AOredone, for none steam users
Moderator: Panzer Corps 2 Moderators
AOredone, for none steam users
As requested here the downloadlink for people who are still not using steam.
https://www.mediafire.com/file/567c129u ... e.zip/file
u can find the changelog here:
https://steamcommunity.com/workshop/fil ... 702336780/
sers,
Thomas
https://www.mediafire.com/file/567c129u ... e.zip/file
u can find the changelog here:
https://steamcommunity.com/workshop/fil ... 702336780/
sers,
Thomas
Re: AOredone, for none steam users
Got it. Many thanks,
Re: AOredone, for none steam users
Hi Grondel,
I’d like to give this a try. Do I unzip the file in the same place as the GC1 mod?
Thanks.
I’d like to give this a try. Do I unzip the file in the same place as the GC1 mod?
Thanks.
Re: AOredone, for none steam users
update 13.07.2024
https://www.mediafire.com/file/567c129u ... e.zip/file
- Fixed some mispellings in the Equipment file which were causing crashes
- In Minsk1941 fixed a mispelling for the captured equipment in the storehouse at Vilejka (28,9)
- Fixed fatal error in an AO45 Campaign LUA file
- Fixed wrong hero count for the random hero script in all AO45 scenarios
sers,
Thomas
https://www.mediafire.com/file/567c129u ... e.zip/file
- Fixed some mispellings in the Equipment file which were causing crashes
- In Minsk1941 fixed a mispelling for the captured equipment in the storehouse at Vilejka (28,9)
- Fixed fatal error in an AO45 Campaign LUA file
- Fixed wrong hero count for the random hero script in all AO45 scenarios
sers,
Thomas
Re: AOredone, for none steam users
I’m ways from 1945. Looks like I need to update to get there. Will save games from the previous version work? Or will it require a restart? Thanks.
Re: AOredone, for none steam users
Excellent work as usual, thank you for this.
One minor issue: operation Cerberus cannot load. I can "ignore" the request for assistance and proceed to the training interlude without problem. Anything you can think about that?
Cheers,
LoginId:27dec65e4ec9c26956e96891f3f3f1b0
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
PanzerCorps2_Win64_Shipping!`LuaValue<std::unordered_map<UnitType *,int,std::hash<UnitType *>,std::equal_to<UnitType *>,std::allocator<std::pair<UnitType * const,int> > > >::Push'::`10'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\LuaBind.h:557]
PanzerCorps2_Win64_Shipping!luaD_precall()
PanzerCorps2_Win64_Shipping!luaD_call()
PanzerCorps2_Win64_Shipping!luaT_callTM()
PanzerCorps2_Win64_Shipping!luaV_finishget()
PanzerCorps2_Win64_Shipping!luaV_execute()
PanzerCorps2_Win64_Shipping!luaD_callnoyield()
PanzerCorps2_Win64_Shipping!lua_callk()
PanzerCorps2_Win64_Shipping!GameWorld::StartGameActions() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameWorld.cpp:2199]
PanzerCorps2_Win64_Shipping!GameEngine::StartGame() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:226]
PanzerCorps2_Win64_Shipping!GameEngine::StartPlay() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:255]
PanzerCorps2_Win64_Shipping!AGame::BeginPlay() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Game.cpp:156]
PanzerCorps2_Win64_Shipping!AActor::DispatchBeginPlay()
PanzerCorps2_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
PanzerCorps2_Win64_Shipping!AGameMode::HandleMatchHasStarted()
PanzerCorps2_Win64_Shipping!AGameMode::SetMatchState()
PanzerCorps2_Win64_Shipping!UWorld::BeginPlay()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
One minor issue: operation Cerberus cannot load. I can "ignore" the request for assistance and proceed to the training interlude without problem. Anything you can think about that?
