Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

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bondjamesbond
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Re: Locarnus Addon 2026-08

Post by bondjamesbond »

Locarnus wrote: Sun Aug 16, 2026 5:09 pm Smaller update, mostly based on video feedback from the HerzogSieg youtube playthrough:
https://www.youtube.com/watch?v=rOm1MNJ ... wsk4pENQCL

Rails removed again from Sicily to prevent easy railway arty use against Malta.
Bizerte now needs to be captured by Allies as well, not only Tunis. Now two low strength Luftwaffe field units spawn in gliders above the adjacent airfields, instead of one full strength one.
Some Bf 110 lineup stat adjustments, making them more survivable.
Several Italian tracked vehicles nerfed, they were just not competitive.
And Soviet T-34 flame tanks are significantly more powerful, since they only replaced an MG with a flamethrower while the main cannon was still useable.

USA East Coast considerably tougher coastal defenses, but 3 more turns.
Thanks to goose_2 original campaign youtube playthrough: https://www.youtube.com/watch?v=f2NxFgeMWaY



2026-08 Update "Locarnus Addon" Download: https://bit.ly/4gaAqEx

This is only an update to the Addon and requires the 2026 base version of the Locarnus Addon to be installed already on top of BE 2.5.1 and the bugfixed PzC patch 1.32 first. All previous updates to the 2026 base version are included in this one.

Campaign specific changes, BE thanks to HerzogSieg
- BE Fixed turn 2 train unlock text, both game message and library
- BE Recently added rail removed from Sicily, no easy rail arty fire position against Malta
- BE Messina is still a harbor and now the end point for rail
- BE Seamines around Tunisia, Norway and North Atlantic reduced str
- BE Allied Submarines around Tunisia and Malta reduced strength
- BE Bizerte is now a VH and required for Allies to pretrigger Sicily invasion
- BE Feld-Division(L) spawning near Tunis split into two
- OC Drastically buffed US East Coast defenders, thx to goose_2

Unit Changes
- Fw 190 F-9+ one more air attack, one less air defense
- Bf 110 F-4 one more ini, G-4 & G-4+ one more air def
- Me 410 A/U4 one less ini, one more air def
- Availability of several units a few weeks earlier around January 1943
- Italian M15/42 nerfed close defense
- Italian Semoventes nerfed ini, except for the 90/53
- Italian Ro.37 old plane reduced movement but now has reconmove trait
- Italian MC.20x lineup prices raised for early to mid versions
- Feld-Division(L) cheaper, but one less ammo
- Soviet T-34 flame tanks buffed
Thank you very much for your hard work !
Image
The German army's V-2 rocket launches—or, as they were called, "VERGELTUNGSWAFFE"—weapons of vengeance
https://union.4bb.ru/viewtopic.php?id=971&p=32#p128407

Image
A British tank crew takes a spin in a German Panther nicknamed "Cuckoo".

Image
Battle of the Barents Sea, December 31, 1942 / New Year's Naval Battle
https://ok.ru/dzen/article/aVdXirdTWFeYvDh2
https://mynickname.com/id73473
Image
Locarnus
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Re: Locarnus Addon 2026-08

Post by Locarnus »

bondjamesbond wrote: Mon Aug 17, 2026 3:46 am Thank you very much for your hard work !

The German army's V-2 rocket launches—or, as they were called, "VERGELTUNGSWAFFE"—weapons of vengeance
https://union.4bb.ru/viewtopic.php?id=971&p=32#p128407


A British tank crew takes a spin in a German Panther nicknamed "Cuckoo".


Battle of the Barents Sea, December 31, 1942 / New Year's Naval Battle
https://ok.ru/dzen/article/aVdXirdTWFeYvDh2
Speaking of Barents Sea, I made the mid 1943 Norway convoy raid messages less intrusive, by using map markers instead.
And the captured Tiger in Soviet Corps can now be cheaply upgraded to a captured Panther in 1944 thanks to the Birgeria graphic.
Also flame and guards versions of the T-34 from Battlefield Europe are now purchasable in Soviet Corps.



Many changes based on the youtube video playthrough of Battlefield Europe on Heinrici difficulty (70% player prestige, +1 enemy strength) by HerzogSieg, both to BE scenario and unit balance:
https://www.youtube.com/watch?v=rOm1MNJ ... wsk4pENQCL

As well as the youtube playthrough of the original campaign on Double Rommel (25% player prestige) difficulty by goose_2:
https://www.youtube.com/watch?v=c0UmJXn ... FssRp8ZU5p


Occasionally I'm having another go at translations, like with this update.
I google translated BE main scenario messages, as well as the 3 library entries for BE scenario messages.
Unfortunately their quality is rather mediocre and google translate arbitrarily ignores formatting and pictures. :roll:
They are also impossible to maintain, so they will probably be removed again for the next update with major changes.
Thus I still highly recommend English, but if that is not possible then these occasional translations are an acceptable fallback.

While doing the DE, RU and FR translations, I wondered how PzC translations are structured internally.
Surprisingly my exploratory poking and testing resulted in a seemingly working SPANISH translation. :shock:
But only for the Battlefield Europe messages (including those library entries) as well as the main string file (containing strings like "Ambush" and menu translations and so on).
The Startscreen menu texts like "New Game" are images, I also did not translate those to Spanish.


Image



2026-09 Update "Locarnus Addon" Download: https://bit.ly/4ikWFup

This is only an update to the Addon and requires the 2026 base version of the Locarnus Addon to be installed already on top of BE 2.5.1 and the bugfixed PzC patch 1.32 first. All previous updates to the 2026 base version are included in this one.

