Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

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goose_2
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Re: Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

Post by goose_2 »

Locarnus wrote: Sat Oct 10, 2026 3:01 pm
bondjamesbond wrote: Thu Oct 08, 2026 11:45 pm When will the most talented players be issued NKVD armored trains? )

Where is even a single railway gun for participation in the Finnish War?
Good ideas!
I will check if I find graphics for them and how to balance them for Winter War.

goose_2 wrote: Sat Oct 10, 2026 5:53 am Batz has only 120 exp? In the 1st version with the wrong Forests stuff he had 480 exp. I was going to enjoy that. Now I got a very worrisome unit that may die easily?
Batz experience should be reset to 480 after the first Axis turn when he spawns.
Perhaps I can change that to right after he spawns instead of the the end of the Axis turn for the future.

Interesting that this worked in your first attempt, despite being done by the 2026 base version of the Addon mod. :?:
Can you check if you see upgrade family dividers for the Ar 234 in the purchase screen for the tac bomber class?
And verify that the Ar 234 costs exactly 1134 prestige?

yep I checked
yep I checked 1134 but 120 exp for batz
any suggestions?
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Re: Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

Post by Locarnus »

goose_2 wrote: Sat Oct 10, 2026 8:26 pm
Locarnus wrote: Sat Oct 10, 2026 3:01 pm
goose_2 wrote: Sat Oct 10, 2026 5:53 am Batz has only 120 exp? In the 1st version with the wrong Forests stuff he had 480 exp. I was going to enjoy that. Now I got a very worrisome unit that may die easily?
Batz experience should be reset to 480 after the first Axis turn when he spawns.
Perhaps I can change that to right after he spawns instead of the the end of the Axis turn for the future.

Interesting that this worked in your first attempt, despite being done by the 2026 base version of the Addon mod. :?:
Can you check if you see upgrade family dividers for the Ar 234 in the purchase screen for the tac bomber class?
And verify that the Ar 234 costs exactly 1134 prestige?

yep I checked
yep I checked 1134 but 120 exp for batz
any suggestions?
I really do not understand why the script is not working for you.
Batz experience should be at 480 in the turn after he joins and only 120 right in the turn in which he joins.

I fear that this could be an indicator to a bigger problem.
But if everything else works, then I guess set him to 480 using the debug console.
I think the command is "exp 480" after the unit is selected.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

Post by goose_2 »

Locarnus wrote: Sat Oct 10, 2026 8:48 pm
goose_2 wrote: Sat Oct 10, 2026 8:26 pm
Locarnus wrote: Sat Oct 10, 2026 3:01 pm

Batz experience should be reset to 480 after the first Axis turn when he spawns.
Perhaps I can change that to right after he spawns instead of the the end of the Axis turn for the future.

Interesting that this worked in your first attempt, despite being done by the 2026 base version of the Addon mod. :?:
Can you check if you see upgrade family dividers for the Ar 234 in the purchase screen for the tac bomber class?
And verify that the Ar 234 costs exactly 1134 prestige?

yep I checked
yep I checked 1134 but 120 exp for batz
any suggestions?
I really do not understand why the script is not working for you.
Batz experience should be at 480 in the turn after he joins and only 120 right in the turn in which he joins.

I fear that this could be an indicator to a bigger problem.
But if everything else works, then I guess set him to 480 using the debug console.
I think the command is "exp 480" after the unit is selected.
Oh, now I get it turn 5 it automatically changes to 480, nice sorry
did not realize that is how you set it up
not sure how you did that.
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Re: Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

Post by Locarnus »

goose_2 wrote: Sat Oct 10, 2026 9:45 pm Oh, now I get it turn 5 it automatically changes to 480, nice sorry
did not realize that is how you set it up
not sure how you did that.
No problem, I should have set it up to run instantly.
But I was too afraid that there are problems.
I will change it for the hero joining in the Berlin scenario.

