Modern Conflicts : World War III campaigns

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Imeror
2nd Lieutenant - Panzer IVF/2
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

I am currently replaying the campaign, and I'm saving the replays to make a kind of guide.
If someone is stuck somewhere, watching them could give some tips.

Ukraine Scenario 1 Replay : https://www.mediafire.com/file/hcjf9xtd ... 1.rar/file
Ukraine Scenario 2 Replay : https://www.mediafire.com/file/khmwdk0y ... 2.rar/file
Ukraine Scenario 3 Replay : https://www.mediafire.com/file/45ru4nsl ... 3.rar/file

I'll do the rest later.



Before starting to work on the chapters in the Baltic States, I'm going to do another "experimental" scenario.
It's going to be VERY unusual, but I have no idea if it's going to be good or not, so I'm not announcing anything more for the moment :P
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Mon Apr 27, 2026 3:42 pm I am currently replaying the campaign, and I'm saving the replays to make a kind of guide.
If someone is stuck somewhere, watching them could give some tips.

Ukraine Scenario 1 Replay : https://www.mediafire.com/file/hcjf9xtd ... 1.rar/file
Ukraine Scenario 2 Replay : https://www.mediafire.com/file/khmwdk0y ... 2.rar/file
Ukraine Scenario 3 Replay : https://www.mediafire.com/file/45ru4nsl ... 3.rar/file

I'll do the rest later.



Before starting to work on the chapters in the Baltic States, I'm going to do another "experimental" scenario.
It's going to be VERY unusual, but I have no idea if it's going to be good or not, so I'm not announcing anything more for the moment :P
So, the second map was cleared without too much trouble ) Some interesting scenes popped up during the battles ) The Ukrainian core faction itself is a bit lacking in variety (it looks at ISIS with undisguised envy), but the reinforcements that appear are good ))) More details as usual in the replay and screenshots ) To be continued – don’t switch to another channel )))

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You really know how to build suspense, don’t you? ))) But surprise us again – for example, I really enjoyed dodging the patrols in Africa. )
Attachments
(28.04.2026) WWIII Ukraine 02, Turn 18.rar
(112.36 KiB) Downloaded 8 times
https://mynickname.com/id73473
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bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Another stage is done, the cargo has been delivered, and I’ve passed all the key points along the route. As I understand it, an epic fourth stage lies ahead of us.

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Attachments
(29.04.2026) WWIII Ukraine 03, Turn 30.rar
(103.25 KiB) Downloaded 6 times
https://mynickname.com/id73473
Image
Imeror
2nd Lieutenant - Panzer IVF/2
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Posts: 681
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns

Post by Imeror »

I see your adventure in Ukraine is progressing well.
Be careful with scenarios 4 and 5; they can be a bit violent if not approached correctly.
But scenarios 6 and 7 should resemble a holiday.


As for me, I've slightly changed my "secret project".
I wanted to create a single scenario to test the concept, but instead, I've created five linked scenarios within a campaign to develop several variations and test it in more depth.
It's still very experimental, and after some testing, I see that the next... "campaigns", we'll call them that for now... will need to be done differently.
For example, the computer player still tends not to follow what I tell it to do, although this is becoming less and less common with each adjustment. I will have to make simpler maps in future releases, so that the AI can find its way around them more easily.

But I'll still put this first draft online tomorrow or the day after to get feedback from other players. It's playable, not unpleasant, but future releases will need some fine-tuning to be truly fully enjoyable.
I think the idea is good, but the execution still needs some polishing. After all, it's like my infiltration scenarios: the first ones were mediocre, but the later ones improved.

I think I'll start a new topic for this: I still use Modern Conflicts to play it, but the tone is so different that it will stand out in the middle of my other campaigns.
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Wed Apr 29, 2026 10:35 pm I see your adventure in Ukraine is progressing well.
Be careful with scenarios 4 and 5; they can be a bit violent if not approached correctly.
But scenarios 6 and 7 should resemble a holiday.


As for me, I've slightly changed my "secret project".
I wanted to create a single scenario to test the concept, but instead, I've created five linked scenarios within a campaign to develop several variations and test it in more depth.
It's still very experimental, and after some testing, I see that the next... "campaigns", we'll call them that for now... will need to be done differently.
For example, the computer player still tends not to follow what I tell it to do, although this is becoming less and less common with each adjustment. I will have to make simpler maps in future releases, so that the AI can find its way around them more easily.