Languages
- Highly experimental machine translation for the main BE scenario
- Russian, German, French and SPANISH languages for BE main scn & library
- Spanish only for basic strings and messages from within BE main scenario
- Startscreen menu is images, so no spanish translations for those
- Library translations only for main BE scenario major, minor & upgrade events
- Mediocre translations & still those problems with formatting of the messages
- Google Translate seems to arbitrarily decide if formatting and pictures are respected...
- Thus ENGLISH still highly recommended, other lang mainly for non-english speakers

Campaign specific changes, BE thanks to HerzogSieg
- OC USA Mid West added one AA to Denver defenses
- OC Two aux Wehrmacht Inf and one aux He 177 heavy bomber added
- BE Holding two oil fields already reduces the airforce experience drain by 1 per turn
- BE 3 instead of 2 Strat to Bf 109 special exchanges & 10 turns earlier, now from 46
- BE 3 instead of 2 Ju 87 to Fw 190 special upgrades & 3 turns earlier, now from 53
- BE Norway blockade only 1 message, instead markers indicate active blockade
- BE Tirpitz commando damage to 3 strength instead of 1
- BE Widened the deep sea channel on the western coast of southern Norway
- BE Reduced strength of Allied naval mines around Norway
- BE Kem is once a again a crucial objective in Soviet Union, representing Murmansk
- BE Reduced exp of many USA North Africa invasion units, increased for others
- BE Italian fighter hero Visconti added and some Italian fighter hero reshuffling
- BE More Italian aircraft are core, thus do not surrender
- BE Hungarian fighter unit in mid 1942, with one of the two heroes that came later
- BE Mid 1942 additional warning to prioritize the airforce experience
- BE Pantherturm between Rhine and Meuse Rivers, shortly after Overlord starts
- BE 17cm K18 artillery unit gift much earlier, turn 17 instead of turn 57
- BE He 177 bomber, He 162 jet fighter and Do 335 heavy fighter bomber gifts
- BE A few downgrades to late war Soviet fighter spawn types, but not numbers
- BE 1942 prestige per turn increased from 60 back to 80
- SC T-34 guard and flamethrower variants, as well as early KV guards unlocked
- SC Several Soviet tank availability dates adjusted to Soviet Corps campaign
- SC Late T-34-85 with skirts added, thanky to Birgeria graphic
- SC Soviet captured Panther str8 added, same family as captured Tiger, thx Birgeria
- SC Soviet upgrade option for captured Fw 190, after Bagration same as Panther
- SC Soviet captured Fw 190 fighters nerfed air attack by 1 compared to Germans

Unit Changes
- Finnish Ju 88 fixed switchability
- Italian L3/35 Lanciafiamme flamethrower variant added
- SM 79 can now switch to strat bomber mode, both Italian and Romanian ones
- Romanian & Hungarian aircraft families reorganized
- Hungarian Re.2000 Heja buffed air attack and defense
- Bf 109 G-6 one less air defense, but one more air attack
- Bf 109 G-6+ up to G-14 get one more air attack, but not the gunpod variants
- La-7 one less air attack, one more air defense
- Yak-9U nerfed attack, ammo and fuel, due to severe engine problems
- Fw 190 A-8 available two weeks later
- Do 217 heavy fighters ini (re)buffed
- Spitfire Mk IX buffed ini
- Hs 129 B-2+ and B-2/BK available a month earlier
- Hummel available 6 weeks earlier, Nashorn available a month earlier
- Other minor availability changes around mid 1943
- IAR 81C with DB engine added, thanks to Birgeria for the graphic
- Soviet T-34 guard versions are now 10% more costly than regular version
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
bondjamesbond
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Re: Locarnus Addon 2026-08

Post by bondjamesbond »

Locarnus wrote: Sun Sep 06, 2026 5:48 pm
bondjamesbond wrote: Mon Aug 17, 2026 3:46 am Thank you very much for your hard work !

The German army's V-2 rocket launches—or, as they were called, "VERGELTUNGSWAFFE"—weapons of vengeance
https://union.4bb.ru/viewtopic.php?id=971&p=32#p128407


A British tank crew takes a spin in a German Panther nicknamed "Cuckoo".


Battle of the Barents Sea, December 31, 1942 / New Year's Naval Battle
https://ok.ru/dzen/article/aVdXirdTWFeYvDh2
Speaking of Barents Sea, I made the mid 1943 Norway convoy raid messages less intrusive, by using map markers instead.
And the captured Tiger in Soviet Corps can now be cheaply upgraded to a captured Panther in 1944 thanks to the Birgeria graphic.
Also flame and guards versions of the T-34 from Battlefield Europe are now purchasable in Soviet Corps.



Many changes based on the youtube video playthrough of Battlefield Europe on Heinrici difficulty (70% player prestige, +1 enemy strength) by HerzogSieg, both to BE scenario and unit balance:
https://www.youtube.com/watch?v=rOm1MNJ ... wsk4pENQCL

As well as the youtube playthrough of the original campaign on Double Rommel (25% player prestige) difficulty by goose_2:
https://www.youtube.com/watch?v=c0UmJXn ... FssRp8ZU5p


Occasionally I'm having another go at translations, like with this update.
I google translated BE main scenario messages, as well as the 3 library entries for BE scenario messages.
Unfortunately their quality is rather mediocre and google translate arbitrarily ignores formatting and pictures. :roll:
They are also impossible to maintain, so they will probably be removed again for the next update with major changes.
Thus I still highly recommend English, but if that is not possible then these occasional translations are an acceptable fallback.

While doing the DE, RU and FR translations, I wondered how PzC translations are structured internally.
Surprisingly my exploratory poking and testing resulted in a seemingly working SPANISH translation. :shock:
But only for the Battlefield Europe messages (including those library entries) as well as the main string file (containing strings like "Ambush" and menu translations and so on).
The Startscreen menu texts like "New Game" are images, I also did not translate those to Spanish.


Image



2026-09 Update "Locarnus Addon" Download: https://bit.ly/4ikWFup

This is only an update to the Addon and requires the 2026 base version of the Locarnus Addon to be installed already on top of BE 2.5.1 and the bugfixed PzC patch 1.32 first. All previous updates to the 2026 base version are included in this one.

