Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1

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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by slowgtp »

looking forward to seeing this fully completed!
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by Locarnus »

slowgtp wrote: Thu Jun 04, 2026 1:24 pm looking forward to seeing this fully completed!
There always seems to be more stuff to do. :wink:

Especially when lots of feedback becomes available, based on someone doing a playthrough.
:arrow: Eg goose_2 currently playing the original campaign and the grand campaign east on youtube.
:arrow: And HerzogSieg playing the BE scenario with Addon mod on youtube, just after I incorported the feedback from eskuche regarding that big map.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by slowgtp »

I'm with goose_2 on the more Italians thing :lol: . I love the additions of the ships in 2.5 that McGuba did. Looking forward to seeing that brought over to your mod, I can only play BE with your mod now lol
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by goose_2 »

Hey Buddy, I will set up a time for Saturday if you can make it as my wife will be out with some of the family.

I hope you can make it then.

I am on the 2nd broadcast and the struggle is real.

The most annoying thing that causes me heartburn are the 5 starred units, which are only a few. Thank God!

and the IS-2's. Those bad boys at any level are scary scary scarry. I do not have an adequate unit that can cause them pause, at least not in the area I am defending.

Creating some interesting challenges that I am sure you will enjoy.

Let me know if you can make it for Saturday this week, and is you have seen the Warsaw start yet.

Blessings,
Gosseman
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by slowgtp »

goose_2 wrote: Mon Jun 15, 2026 5:31 pm Hey Buddy, I will set up a time for Saturday if you can make it as my wife will be out with some of the family.

I hope you can make it then.

I am on the 2nd broadcast and the struggle is real.

The most annoying thing that causes me heartburn are the 5 starred units, which are only a few. Thank God!

and the IS-2's. Those bad boys at any level are scary scary scarry. I do not have an adequate unit that can cause them pause, at least not in the area I am defending.

Creating some interesting challenges that I am sure you will enjoy.

Let me know if you can make it for Saturday this week, and is you have seen the Warsaw start yet.

Blessings,
Gosseman
My issue is overpowered allied subs. I hate them, they're always getting in the way and hitting me at the worst times and are tough to kill.
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by goose_2 »

oh, that would be the BE aspect of the game, I am playing the GC on Napoleon difficulty
yikes
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by Locarnus »

goose_2 wrote: Mon Jun 15, 2026 5:31 pm Hey Buddy, I will set up a time for Saturday if you can make it as my wife will be out with some of the family.

I hope you can make it then.

I am on the 2nd broadcast and the struggle is real.

The most annoying thing that causes me heartburn are the 5 starred units, which are only a few. Thank God!

and the IS-2's. Those bad boys at any level are scary scary scarry. I do not have an adequate unit that can cause them pause, at least not in the area I am defending.

Creating some interesting challenges that I am sure you will enjoy.

Let me know if you can make it for Saturday this week, and is you have seen the Warsaw start yet.

Blessings,
Gosseman
I'll try to make it on Saturday. Though a later time of the day will probably be better for me, if you have that option.

Yeah, having many units with an experience disadvantage is a terrifying prospect for those 45 scenarios where the enemy has 5 stars. At least there are not many better unit types for the enemy.

Oh, seems youtube also ate my comment. :roll:
I just reposted a short version of it on the Warsaw start video.

slowgtp wrote: Mon Jun 15, 2026 8:30 pm My issue is overpowered allied subs. I hate them, they're always getting in the way and hitting me at the worst times and are tough to kill.
Hm, McGuba reduced the ground defense of subs, both Allied and Axis ones.
Not sure if that is a good deal for the Axis.
I could eg lower the ini of Allied subs by 1, they currently have 2 more than the Axis ones?
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by slowgtp »

Locarnus wrote: Mon Jun 15, 2026 9:47 pm
goose_2 wrote: Mon Jun 15, 2026 5:31 pm Hey Buddy, I will set up a time for Saturday if you can make it as my wife will be out with some of the family.

I hope you can make it then.

I am on the 2nd broadcast and the struggle is real.

The most annoying thing that causes me heartburn are the 5 starred units, which are only a few. Thank God!

and the IS-2's. Those bad boys at any level are scary scary scarry. I do not have an adequate unit that can cause them pause, at least not in the area I am defending.

Creating some interesting challenges that I am sure you will enjoy.

Let me know if you can make it for Saturday this week, and is you have seen the Warsaw start yet.