Cheers,
LoginId:27dec65e4ec9c26956e96891f3f3f1b0
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
PanzerCorps2_Win64_Shipping!`LuaValue<std::unordered_map<UnitType *,int,std::hash<UnitType *>,std::equal_to<UnitType *>,std::allocator<std::pair<UnitType * const,int> > > >::Push'::`10'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\LuaBind.h:557]
PanzerCorps2_Win64_Shipping!luaD_precall()
PanzerCorps2_Win64_Shipping!luaD_call()
PanzerCorps2_Win64_Shipping!luaT_callTM()
PanzerCorps2_Win64_Shipping!luaV_finishget()
PanzerCorps2_Win64_Shipping!luaV_execute()
PanzerCorps2_Win64_Shipping!luaD_callnoyield()
PanzerCorps2_Win64_Shipping!lua_callk()
PanzerCorps2_Win64_Shipping!GameWorld::StartGameActions() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameWorld.cpp:2199]
PanzerCorps2_Win64_Shipping!GameEngine::StartGame() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:226]
PanzerCorps2_Win64_Shipping!GameEngine::StartPlay() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:255]
PanzerCorps2_Win64_Shipping!AGame::BeginPlay() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Game.cpp:156]
PanzerCorps2_Win64_Shipping!AActor::DispatchBeginPlay()
PanzerCorps2_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
PanzerCorps2_Win64_Shipping!AGameMode::HandleMatchHasStarted()
PanzerCorps2_Win64_Shipping!AGameMode::SetMatchState()
PanzerCorps2_Win64_Shipping!UWorld::BeginPlay()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Re: AOredone, for none steam users
Hello, do you have the latest version? There was a problem related to the equipment file, fixed with that oneGarb wrote: ↑Wed Sep 25, 2024 1:25 am Excellent work as usual, thank you for this.
One minor issue: operation Cerberus cannot load. I can "ignore" the request for assistance and proceed to the training interlude without problem. Anything you can think about that?
Cheers,
LoginId:27dec65e4ec9c26956e96891f3f3f1b0
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
PanzerCorps2_Win64_Shipping!`LuaValue<std::unordered_map<UnitType *,int,std::hash<UnitType *>,std::equal_to<UnitType *>,std::allocator<std::pair<UnitType * const,int> > > >::Push'::`10'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\LuaBind.h:557]
PanzerCorps2_Win64_Shipping!luaD_precall()
PanzerCorps2_Win64_Shipping!luaD_call()
PanzerCorps2_Win64_Shipping!luaT_callTM()
PanzerCorps2_Win64_Shipping!luaV_finishget()
PanzerCorps2_Win64_Shipping!luaV_execute()
PanzerCorps2_Win64_Shipping!luaD_callnoyield()
PanzerCorps2_Win64_Shipping!lua_callk()
PanzerCorps2_Win64_Shipping!GameWorld::StartGameActions() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameWorld.cpp:2199]
PanzerCorps2_Win64_Shipping!GameEngine::StartGame() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:226]
PanzerCorps2_Win64_Shipping!GameEngine::StartPlay() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:255]
PanzerCorps2_Win64_Shipping!AGame::BeginPlay() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Game.cpp:156]
PanzerCorps2_Win64_Shipping!AActor::DispatchBeginPlay()
PanzerCorps2_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
PanzerCorps2_Win64_Shipping!AGameMode::HandleMatchHasStarted()
PanzerCorps2_Win64_Shipping!AGameMode::SetMatchState()
PanzerCorps2_Win64_Shipping!UWorld::BeginPlay()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Re: AOredone, for none steam users
Thanks, you are right!
-
- Field Marshal - Me 410A
- Posts: 5286
- Joined: Mon Oct 20, 2008 12:41 am
Re: AOredone, for none steam users
I downloaded the mod and have launched a SCW campaign. Everything looks like the normal game. I noticed after downloading a new file called mods was showing so I put the download there. Should I move the mod folder to the PZC2 game folder?
Sorry I am not overly savvy with this stuff, apologizing in advance
Thank you
Sorry I am not overly savvy with this stuff, apologizing in advance
Thank you
Re: AOredone, for none steam users
Hello, if you downloaded the mod from this thread you just have to put it in the Mods folder. This is the common windows address where to find it:deadtorius wrote: ↑Sun Oct 06, 2024 11:22 pm I downloaded the mod and have launched a SCW campaign. Everything looks like the normal game. I noticed after downloading a new file called mods was showing so I put the download there. Should I move the mod folder to the PZC2 game folder?
Sorry I am not overly savvy with this stuff, apologizing in advance
Thank you
C:\Users\W7Pro\Documents\My Games\Panzer Corps 2\Mods (if you do not have the Mods folder just create it)
Then start the game, press the Mod button, then Mod Manager and activate the mod, which is labeled as "AOredone -local-". To finally play it just choose an Axis Operations campaign. If you want to play a vanilla Axis Operations campaign just deactivate the mod from Mod Manager.
Re: AOredone, for none steam users
update 08.10.24
https://easyupload.io/n8xm4w
This is the complete package, including AO46 Amerika Redone and some fixes for the previous campaigns.
https://easyupload.io/n8xm4w
This is the complete package, including AO46 Amerika Redone and some fixes for the previous campaigns.
