AOredone, for none steam users
Moderator: Panzer Corps 2 Moderators
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T26Mybeloved
- Lance Corporal - Panzer IA

- Posts: 17
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
I made it to Warsaw! Holy hell this map is rough, but I'm actually making progress, thankfully. Nice choice of including an artillery hero in Modlin, I managed to get him.
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T26Mybeloved
- Lance Corporal - Panzer IA

- Posts: 17
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
Hey, I just made it past Dunkirk here! Gotta say I thought Dunkirk was gonna be worse, but your improvements made it even more fun!
Also, ngl, this campaign is actually forcing me to use Assault Guns a lot more often than regular artillery. When you have Trench Slog as a debuff, it helps a lot with that extra push to it. I dread how Operation Sealion is gonna look, thats for sure.
Also, ngl, this campaign is actually forcing me to use Assault Guns a lot more often than regular artillery. When you have Trench Slog as a debuff, it helps a lot with that extra push to it. I dread how Operation Sealion is gonna look, thats for sure.
Re: AOredone, for none steam users
Hello, good to hear you’re making progress. For Operation Sealion, prepare yourself for a fierce naval battle and that annoying hangar script that prevents you from achieving air superiority; you’ll need to figure out the best way to handle it.T26Mybeloved wrote: Sun Jul 26, 2026 11:47 am Hey, I just made it past Dunkirk here! Gotta say I thought Dunkirk was gonna be worse, but your improvements made it even more fun!
Also, ngl, this campaign is actually forcing me to use Assault Guns a lot more often than regular artillery. When you have Trench Slog as a debuff, it helps a lot with that extra push to it. I dread how Operation Sealion is gonna look, thats for sure.
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T26Mybeloved
- Lance Corporal - Panzer IA

- Posts: 17
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
Got'cha. Do you have any tips on how to handle the Hangar Script?Andrea69 wrote: Sun Jul 26, 2026 2:31 pmHello, good to hear you’re making progress. For Operation Sealion, prepare yourself for a fierce naval battle and that annoying hangar script that prevents you from achieving air superiority; you’ll need to figure out the best way to handle it.T26Mybeloved wrote: Sun Jul 26, 2026 11:47 am Hey, I just made it past Dunkirk here! Gotta say I thought Dunkirk was gonna be worse, but your improvements made it even more fun!
Also, ngl, this campaign is actually forcing me to use Assault Guns a lot more often than regular artillery. When you have Trench Slog as a debuff, it helps a lot with that extra push to it. I dread how Operation Sealion is gonna look, thats for sure.
Re: AOredone, for none steam users
It was already active in some French scenarios, though to a limited extent (fewer hangars). Basically, the best strategy is not to destroy enemy aircraft but simply to damage them so that the script doesn't automatically respawn them. This doesn't prevent AI suicide attacks, but it does buy you a bit more breathing room in the battle.T26Mybeloved wrote: Sun Jul 26, 2026 3:51 pm
Got'cha. Do you have any tips on how to handle the Hangar Script?
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T26Mybeloved
- Lance Corporal - Panzer IA

- Posts: 17
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
Just like what I've been doin' then. Would you say that basically killing off the Hangars could buy you some extra time too?Andrea69 wrote: Sun Jul 26, 2026 5:16 pmIt was already active in some French scenarios, though to a limited extent (fewer hangars). Basically, the best strategy is not to destroy enemy aircraft but simply to damage them so that the script doesn't automatically respawn them. This doesn't prevent AI suicide attacks, but it does buy you a bit more breathing room in the battle.T26Mybeloved wrote: Sun Jul 26, 2026 3:51 pm
Got'cha. Do you have any tips on how to handle the Hangar Script?
Re: AOredone, for none steam users
Well, destroying all the hangars also breaks the script, but usually you can only manage that in the final turns; in any case, fewer hangars also means fewer planes that can be respawned.T26Mybeloved wrote: Sun Jul 26, 2026 5:18 pm
Just like what I've been doin' then. Would you say that basically killing off the Hangars could buy you some extra time too?
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T26Mybeloved
- Lance Corporal - Panzer IA

- Posts: 17
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
I see. How many scenarios does the Hangar script have as a whole?Andrea69 wrote: Sun Jul 26, 2026 7:35 pmWell, destroying all the hangars also breaks the script, but usually you can only manage that in the final turns; in any case, fewer hangars also means fewer planes that can be respawned.T26Mybeloved wrote: Sun Jul 26, 2026 5:18 pm
Just like what I've been doin' then. Would you say that basically killing off the Hangars could buy you some extra time too?
Re: AOredone, for none steam users
Well, the hangar script is essentially no longer present after the Sealion scenarios.T26Mybeloved wrote: Sun Jul 26, 2026 8:36 pm
I see. How many scenarios does the Hangar script have as a whole?
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T26Mybeloved
- Lance Corporal - Panzer IA

- Posts: 17
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
Hm okay, good to know then!Andrea69 wrote: Sun Jul 26, 2026 10:00 pmWell, the hangar script is essentially no longer present after the Sealion scenarios.T26Mybeloved wrote: Sun Jul 26, 2026 8:36 pm
I see. How many scenarios does the Hangar script have as a whole?
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T26Mybeloved
- Lance Corporal - Panzer IA

- Posts: 17
- Joined: Thu Jul 09, 2026 5:04 pm
Re: AOredone, for none steam users
Well....fuck. This is it. The Invasion of Great Britain is about to begin. Wish me luck on this one, I think I'm going to need it.