Blessings,
Gosseman
I'll try to make it on Saturday. Though a later time of the day will probably be better for me, if you have that option.

Yeah, having many units with an experience disadvantage is a terrifying prospect for those 45 scenarios where the enemy has 5 stars. At least there are not many better unit types for the enemy.

Oh, seems youtube also ate my comment. :roll:
I just reposted a short version of it on the Warsaw start video.

slowgtp wrote: Mon Jun 15, 2026 8:30 pm My issue is overpowered allied subs. I hate them, they're always getting in the way and hitting me at the worst times and are tough to kill.
Hm, McGuba reduced the ground defense of subs, both Allied and Axis ones.
Not sure if that is a good deal for the Axis.
I could eg lower the ini of Allied subs by 1, they currently have 2 more than the Axis ones?
Nah, no worries. I like the challenge. I'm just bitching :lol:
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by bondjamesbond »

So, how's it going with adapting the submod to the new version?
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by Locarnus »

bondjamesbond wrote: Tue Jun 16, 2026 6:17 pm So, how's it going with adapting the submod to the new version?
https://kino-o-voine.cc/vtoraya-mirovay ... rial-2016/
I found no technical issues so far, just some changed and many added graphics.
I still have the feeling that I missed something, but due to recent real life time constraints, I'm not making much progress anyway.

So next update will mostly be as usual, changes based on HerzogSieg youtube playthrough feedback and ideas from BE 2.5 (like those two Italian ships and better transport defense values, especially air transport).
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by bondjamesbond »

Locarnus wrote: Tue Jun 16, 2026 7:40 pm
bondjamesbond wrote: Tue Jun 16, 2026 6:17 pm So, how's it going with adapting the submod to the new version?
https://kino-o-voine.cc/vtoraya-mirovay ... rial-2016/
I found no technical issues so far, just some changed and many added graphics.
I still have the feeling that I missed something, but due to recent real life time constraints, I'm not making much progress anyway.

So next update will mostly be as usual, changes based on HerzogSieg youtube playthrough feedback and ideas from BE 2.5 (like those two Italian ships and better transport defense values, especially air transport).
Image
https://union.4bb.ru/viewtopic.php?id=971&p=31#p128002

Got it! Since you’ve decided to diversify the Italian Navy, don’t forget to add submarines and torpedo boats—which achieved more glory and success than all the Italian battleships and cruisers combined, most of which never actually left the docks and ports in real life.)
https://dzen.ru/a/YCig7wRU9hRqf80M
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Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1

Post by Locarnus »

bondjamesbond wrote: Tue Jun 16, 2026 10:08 pm Got it! Since you’ve decided to diversify the Italian Navy, don’t forget to add submarines and torpedo boats—which achieved more glory and success than all the Italian battleships and cruisers combined, most of which never actually left the docks and ports in real life.)
The existing Italian special submarine unit can be quite powerful against enemy battleships and cruisers, but only if it can be protected from Allied destroyers. :wink:


I once again reuploaded the 2026 base version. No content changes, just renamed the folder to "Battlefield Europe v2.5.1 Locarnus 2026 base" instead of "Battlefield Europe v2.5 Locarnus 2026 base", so that it looks nice in the mod enabler and is less confusing for new players.

2026 base version of the "Locarnus Addon" Download: https://bit.ly/3QQXvnb


In terms of compatibility, I'm still not 100% convinced that there are no issues with BE 2.5.1, beyond some harmless graphics changes.
But it also does little good to postpone the update forever, with so much feedback and issues becoming obvious due to the HerzogSieg youtube playthrough.


edit:
Reupload of the 2026-06 update, now including highly experimental translations for the main Battlefield Europe scenario! For russian, german and french languages.
The library files are not translated, just the texts of the main BE scenario. There are problems with several pictures and with formating.
Those are machine translations. So the english original is much better, not just regarding the formating and so on.
No guarantees that it works, not tested at all. Just an experiment!



2026-06 Update "Locarnus Addon" Download: https://bit.ly/43PT6DR


This is only an update to the Addon and requires the 2026 base version of the Locarnus Addon to be installed already on top of BE 2.5.1 and the bugfixed PzC patch 1.32 first. All previous updates to the 2026 base version are included in this one.