Languages
- Highly experimental machine translation for the main BE scenario
- Russian, German, French and SPANISH languages for BE main scn & library
- Spanish only for basic strings and messages from within BE main scenario
- Startscreen menu is images, so no spanish translations for those
- Library translations only for main BE scenario major, minor & upgrade events
- Mediocre translations & still those problems with formatting of the messages
- Google Translate seems to arbitrarily decide if formatting and pictures are respected...
- Thus ENGLISH still highly recommended, other lang mainly for non-english speakers

Campaign specific changes, BE thanks to HerzogSieg
- OC USA Mid West added one AA to Denver defenses
- OC Two aux Wehrmacht Inf and one aux He 177 heavy bomber added
- BE Holding two oil fields already reduces the airforce experience drain by 1 per turn
- BE 3 instead of 2 Strat to Bf 109 special exchanges & 10 turns earlier, now from 46
- BE 3 instead of 2 Ju 87 to Fw 190 special upgrades & 3 turns earlier, now from 53
- BE Norway blockade only 1 message, instead markers indicate active blockade
- BE Tirpitz commando damage to 3 strength instead of 1
- BE Widened the deep sea channel on the western coast of southern Norway
- BE Reduced strength of Allied naval mines around Norway
- BE Kem is once a again a crucial objective in Soviet Union, representing Murmansk
- BE Reduced exp of many USA North Africa invasion units, increased for others
- BE Italian fighter hero Visconti added and some Italian fighter hero reshuffling
- BE More Italian aircraft are core, thus do not surrender
- BE Hungarian fighter unit in mid 1942, with one of the two heroes that came later
- BE Mid 1942 additional warning to prioritize the airforce experience
- BE Pantherturm between Rhine and Meuse Rivers, shortly after Overlord starts
- BE 17cm K18 artillery unit gift much earlier, turn 17 instead of turn 57
- BE He 177 bomber, He 162 jet fighter and Do 335 heavy fighter bomber gifts
- BE A few downgrades to late war Soviet fighter spawn types, but not numbers
- BE 1942 prestige per turn increased from 60 back to 80
- SC T-34 guard and flamethrower variants, as well as early KV guards unlocked
- SC Several Soviet tank availability dates adjusted to Soviet Corps campaign
- SC Late T-34-85 with skirts added, thanky to Birgeria graphic
- SC Soviet captured Panther str8 added, same family as captured Tiger, thx Birgeria
- SC Soviet upgrade option for captured Fw 190, after Bagration same as Panther
- SC Soviet captured Fw 190 fighters nerfed air attack by 1 compared to Germans

Unit Changes
- Finnish Ju 88 fixed switchability
- Italian L3/35 Lanciafiamme flamethrower variant added
- SM 79 can now switch to strat bomber mode, both Italian and Romanian ones
- Romanian & Hungarian aircraft families reorganized
- Hungarian Re.2000 Heja buffed air attack and defense
- Bf 109 G-6 one less air defense, but one more air attack
- Bf 109 G-6+ up to G-14 get one more air attack, but not the gunpod variants
- La-7 one less air attack, one more air defense
- Yak-9U nerfed attack, ammo and fuel, due to severe engine problems
- Fw 190 A-8 available two weeks later
- Do 217 heavy fighters ini (re)buffed
- Spitfire Mk IX buffed ini
- Hs 129 B-2+ and B-2/BK available a month earlier
- Hummel available 6 weeks earlier, Nashorn available a month earlier
- Other minor availability changes around mid 1943
- IAR 81C with DB engine added, thanks to Birgeria for the graphic
- Soviet T-34 guard versions are now 10% more costly than regular version
Thank you for your update, thank you for your hard work, and thank you for listening to requests, comments, and so on! As for a translator, I recommend Deepl—unlike Google Translate, it provides more accurate and correct translations!
https://www.deepl.com/ru/translator


Image
ФАБ-5000НГ
https://ok.ru/dzen/article/aou6Je194WeQzcHm
https://mynickname.com/id73473
Image
goose_2
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Re: Locarnus Addon 2026-08

Post by goose_2 »

Locarnus wrote: Sun Sep 06, 2026 5:48 pm
bondjamesbond wrote: Mon Aug 17, 2026 3:46 am Thank you very much for your hard work !

Started West Coast 4 times and think I am keeping what I was able to garner
This is a rough one, no changes needed for West Coast scenario that is for sure
goose_2
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https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
daddiska
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by daddiska »

Awesome work! Ich bin sehr beeindruckend.

Currently playing GC 39. There is a minor unit balancing issues I found. Opel Blitz costs less than both Henschel 33 and Mercedes L3000 despite its better stats.
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by bondjamesbond »

daddiska wrote: Wed Sep 09, 2026 1:37 pm Awesome work! Ich bin sehr beeindruckend.

Currently playing GC 39. There is a minor unit balancing issues I found. Opel Blitz costs less than both Henschel 33 and Mercedes L3000 despite its better stats.
The Opel was actually cheaper!
https://www.kolesa.ru/article/man-borgw ... oy-mirovoy
https://dzen.ru/a/YE5A0QERgUR7rsaw
The most mass‑produced vehicle in the series was the 3‑ton Opel Blitz 3.6‑36S. It entered production in 1938, and a total of 82,356 units were manufactured over 6 years. The average cost of one Blitz was 4,500 Reichsmarks. For comparison, the prestigious Mercedes‑Benz 540K cost 22,000 marks, the mid‑size Opel Capitan 3,500 marks, and the compact Adler Trumpf only 2,700 marks.
Along with the Opel Blitz, the backbone of the Wehrmacht’s motorized forces consisted of heavy tank transporters Büssing‑NAG 4500, costing 9,500 Reichsmarks, 3‑ton diesel Mercedes‑Benz L3000 trucks for 7,000 marks, and Borgward B3000 trucks for 6,500 marks, respectively.
https://autohs.ru/avtomobili/gruzovye/s ... manii.html
https://mynickname.com/id73473
Image
Locarnus
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Re: Locarnus Addon 2026-08

