AOredone, for none steam users

A forum to discuss custom scenarios, campaigns and modding in general.

Moderator: Panzer Corps 2 Moderators

T26Mybeloved
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Thu Jul 09, 2026 5:04 pm

Re: AOredone, for none steam users

Post by T26Mybeloved »

I made it to Warsaw! Holy hell this map is rough, but I'm actually making progress, thankfully. Nice choice of including an artillery hero in Modlin, I managed to get him.
T26Mybeloved
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Thu Jul 09, 2026 5:04 pm

Re: AOredone, for none steam users

Post by T26Mybeloved »

Hey, I just made it past Dunkirk here! Gotta say I thought Dunkirk was gonna be worse, but your improvements made it even more fun!

Also, ngl, this campaign is actually forcing me to use Assault Guns a lot more often than regular artillery. When you have Trench Slog as a debuff, it helps a lot with that extra push to it. I dread how Operation Sealion is gonna look, thats for sure.
Andrea69
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 271
Joined: Thu Mar 22, 2012 6:07 pm

Re: AOredone, for none steam users

Post by Andrea69 »

T26Mybeloved wrote: Sun Jul 26, 2026 11:47 am Hey, I just made it past Dunkirk here! Gotta say I thought Dunkirk was gonna be worse, but your improvements made it even more fun!

Also, ngl, this campaign is actually forcing me to use Assault Guns a lot more often than regular artillery. When you have Trench Slog as a debuff, it helps a lot with that extra push to it. I dread how Operation Sealion is gonna look, thats for sure.
Hello, good to hear you’re making progress. For Operation Sealion, prepare yourself for a fierce naval battle and that annoying hangar script that prevents you from achieving air superiority; you’ll need to figure out the best way to handle it.
T26Mybeloved
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Thu Jul 09, 2026 5:04 pm

Re: AOredone, for none steam users

Post by T26Mybeloved »

Andrea69 wrote: Sun Jul 26, 2026 2:31 pm
T26Mybeloved wrote: Sun Jul 26, 2026 11:47 am Hey, I just made it past Dunkirk here! Gotta say I thought Dunkirk was gonna be worse, but your improvements made it even more fun!

Also, ngl, this campaign is actually forcing me to use Assault Guns a lot more often than regular artillery. When you have Trench Slog as a debuff, it helps a lot with that extra push to it. I dread how Operation Sealion is gonna look, thats for sure.
Hello, good to hear you’re making progress. For Operation Sealion, prepare yourself for a fierce naval battle and that annoying hangar script that prevents you from achieving air superiority; you’ll need to figure out the best way to handle it.
Got'cha. Do you have any tips on how to handle the Hangar Script?
Andrea69
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 271
Joined: Thu Mar 22, 2012 6:07 pm

Re: AOredone, for none steam users

Post by Andrea69 »

T26Mybeloved wrote: Sun Jul 26, 2026 3:51 pm
Got'cha. Do you have any tips on how to handle the Hangar Script?
It was already active in some French scenarios, though to a limited extent (fewer hangars). Basically, the best strategy is not to destroy enemy aircraft but simply to damage them so that the script doesn't automatically respawn them. This doesn't prevent AI suicide attacks, but it does buy you a bit more breathing room in the battle.
T26Mybeloved
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Thu Jul 09, 2026 5:04 pm

Re: AOredone, for none steam users

Post by T26Mybeloved »

Andrea69 wrote: Sun Jul 26, 2026 5:16 pm
T26Mybeloved wrote: Sun Jul 26, 2026 3:51 pm
Got'cha. Do you have any tips on how to handle the Hangar Script?
It was already active in some French scenarios, though to a limited extent (fewer hangars). Basically, the best strategy is not to destroy enemy aircraft but simply to damage them so that the script doesn't automatically respawn them. This doesn't prevent AI suicide attacks, but it does buy you a bit more breathing room in the battle.
Just like what I've been doin' then. Would you say that basically killing off the Hangars could buy you some extra time too?
Andrea69
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 271
Joined: Thu Mar 22, 2012 6:07 pm

Re: AOredone, for none steam users

Post by Andrea69 »

T26Mybeloved wrote: Sun Jul 26, 2026 5:18 pm
Just like what I've been doin' then. Would you say that basically killing off the Hangars could buy you some extra time too?
Well, destroying all the hangars also breaks the script, but usually you can only manage that in the final turns; in any case, fewer hangars also means fewer planes that can be respawned.
T26Mybeloved
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Thu Jul 09, 2026 5:04 pm

Re: AOredone, for none steam users

Post by T26Mybeloved »

Andrea69 wrote: Sun Jul 26, 2026 7:35 pm
T26Mybeloved wrote: Sun Jul 26, 2026 5:18 pm
Just like what I've been doin' then. Would you say that basically killing off the Hangars could buy you some extra time too?
Well, destroying all the hangars also breaks the script, but usually you can only manage that in the final turns; in any case, fewer hangars also means fewer planes that can be respawned.
I see. How many scenarios does the Hangar script have as a whole?
Andrea69
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 271
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Re: AOredone, for none steam users