Languages
- Highly experimental machine translation, for the main BE scenario only
- Russian, German and French languages
- There are several problems with pictures and formatting
- No library translation, no early BE scenario translations
- Totally untested! Serious issues might occur late in a game, I have no idea

GC & Battlefield Europe main scenario, thanks to HerzogSieg & McGuba
- BE One fewer air unit transports (4 instead of 5), but one more train from start
- BE Finnish units can use trains
- BE Fixed Axis fleet transformation after capturing 3rd oil field (unit types)
- BE Italian battleships Duilio and Andrea Doria introduced, but need more work
- BE Cleaned up some messages between turns 21 and 23
- BE Early 1942 prestige increase back up from 50 to 60
- BE Bf 109 F-4+ upgrade announced one turn before it is available
- BE KV-1B not available for purchase anymore (but later KV-1C still available)
- BE T-34/41 not available for purchase anymore (but later T-34/42 still available)
- BE SU-85 available (only from tank class, but can still switch to camo AT mode)
- BE Izyum rail connection & added another rail line from Poltava to the Southeast
- BE Hero added to Soviet inf moving towards Kerch/Sevastopol
- BE Stalingrad defending infantry units have more heroes (with great defense)
- BE German 13. Inf repositioned and renamed 252. Inf, added hero
- BE One German 3.7cm Pak changed to 5cm Pak and added hero
- BE Kradschützen recon unit added hero
- BE BV 138C naval bomber can now fly over all terrain, not just sea tiles
- BE Two early convoy corvettes have a lower chance to spawn each turn
- BE Allied subs have one less ini thanks to slowgtp, are now more in line with Axis
- BE Early retreat from Africa zone, checking for 3 Axis units, extended to Tunisia,

Unit Changes
- Transport planes have much higher defense, trains have slightly higher def
- Some german switch 2-engine fighters rebalanced, incl all dedicated night fighters!
- German night fighters better ini and airdef in non-fighter mode, but less ground attack
- Bf 109 F-4+ available two weeks earlier
- German March 1942 infantry upgrade available two weeks earlier
- German March 1942 2.8cm gun upgrades available two weeks earlier (eg Sd 221+)
- German T-34 prices slightly increased
- Towed Nblwf have one more air defense
- Italian fighter lineups closer together in terms of prestige cost
- Reduced ammo for early to mid Italian fighters
- First Hs 129 version has 1 better air defense, B-2 has better defensive air attack
Last edited by Locarnus on Mon Jun 22, 2026 2:13 am, edited 1 time in total.
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Re: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1

Post by bondjamesbond »

Locarnus wrote: Sun Jun 21, 2026 9:13 pm
bondjamesbond wrote: Tue Jun 16, 2026 10:08 pm Got it! Since you’ve decided to diversify the Italian Navy, don’t forget to add submarines and torpedo boats—which achieved more glory and success than all the Italian battleships and cruisers combined, most of which never actually left the docks and ports in real life.)
The existing Italian special submarine unit can be quite powerful against enemy battleships and cruisers, but only if it can be protected from Allied destroyers. :wink:
It’ll probably be fun in its own way )

Thank you for the update!
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Re: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1

Post by Locarnus »

bondjamesbond wrote: Sun Jun 21, 2026 10:58 pm It’ll probably be fun in its own way )

Thank you for the update!
In the reupload a few mintues ago I also included a highly experimental BE main scenario machine translation (RU, DE, FR).
I'm just not sure if it is a total wreck or just a giant mess. Also only the BE main scenario, no library or any other stuff.
Pictures and formatting seem to be hit and miss. And I did not even set out to test any of it.
But if you want to take a look, feel free to do so. :wink:
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Re: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1

Post by bondjamesbond »

Locarnus wrote: Sun Jun 21, 2026 11:04 pm
bondjamesbond wrote: Sun Jun 21, 2026 10:58 pm It’ll probably be fun in its own way )

Thank you for the update!
In the reupload a few mintues ago I also included a highly experimental BE main scenario machine translation (RU, DE, FR).
I'm just not sure if it is a total wreck or just a giant mess. Also only the BE main scenario, no library or any other stuff.
Pictures and formatting seem to be hit and miss. And I did not even set out to test any of it.
But if you want to take a look, feel free to do so. :wink:
Image
I’ll have to check that out sometime!
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Re: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1

Post by Locarnus »

bondjamesbond wrote: Mon Jun 22, 2026 8:03 am I’ll have to check that out sometime!
From what I have seen, the machine translation is unfortunately pretty bad.

