain. If you attack with them against tanks they take a further initiative penalty. My experience is still very limited but I struggled to make use of them as Germany in the Normandy scenario and as the Allies in the Battle of the Bulge scenario. When I see enemy AT guns I typically ignore them. They fair poorly against infantry and their initiative penalty hurts them if they actually move to attack my armor.
Aside from a generic price decrease, I thought giving AT guns a +1 entrenchment bonus in some types of terrain would be helpful. I would consider clear, countryside, hills and/or airfields; in places where the usual entrenchment would be 0 or 1, AT guns would respectively have 1 or 2. This might only take effect when they are engaged with ground vehicles.
Another simple idea would be to give AT guns a +1 initiative bonus when defending against ground vehicles in some types of terrain where initiative would normally be capped. In other words, the AT guns would be able to have an initiative value 1 point above the terrain's initiative cap. This could include bocage, forest, mountains, high mountains, city, port and/or fortification, all of which normally have a cap of 3 or less to initiative.
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- Senior Corporal - Destroyer
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I have not seen anything I would say is worthy of a patch.
I can't see the screen properly at higher resolutions so even on my 24" 1920 X 1200 screen have to drop it to 1200 or so. Don't think that is a quick patch though, you would need to do a fair bit of fiddling around with graphics etc to fix....
Andy
PS It is interesting that so many other games are sent out bug ridden that it is now considered "strange" that a game does not actually need a patch!!!
I can't see the screen properly at higher resolutions so even on my 24" 1920 X 1200 screen have to drop it to 1200 or so. Don't think that is a quick patch though, you would need to do a fair bit of fiddling around with graphics etc to fix....
Andy
PS It is interesting that so many other games are sent out bug ridden that it is now considered "strange" that a game does not actually need a patch!!!
We'll take that as a compliment!cptkremmen wrote:I have not seen anything I would say is worthy of a patch.
I can't see the screen properly at higher resolutions so even on my 24" 1920 X 1200 screen have to drop it to 1200 or so. Don't think that is a quick patch though, you would need to do a fair bit of fiddling around with graphics etc to fix....
Andy
PS It is interesting that so many other games are sent out bug ridden that it is now considered "strange" that a game does not actually need a patch!!!
If only you guys could see the list of bugs we found and fixed in the BETA...

And thats what makes you stand out, head and shoulders above the compitition, the bugs were fixed in the BETA not after releaseKerensky wrote:We'll take that as a compliment!cptkremmen wrote:I have not seen anything I would say is worthy of a patch.
I can't see the screen properly at higher resolutions so even on my 24" 1920 X 1200 screen have to drop it to 1200 or so. Don't think that is a quick patch though, you would need to do a fair bit of fiddling around with graphics etc to fix....
Andy
PS It is interesting that so many other games are sent out bug ridden that it is now considered "strange" that a game does not actually need a patch!!!
If only you guys could see the list of bugs we found and fixed in the BETA...

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- Staff Sergeant - Kavallerie
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