AOredone, for none steam users
Moderator: Panzer Corps 2 Moderators
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T26Mybeloved
- Lance Corporal - SdKfz 222

- Posts: 29
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
I made it to Warsaw! Holy hell this map is rough, but I'm actually making progress, thankfully. Nice choice of including an artillery hero in Modlin, I managed to get him.
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T26Mybeloved
- Lance Corporal - SdKfz 222

- Posts: 29
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
Hey, I just made it past Dunkirk here! Gotta say I thought Dunkirk was gonna be worse, but your improvements made it even more fun!
Also, ngl, this campaign is actually forcing me to use Assault Guns a lot more often than regular artillery. When you have Trench Slog as a debuff, it helps a lot with that extra push to it. I dread how Operation Sealion is gonna look, thats for sure.
Also, ngl, this campaign is actually forcing me to use Assault Guns a lot more often than regular artillery. When you have Trench Slog as a debuff, it helps a lot with that extra push to it. I dread how Operation Sealion is gonna look, thats for sure.
Re: AOredone, for none steam users
Hello, good to hear you’re making progress. For Operation Sealion, prepare yourself for a fierce naval battle and that annoying hangar script that prevents you from achieving air superiority; you’ll need to figure out the best way to handle it.T26Mybeloved wrote: Sun Jul 26, 2026 11:47 am Hey, I just made it past Dunkirk here! Gotta say I thought Dunkirk was gonna be worse, but your improvements made it even more fun!
Also, ngl, this campaign is actually forcing me to use Assault Guns a lot more often than regular artillery. When you have Trench Slog as a debuff, it helps a lot with that extra push to it. I dread how Operation Sealion is gonna look, thats for sure.
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T26Mybeloved
- Lance Corporal - SdKfz 222

- Posts: 29
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
Got'cha. Do you have any tips on how to handle the Hangar Script?Andrea69 wrote: Sun Jul 26, 2026 2:31 pmHello, good to hear you’re making progress. For Operation Sealion, prepare yourself for a fierce naval battle and that annoying hangar script that prevents you from achieving air superiority; you’ll need to figure out the best way to handle it.T26Mybeloved wrote: Sun Jul 26, 2026 11:47 am Hey, I just made it past Dunkirk here! Gotta say I thought Dunkirk was gonna be worse, but your improvements made it even more fun!
Also, ngl, this campaign is actually forcing me to use Assault Guns a lot more often than regular artillery. When you have Trench Slog as a debuff, it helps a lot with that extra push to it. I dread how Operation Sealion is gonna look, thats for sure.
Re: AOredone, for none steam users
It was already active in some French scenarios, though to a limited extent (fewer hangars). Basically, the best strategy is not to destroy enemy aircraft but simply to damage them so that the script doesn't automatically respawn them. This doesn't prevent AI suicide attacks, but it does buy you a bit more breathing room in the battle.T26Mybeloved wrote: Sun Jul 26, 2026 3:51 pm
Got'cha. Do you have any tips on how to handle the Hangar Script?
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T26Mybeloved
- Lance Corporal - SdKfz 222

- Posts: 29
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
Just like what I've been doin' then. Would you say that basically killing off the Hangars could buy you some extra time too?Andrea69 wrote: Sun Jul 26, 2026 5:16 pmIt was already active in some French scenarios, though to a limited extent (fewer hangars). Basically, the best strategy is not to destroy enemy aircraft but simply to damage them so that the script doesn't automatically respawn them. This doesn't prevent AI suicide attacks, but it does buy you a bit more breathing room in the battle.T26Mybeloved wrote: Sun Jul 26, 2026 3:51 pm
Got'cha. Do you have any tips on how to handle the Hangar Script?
Re: AOredone, for none steam users
Well, destroying all the hangars also breaks the script, but usually you can only manage that in the final turns; in any case, fewer hangars also means fewer planes that can be respawned.T26Mybeloved wrote: Sun Jul 26, 2026 5:18 pm
Just like what I've been doin' then. Would you say that basically killing off the Hangars could buy you some extra time too?
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T26Mybeloved
- Lance Corporal - SdKfz 222

- Posts: 29
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
I see. How many scenarios does the Hangar script have as a whole?Andrea69 wrote: Sun Jul 26, 2026 7:35 pmWell, destroying all the hangars also breaks the script, but usually you can only manage that in the final turns; in any case, fewer hangars also means fewer planes that can be respawned.T26Mybeloved wrote: Sun Jul 26, 2026 5:18 pm
Just like what I've been doin' then. Would you say that basically killing off the Hangars could buy you some extra time too?
Re: AOredone, for none steam users
Well, the hangar script is essentially no longer present after the Sealion scenarios.T26Mybeloved wrote: Sun Jul 26, 2026 8:36 pm
I see. How many scenarios does the Hangar script have as a whole?
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T26Mybeloved
- Lance Corporal - SdKfz 222