I wanted to do it separately and with some more testing, but I probably have to cut back on modding for a while, due to some ongoing real life situations. :|

Thus I'm not sure when I have the time to work on that again.
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Re: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1

Post by bondjamesbond »

Locarnus wrote: Wed Jun 24, 2026 7:57 pm
bondjamesbond wrote: Mon Jun 22, 2026 8:03 am I’ll have to check that out sometime!
From what I have seen, the machine translation is unfortunately pretty bad.

I wanted to do it separately and with some more testing, but I probably have to cut back on modding for a while, due to some ongoing real life situations. :|

Thus I'm not sure when I have the time to work on that again.
I'm not in a hurry—I just want you to solve your problems as soon as possible!
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Re: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1

Post by Locarnus »

goose_2 wrote: Mon Jun 15, 2026 8:53 pm oh, that would be the BE aspect of the game, I am playing the GC on Napoleon difficulty
yikes

goose_2 youtube playthrough GC Napoleon difficulty
GC 1945e1 start upgrade recommendations

4256 prestige, after elite replacements to full strength for all understrength units and selling excess captured units.

red marker for a) no or 1 hero, b) <1000 kills, c) <400 experience
blue marker for a) 3 heroes, b) >=1500 kills, c) >= 500 experience

UnitType ....... transport ... Hero ... SubscriberName ... KillCounter ... Experience with elite replacements


45 Ground units

Non-hero bonus SE units
.Std Kav 44 ....................... a3s1 ... Brodrick ............. 1800 ... 405
.Std Blue Division 44 ........... d1d2 ... PatrickLee .......... 1477 ... 399
.Std M4(r) ..................... i1d2d3 ... Dimitri ............... 1410 ... 412
.Std 15 cm sIG 33 r8 .......... m1a2 ... PaulWilde ........... 1186 ... 392
.Std Nimrod+ r11 ........... m1a3a3 ... Makorin .............. 1760 ... 440
.Std Inf 44 .......................... a3 ... Eskuche ............... 633 ... 415
.Std 7.5 FK 16 nA r11 .. Horse .... ?? ... Thejf .................. 174 ... 315
plus 1 non-hero bonus SE units for 45 grand campaign

Infantry
.Grenadiere 44 .... Sd251/1+ . m1a2 ... Gigiduru ............. 1420 ... 434
.Pioniere 44 ........ Blitz+ ..... m1a3 ... Soljaism ............. 1375 ... 420
.Jäger 44 ......................... m1d2 ... Artemis ............... 1050 ... 410 ... ==> PzA 44 /Sd 250/9+ r11 ?

Towed AT

Towed Arty
.Obice 75/18+ ......... PackH ... s1a2 ... Kostia ............... 1206 ... 393
.7.5 GebG++ ....... Kettenkrad . a1a2 ... PeteMitchell ....... 1331 ... 405
.10.5 GebH .......... Kettenkrad . i1a2 ... Pullig ............... 1095 ... 402
.7.62 FK 288(r) r11 . Sd250/1+ .. d2d2 ... RichardMartin ..... 1073 ... 432
.15 sFH range3 r8 ..... Sd7 .......... r1 ... Raduku ............... 717 ... 482
.17 K 18 r6 ............. Sd8 ...... m1a2 ... Kei ................... 1046 ... 459

The 8 PAW 600 is decent for a 2 leg movement switchable artillery. It has an integrated transport since it can switch to camo AT mode, though that has limited practical use.
Not sure about other upgrade options. Imho prestige is limited and much more needed for the airforce.



Recon
.Panzer II 5cm 44 r9 ............ m1d2 ... Goose .................. 1122 ... 414
.SdKfz 234/2 Puma ............... s1s1 ... DanielS ................ 1138 ... 422

Tanks
.Tiger II B+ ....................... a2a2 ... Locarnus ............... 1057 ... 416
.Tiger II B r9s8 .................. m1a2 ... Raunosavolainen ..... 1004 ... 501 ... ==> Jagdtiger+ r8s8 or Tiger II B+ s8 ?
.Jagdpanther .................... a2d2 ... Kapl .................... 1220 ... 367 ... ==> Sturmpanther r8 for experience?
.Panther BeWg ................... s1a3 ... MichalGolaszewski ... 1445 ... 481
.Panther G ....................... d1d3 ... Festival ................ 1042 ... 407
.Tiger I 44 ........................ d2a3 ... Temis .................. 1538 ... 452
.Tiger P++ s8 .................... m1d2 ... ElBaron ................ 1173 ... 424
.Elefant s8 ....................... m1d2 ... Gooseboy ............. 1588 ... 396
.JagdPz IV/70 .................... i1m1 ... DoktorG ............... 1262 ... 412
.StuG IV+ .......................... m1a2 ... Pierre .................. 949 ... 445
.Nashorn 44 ........................ m1 ... Reoguru ................. 885 ... 422
.Panzer IV J BeWg r9 ............ s1a2 ... Rimski ................. 1253 ... 403
.KV-85(r) .......................... d2d2 ... Paramecium .......... 1587 ... 373

