Locarnus Addon 2026-05, investigating compatibility with BE 2.5

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slowgtp
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by slowgtp »

looking forward to seeing this fully completed!
Locarnus
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by Locarnus »

slowgtp wrote: Thu Jun 04, 2026 1:24 pm looking forward to seeing this fully completed!
There always seems to be more stuff to do. :wink:

Especially when lots of feedback becomes available, based on someone doing a playthrough.
:arrow: Eg goose_2 currently playing the original campaign and the grand campaign east on youtube.
:arrow: And HerzogSieg playing the BE scenario with Addon mod on youtube, just after I incorported the feedback from eskuche regarding that big map.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
slowgtp
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by slowgtp »

I'm with goose_2 on the more Italians thing :lol: . I love the additions of the ships in 2.5 that McGuba did. Looking forward to seeing that brought over to your mod, I can only play BE with your mod now lol
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by goose_2 »

Hey Buddy, I will set up a time for Saturday if you can make it as my wife will be out with some of the family.

I hope you can make it then.

I am on the 2nd broadcast and the struggle is real.

The most annoying thing that causes me heartburn are the 5 starred units, which are only a few. Thank God!

and the IS-2's. Those bad boys at any level are scary scary scarry. I do not have an adequate unit that can cause them pause, at least not in the area I am defending.

Creating some interesting challenges that I am sure you will enjoy.

Let me know if you can make it for Saturday this week, and is you have seen the Warsaw start yet.

Blessings,
Gosseman
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slowgtp
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by slowgtp »

goose_2 wrote: Mon Jun 15, 2026 5:31 pm Hey Buddy, I will set up a time for Saturday if you can make it as my wife will be out with some of the family.

I hope you can make it then.

I am on the 2nd broadcast and the struggle is real.

The most annoying thing that causes me heartburn are the 5 starred units, which are only a few. Thank God!

and the IS-2's. Those bad boys at any level are scary scary scarry. I do not have an adequate unit that can cause them pause, at least not in the area I am defending.

Creating some interesting challenges that I am sure you will enjoy.

Let me know if you can make it for Saturday this week, and is you have seen the Warsaw start yet.

Blessings,
Gosseman
My issue is overpowered allied subs. I hate them, they're always getting in the way and hitting me at the worst times and are tough to kill.
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by goose_2 »

oh, that would be the BE aspect of the game, I am playing the GC on Napoleon difficulty
yikes
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Locarnus
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by Locarnus »

goose_2 wrote: Mon Jun 15, 2026 5:31 pm Hey Buddy, I will set up a time for Saturday if you can make it as my wife will be out with some of the family.

I hope you can make it then.

I am on the 2nd broadcast and the struggle is real.

The most annoying thing that causes me heartburn are the 5 starred units, which are only a few. Thank God!

and the IS-2's. Those bad boys at any level are scary scary scarry. I do not have an adequate unit that can cause them pause, at least not in the area I am defending.

Creating some interesting challenges that I am sure you will enjoy.

Let me know if you can make it for Saturday this week, and is you have seen the Warsaw start yet.

Blessings,
Gosseman
I'll try to make it on Saturday. Though a later time of the day will probably be better for me, if you have that option.

Yeah, having many units with an experience disadvantage is a terrifying prospect for those 45 scenarios where the enemy has 5 stars. At least there are not many better unit types for the enemy.

Oh, seems youtube also ate my comment. :roll:
I just reposted a short version of it on the Warsaw start video.

slowgtp wrote: Mon Jun 15, 2026 8:30 pm My issue is overpowered allied subs. I hate them, they're always getting in the way and hitting me at the worst times and are tough to kill.
Hm, McGuba reduced the ground defense of subs, both Allied and Axis ones.
Not sure if that is a good deal for the Axis.
I could eg lower the ini of Allied subs by 1, they currently have 2 more than the Axis ones?
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
slowgtp
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Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5

Post by slowgtp »

Locarnus wrote: Mon Jun 15, 2026 9:47 pm
goose_2 wrote: Mon Jun 15, 2026 5:31 pm Hey Buddy, I will set up a time for Saturday if you can make it as my wife will be out with some of the family.

I hope you can make it then.

I am on the 2nd broadcast and the struggle is real.

The most annoying thing that causes me heartburn are the 5 starred units, which are only a few. Thank God!

and the IS-2's. Those bad boys at any level are scary scary scarry. I do not have an adequate unit that can cause them pause, at least not in the area I am defending.

Creating some interesting challenges that I am sure you will enjoy.

Let me know if you can make it for Saturday this week, and is you have seen the Warsaw start yet.

Blessings,
Gosseman
I'll try to make it on Saturday. Though a later time of the day will probably be better for me, if you have that option.

Yeah, having many units with an experience disadvantage is a terrifying prospect for those 45 scenarios where the enemy has 5 stars. At least there are not many better unit types for the enemy.

Oh, seems youtube also ate my comment. :roll:
I just reposted a short version of it on the Warsaw start video.

slowgtp wrote: Mon Jun 15, 2026 8:30 pm My issue is overpowered allied subs. I hate them, they're always getting in the way and hitting me at the worst times and are tough to kill.
Hm, McGuba reduced the ground defense of subs, both Allied and Axis ones.
Not sure if that is a good deal for the Axis.
I could eg lower the ini of Allied subs by 1, they currently have 2 more than the Axis ones?
Nah, no worries. I like the challenge. I'm just bitching :lol:
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