RobertCL wrote: ↑Fri Apr 17, 2026 10:11 pm
Hi Locarnus,
How was Stalingrad and what difficulty setting did you use?
I played at easy settings. This way no lack of prestige issue (always elite reinforcements) and always a full roster of units at my disposal. When you exceed 100.000 points you get back to 0, I finished my campaign with 5.000 prestige points (usually I have 75.000 without cheating).
I won at Stalingrad and could escape in the next scenario (I love dissobeying "holding the line" order when you are surrounded), the escape is a nice scenario.
I finished Grand Campaign East 43. I kept my roster of DLC 42 campaign.
I do not use the rule of having only one unit type. I mainly use captured T34s (6 of them), KVs (3 of them) and Lend-lease Shermans (3 of them) to fight against USSR (with equal weapons), I just have a Panther D and a Tiger. I use 3 BF 109G6, 3 FW 190A3 and 3 Me 210. I also have 3 arty units, 4 Grenadiers, and 4 Pioneers. 1 cavalry unit is used for recon as well as the famous Kübelwagen (before you informed me it was not meant to be played with).
If a scenario has 20 turns I finish at 10 turns. I don't like long games (and I do not like large maps either). One might say this is a strange way to play Panzer Corps but I like smashing units "just to relax", my sole challenge is not to lose any unit (even at easy settings the player still needs to be cautious).
In the past I played at Leutnant level, it was too hard since Soviet Units are most of the time overstrenghtened (infantry at 15 is "normal" whereas German player starts with 10) and you quickly run out of prestige points.
Sure, some years ago I also played it more like similar games, so mostly quick direct combat rather than the suppression heavy gameplay.
Back then I went for General base difficulty, but just gave myself 10000 prestige infusions whenever I needed more money (using the console command with Ctrl + Alt + Shift + C and then typing "prestige 10000" without the quotations). That solved the high prestige demand while keeping the in-game mechanics. Imho the easier difficulties skew some of those mechanics. Also prevents the prestige counter issue, by using the console command "prestige -10000" when eg reaching 80000 prestige.
I also set the rules to dice chess to reduce randomness, to be more in line with those other games, as well as the checkmark for "reform units" at the bottom (don't forget the checkmark for "custom difficulty" at the top of the Advanced tab to make those settings count).
Imho the default very random combat of Panzer Corps only works well when making extensive use of the suppression mechanic with large numbers of arty and strat bombers for every single defense and offense combat.
RobertCL wrote: ↑Fri Apr 17, 2026 10:11 pm
Original Panzer General Campaign for Panzer Corps
As I already mentionned, we cannot start this campaign (in the very 1st scenario the player cannot build his core army), but you can put a few scenari in My Games\Scenario folder. I tested Berlin Scenario and it works flawlessly, so the campaign is fully playable in your e-file (if you manage to get rid off very 1st scenario, the sole one not working).
I do not remember if you are the author or not but could you ask for permission a create a 1st scenario with pre-built army so that the campaign could be played ? Forget it, see below.
EDIT: original PG campaign is fully playable, the player just moves the sole tank to the VH. Impossible to purchase new units in this scenario, but you do it just during the next scenario in Poland. Impossible to do the same for GTPG campaign since the author has not given a unit to the player. Sad for this campaign, here a pre-built army would be useful.
Will you modify icons for Western powers -I mean tanks, AT, ... in order to get rid of original panzer corps icons (as you did for Soviets)- ?
I finished the very 1st scenario of AK campaign, it works well.
Ah, yeah, just found the download link for the Panzer General Campaign. You mean this one?
viewtopic.php?p=1066016#p1066016
Yeah, the deployment hexes are an issue, especially for that first scenario. Some flags will be messed up.
It brings its own gamerules, so replacement costs and their experience work like they do in the unmodded game (eg cheap reinforcements do not cost money during the deployment phase, but the unit also suffers a bigger experience reductions).
It also brings its own campaign file, so the other campaigns do not work while it is installed.
But crucially it does not make any changes to the movement or equipment file, so the campaign should probably work out after that first scenario.
GTPG has its own equipment file and adds many units (and crucially unit ID numbers). My Addon does not have many of the unit ID numbers the GTPG scenarios need (like all the Allied bonus SE units). Which unfortunately makes it fundamentally incompatible with my Addon.
It would take enormous work to make it compatible. Much more work than eg making the Grand Campaign West compatible, and I'm slowly working my way towards even that for more than a year now.
Unfortunately I'm not good with graphics.
Also imho the Western Ally appearance in PzC is a bit underwhelming, both when playing against them as well as playing with them. Grand Campaign East is much more popular than West. Soviet Corps is more popular than Allied Corps. And Battlefield Europe is also decided on the Eastern Front.
Still slowly working my way towards Grand Campaign West compatibility. If and when that is working, I might take a look at Allied Corps, but no promises.
In fact, if you want to, you could start GC 42-43 West, but only if you have a core saved from the end of GC 41.
For now it should allow you to bring all you saved units, not just a few of them like in the unmodded game.
However I can not promise that there are no technical issues or that everything works out.
And I have not yet tried to start GC 42-43 without loading a previously saved GC 41 core.
Hm, perhaps that is something I can do for the next update, making GC 42-43 at least startable without that saved core.