Mobile Arty
.SU-122(r) ......................... a3a3 ... 7Bowls ................ 1346 ... 404
.StuH 44+ .......................... m1a2 ... NightPhoenix ........ 1187 ... 409
.Wespe .............................. i1a2 ... Blast .................. 1123 ... 438
.PzSfl IVb ............................. s1 ... Soren ................... 830 ... 397
.Hummel 44 r8 .................... a1i1 ... ForestLaw ............ 1318 ... 474
.Brummbär MG r8 ................... m1 ... PanzerVorwärts ...... 926 ... 421
.Semovente 105/25 ............... d2a2 ... RightSide .............. 983 ... 494
.Panzerwerfer 42 r12 ............ a3a2 ... Singer .................. 1021 ... 444
.Wurfrahmen 43 r8 ................ r1r1 ... Dneos .................. 972 ... 462

Anti-Air
.8.8cm Flak 41 ........ Sd7 .... m1m1 ... Jemhadar ............. 1346 ... 401
.Cannone 90/53 r8 ... TP40 .... m1a2 ... Zyavoo ................ 1213 ... 387
.Möbelwagen r12 ................. r1d2 ... RayCaster .............. 831 ... 494 ... ==> Ostwind r12
.SdKfz 7/2+ r11 ................... a3a1 ... MalcolmRichardson . 1143 ... 403 ... ==> SdKfz 7/2 43 r12

Raunosavolainen could test out the Jagdtiger+ r8s8. Its low rate of fire makes it pretty underwhelming against all units except the biggest enemy tanks.
Low ammo and close defense is problematic as well, but massive ground defense could make it a cornerstone if kept in the open.
Some mobile Flak improvements possible and the Sturmpanther training option for Kapl. But otherwise the airforce needs the prestige.



15 Airforce

Single engine Fighters & Fighter Bomber
.Bf 109 G-6/U2 GP ................ d3i1 ... vonThüringen ....... 960 ... 420 ... ==> see previous discussion
.Bf 109 G-14 ......................... d3 ... CouchOffiziell ....... 650 ... 365[/color] ... ==> see previous discussion
.Fw 190 A-8/R+ ...................... d1 ... Richard .............. 774 ... 513 ... ==> Fw 190 A-9+ or D-9+
.Fw 190 F-8 ....................... a1d2 ... Ai181 ................. 784 ... 510 ... ==> Fw 190 F-8+
.Re.2006 .......................... a3a3 ... Noxush ............... 1021 ... 423
.G.56 ............................... a2i1 ... BlackVulture ....... 1054 ... 424
+ 2x bonus SE hero fighters in 1945

Multi engine Fighter / Tac Bomber
.Me 410 B-2/U4 r9 ............... d1d2 ... FighterAce .......... 1172 ... 403

Multi engine Fighter / Strat Bomber
.He 111 NJ ........................... a1 ... RMA901 ............... 653 ... 514

Dedicated Tac Bomber
.Hs 129 B-2 BK .................... a3a1 ... AratoBela ........... 1260 ... 401 ... ==> Hs 129 B-3 r8
.Ju 87 D-5 ......................... a1d3 ... cmbbfan ............. 1132 ... 400

Tac Bomber / Strat Bomber
.Ju 188 A-2 .......................... d2 ... Alvarez ................ 558 ... 431
.Ju 188 E-1 ........................ i1i1 ... Slender1870 ........... 903 ... 478

Dedicated Strat Bomber
.He 111 H-20 ........................ a2 ... MafujKhan ............ 902 ... 431


Essentially same options as discussed in the last unit roster post.
Fw 190 and Bf 109 have the final or near final upgrade options. Still some development for the ground attack Fw 190 and the late Ta 152 is also in the Fw 190 family.
Ju 387 is new, but more as a Battlefield Europe option. The abysmal air defense rating would make it an extremely easy target against enemy 5 star fighters.
Two Me 262 variants are available, as well as the Ar 234 jet bomber. The latter has limited attack values and no defensive air attack, but at least it has great air defense.
Though of course the prestige is the limiting factor.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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