It is not great, but it solves the problem of 25% experience setting also affecting newly joining units.
I should do the same for aux units, but that would be very time consuming. :wink:
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

Post by Anderkav »

I reached Moscow
The following problems have occurred:
1. The characters don't get photos (apparently they're not properly linked)
2. It is not possible to buy a new unit during the game, the purchase takes place, the prestige is removed, but there is no unit in the reserve list (there are free slots). And Soviet missions are tied to reserves.
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Re: Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

Post by Locarnus »

Anderkav wrote: Mon Oct 12, 2026 3:12 pm I reached Moscow
The following problems have occurred:
1. The characters don't get photos (apparently they're not properly linked)
2. It is not possible to buy a new unit during the game, the purchase takes place, the prestige is removed, but there is no unit in the reserve list (there are free slots). And Soviet missions are tied to reserves.
Oh shoot, perhaps I should follow my own advice and reinstall the game from the ground up. :shock:

:arrow: I'll fix both of those issues as soon as possible. Hopefully even today.
1. Unfortunately I can not fix already awarded heroes. The fix can only affect newly awarded random heroes.
2. The scenario deployment fix also unfortunately only works after a scenario transition. So if a savegame from the scenario before Moscow is loaded, then the fix affects Moscow and future scenarios.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

Post by Locarnus »

Anderkav wrote: Mon Oct 12, 2026 3:12 pm I reached Moscow
The following problems have occurred:
1. The characters don't get photos (apparently they're not properly linked)
2. It is not possible to buy a new unit during the game, the purchase takes place, the prestige is removed, but there is no unit in the reserve list (there are free slots). And Soviet missions are tied to reserves.
This is the hotfix for those Soviet Corps campaign issues reported by Anderkav.
The Soviet random hero name fix only works for new heroes.
And the fix for deploying units purchased during a scenario only works after a scenario transition. Since the scenario file is only loaded and thus checked when a scenario is first started.

SU-6 is still missing switch indicators and big picture. Will do that once more new units are added, probably next update.


2026-10a Update "Locarnus Addon" Download: https://bit.ly/4s5YuhE

This is only an update to the Addon and requires the 2026 base version of the Locarnus Addon to be installed already on top of BE 2.5.1 and the bugfixed PzC patch 1.32 first. All previous updates to the 2026 base version are included in this one.

Languages
- Russian, German, French and Spanish languages for BE main scn & library still active

Technical fixes and graphics, SC thanks to Anderkav & bondjamesbond:
- SC Units purchased during a campaign scenario can be deployed
- SC These purchase locations also allow unit upgrades during a scenario
- SC Randomly assigned Soviet heroes fixed names & pictures
- SC Japanese Infantry animation and sound fixed

Campaign specific changes
- SC Battle of Moscow core slot and prestige increase turn 11 instead of 12
- SC Winter War aux Engineers 39 instead of 41

Unit Changes, Soviets thanks to bondjamesbond & Anderkav
- SU-6 SPAA added thx to Anderkav, no switch indicator or big picture yet
- Komintern Soviet artillery tractor gets defense buffs
- T-26 flame thrower versions get the fortkiller trait
- T-34 flame thrower versions soft attack increased by 1
- Soviet 107mm M1910/30 gun much cheaper and one more ammo
- Soviet artillery price adjustments, 107mm now rof 9 str 9
- Soviet 120mm Mortar rof reduced from 11 to 10
- Yer-2 drastically nerfed defensive air attack, but new version April 1945
- Pe-8 rebalanced, new versions in early 43 and 44 added, with fortkiller trait
- Soviet bomber balancing probably not great, will continue the rebalancing
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

Post by bondjamesbond »

Locarnus wrote: Mon Oct 12, 2026 9:59 pm
Anderkav wrote: Mon Oct 12, 2026 3:12 pm I reached Moscow
The following problems have occurred:
1. The characters don't get photos (apparently they're not properly linked)
2. It is not possible to buy a new unit during the game, the purchase takes place, the prestige is removed, but there is no unit in the reserve list (there are free slots). And Soviet missions are tied to reserves.
This is the hotfix for those Soviet Corps campaign issues reported by Anderkav.
The Soviet random hero name fix only works for new heroes.
And the fix for deploying units purchased during a scenario only works after a scenario transition. Since the scenario file is only loaded and thus checked when a scenario is first started.

SU-6 is still missing switch indicators and big picture. Will do that once more new units are added, probably next update.


2026-10a Update "Locarnus Addon" Download: https://bit.ly/4s5YuhE

This is only an update to the Addon and requires the 2026 base version of the Locarnus Addon to be installed already on top of BE 2.5.1 and the bugfixed PzC patch 1.32 first. All previous updates to the 2026 base version are included in this one.