Re: AOredone, for none steam users
Changelog
V. 1.01
- Fixed some mispellings in the equipment file which were causing crashes
- In Minsk1941 fixed a mispelling for the captured equipment in the storehouse at Vilejka (28,9)
- Fixed fatal error in an AO45 Campaign LUA file
- Fixed wrong hero count for the random hero script in all AO45 scenarios
V. 1.1
- In Seville fixed the starting units for SCW (3 arty missing)
- In Arras fixed the railroad connection
- In Minsk1941 fixed another error that prevented the storehouse at Vilejka to work properly; also the cost of the Karl Gerat is fixed at 2500 (the message in game said 2500 but it was actually 3500)
- In Operation Hydra fixed attributes for bomber hero Wilhelm von Bonin
- Added AO 1946 Amerika Redone
AO 1946 Amerika Changelog
- Heavy map editing/polishing/naming for all scenarios (Northern path excluded, Texas Route included); to be mentioned Battle of San Francisco (partially reworked), Operation Teufel (completely redone, good rig needed for cutting loading times), Operation Fall Grun (almost completely redone), Battle of Los Angeles (completely redone, good rig needed), Operation Dora (almost redone), Operation Pfeffer (completely redone), Alamo1946 (completely redone, good rig needed), Battle of Wichita (partially reworked), Operation Liberty (partially reworked), Battle of Springfield (almost redone), Operation Holzfaller (completely redone, good rig needed), Operation Ken Go (completely redone, good rig needed) and Operation Zweihander (completely redone, good rig needed); moreover there are 4 new scenarios: San Francisco Bay, Battle of San Diego, Battle of Washington and the campaign finale Race to New York.
Side note: my idea of "good rig" is i7 latest generations or i9 processor/32 Gb Ram/SSD/GeForce RTX 4060 or better
- Added Grondel's random hero script, reserve script and the new a-bomb script in every scenario; the a-bomb script actually spawns enemy militia units when an Atomic V2 is deployed on the battlefield by the player (and it will continue to spawn them at the rate of one unit every two turns until the bomb is used by the player) or upon a strike by an Atomic Horten (one militia per unit hit will spawn), while the spawn area is usually located around key objectives (victory, bonus or elite ones). To avoid problems with the elite objectives rewards (often Atomic V2s that spawn immediately on the map) the script is currently not active in the last four turns of the scenarios: keep this in mind planning your mission. Finally the random hero script would be soon updated to be more expensive for the player
- Reinstated Commendation Points
- Drastically decreased a-bombs use by the US (it happens only in just a couple of scenarios: Operation Tenacity and Ground Zero); as a compensation the US got a really outstanding air power, so a very strong air defense is mandatory if you do not want this campaign to be quite frustrating
- In Operation Tenacity the Akagi fate has been a bit reworked giving the player enough time to get the bonus and elite objectives (because of the naval combat changes in the equipment file it was going to sink too fast); also the bonus objective gives you 4 CPs and the Capitana Vigano picture has been replaced with a new one (thanks Grondel for this nice gift)
- In Operation OGo the strength of all carriers has been doubled (or even more), while the bonus objective gives you 4 CPs
- In Battle of San Francisco (imho the best map of vanilla AO 1946) the number of non-city hexes has been reduced, as usual for urban battles; also added Bay Farm Island south of Alameda and partially repositioned the bonus objectives, which reward you with 8 CPs; the US mobile forces (vehicles and aircraft) are all overstrenghted, so watch out for heavy tanks, jet fighters and bombers
- After Battle of San Francisco added San Francisco Bay scenario, big battle around the Frisco bays where you have to face a powerful US counterattack; at start you have the chance to acquire heavy bomber hero Dietrich Peltz for 8 CPs, which by the way you can later refresh with the bonus objective of defeating both US Armoured Corps (10 CPs), while the Elite Objective rewards you with a collection of Allied aircraft including jets (you get 40 MeteorMkIII, 40 P59AAiracomet, 40 P80, 40 P61 and 60 P51H)
- Operation Teufel is now a very much larger map: I wanted it to be consistent with the scale of the two previous Frisco scenarios as the locations are geographically adjacent, but therefore the project ended in a mammoth map where you will really be able to taste the vastness of the States even if at the cost of some headaches thinking about how best to allocate your forces on such a big map; also the bonus objective here gives you 8 CPs
