New Mega Merge Mod (Campaign / factions / Scenarios etc..)

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Nskap2
Administrative Corporal - SdKfz 251/1
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

Shrike wrote: Mon Nov 10, 2025 1:47 pm Well they tend to go for the most vulnerable equipment, which are also the most valuable and impactful artillery pieces in your retinue. Since you have them spawn invisibly there's nothing you can do against it and you lose irreplaceable units. Since that's got nothing to do with strategic or tactical competence, I'll never like it.

Yeah, Lictors are here to steal your most valuable and defenseless unit. Send your infantry into the ruins to search for them and hold off their attacks.In fact, I intentionally tried to steal your artillery in every scenario.This is not an easy task, as the player's army is virtually invincible.But sometimes it works, right? xD
Shrike
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Shrike »

Can't disagree there.
Ufnal
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Ufnal »

So much cool work, thanks for all involved!

I've encountered a small issue, however.

When I open the Cato Sicarius campaign, go to purchase menu and click on the titans tab, I get an error and game crash.
Nskap2
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 141
Joined: Wed Dec 01, 2021 5:48 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

Ufnal wrote: Thu May 21, 2026 10:23 pm
When I open the Cato Sicarius campaign, go to purchase menu and click on the titans tab, I get an error and game crash.
I'm working on the Cato Sicarius campaign. Very slow xD
Ufnal
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Ufnal »

Fingers crossed!

Meanwhile, does anybody find the Tyranid scenario (both in Mega Merge and in the Distorted version) a tough nut to crack? With the Armageddon engine giving support units the ability to shoot an infinite number of times without tiring, well fortified positions seem almost impossible, and in merge mods the IG even leaves the fortress to actively pursue Tyranids in the field...

Also, I don't know if it's due to the Armageddon engine or the modding decisions, but Black Legion lascannons being many times better at killing Ogryns than rocket lauchers or tacticals is a bit hilaruous. Similarly Chaos Predators seem to kill infantry with lasguns WAY more efficiently than with bolters...

I've also seen Helldrakes lose fights against Vendettas, because for some reason the Hades autocannon deals literally 4 damage to the gunship, which I'm not even sure how that's mathematically possible.
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