Languages
- Russian, German, French and Spanish languages for BE main scn & library still active

Technical fixes and graphics, SC thanks to Anderkav & bondjamesbond:
- SC Units purchased during a campaign scenario can be deployed
- SC These purchase locations also allow unit upgrades during a scenario
- SC Randomly assigned Soviet heroes fixed names & pictures
- SC Japanese Infantry animation and sound fixed

Campaign specific changes
- SC Battle of Moscow core slot and prestige increase turn 11 instead of 12
- SC Winter War aux Engineers 39 instead of 41

Unit Changes, Soviets thanks to bondjamesbond & Anderkav
- SU-6 SPAA added thx to Anderkav, no switch indicator or big picture yet
- Komintern Soviet artillery tractor gets defense buffs
- T-26 flame thrower versions get the fortkiller trait
- T-34 flame thrower versions soft attack increased by 1
- Soviet 107mm M1910/30 gun much cheaper and one more ammo
- Soviet artillery price adjustments, 107mm now rof 9 str 9
- Soviet 120mm Mortar rof reduced from 11 to 10
- Yer-2 drastically nerfed defensive air attack, but new version April 1945
- Pe-8 rebalanced, new versions in early 43 and 44 added, with fortkiller trait
- Soviet bomber balancing probably not great, will continue the rebalancing
Excellent! Thank you for the work and the feedback!
Image
https://panzercorps.fandom.com/wiki/Winter_War
This mod features excellent units, though the visual style and capabilities differ from the vanilla game!
viewtopic.php?p=744273&hilit=Winterkrie ... i.#p744273


https://picturehistory.livejournal.com/2254535.html
Last edited by bondjamesbond on Wed Oct 14, 2026 2:38 am, edited 1 time in total.
https://mynickname.com/id73473
Image
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Re: Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

Post by Anderkav »

So, I haven't watched the heroes yet. At least it works until Moscow.
1. The Su-6 does not have a tank mode, and therefore cannot be upgraded from our launch tank
2. To return the purchase of reserves in battle, you probably need to start the campaign from the beginning (
3.KhTZ-16 should probably be removed from Std units, it's rather strange if it is given to a player in this way
4. After the Polar Fox, I was given about 3,000 prestige, which is probably quite a lot (I have an income of 80%). It is better to shift this money just for the issuance of additional slots in the mission near Moscow.
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Re: Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

Post by Locarnus »

Anderkav wrote: Tue Oct 13, 2026 7:01 pm So, I haven't watched the heroes yet. At least it works until Moscow.
1. The Su-6 does not have a tank mode, and therefore cannot be upgraded from our launch tank
2. To return the purchase of reserves in battle, you probably need to start the campaign from the beginning (
3.KhTZ-16 should probably be removed from Std units, it's rather strange if it is given to a player in this way
4. After the Polar Fox, I was given about 3,000 prestige, which is probably quite a lot (I have an income of 80%). It is better to shift this money just for the issuance of additional slots in the mission near Moscow.
ad 1. Ah damn, I mistakenly put the SU-6 in AT class instead of tank class.

ad 2. The problem was, that units purchased during a scenario do not enter the reserves, but instead have to be deployed right after purchase. But due to changes made by Battlefield Europe, the deployment option has been removed from normal city hexes.
Thus I had to designate special deployment cities for each scenario (the repurposed "rough terrain" and "jungle" in the editor). Usually only 1-2 such deployment hexes per scenario, marked with the double chevron.
Since the change was purely made in the scenario editor, it should work after a scenario transition. So it should affect all scenarios after the scenario that is active in the savegame you load.

ad 3. Imho the Std units is the only way the KhTZ-16 could be used. With that terrible fuel. Perhaps I should increase the fuel, 6 is too much torture.

ad 4. Polar Fox is that bonus scenario for decisive victory at Smolensk. Perhaps I can lower that prestige reward a little and inrease the Moscow prestige buff when the new slots become available.

Just the updated equipment file, with SU-6 in tank class and KhTZ-16 less torturous fuel value.
equipment.zip
(122.57 KiB) Downloaded 25 times

bondjamesbond wrote: Mon Oct 12, 2026 11:56 pm Excellent! Thank you for the work and the feedback!