Post by Locarnus »

bondjamesbond wrote: Sun Sep 06, 2026 9:53 pm Thank you for your update, thank you for your hard work, and thank you for listening to requests, comments, and so on! As for a translator, I recommend Deepl—unlike Google Translate, it provides more accurate and correct translations!
https://www.deepl.com/ru/translator
You are welcome!
Yep, deepl is much better and I use it for short translations. Unfortunately there is a 500 character limit.
While google translate allows uploading and translating whole document files, which is necessary for the amount of text and multiple languages.

goose_2 wrote: Tue Sep 08, 2026 4:31 pm Started West Coast 4 times and think I am keeping what I was able to garner
This is a rough one, no changes needed for West Coast scenario that is for sure
The final leg of the journey. Can a hungarian unit reach the US West Coast? :wink:

daddiska wrote: Wed Sep 09, 2026 1:37 pm Awesome work! Ich bin sehr beeindruckend.

Currently playing GC 39. There is a minor unit balancing issues I found. Opel Blitz costs less than both Henschel 33 and Mercedes L3000 despite its better stats.
Thank you! Freut mich sehr. :wink:

As bondjamesbond said, the Opel was much cheaper. But those three trucks are in different transport categories, which are unfortunately hidden by the game UI.
Eg the Opel Blitz is in the light truck category, while the Henschel 33 is in the medium truck category and Mercedes L3000 is in the Sd10 category.
A 2cm Flak gun can be towed by all three of those hidden transport categories, while a 3.7cm Flak is too heavy for the light truck and Sd10 vehicles.
Similar for the 88 Flak, which can be towed by the appropriately sized SdKfz 7, but also by bigger vehicles intended for much heavier loads (which are overpowerd and wasted for just a 88 Flak).

This mainly becomes relevant if a unit is upgraded or "downgraded" and then has different transport category requirements.
I recommend just using what works best at the time, if you are not playing with very tight prestige settings and thus need to deep dive into the equipment file anyway.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
bondjamesbond
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Re: Locarnus Addon 2026-08

Post by bondjamesbond »

Locarnus wrote: Wed Sep 09, 2026 3:59 pm
bondjamesbond wrote: Sun Sep 06, 2026 9:53 pm Thank you for your update, thank you for your hard work, and thank you for listening to requests, comments, and so on! As for a translator, I recommend Deepl—unlike Google Translate, it provides more accurate and correct translations!
https://www.deepl.com/ru/translator
You are welcome!
Yep, deepl is much better and I use it for short translations. Unfortunately there is a 500 character limit.
While google translate allows uploading and translating whole document files, which is necessary for the amount of text and multiple languages.


The final leg of the journey. Can a hungarian unit reach the US West Coast? :wink:

daddiska wrote: Wed Sep 09, 2026 1:37 pm Awesome work! Ich bin sehr beeindruckend.

Currently playing GC 39. There is a minor unit balancing issues I found. Opel Blitz costs less than both Henschel 33 and Mercedes L3000 despite its better stats.
Thank you! Freut mich sehr. :wink:

As bondjamesbond said, the Opel was much cheaper. But those three trucks are in different transport categories, which are unfortunately hidden by the game UI.
Eg the Opel Blitz is in the light truck category, while the Henschel 33 is in the medium truck category and Mercedes L3000 is in the Sd10 category.
A 2cm Flak gun can be towed by all three of those hidden transport categories, while a 3.7cm Flak is too heavy for the light truck and Sd10 vehicles.
Similar for the 88 Flak, which can be towed by the appropriately sized SdKfz 7, but also by bigger vehicles intended for much heavier loads (which are overpowerd and wasted for just a 88 Flak).

This mainly becomes relevant if a unit is upgraded or "downgraded" and then has different transport category requirements.
I recommend just using what works best at the time, if you are not playing with very tight prestige settings and thus need to deep dive into the equipment file anyway.
[/quote]

I reckon that if you sign up there, they let you post 5,000 characters!


Image
https://waralbum.ru/379127/
Of course, these days rocket attacks on cities don’t surprise anyone ) But it was the Germans who started it all! ) So will launchers be deployed to fire rockets at London?
https://waralbum.ru/398935/

Image
https://en.topwar.ru/206120-problema-pe ... fau-1.html

Image
https://www.maximonline.ru/longreads/vu ... -id668353/
German engineers are fine-tuning the flight control unit for the Fau-1 and Fau-2 ( V -1 & V- 2 )rockets at the Mittelwerk underground factory in Nordhausen.Germany, 1944.
https://union.4bb.ru/viewtopic.php?id=971&p=33
https://mynickname.com/id73473
Image
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by goose_2 »

is it safe to download the latest version to start on 45 campaign?
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Locarnus
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Re: Locarnus Addon 2026-08

Post by Locarnus »

bondjamesbond wrote: Thu Sep 10, 2026 1:59 am I reckon that if you sign up there, they let you post 5,000 characters!
Ah, yep, signing up gives 1500 character limit, with 50k max per month.
Good when wanting to translate single event messages for BE.

goose_2 wrote: Thu Sep 17, 2026 4:20 am is it safe to download the latest version to start on 45 campaign?
Yep, current version 2026-09 should be fine for GC 45 East, when installed on top of BE 2.5.1.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-08

Post by goose_2 »

Locarnus wrote: Thu Sep 17, 2026 9:03 pm
bondjamesbond wrote: Thu Sep 10, 2026 1:59 am I reckon that if you sign up there, they let you post 5,000 characters!
Ah, yep, signing up gives 1500 character limit, with 50k max per month.
Good when wanting to translate single event messages for BE.