- The vanilla Battle of Los Angeles scenario has been split in two parts: the first one is a new Battle of Los Angeles scenario which is now a giant map (well, it is clearly google-based, but from the old maps of the area I saw LA had yet an impressive extension by that time) for a truly epic battle with both urban and open-field warfare. I have added a lot of details, changing both bonus and elite objectives (bonus here gives you 10 CPs), while at start you have the chance to replenish your elite American equipment, with jets as well, for 15 CPs (you get 30 T26A4, 20 T34SuperHeavy, 25 T28Heavy, 25 XP77 and 35 XP55Ascender). For this very long mission (55 turns) you will have to manage your resources as best as possible (including the absolutely welcome Skorzeny Special Forces) because they will seem limited despite the invincible army at your disposal. The second one is Battle of San Diego scenario, which retains the original elite objective of Battle of Los Angeles and a much more accurate area of San Diego, Palm Springs and the Salton Sea; it is another long scenario (45 turns) but probably easier than LA at least as far as capturing the main objective. Also the bonus objective here reward you with 6 CPs, while the elite one grants you heavy bomber hero Werner Baumbach
- Operation Dora has a new much larger map but the scenario is similar to vanilla (anyway, as usual, the Americans are stronger); also considering that you should already have a K5 and even a Gustav in your roster, you won't have the auxiliary K5 that comes to help you with vanilla. Finally the bonus objective gives you 4 CPs
- Operation Pfeffer has a new much larger map with a very detailed Salt Lake City area; as in Operation Dora the auxiliary K5 isn't available and the bonus objective gives you 4 CPs
- In Operation High Fortress the Mount Rushmore National Memorial has been repositioned for better accuracy and now it should be harder to destroy it in the very first turn (if you play without OS you'll need Rudel and another Rudel-like bomber); also dirty airfields have replaced most of the regular ones, so it will be hard to use jets and heavy bombers, and the bonus objective gives you 4 CPs
- In Battle of Hoover Dam at start you can get another wave of top American equipment for 12 CPs (20 T26A4, 20 T34SuperHeavy, 25 M40Johnson, 30 P80 and 35 P59AAiracomet); moreover the bonus objective rewards you with 4 CPs
- In Ground Zero the map has been sligthly enlarged to cover also Santa Fe and making a bit more spicey the battle in the northern sector; the bonus objective rewards you again with 4 CPs
- In Operation Kowboy the map has been expanded eastward to cover also the big city of Lubbock and having some more airfields to capture for the bonus objective, which grants you 6 CPs
- Alamo1946 is now another very big map for a 51 turns scenario with a lot of details (in fact it should be renamed Texas1946) where you'll have to face tons of US armies and aircraft and should be really hard to capture both Alamo and Dallas; for this purpose at start you have the chance to acquire another Meerschweinchen for 30 CPs and 8000 prestige, while the bonus objective gives you 8 CPs. You will have to be very careful when maneuvering your forces in this mission because here the difficulty bar has been raised significantly, with enemy armored troops overstrengthed to 20 and aircraft to 18. Speaking in particular for those players who do not overstrength their own forces, I found the 20/18 setting (sort of 1:2 ratio player/AI) the very limit where the enemy can be dangerous even for the typical superheroes army coming from previous AOs. Finally keep in mind that you'll have barely the time to capture your victory objectives, even with so many turns there is not really a chance for cleaning the map
- In Battle of Wichita the US defenses at Wichita and around the Boeing factories are quite stronger (so hard times for the Japanese, clearly doomed to be manhandled, but also for you), while the two bonus objectives combine for 8 CPs
- In Operation Liberty the two major lakes/reservoirs around Topeka (Lake Perry and Lake Clinton, both with a meaningful impact on the dynamics of the scenario) have been deleted as they were both created at least 20 years later our time frame; as a result escorting Manstein to Topeka should be slightly easier even if the Americans are much stronger than vanilla and are going to wipe out the aux Germans very soon. For the same reason the bonus objective (which gives you 8 CPs) will probably be more difficult to get than the elite one
- In Second Battle of Wichita (with a slightly enlarged map compared to the already edited one of the first battle) the composition of both Japanese and American armies have been changed a lot; with your help the Japs should be able to defend well Wichita, but the Americans are strong enough to chase you till the very end of the map. No bonus or elite objectives in this mission