But I'll still put this first draft online tomorrow or the day after to get feedback from other players. It's playable, not unpleasant, but future releases will need some fine-tuning to be truly fully enjoyable.
I think the idea is good, but the execution still needs some polishing. After all, it's like my infiltration scenarios: the first ones were mediocre, but the later ones improved.

I think I'll start a new topic for this: I still use Modern Conflicts to play it, but the tone is so different that it will stand out in the middle of my other campaigns.
ОК OK, I’ll take good care of my units )

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https://forum.warthunder.com/t/t-55a-m18/240608
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bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

I’m still battling it out on map 4, wiping out hordes of orcs, but I need to translate this so I can figure out what to do next ))) Anyway, two convoys have already been delivered and have disappeared; now, as I understand it, I need to withdraw 10 units of some sort from the front line )

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Bloody hell, I can’t make head nor tail of it. Do I need to evacuate 10 units from the various tank brigades assigned to me at different times, or from my own core forces? Otherwise I’ll lose, but that’s ridiculous and nonsensical, as I’m only being pursued by a single Russian unit that appeared just before turn 50 )))

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Don’t worry, I’ve got a save file from turn 40, so I can bring anyone into the hexes – the main thing is to know exactly who’s needed for the evacuation )))
Attachments
(01.05.2026) WWIII Ukraine 04, Turn 50.rar
(141.71 KiB) Downloaded 6 times
https://mynickname.com/id73473
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Imeror
2nd Lieutenant - Panzer IVF/2
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Only 10 core units are requiered on evacuation hexes. You have to keep auxiliary units behind to hold the city.
These poor guys will fight alone to buy you time :(
... And these are the ones you defeat in the last mission of the 2nd russian chapter, by the way.
They held their ground until you overwhelm them in another campaign :lol:



Okay, I'm starting to prepare my long post for my new project; I'll be uploading it soon.

I'll say it one last time so no one is surprised: it's going to be VERY special...
... and certainly a bit stupid too; but just because it's dumb doesn't mean it's not fun :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Thu Apr 30, 2026 9:47 pm Only 10 core units are requiered on evacuation hexes. You have to keep auxiliary units behind to hold the city.
These poor guys will fight alone to buy you time :(
... And these are the ones you defeat in the last mission of the 2nd russian chapter, by the way.
They held their ground until you overwhelm them in another campaign :lol:



Okay, I'm starting to prepare my long post for my new project; I'll be uploading it soon.

I'll say it one last time so no one is surprised: it's going to be VERY special...
... and certainly a bit stupid too; but just because it's dumb doesn't mean it's not fun :lol:
I’ve wiped out all the Russians on the map, but I just can’t figure out which of my main units are now among the ‘Top 10’! I know this might be a daft question, but I’m confused about how to identify exactly which of my main units are in this mass of troops so I don’t lose this fourth map!?

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Somehow, I managed to win the fourth map by practically bringing my entire personal air force into the fray ))) But for some reason, they didn’t award me a decisive victory )))

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Attachments
(01.05.2026) WWIII Ukraine 04, Turn 50.rar
(141.69 KiB) Downloaded 7 times
https://mynickname.com/id73473
Image
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror, why do you hate Ukrainians so much? (( My main force, along with the Kupiansk garrison, had been completely wiped out by turn 13 ))) We were attacked by dozens of tanks that were superior to ours, backed by massive artillery support in the form of Uragans, Pions and Acacia self-propelled guns, plus special forces ))) What’s more, the enemies were appearing in my towns out of nowhere, even deep in my rear ))) Of course, I might have done something wrong, but there are very few of us and loads of enemies, and there’s no air support on this map ))) Tell me in detail how I can stand up to this horde of enemy orcs? )))

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So, that’s how I’ve translated it, and as I understand it, General Fedak is just a madman who’s decided to keep fighting until the orcs trample him to death, whilst we shouldn’t be capturing neutral towns but should instead race at full speed towards Uman to rescue our pilot officers. Well then, let’s try to stick strictly to the plot, ignoring how that Ukrainian Fedak is being beaten to a pulp by a whole crowd of Ivans )))

Now that’s what I call a deadly race across the Ukrainian steppes :lol:
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Fri May 01, 2026 1:14 pm Of course, I might have done something wrong, but there are very few of us and loads of enemies, and there’s no air support on this map ))) Tell me in detail how I can stand up to this horde of enemy orcs? )))
That's precisely the point: you can't. :lol:

This is yet another problem stemming from the lack of a Russian translation.
Basically, the briefing explains that all the front lines are collapsing or have already collapsed. The Russians will pour into the entire area, and your sole objective is to reach the west of the country and find refuge by capturing Khmelnytskyi, far to the west. Actually, there is a second main objective given to you during the scenario: capturing Uman along the way, and a secondary objective (which grants good bonuses) to capture near the Moldovan border; but essentially, the only priority is to rush west as quickly as possible. The garrison defending Kropyvnytskyi is doomed and its only purpose is to hold the city until you cross it. The entire Russian army in the sector is converging on it; it's impossible to hold it for more than a few turns. So your core units must cross Kropyvnytskyi as quickly as possible while the garrison holds.

For this scenario, I was inspired by the first level of the "Able Archer" campaign from the game Wargame: European Escalation.
In 1984, the Soviets captured the Fulda Pass by surprise, and the remnants of the 11th American ACR, which we command, are still stuck near the border, even though the front line is now several dozen kilometers behind us. We have to painstakingly reach the Allied lines by moving through territory now completely controlled by the enemy.

So, as in that level of that game: there are no front lines in this scenario; the enemy is everywhere, and you just have to advance before being overwhelmed.



Regarding core and auxiliary units, they can be easily identified by looking at the nameplate indicating their hit points.
All black is a core unit.
Black and gray is an auxiliary unit.

This can also be seen on the strategic map: units with a gold border are core units; those with a black border are auxiliaries.
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
Imeror
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 681
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Fri May 01, 2026 1:14 pm So, that’s how I’ve translated it, and as I understand it, General Fedak is just a madman who’s decided to keep fighting until the orcs trample him to death, whilst we shouldn’t be capturing neutral towns but should instead race at full speed towards Uman to rescue our pilot officers. Well then, let’s try to stick strictly to the plot, ignoring how that Ukrainian Fedak is being beaten to a pulp by a whole crowd of Ivans )))

I hadn't seen the edit! :lol:

History is full of unexplained moments of bravery, where completely inferior defenders decide to engage in combat even when all seems lost.

It's lucky he was there; it would have been tough to continue westward without him to clear the way.
Future generations will remember him as a symbol of resistance... That is, if the country still exists at the end of the campaign, of course!



Now that’s what I call a deadly race across the Ukrainian steppes :lol:
I might even put in quads and motorcycles in Death Race, like what Tomas is planning, who knows ? :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Fri May 01, 2026 2:01 pm
bondjamesbond wrote: Fri May 01, 2026 1:14 pm Of course, I might have done something wrong, but there are very few of us and loads of enemies, and there’s no air support on this map ))) Tell me in detail how I can stand up to this horde of enemy orcs? )))
That's precisely the point: you can't. :lol:

This is yet another problem stemming from the lack of a Russian translation.
Basically, the briefing explains that all the front lines are collapsing or have already collapsed. The Russians will pour into the entire area, and your sole objective is to reach the west of the country and find refuge by capturing Khmelnytskyi, far to the west. Actually, there is a second main objective given to you during the scenario: capturing Uman along the way, and a secondary objective (which grants good bonuses) to capture near the Moldovan border; but essentially, the only priority is to rush west as quickly as possible. The garrison defending Kropyvnytskyi is doomed and its only purpose is to hold the city until you cross it. The entire Russian army in the sector is converging on it; it's impossible to hold it for more than a few turns. So your core units must cross Kropyvnytskyi as quickly as possible while the garrison holds.

For this scenario, I was inspired by the first level of the "Able Archer" campaign from the game Wargame: European Escalation.
In 1984, the Soviets captured the Fulda Pass by surprise, and the remnants of the 11th American ACR, which we command, are still stuck near the border, even though the front line is now several dozen kilometers behind us. We have to painstakingly reach the Allied lines by moving through territory now completely controlled by the enemy.

So, as in that level of that game: there are no front lines in this scenario; the enemy is everywhere, and you just have to advance before being overwhelmed.



Regarding core and auxiliary units, they can be easily identified by looking at the nameplate indicating their hit points.
All black is a core unit.
Black and gray is an auxiliary unit.

This can also be seen on the strategic map: units with a gold border are core units; those with a black border are auxiliaries.
I really messed up with that strategy map ))) Though it’s no surprise that hordes of them are chasing me, and I’m like a clumsy oaf having to dodge the whole lot )))

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Imoror, you’re a funny bloke ))) You should’ve packed the city into five defence belts, as we still need to break through the hordes of orcs, and organised even more pursuit units. Anyway, I’m waiting for your replay – I hope you’ll play way better than me while I’m figuring out my tactics and strategy in this Ukrainian hell!!!