goose_2 wrote: Thu Sep 17, 2026 4:20 am is it safe to download the latest version to start on 45 campaign?
Yep, current version 2026-09 should be fine for GC 45 East, when installed on top of BE 2.5.1.
so install BE over the mod for your game, and then apply your latest patch?
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Re: Locarnus Addon 2026-08

Post by Locarnus »

goose_2 wrote: Fri Sep 18, 2026 5:51 pm so install BE over the mod for your game, and then apply your latest patch?
Must be in this specific order:

PzC bug fixed update 1.32
Battlefield Europe 2.5.1
Locarnus Addon 2026-base
Locarnus Addon 2026-09


Those are the discussion posts I found for end of GC 44east / start of GC 45east:
goose_2 wrote: Tue Jun 30, 2026 8:16 pm
Locarnus wrote: Sun Jun 28, 2026 8:58 pm Non-hero bonus SE units
.Std Kav 44 ....................... a3s1 ... Brodrick ............. 1800 ... 405
.Std Blue Division 44 ........... d1d2 ... PatrickLee .......... 1477 ... 399
.Std M4(r) ..................... i1d2d3 ... Dimitri ............... 1410 ... 412
.Std 15 cm sIG 33 r8 .......... m1a2 ... PaulWilde ........... 1186 ... 392
.Std Nimrod+ r11 ........... m1a3a3 ... Makorin .............. 1760 ... 440
.Std Inf 44 .......................... a3 ... Eskuche ............... 633 ... 415
.Std 7.5 FK 16 nA r11 .. Horse .... ?? ... Thejf .................. 174 ... 315
plus 1 non-hero bonus SE units for 45 grand campaign
Ok, so I have a ton of thoughts about my entire army before I start this final year of this epic campaign.

So, I will be dissecting each in portions.

starting with SE units.

last 45 se unit will be arty to start to try and get as quick as possible to at least 3 stars before I try and pop a hero on to them.

Brodrick is struggling as Cavalry, but like utilizing his spotting hero and I am hoping that the 3rd hero is a buff to his defense to help him on the field. I may play around with recons as an option for him, but with 2 dedicated recons on my team I am thinking a 3rd is overkill.

Patrick Lee is 1 away from being a 4 star beast as an extremely effective infantry, do not foresee any changes for him, but hoping the 3rd hero is something in the attack arena to enhance his punch.

Dimitri is a super effective beast that I have to effectively limit my use of as he is fully trained as he will not reach 5 stars.

Makorin is the best no changes and may play on trying to get him to 5 stars just because I can.

Eskuche will also remain unchanged and am hoping to boost him up to over 1000 kills before we are halfway done through 45 averaging 80 kills per scenario, might need to change them up to a tank as I lean more into other infantry options for my other units.
(We shall see.)

Paul Wilde will get 1 more scenario as an artillery, but might make him the weakest option for artillery just to get him up to that 4th star threshold and then from then on he will be the effective and highly useful Hetzer.

Thejf will remain an artillery but boost up to the 15cm arty option that I am hoping to get either movement or att 3 for 1st hero, and will change to an infantry or Hungarian Tank when the 4th star or close enough to 4th star happens. Hoping to get there by 4th scenario, but might be too ambitious. Need to get kills quickly in order to get him 2 heroes by Berlin.

Those are all of my thoughts on se focus for 45.

Let me know if you have any
goose_2 wrote: Wed Jul 01, 2026 5:51 pm
Locarnus wrote: Sun Jun 28, 2026 8:58 pm Infantry
.Grenadiere 44 .... Sd251/1+ . m1a2 ... Gigiduru ............. 1420 ... 434
.Pioniere 44 ........ Blitz+ ..... m1a3 ... Soljaism ............. 1375 ... 420
.Jäger 44 ......................... m1d2 ... Artemis ............... 1050 ... 410 ... ==> PzA 44 /Sd 250/9+ r11 ?

Towed AT

Towed Arty
.Obice 75/18+ ......... PackH ... s1a2 ... Kostia ............... 1206 ... 393
.7.5 GebG++ ....... Kettenkrad . a1a2 ... PeteMitchell ....... 1331 ... 405
.10.5 GebH .......... Kettenkrad . i1a2 ... Pullig ............... 1095 ... 402
.7.62 FK 288(r) r11 . Sd250/1+ .. d2d2 ... RichardMartin ..... 1073 ... 432
.15 sFH range3 r8 ..... Sd7 .......... r1 ... Raduku ............... 717 ... 482
.17 K 18 r6 ............. Sd8 ...... m1a2 ... Kei ................... 1046 ... 459
You have shared so much that I will have to consider at a later time, maybe Friday during broadcast. ;)

Here are thoughts on Infantry towed arty and AT options.
Gigiduru is performing exactly as I hoped the Grenadiere should no changes and may use him sparingly as only thing left to get would be a 3rd Hero.
Same for Soljaism, but he suffers much more damage than Gigiduru.

Artemis change? What are your thoughts on that?
Hm, Artemis movement hero on Jäger means that they do not need any transport.

Kostia has one more training scenario left before he is Sahariana again until 3rd hero.
Pete Mitchell is ready for a change, but to what Krad? I think not, switch roles with Artemis and make Artemis the Pza 44?
PeteMitchell with a1a2 heroes would probably make the most of the PzA 44 unit, with its already integrated transport.

Pullig will go back to Fallschimjager until he gets 3rd hero. Might take a while.

Richard is trying to be trained up to at least 1 unit to 5th star before Berlin infantry switch. Not sure it can happen. Thoughts?
Richard d2d2 heroes are not great for usage as arty throughout 45, but I'm struggling to find a good upgrade option that does not waste the expensive SdKfz transport.

Raduku is awaiting 5th star and 2nd hero, before I rest him for Berlin.
Kei will probably be utilized on every scenario as he has only been back benched a few scenarios this entire game.