- In Operation Lumpenjagd for once only minor changes to the map, while the bonus objective has been reinstated (it is worth 4 CPs) and the reward for the elite one now gives you 40 US A26Invader and 35 B32Dominator instead of 90 Soviet 203mm gun and 40 US 8InchM1 (the other gifts are untouched); anyway there are significant changes for gameplay, as the Wehrmacht supporting units are slightly stronger and most of all the air units are present for both sides. If on the one hand killing Patton could be easier, on the other one the few slots at your disposal can really put you in a critical situation
- In Battle of Springfield the map has been changed a lot for better accuracy but the scenario is similar in terms of gameplay (no more Simpsons fighting at Springfield anyway); also the bonus objective grants you 6 CPs
- Operation Holzfaller features a massive map that brings justice to the Mississippi River for an outstanding battle with both urban and open-field warfare and with really an impressive number of units on the field (once again you'll be supported by a small but effective detachment of the Skorzeny SF); expect the difficulty bar here much higher than vanilla as you'll need to split your forces in several battlegroups to reach all the objectives while constantly harassed by tons of US aircraft. Of course if you choose only one path for the main victory objective the mission can be way easier, especially if you take the Memphis route, but this way you will be further away from the bonus objectives. At start you can refill your supply of American jets for 20 CPs (you get 35 XP77, 30 XP55Ascender, 25 VoughtXF5U, 30 P80 and 40 P59AAiracomet), while the bonus objective rewards you with 10 CPs. Finally, faced with a mission of this magnitude, I felt compelled to change for the better the reward for the elite objective: you'll be able to gain tank hero Johann Mueller, 40 155mmM12GMC and 30 B29SF
- Operation Ken Go is now based on the new Operation Holzfaller map but expanded more eastward; expect a completely new scenario here, no more scripted as vanilla, with new bonus objectives (worth 10 CPs) and in general a more challenging US counterattack as you'll have to defend all the bridges on the Mississippi to win it. Thanks to your wunderwaffen you should not have too many problems crushing the Americans offensive, but then it will be a very long way to reach the other objectives. Also the reward for the elite objective has been changed as you will get another wave of top equipment with 30 Type5ChiRi, 45 ShinryuII, 30 T34SuperHeavy, 35 M40Johnson and 30 B32Dominator
- Operation Zweihander and Operation Prometheus have been merged into a single big scenario with double elite objectives and new bonus ones; the map is so large that I had to cut a significative part in the West compared to vanilla to somewhat limit the total size: in particular the areas around Fort Knox and Oak Ridge have been completely redone with many details to give justice to big cities like Louisville, Lexington and Knoxville (which become new bonus objectives for 10 CPs). As usual due to the vastness of the map, but this time I would also add due to the double elite objective, the gameplay should be quite complex to manage even without US atomic attacks. Once again the reward for one of the two elite objectives has been changed: for securing the Research Facility at Oak Ridge you will get only 1 Atomic V2 and a bunch of top Soviet equipment (guess thanks to the ceasefire pact with the Soviet Union)
- Battle of Washington is a new scenario that merges Battle of the Pentagon and Fall Schwarz ones; here I have clearly raised the difficulty bar to the maximum possible, with multiple Rattes to defend the key bridges of Washington, keeping the enemy spawn areas despite the considerable enlargement of the map and indeed transforming one of them into a nasty elite objective (although I honestly thought it would be harder to seize Quantico). To help you in the final difficult missions of the campaign, at start you can recruit once again Generalleutnant Adolf Galland in a quite stronger version than vanilla (to persuade High Command you'll need 30 CPs): leaving aside the nostalgia effect you will really need him in this new overpowered version since the enemy forces here will seem insurmountable. In addition to Galland, you will finally receive the "rudelesque" bomber hero Benno Herrmann by taking the elite objective
- Here we are with Race to New York, the new ending scenario of the campaign based on a redone map of the Escape to New York bonus one. I am not completely satisfied with the map as the area around Philly is a bit simplified, but offering more details there would have required a stand-alone dedicated scenario. Anyway, at start you can use your remaining CPs for replenishing your reserve of US/UK jets (for 15 CPs you get 40 MeteorMkIII, 40 XP77, 40 XP55Ascender, 35 VoughtXF5U, 35 P80 and 40 P59AAiracomet). Then get ready for a total clash with the Allies who will be able to enjoy three special bases capable of spawning units every three turns in addition to the usual enormous number of aircraft. Good luck.
What's next?