And I still have to make my way through a sea of enemies to reach the Moldovan border and the warehouses ) I’ll have to translate and replay the whole thing ))) Otherwise, they’ll give me a generous prestige bonus, but first I’ve got to survive long enough to get there )))
Attachments
(01.05.2026) WWIII Ukraine 05, Turn 55.rar
(126.69 KiB) Downloaded 4 times
https://mynickname.com/id73473
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Imeror
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Posts: 681
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Actually, I kept replaying that first Ukrainian chapter while I was preparing for Death Race.
So, here are the replays for scenarios 4 through 6.

Ukraine Scenario 4 Replay : https://www.mediafire.com/file/weqb6hc8 ... 4.rar/file
Ukraine Scenario 5 Replay : https://www.mediafire.com/file/okqi5fui ... 5.rar/file
Ukraine Scenario 6 Replay : https://www.mediafire.com/file/lkkig4aq ... 6.rar/file



I'm afraid you spent a lot of prestige points during the fourth scenario. Prestige points will only become plentiful again once you reach the Allied lines.

However, don't panic; there are a few tricks to help you progress while minimizing your prestige point needs. Some messages warn you that the most direct routes to your objectives are fortified, and that it's safer, though a bit longer, to take detours through the south :
- To reach Uman, the most direct route goes through Novoarkhanhelsk, but it's fortified by three infantry units, one artillery unit, and patrols frequently pass through the area. On the other hand, Pervomaisk (only 10 tiles south) is protected by only one infantry unit. It's longer, but you should lose fewer forces.
- The same applies to the route to Khmelnytskyi; the most direct route goes through Vinnytsia, but it's even better protected. To cross the Southern Bug, it's best to use the bridges spanning the smaller towns further south. It's a longer route, but this time you also have the advantage of having your secondary objective near the Moldovan border, not too far away.


This was the only scenario where I wasn't entirely sure if the difficulty was still well-balanced. I was managing it fairly easily during my tests, but I knew the optimal route; this might be a sign that the difficulty needs to be lowered.


I'm going to reduce the number of units guarding the rivers so the player can progress smoothly. And perhaps also reduce the size of the Khmelnytskyi garrison a bit.
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
Major-General - Jagdtiger
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Posts: 2774
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Fri May 01, 2026 5:52 pm Actually, I kept replaying that first Ukrainian chapter while I was preparing for Death Race.
So, here are the replays for scenarios 4 through 6.

Ukraine Scenario 4 Replay : https://www.mediafire.com/file/weqb6hc8 ... 4.rar/file
Ukraine Scenario 5 Replay : https://www.mediafire.com/file/okqi5fui ... 5.rar/file
Ukraine Scenario 6 Replay : https://www.mediafire.com/file/lkkig4aq ... 6.rar/file



I'm afraid you spent a lot of prestige points during the fourth scenario. Prestige points will only become plentiful again once you reach the Allied lines.

However, don't panic; there are a few tricks to help you progress while minimizing your prestige point needs. Some messages warn you that the most direct routes to your objectives are fortified, and that it's safer, though a bit longer, to take detours through the south :
- To reach Uman, the most direct route goes through Novoarkhanhelsk, but it's fortified by three infantry units, one artillery unit, and patrols frequently pass through the area. On the other hand, Pervomaisk (only 10 tiles south) is protected by only one infantry unit. It's longer, but you should lose fewer forces.
- The same applies to the route to Khmelnytskyi; the most direct route goes through Vinnytsia, but it's even better protected. To cross the Southern Bug, it's best to use the bridges spanning the smaller towns further south. It's a longer route, but this time you also have the advantage of having your secondary objective near the Moldovan border, not too far away.


This was the only scenario where I wasn't entirely sure if the difficulty was still well-balanced. I was managing it fairly easily during my tests, but I knew the optimal route; this might be a sign that the difficulty needs to be lowered.


I'm going to reduce the number of units guarding the rivers so the player can progress smoothly. And perhaps also reduce the size of the Khmelnytskyi garrison a bit.
Right, I’ll give it another go, as I’ve translated everything and read your instructions and tips! I hope this time wisdom and luck will be on my side in the random battles )))
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