This mod features excellent units, though the visual style and capabilities differ from the vanilla game!
I agree that unit style looks great, but it is imho too different. :wink:
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

Post by Anderkav »

Can you tell me which Soviet units are needed (bigunits)? I'll try to look for options, and at the same time replace some of the portraits of the hero with better ones.
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Re: Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

Post by Anderkav »

матильда ф-32.png
матильда ф-32.png (76.48 KiB) Viewed 1067 times
т-90.png
т-90.png (95.76 KiB) Viewed 1067 times
су-6.png
су-6.png (84.55 KiB) Viewed 1067 times
Anderkav
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Re: Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

Post by Anderkav »

Фdjusted it to fit the desired size
кубель.png
кубель.png (88.93 KiB) Viewed 1067 times
газ-67.png
газ-67.png (60.83 KiB) Viewed 1067 times
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Re: Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

Post by Locarnus »

Anderkav wrote: Tue Oct 13, 2026 8:04 pm Can you tell me which Soviet units are needed (bigunits)? I'll try to look for options, and at the same time replace some of the portraits of the hero with better ones.
Thank you for those pictures in the right format!
I will try to make a list, though that will take a while due to very limited time at the moment.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

Post by goose_2 »

Hey Locarnus,

Just a quick Update I have tried several times to try the next recording. I am having real trouble with a couple of units. You want to take a guess what they are?

I will just tell you.
Lt. Boyko
and the 5 starred
Fighter cannot remember his name
This has me greatly concerned with the scenarios where I fight all 5 starred units.

This may actually break me, but I am determined to play as far as I can before I recalibrate or change anything.
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Re: Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

Post by Locarnus »

goose_2 wrote: Mon Oct 19, 2026 5:09 pm Hey Locarnus,

Just a quick Update I have tried several times to try the next recording. I am having real trouble with a couple of units. You want to take a guess what they are?

I will just tell you.
Lt. Boyko
and the 5 starred
Fighter cannot remember his name
This has me greatly concerned with the scenarios where I fight all 5 starred units.

This may actually break me, but I am determined to play as far as I can before I recalibrate or change anything.
Yep, all the scenarios were designed with very strong own units vs masses of weaker enemies units in mind.
Now the Axis aircraft types are less overpowered while the enemy fighter unit types are much stronger.
And the Axis unit experience is overall lower due to difficulty setting while the enemy unit experience is much much higher due to both the scenario editing (+1 stars) and the difficulty settings on top (another +1 stars in some scenarios).
Also much less prestige for full axis overstrength.

So triple debuff for the Axis fighters (type stats, experience, overstrength) as well as triple buff (type stats, double experience buff) for the Allied fighter aircraft.
Reducing enemy buff by 1 experience star would already be much harder than before.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

Post by RobertCL »

Hi Locarnus,

I played OC Berlin scenario (Allied side) without any problem.

I am currently playing GC 45 West (Wacht am Rhein).
No issue met so far.
Why is Pza Aufklärer 44 (and previous versions I guess) has an engine sound when moved on foot ?


Bastogne scenario
The intro text should clearly mention that V1 and V2s dissapear when entering their destination zone. Instead I split my forces (because of 5 escape hexes with 10 units to evacuate) and it was impossible to arrive at destination (only the lower zone on the map allows the player to move all units on time).
Hopefully the campaign goes on even if you lose this scenario.

So far so good, it seems your mod works on the Western Front too.

In the very first post you mention
"You cannot switch out of "2 Secondary Mode" (eg Bf110 Fighter mode), if you are not over an unoccupied airfield".
Do you mean ""You cannot switch out of "2 Secondary Mode" (eg Bf110 Fighter mode), if you are over an occupied airfield" ?
It is unclear to me.
a) in the sky I switch from Tactical Bomber mode to Fighter mode without issue. Do you mean I cannot do this over an occupied airfield ?
b) Landing for ferry (only on unoccupied airfield) ? do we ferry aircrafts now ? why do we need to land (resupply and repair is all we need, no ?) ?
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Re: Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

Post by Locarnus »

RobertCL wrote: Wed Oct 21, 2026 2:26 pm Hi Locarnus,

I played OC Berlin scenario (Allied side) without any problem.