Jemhadarr is going to finally become an 8.8 Pak
I want to see what he can do with all of that movement. ;)
How about upgrading Reoguru from Nashorn in AT mode to the 8.8cm Pak 43?
While not as mobile as the Nashorn, at least the Pak is a soft target with better ini.
And keeping Jemhadar as the Flak a bit longer, perhaps if Reoguru gets an attack hero they can switch later.


That is it for now.
goose_2 wrote: Wed Jul 01, 2026 7:26 pm
Locarnus wrote: Sun Jun 28, 2026 8:58 pm Recon
.Panzer II 5cm 44 r9 ............ m1d2 ... Goose .................. 1122 ... 414
.SdKfz 234/2 Puma ............... s1s1 ... DanielS ................ 1138 ... 422
Quick take on recons.

Goose is in my favorite form. I plan on utilizing him in current form and plan on letting up only if he reaches 3rd hero status.

DanielS may stay as Puma or may change based on what becomes available. Let me know if there is something coming I should keep an eye out for.
Unfortunately there is no new equipment coming for the SdKfz 23x family.
goose_2 wrote: Wed Jul 01, 2026 7:55 pm
Locarnus wrote: Sun Jun 28, 2026 8:58 pm Tanks
.Tiger II B+ ....................... a2a2 ... Locarnus ............... 1057 ... 416
.Tiger II B r9s8 .................. m1a2 ... Raunosavolainen ..... 1004 ... 501 ... ==> Jagdtiger+ r8s8 or Tiger II B+ s8 ?
.Jagdpanther .................... a2d2 ... Kapl .................... 1220 ... 367 ... ==> Sturmpanther r8 for experience?
.Panther BeWg ................... s1a3 ... MichalGolaszewski ... 1445 ... 481
.Panther G ....................... d1d3 ... Festival ................ 1042 ... 407
.Tiger I 44 ........................ d2a3 ... Temis .................. 1538 ... 452
.Tiger P++ s8 .................... m1d2 ... ElBaron ................ 1173 ... 424
.Elefant s8 ....................... m1d2 ... Gooseboy ............. 1588 ... 396
.JagdPz IV/70 .................... i1m1 ... DoktorG ............... 1262 ... 412
.StuG IV+ .......................... m1a2 ... Pierre .................. 949 ... 445
.Nashorn 44 ........................ m1 ... Reoguru ................. 885 ... 422
.Panzer IV J BeWg r9 ............ s1a2 ... Rimski ................. 1253 ... 403
.KV-85(r) .......................... d2d2 ... Paramecium .......... 1587 ... 373
Locarnus is going to ack up huge kills quick to get 3rd hero and then rest for Berlin

Rauno will be Jagdtiger to try out to get kills, but may jump him up to Tiger 2+ s10 once you get 3rd Hero to maximize kills and then decide what he will be in Berlin for final battles.
Tiger II B s8 will probably get more kills than Jagdtiger r8s8, due to higher rof. But since a 3rd hero is unlikely anyway, I would probably go for the Jagdtiger r8s8 just for fun.

Kapl will continue every battle where I will try as Sturmpanther and see if that helps. Using every battle until he gets 3rd hero and 4th star.
Sturmpanther in arty mode is certainly the best option to reach 4 stars.

Michal is my hope for getting a 2nd tank to 5th star so will try and use until he gets there, and then if he still does not have 3rd hero will wait until Berlin to try and garner in last 2 battles of the game.

Festival has been backbenched but need to add him for 3rd hero training, just have so many to train.

Temis is a risky play to get to 5th star. Not sure I can, but hoping that he averages 5 exp points per scenario and he will get there. Deployed every battle.
You could convert Temis to Sturmtiger and use in arty mode. That should allow him to reach 5 stars.

ElBaron is the same as Festival.

Gooseboy is almost there as if I get him to 4 stars and above 1750 in kills I will save last training for 3rd hero for last 2 battles.

DoctorG struggled as Pz4/70 hoping 3rd hero comes soon so he can rest but not sure he is functioning the way I hoped.
Oh, that is unfortunate. JPz IV/70 is basically a slower Panther that can switch to camo AT mode. Perhaps the fact that the player is often attacking, even in defensive scenarios, diminishes its value.

Pierre will be grinding every scenario to get 5th star and 3rd hero, not sure he can get there, but will try.
The StuH 44+ (higher attack and range), or PzSfl IVb (higher attack and much higher range, but less armor) will be better for experience training. And Pierre has the best chance to reach 5 stars, compared to NightPhoenix and Soren.

Reoguru will struggle as Nashorn. Really hoping that changes once he gets 2nd hero, hoping for +3 Def. He gets brutalized if bad weather or is found by their big dog units. He is a walking talking egg shell, that has bite.
As written earlier, Reoguru could work as the 8.8 Pak 43, but only if he gets an attack +3 second hero. Then he still has the option to switch with Jemhadar later on, if the Pak needs double movement hero more than the Flak.

Rimski is the same as Festival

Paramecium continues to get grinded and unsure if 4th star or 3rd hero will change anything but going to keep grinding until I get there.
I will make the SU-152 available in the KV line (since they use the same chassis). Terrible ammo, but at least it allows him to train as an arty.