- Posts: 29
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
Hm okay, good to know then!Andrea69 wrote: Sun Jul 26, 2026 10:00 pmWell, the hangar script is essentially no longer present after the Sealion scenarios.T26Mybeloved wrote: Sun Jul 26, 2026 8:36 pm
I see. How many scenarios does the Hangar script have as a whole?
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T26Mybeloved
- Lance Corporal - SdKfz 222

- Posts: 29
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
Well....fuck. This is it. The Invasion of Great Britain is about to begin. Wish me luck on this one, I think I'm going to need it.
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T26Mybeloved
- Lance Corporal - SdKfz 222

- Posts: 29
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
I need help with Brighton. I sink quite a few ships, but the rest of the HMS just overwhelms them even with the support of several Strategic Bombers. I'm at a loss with this, and Idk where to even tackle this.
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T26Mybeloved
- Lance Corporal - SdKfz 222

- Posts: 29
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
Nvm, got it done. Managed to sink the entire british squadron with only a few destroyers lost.
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canuckgamer
- Staff Sergeant - StuG IIIF

- Posts: 268
- Joined: Mon Mar 19, 2007 3:15 pm
Re: AOredone, for none steam users
All of the download links have expired. Where do I download this?
Re: AOredone, for none steam users
please reupload
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canuckgamer
- Staff Sergeant - StuG IIIF

- Posts: 268
- Joined: Mon Mar 19, 2007 3:15 pm
Re: AOredone, for none steam users
Thank you for the new link. I downloaded it, extracted it to the mod folder. I started PZC2 and clicked on mods, then enabled it. When I click on mods I don't see it as a mod I can play. What have I done wrong?
Re: AOredone, for none steam users
Hello, you did nothing wrong. Just choose whatever AO campaign you want to play from the campaign list (better starting from SCW imho). If you disable the mod from the mod list you play AO vanilla.canuckgamer wrote: Wed Jul 29, 2026 11:51 pm Thank you for the new link. I downloaded it, extracted it to the mod folder. I started PZC2 and clicked on mods, then enabled it. When I click on mods I don't see it as a mod I can play. What have I done wrong?
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T26Mybeloved
- Lance Corporal - SdKfz 222

- Posts: 29
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
Hello Andrea! I'm currently right now doing the 1941 Campaign of this. I wanted to ask.
Is there any way to actually make the Bulgarians actually be a bit more useful? If only to at least keep the greeks pinned down at the line, because they have this very annoying habit of advancing even when they get themselves cut off from it. Because of this, the bulgarian frontline is in tatters like 6 turns in because units that could have fallen back and refitted instead got themselves cut off and destroyed, and the greeks are actually advancing on them. I'm baffled at what to do in this scenario, because the bulgarians are somehow even worse than the italians, at least the italians are keeping the line stable.
Is there any way to actually make the Bulgarians actually be a bit more useful? If only to at least keep the greeks pinned down at the line, because they have this very annoying habit of advancing even when they get themselves cut off from it. Because of this, the bulgarian frontline is in tatters like 6 turns in because units that could have fallen back and refitted instead got themselves cut off and destroyed, and the greeks are actually advancing on them. I'm baffled at what to do in this scenario, because the bulgarians are somehow even worse than the italians, at least the italians are keeping the line stable.
Re: AOredone, for none steam users
Well, in this scenario the Bulgarians are essentially cannon fodder; the fact they are collapsing does not really surprise me. You can easily support them with some aircraft or even a couple of core units, but keep in mind that the real priority in that sector of the map is the elite objective (the Metaxas Line bunkers). You need to start working on it very early in the scenario, or else you won't be able to finish job (you brought the heavy railway gun along, right?).T26Mybeloved wrote: Thu Jul 30, 2026 9:52 am Hello Andrea! I'm currently right now doing the 1941 Campaign of this. I wanted to ask.
Is there any way to actually make the Bulgarians actually be a bit more useful? If only to at least keep the greeks pinned down at the line, because they have this very annoying habit of advancing even when they get themselves cut off from it. Because of this, the bulgarian frontline is in tatters like 6 turns in because units that could have fallen back and refitted instead got themselves cut off and destroyed, and the greeks are actually advancing on them. I'm baffled at what to do in this scenario, because the bulgarians are somehow even worse than the italians, at least the italians are keeping the line stable.