I am currently playing GC 45 West (Wacht am Rhein).
No issue met so far.
Why is Pza Aufklärer 44 (and previous versions I guess) has an engine sound when moved on foot ?
Great to see you try out GC 45 West, happy for the feedback!

Those PzA units use halftrack movement type even when switched to infantry class for the different combat calculations.
Same as Kettenkrad units using wheeled movement type, both when switched to recon and infantry class.
The sounds are just a reminder of that.

RobertCL wrote: Wed Oct 21, 2026 2:26 pm Bastogne scenario
The intro text should clearly mention that V1 and V2s dissapear when entering their destination zone. Instead I split my forces (because of 5 escape hexes with 10 units to evacuate) and it was impossible to arrive at destination (only the lower zone on the map allows the player to move all units on time).
Hopefully the campaign goes on even if you lose this scenario.

So far so good, it seems your mod works on the Western Front too.
Yeah, that can be confusing. I will try to relay that information to the player. Thx for the report.

Based on this campaign tree, a loss at either of the two Bastogne scenarios pushes the player directly into the historical path of the diverging campaign tree:
https://steamcommunity.com/sharedfiles/ ... =244331746

RobertCL wrote: Wed Oct 21, 2026 2:26 pm In the very first post you mention
"You cannot switch out of "2 Secondary Mode" (eg Bf110 Fighter mode), if you are not over an unoccupied airfield".
Do you mean ""You cannot switch out of "2 Secondary Mode" (eg Bf110 Fighter mode), if you are over an occupied airfield" ?
It is unclear to me.
a) in the sky I switch from Tactical Bomber mode to Fighter mode without issue. Do you mean I cannot do this over an occupied airfield ?
b) Landing for ferry (only on unoccupied airfield) ? do we ferry aircrafts now ? why do we need to land (resupply and repair is all we need, no ?) ?
You can switch at any time from primary mode (eg tactical bomber class) to secondary mode (eg fighter class).
But to switch from secondary mode (eg fighter class) back to primary mode you first need to land, which requires an unoccupied airfield.
This is simply due to the technical implementation of the switching mechanic. Like an analog clock we can only go forward in the switching cycle.
That third state, "landing for ferry", was implemented by McGuba for the huge Battlefield Europe scenario. Where it is necessary to redeploy air units over significant distances, eg between the Eastern Front, Africa and the Atlantic. Thus nearly all German air units have that capability, even though there is no ferry mode in the normal, non-BE campaigns.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

Post by goose_2 »

Locarnus wrote: Tue Oct 20, 2026 9:31 pm
goose_2 wrote: Mon Oct 19, 2026 5:09 pm Hey Locarnus,

Just a quick Update I have tried several times to try the next recording. I am having real trouble with a couple of units. You want to take a guess what they are?

I will just tell you.
Lt. Boyko
and the 5 starred
Fighter cannot remember his name
This has me greatly concerned with the scenarios where I fight all 5 starred units.

This may actually break me, but I am determined to play as far as I can before I recalibrate or change anything.
Yep, all the scenarios were designed with very strong own units vs masses of weaker enemies units in mind.
Now the Axis aircraft types are less overpowered while the enemy fighter unit types are much stronger.
And the Axis unit experience is overall lower due to difficulty setting while the enemy unit experience is much much higher due to both the scenario editing (+1 stars) and the difficulty settings on top (another +1 stars in some scenarios).
Also much less prestige for full axis overstrength.

So triple debuff for the Axis fighters (type stats, experience, overstrength) as well as triple buff (type stats, double experience buff) for the Allied fighter aircraft.
Reducing enemy buff by 1 experience star would already be much harder than before.
Dang It!!!!!

I keep trying and trying to get this right, but still get hung up on ai turn 9...

I need so many things to go right on turn 7 so that their turn 9 goes perfect.

I think I might have to end up save scumming. I do not know it is frustrating me so so much. That turn 9 is a killer.

I keep trying, but always end up saying nope...need to try again.

turn 9

Wait till you see, but I cannot get it recorded. I am trying.
1st of 4 Play performances tonight

so excited
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Re: Locarnus Addon 2026-10a DE, RU, FR & SPANISH translations

Post by goose_2 »

I finally cracked it
I finished the 2nd and will finish the 3rd tom
Posting the 2nd for Tuesday
Hope people can make it
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