That is it for today.

rest will come tom
.
goose_2 wrote: Thu Jul 02, 2026 6:39 pm
Locarnus wrote: Sun Jun 28, 2026 8:58 pm Mobile Arty
.SU-122(r) ......................... a3a3 ... 7Bowls ................ 1346 ... 404
.StuH 44+ .......................... m1a2 ... NightPhoenix ........ 1187 ... 409
.Wespe .............................. i1a2 ... Blast .................. 1123 ... 438
.PzSfl IVb ............................. s1 ... Soren ................... 830 ... 397
.Hummel 44 r8 .................... a1i1 ... ForestLaw ............ 1318 ... 474
.Brummbär MG r8 ................... m1 ... PanzerVorwärts ...... 926 ... 421
.Semovente 105/25 ............... d2a2 ... RightSide .............. 983 ... 494
.Panzerwerfer 42 r12 ............ a3a2 ... Singer .................. 1021 ... 444
.Wurfrahmen 43 r8 ................ r1r1 ... Dneos .................. 972 ... 462
Anti-Air
.8.8cm Flak 41 ........ Sd7 .... m1m1 ... Jemhadar ............. 1346 ... 401
.Cannone 90/53 r8 ... TP40 .... m1a2 ... Zyavoo ................ 1213 ... 387
.Möbelwagen r12 ................. r1d2 ... RayCaster .............. 831 ... 494 ... ==> Ostwind r12
.SdKfz 7/2+ r11 ................... a3a1 ... MalcolmRichardson . 1143 ... 403 ... ==> SdKfz 7/2 43 r12
last ground unit thoughts

7 Bowls has a couple of options. SU-100 or T34-76. Thoughts? If SU-100 I want 3rd movement hero to help him as AT, if not then anything is possible.
SU-100 is like a weaker Jagdpanther, so imho pretty serviceable with that extreme a6 hero bonus.

NightPhoenix I will try to use him every other battle, but find his use less than ideal.

Blast is going to be an every scenario unit training trying to get him to 5 stars and hopefully a 3rd hero. After that I want to save him for a last scenario change option to take advantage of his Initiative and Att heroes.

Soren is a mystery as he is almost at the needed 4th star but am unsure what to do with him after that. Thoughts?
Tough one. Also not sure. Only an a3 hero could actually save the unit, just like it did for Michal. Then he could be any frontline unit where the spotting at least provides some use. But not sure which one.

ForestLaw will be trainind to 5th star and then maybe change back to Nashorn duty to try and crash my way to a 3rd hero?
Hm, Nashorn seems very weak now.

PanzerVorwärts
I'm not sure where those Panzer IV chassis units should end up. Including Soren, ForestLaw and PanzerVorwärts. I'll have to think a bit more about those.

Rightside is so close to 5th star I kind of want to upgrade him right at the start of 45 to try out the new tank to get him to 3rd hero status. Thoughts about waiting until 5th star or close enough?
I would certainly wait for 5th star before changing. An additional Panther-like unit that does not need training anyway and costs a lot of prestige to transition is imho not an immediate priority.

Singer will get trained up to 5th star and then perhaps be saved up for late game change to a different unit?
I would just keep him for now, same as Dneos. The attack heroes make excellent use out of the rof 12.

Dneos is used sparingly based on his 3 ammo but should get him up to 5 stars before Berlin.

Jemhadarr was thinking of the Pak treatment but will discuss with you tom.
I would let Reoguru take the Pak for now, as written earlier.

Zyavoo will be exercised up to 4th star and 3rd hero and then rest.

RayCaster will prob stop at 5th star

Malcolm will stop after 3rd hero.

That is all for now
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by Locarnus »

Forgot Airforce:
goose_2 wrote: Fri Jul 03, 2026 12:26 pm
Locarnus wrote: Sun Jun 28, 2026 8:58 pm 15 Airforce

Single engine Fighters & Fighter Bomber
.Bf 109 G-6/U2 GP ................ d3i1 ... vonThüringen ....... 960 ... 420 ... ==> see previous discussion
.Bf 109 G-14 ......................... d3 ... CouchOffiziell ....... 650 ... 365[/color] ... ==> see previous discussion
.Fw 190 A-8/R+ ...................... d1 ... Richard .............. 774 ... 513 ... ==> Fw 190 A-9+ or D-9+
.Fw 190 F-8 ....................... a1d2 ... Ai181 ................. 784 ... 510 ... ==> Fw 190 F-8+
.Re.2006 .......................... a3a3 ... Noxush ............... 1021 ... 423
.G.56 ............................... a2i1 ... BlackVulture ....... 1054 ... 424
+ 2x bonus SE hero fighters in 1945

Multi engine Fighter / Tac Bomber
.Me 410 B-2/U4 r9 ............... d1d2 ... FighterAce .......... 1172 ... 403

Multi engine Fighter / Strat Bomber
.He 111 NJ ........................... a1 ... RMA901 ............... 653 ... 514 ... ==> Me 262?

Dedicated Tac Bomber
.Hs 129 B-2 BK .................... a3a1 ... AratoBela ........... 1260 ... 401 ... ==> Hs 129 B-3 r8
.Ju 87 D-5 ......................... a1d3 ... cmbbfan ............. 1132 ... 400

Tac Bomber / Strat Bomber
.Ju 188 A-2 .......................... d2 ... Alvarez ................ 558 ... 431
.Ju 188 E-1 ........................ i1i1 ... Slender1870 ........... 903 ... 478

Dedicated Strat Bomber
.He 111 H-20 ........................ a2 ... MafujKhan ............ 902 ... 431

vonThuringen will remain my sole dedicated Bf. What version so it does not conflict with the SE version I will be awarded in 1st 45 scenario.
The bonus SE hero fighter joining in 45e1 will be a Bf 109 K-4+. So if you do not want to use the non plus K-4, then the G-10+ GP is next best version for vonThüringen.

Couch has tried so now I intend to make him the Big Dog Henkel for funsies. Probably, but will concentrate on training other units first as do not see myself getting it to a 2nd hero and he is so far behind on experience just feel I need to prioritize others that can be more effective. Agree?
If you want to go for fun rather than effectiveness, then perhaps the Ar 234 jet bomber is an option. It can switch between strat bomber mode for experience and tac bomber mode for a few kills. I would first use strat mode go get that 4th star asap.
Although it is expensive, has mediocre attack values and no defensive air attack, it has great defense stats. Which could prove useful against those experienced enemy fighters when combined with the d3 hero. I'm thinking about making it about 10% cheaper in the next update.