- New revision of AOs, but this time I'll focus also on AO SCW
- New alternative AO 1946 EMEA campaign focused on Middle East, Africa and Europe
V. 1.01
- Fixed some mispellings in the equipment file which were causing crashes
- In Minsk1941 fixed a mispelling for the captured equipment in the storehouse at Vilejka (28,9)
- Fixed fatal error in an AO45 Campaign LUA file
- Fixed wrong hero count for the random hero script in all AO45 scenarios
V. 1.1
- In Seville fixed the starting units for SCW (3 arty missing)
- In Arras fixed the railroad connection
- In Minsk1941 fixed another error that prevented the storehouse at Vilejka to work properly; also the cost of the Karl Gerat is fixed at 2500 (the message in game said 2500 but it was actually 3500)
- In Operation Hydra fixed attributes for bomber hero Wilhelm von Bonin
- Added AO 1946 Amerika Redone
AO 1946 Amerika Changelog
- Heavy map editing/polishing/naming for all scenarios (Northern path excluded, Texas Route included); to be mentioned Battle of San Francisco (partially reworked), Operation Teufel (completely redone, good rig needed for cutting loading times), Operation Fall Grun (almost completely redone), Battle of Los Angeles (completely redone, good rig needed), Operation Dora (almost redone), Operation Pfeffer (completely redone), Alamo1946 (completely redone, good rig needed), Battle of Wichita (partially reworked), Operation Liberty (partially reworked), Battle of Springfield (almost redone), Operation Holzfaller (completely redone, good rig needed), Operation Ken Go (completely redone, good rig needed) and Operation Zweihander (completely redone, good rig needed); moreover there are 4 new scenarios: San Francisco Bay, Battle of San Diego, Battle of Washington and the campaign finale Race to New York.
Side note: my idea of "good rig" is i7 latest generations or i9 processor/32 Gb Ram/SSD/GeForce RTX 4060 or better
- Added Grondel's random hero script, reserve script and the new a-bomb script in every scenario; the a-bomb script actually spawns enemy militia units when an Atomic V2 is deployed on the battlefield by the player (and it will continue to spawn them at the rate of one unit every two turns until the bomb is used by the player) or upon a strike by an Atomic Horten (one militia per unit hit will spawn), while the spawn area is usually located around key objectives (victory, bonus or elite ones). To avoid problems with the elite objectives rewards (often Atomic V2s that spawn immediately on the map) the script is currently not active in the last four turns of the scenarios: keep this in mind planning your mission. Finally the random hero script would be soon updated to be more expensive for the player
- Reinstated Commendation Points
- Drastically decreased a-bombs use by the US (it happens only in just a couple of scenarios: Operation Tenacity and Ground Zero); as a compensation the US got a really outstanding air power, so a very strong air defense is mandatory if you do not want this campaign to be quite frustrating
- In Operation Tenacity the Akagi fate has been a bit reworked giving the player enough time to get the bonus and elite objectives (because of the naval combat changes in the equipment file it was going to sink too fast); also the bonus objective gives you 4 CPs and the Capitana Vigano picture has been replaced with a new one (thanks Grondel for this nice gift)
- In Operation OGo the strength of all carriers has been doubled (or even more), while the bonus objective gives you 4 CPs
- In Battle of San Francisco (imho the best map of vanilla AO 1946) the number of non-city hexes has been reduced, as usual for urban battles; also added Bay Farm Island south of Alameda and partially repositioned the bonus objectives, which reward you with 8 CPs; the US mobile forces (vehicles and aircraft) are all overstrenghted, so watch out for heavy tanks, jet fighters and bombers
- After Battle of San Francisco added San Francisco Bay scenario, big battle around the Frisco bays where you have to face a powerful US counterattack; at start you have the chance to acquire heavy bomber hero Dietrich Peltz for 8 CPs, which by the way you can later refresh with the bonus objective of defeating both US Armoured Corps (10 CPs), while the Elite Objective rewards you with a collection of Allied aircraft including jets (you get 40 MeteorMkIII, 40 P59AAiracomet, 40 P80, 40 P61 and 60 P51H)
- Operation Teufel is now a very much larger map: I wanted it to be consistent with the scale of the two previous Frisco scenarios as the locations are geographically adjacent, but therefore the project ended in a mammoth map where you will really be able to taste the vastness of the States even if at the cost of some headaches thinking about how best to allocate your forces on such a big map; also the bonus objective here gives you 8 CPs