Post by Andrea69 »

T26Mybeloved wrote: Sun Jul 26, 2026 8:36 pm
I see. How many scenarios does the Hangar script have as a whole?
Well, the hangar script is essentially no longer present after the Sealion scenarios.
T26Mybeloved
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Thu Jul 09, 2026 5:04 pm

Re: AOredone, for none steam users

Post by T26Mybeloved »

Andrea69 wrote: Sun Jul 26, 2026 10:00 pm
T26Mybeloved wrote: Sun Jul 26, 2026 8:36 pm
I see. How many scenarios does the Hangar script have as a whole?
Well, the hangar script is essentially no longer present after the Sealion scenarios.
Hm okay, good to know then!
T26Mybeloved
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Thu Jul 09, 2026 5:04 pm

Re: AOredone, for none steam users

Post by T26Mybeloved »

Well....fuck. This is it. The Invasion of Great Britain is about to begin. Wish me luck on this one, I think I'm going to need it.
T26Mybeloved
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Thu Jul 09, 2026 5:04 pm

Re: AOredone, for none steam users

Post by T26Mybeloved »

I need help with Brighton. I sink quite a few ships, but the rest of the HMS just overwhelms them even with the support of several Strategic Bombers. I'm at a loss with this, and Idk where to even tackle this.
T26Mybeloved
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Thu Jul 09, 2026 5:04 pm

Re: AOredone, for none steam users

Post by T26Mybeloved »

Nvm, got it done. Managed to sink the entire british squadron with only a few destroyers lost.
canuckgamer
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 268
Joined: Mon Mar 19, 2007 3:15 pm

Re: AOredone, for none steam users

Post by canuckgamer »

All of the download links have expired. Where do I download this?
ADMIRAL3
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 90
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Re: AOredone, for none steam users

Post by ADMIRAL3 »

please reupload
Andrea69
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 271
Joined: Thu Mar 22, 2012 6:07 pm

Re: AOredone, for none steam users

Post by Andrea69 »

Hello

Here you have a new link for the full version

https://limewire.com/d/Rfe2n#rhp3YMwl8I
canuckgamer
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 268
Joined: Mon Mar 19, 2007 3:15 pm

Re: AOredone, for none steam users

Post by canuckgamer »

Thank you for the new link. I downloaded it, extracted it to the mod folder. I started PZC2 and clicked on mods, then enabled it. When I click on mods I don't see it as a mod I can play. What have I done wrong?
Andrea69
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 271
Joined: Thu Mar 22, 2012 6:07 pm

Re: AOredone, for none steam users

Post by Andrea69 »

canuckgamer wrote: Wed Jul 29, 2026 11:51 pm Thank you for the new link. I downloaded it, extracted it to the mod folder. I started PZC2 and clicked on mods, then enabled it. When I click on mods I don't see it as a mod I can play. What have I done wrong?
Hello, you did nothing wrong. Just choose whatever AO campaign you want to play from the campaign list (better starting from SCW imho). If you disable the mod from the mod list you play AO vanilla.
T26Mybeloved
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Thu Jul 09, 2026 5:04 pm

Re: AOredone, for none steam users

Post by T26Mybeloved »

Hello Andrea! I'm currently right now doing the 1941 Campaign of this. I wanted to ask.

Is there any way to actually make the Bulgarians actually be a bit more useful? If only to at least keep the greeks pinned down at the line, because they have this very annoying habit of advancing even when they get themselves cut off from it. Because of this, the bulgarian frontline is in tatters like 6 turns in because units that could have fallen back and refitted instead got themselves cut off and destroyed, and the greeks are actually advancing on them. I'm baffled at what to do in this scenario, because the bulgarians are somehow even worse than the italians, at least the italians are keeping the line stable.
Andrea69
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 271
Joined: Thu Mar 22, 2012 6:07 pm

Re: AOredone, for none steam users

Post by Andrea69 »

T26Mybeloved wrote: Thu Jul 30, 2026 9:52 am Hello Andrea! I'm currently right now doing the 1941 Campaign of this. I wanted to ask.

Is there any way to actually make the Bulgarians actually be a bit more useful? If only to at least keep the greeks pinned down at the line, because they have this very annoying habit of advancing even when they get themselves cut off from it. Because of this, the bulgarian frontline is in tatters like 6 turns in because units that could have fallen back and refitted instead got themselves cut off and destroyed, and the greeks are actually advancing on them. I'm baffled at what to do in this scenario, because the bulgarians are somehow even worse than the italians, at least the italians are keeping the line stable.
Well, in this scenario the Bulgarians are essentially cannon fodder; the fact they are collapsing does not really surprise me. You can easily support them with some aircraft or even a couple of core units, but keep in mind that the real priority in that sector of the map is the elite objective (the Metaxas Line bunkers). You need to start working on it very early in the scenario, or else you won't be able to finish job (you brought the heavy railway gun along, right?).
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