Richard is going to be trained up to 2nd hero and then will hold until Berlin.

Ai181 is done until Berlin.

Noxush, BlackVulture, Aratobela, cmbbfan, and FighterAce will be thrown in as many as I can until I get a 3rd hero then they will rest until Berlin.
Interesting :shock: :wink: . Those would all have low training priority for me, especially compared to the 4 you mention below.

RMA will be the first jet fighter to get 2nd hero and then will wait for Berlin.
Yeah, I think having that one as the Me 262 will be very valuable for the next scenarios.

Alvarez is in the same boat as Couch and will use to try and get 5 stars or 2nd hero, but not prioritizing.
Imho Alvarez has the interesting choice of prioritizing 2nd hero or 5th star, with either being achievable but probably not both.
For 2nd hero he could be changed to tank hunter Ju 88 P-4 when in tac bomber mode, and be deployed instead of AratoBela and cmbbfan (both of them not really needing more kills). Same rof as Ju 87 G-2 r9, but nearly all other stats are better.
Or stay as the Ju 188, which already has decent soft attack in tac bomber mode.


Slender1870 will get 5th star hopefully by 3rd scenario, it is slow going with him, but once he pops will either be 2nd jet and try to get to 3rd hero or just wait until Berlin not sure.

Mafujkhan is my biggest hope as I think I can get him a 5th star and 2nd hero quickly so then can switch up to fighter for final battles to maybe try for 3rd hero. Maxxed out air guy maybe Mafuj.

Thoughts?

See you today for deeper discussion/.
.
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by goose_2 »

Locarnus wrote: Sat Sep 19, 2026 7:34 pm Forgot Airforce:
goose_2 wrote: Fri Jul 03, 2026 12:26 pm
Locarnus wrote: Sun Jun 28, 2026 8:58 pm 15 Airforce

Single engine Fighters & Fighter Bomber
.Bf 109 G-6/U2 GP ................ d3i1 ... vonThüringen ....... 960 ... 420 ... ==> see previous discussion
.Bf 109 G-14 ......................... d3 ... CouchOffiziell ....... 650 ... 365[/color] ... ==> see previous discussion
.Fw 190 A-8/R+ ...................... d1 ... Richard .............. 774 ... 513 ... ==> Fw 190 A-9+ or D-9+
.Fw 190 F-8 ....................... a1d2 ... Ai181 ................. 784 ... 510 ... ==> Fw 190 F-8+
.Re.2006 .......................... a3a3 ... Noxush ............... 1021 ... 423
.G.56 ............................... a2i1 ... BlackVulture ....... 1054 ... 424
+ 2x bonus SE hero fighters in 1945

Multi engine Fighter / Tac Bomber
.Me 410 B-2/U4 r9 ............... d1d2 ... FighterAce .......... 1172 ... 403

Multi engine Fighter / Strat Bomber
.He 111 NJ ........................... a1 ... RMA901 ............... 653 ... 514 ... ==> Me 262?

Dedicated Tac Bomber
.Hs 129 B-2 BK .................... a3a1 ... AratoBela ........... 1260 ... 401 ... ==> Hs 129 B-3 r8
.Ju 87 D-5 ......................... a1d3 ... cmbbfan ............. 1132 ... 400

Tac Bomber / Strat Bomber
.Ju 188 A-2 .......................... d2 ... Alvarez ................ 558 ... 431
.Ju 188 E-1 ........................ i1i1 ... Slender1870 ........... 903 ... 478

Dedicated Strat Bomber
.He 111 H-20 ........................ a2 ... MafujKhan ............ 902 ... 431

vonThuringen will remain my sole dedicated Bf. What version so it does not conflict with the SE version I will be awarded in 1st 45 scenario.
The bonus SE hero fighter joining in 45e1 will be a Bf 109 K-4+. So if you do not want to use the non plus K-4, then the G-10+ GP is next best version for vonThüringen.

Couch has tried so now I intend to make him the Big Dog Henkel for funsies. Probably, but will concentrate on training other units first as do not see myself getting it to a 2nd hero and he is so far behind on experience just feel I need to prioritize others that can be more effective. Agree?
If you want to go for fun rather than effectiveness, then perhaps the Ar 234 jet bomber is an option. It can switch between strat bomber mode for experience and tac bomber mode for a few kills. I would first use strat mode go get that 4th star asap.
Although it is expensive, has mediocre attack values and no defensive air attack, it has great defense stats. Which could prove useful against those experienced enemy fighters when combined with the d3 hero. I'm thinking about making it about 10% cheaper in the next update.


.
That Ar 234 jet is over 1000 in prestige, so that will be a chunk of change, but having seen it play in the US I think it is worth it.
.Ju 188 E-1 ........................ i1i1 ... Slender1870 ........... 903 ... 478


What do I do now that the Fighter transfer is not possible for Ju?
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by goose_2 »

That Ar 234 jet is over 1000 in prestige, so that will be a chunk of change, but having seen it play in the US I think it is worth it.
.Ju 188 E-1 ........................ i1i1 ... Slender1870 ........... 903 ... 478

What do I do now that the Fighter transfer is not possible for Ju?
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by goose_2 »

Tiger II B r9s8 .................. m1a2 ... Raunosavolainen ..... 1004 ... 501 ... ==> Jagdtiger+ r8s8
Temis is a risky play to get to 5th star. Not sure I can, but hoping that he averages 5 exp points per scenario and he will get there. Deployed every battle.
You could convert Temis to Sturmtiger and use in arty mode. That should allow him to reach 5 stars.
So...

question?
Rauno as Jagdtiger...should I overstrengthen to allow it to hit for 10 rolls versus the 6 it does at 8?
Temis 13 Str gives him 5 dice as an arty, but 14 gives them 4 dice as a tank, otherwise the 13 strength has no difference for unit versus the 11 strength it is now.


Thoughts on overstrength and cost to benefit ratio?
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