- The vanilla Battle of Los Angeles scenario has been split in two parts: the first one is a new Battle of Los Angeles scenario which is now a giant map (well, it is clearly google-based, but from the old maps of the area I saw LA had yet an impressive extension by that time) for a truly epic battle with both urban and open-field warfare. I have added a lot of details, changing both bonus and elite objectives (bonus here gives you 10 CPs), while at start you have the chance to replenish your elite American equipment, with jets as well, for 15 CPs (you get 30 T26A4, 20 T34SuperHeavy, 25 T28Heavy, 25 XP77 and 35 XP55Ascender). For this very long mission (55 turns) you will have to manage your resources as best as possible (including the absolutely welcome Skorzeny Special Forces) because they will seem limited despite the invincible army at your disposal. The second one is Battle of San Diego scenario, which retains the original elite objective of Battle of Los Angeles and a much more accurate area of San Diego, Palm Springs and the Salton Sea; it is another long scenario (45 turns) but probably easier than LA at least as far as capturing the main objective. Also the bonus objective here reward you with 6 CPs, while the elite one grants you heavy bomber hero Werner Baumbach
- Operation Dora has a new much larger map but the scenario is similar to vanilla (anyway, as usual, the Americans are stronger); also considering that you should already have a K5 and even a Gustav in your roster, you won't have the auxiliary K5 that comes to help you with vanilla. Finally the bonus objective gives you 4 CPs
- Operation Pfeffer has a new much larger map with a very detailed Salt Lake City area; as in Operation Dora the auxiliary K5 isn't available and the bonus objective gives you 4 CPs
- In Operation High Fortress the Mount Rushmore National Memorial has been repositioned for better accuracy and now it should be harder to destroy it in the very first turn (if you play without OS you'll need Rudel and another Rudel-like bomber); also dirty airfields have replaced most of the regular ones, so it will be hard to use jets and heavy bombers, and the bonus objective gives you 4 CPs
- In Battle of Hoover Dam at start you can get another wave of top American equipment for 12 CPs (20 T26A4, 20 T34SuperHeavy, 25 M40Johnson, 30 P80 and 35 P59AAiracomet); moreover the bonus objective rewards you with 4 CPs
- In Ground Zero the map has been sligthly enlarged to cover also Santa Fe and making a bit more spicey the battle in the northern sector; the bonus objective rewards you again with 4 CPs
- In Operation Kowboy the map has been expanded eastward to cover also the big city of Lubbock and having some more airfields to capture for the bonus objective, which grants you 6 CPs
- Alamo1946 is now another very big map for a 51 turns scenario with a lot of details (in fact it should be renamed Texas1946) where you'll have to face tons of US armies and aircraft and should be really hard to capture both Alamo and Dallas; for this purpose at start you have the chance to acquire another Meerschweinchen for 30 CPs and 8000 prestige, while the bonus objective gives you 8 CPs. You will have to be very careful when maneuvering your forces in this mission because here the difficulty bar has been raised significantly, with enemy armored troops overstrengthed to 20 and aircraft to 18. Speaking in particular for those players who do not overstrength their own forces, I found the 20/18 setting (sort of 1:2 ratio player/AI) the very limit where the enemy can be dangerous even for the typical superheroes army coming from previous AOs. Finally keep in mind that you'll have barely the time to capture your victory objectives, even with so many turns there is not really a chance for cleaning the map
- In Battle of Wichita the US defenses at Wichita and around the Boeing factories are quite stronger (so hard times for the Japanese, clearly doomed to be manhandled, but also for you), while the two bonus objectives combine for 8 CPs
- In Operation Liberty the two major lakes/reservoirs around Topeka (Lake Perry and Lake Clinton, both with a meaningful impact on the dynamics of the scenario) have been deleted as they were both created at least 20 years later our time frame; as a result escorting Manstein to Topeka should be slightly easier even if the Americans are much stronger than vanilla and are going to wipe out the aux Germans very soon. For the same reason the bonus objective (which gives you 8 CPs) will probably be more difficult to get than the elite one
- In Second Battle of Wichita (with a slightly enlarged map compared to the already edited one of the first battle) the composition of both Japanese and American armies have been changed a lot; with your help the Japs should be able to defend well Wichita, but the Americans are strong enough to chase you till the very end of the map. No bonus or elite objectives in this mission
- In Operation Lumpenjagd for once only minor changes to the map, while the bonus objective has been reinstated (it is worth 4 CPs) and the reward for the elite one now gives you 40 US A26Invader and 35 B32Dominator instead of 90 Soviet 203mm gun and 40 US 8InchM1 (the other gifts are untouched); anyway there are significant changes for gameplay, as the Wehrmacht supporting units are slightly stronger and most of all the air units are present for both sides. If on the one hand killing Patton could be easier, on the other one the few slots at your disposal can really put you in a critical situation
- In Battle of Springfield the map has been changed a lot for better accuracy but the scenario is similar in terms of gameplay (no more Simpsons fighting at Springfield anyway); also the bonus objective grants you 6 CPs
- Operation Holzfaller features a massive map that brings justice to the Mississippi River for an outstanding battle with both urban and open-field warfare and with really an impressive number of units on the field (once again you'll be supported by a small but effective detachment of the Skorzeny SF); expect the difficulty bar here much higher than vanilla as you'll need to split your forces in several battlegroups to reach all the objectives while constantly harassed by tons of US aircraft. Of course if you choose only one path for the main victory objective the mission can be way easier, especially if you take the Memphis route, but this way you will be further away from the bonus objectives. At start you can refill your supply of American jets for 20 CPs (you get 35 XP77, 30 XP55Ascender, 25 VoughtXF5U, 30 P80 and 40 P59AAiracomet), while the bonus objective rewards you with 10 CPs. Finally, faced with a mission of this magnitude, I felt compelled to change for the better the reward for the elite objective: you'll be able to gain tank hero Johann Mueller, 40 155mmM12GMC and 30 B29SF
- Operation Ken Go is now based on the new Operation Holzfaller map but expanded more eastward; expect a completely new scenario here, no more scripted as vanilla, with new bonus objectives (worth 10 CPs) and in general a more challenging US counterattack as you'll have to defend all the bridges on the Mississippi to win it. Thanks to your wunderwaffen you should not have too many problems crushing the Americans offensive, but then it will be a very long way to reach the other objectives. Also the reward for the elite objective has been changed as you will get another wave of top equipment with 30 Type5ChiRi, 45 ShinryuII, 30 T34SuperHeavy, 35 M40Johnson and 30 B32Dominator
- Operation Zweihander and Operation Prometheus have been merged into a single big scenario with double elite objectives and new bonus ones; the map is so large that I had to cut a significative part in the West compared to vanilla to somewhat limit the total size: in particular the areas around Fort Knox and Oak Ridge have been completely redone with many details to give justice to big cities like Louisville, Lexington and Knoxville (which become new bonus objectives for 10 CPs). As usual due to the vastness of the map, but this time I would also add due to the double elite objective, the gameplay should be quite complex to manage even without US atomic attacks. Once again the reward for one of the two elite objectives has been changed: for securing the Research Facility at Oak Ridge you will get only 1 Atomic V2 and a bunch of top Soviet equipment (guess thanks to the ceasefire pact with the Soviet Union)
- Battle of Washington is a new scenario that merges Battle of the Pentagon and Fall Schwarz ones; here I have clearly raised the difficulty bar to the maximum possible, with multiple Rattes to defend the key bridges of Washington, keeping the enemy spawn areas despite the considerable enlargement of the map and indeed transforming one of them into a nasty elite objective (although I honestly thought it would be harder to seize Quantico). To help you in the final difficult missions of the campaign, at start you can recruit once again Generalleutnant Adolf Galland in a quite stronger version than vanilla (to persuade High Command you'll need 30 CPs): leaving aside the nostalgia effect you will really need him in this new overpowered version since the enemy forces here will seem insurmountable. In addition to Galland, you will finally receive the "rudelesque" bomber hero Benno Herrmann by taking the elite objective
- Here we are with Race to New York, the new ending scenario of the campaign based on a redone map of the Escape to New York bonus one. I am not completely satisfied with the map as the area around Philly is a bit simplified, but offering more details there would have required a stand-alone dedicated scenario. Anyway, at start you can use your remaining CPs for replenishing your reserve of US/UK jets (for 15 CPs you get 40 MeteorMkIII, 40 XP77, 40 XP55Ascender, 35 VoughtXF5U, 35 P80 and 40 P59AAiracomet). Then get ready for a total clash with the Allies who will be able to enjoy three special bases capable of spawning units every three turns in addition to the usual enormous number of aircraft. Good luck.
What's next?
- New revision of AOs, but this time I'll focus also on AO SCW
- New alternative AO 1946 EMEA campaign focused on Middle East, Africa and Europe
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- Major - 8.8 cm FlaK 36
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Re: AOredone, for none steam users
does Oredone 39 start with the Czech operation to capture all hexes without destroying any Czech units? or is that start only on the old game?
Re: AOredone, for none steam users
AO Redone 1939 still starts just like AO 1939 vanillascorehouse wrote: ↑Tue Oct 08, 2024 4:13 pm does Oredone 39 start with the Czech operation to capture all hexes without destroying any Czech units? or is that start only on the old game?
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- Major - 8.8 cm FlaK 36
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- Joined: Thu Jun 27, 2019 1:56 am
Re: AOredone, for none steam users
how about SCW? I'm trying to see if the Redone mod took? it shows I'm subscribed but....?
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- Major - 8.8 cm FlaK 36
- Posts: 958
- Joined: Thu Jun 27, 2019 1:56 am
Re: AOredone, for none steam users
when I click on the easy load, it takes me to power washer ad?