Locarnus Addon 2026-04a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

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Locarnus
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Re: Locarnus Addon 2026-02, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

eskuche wrote: Fri Feb 27, 2026 3:05 am
I added a corvette unit type, essentially a weaker and slower destroyer for convoy protection and changed some of the British Empire destroyer units to that. Most likely needs some tweaking in the future.
Since I do not have special graphics for those, I gave them the aux strength plates for better recognition (except for the one with Walker hero).


2026-03 Update "Locarnus Addon" Download: https://bit.ly/3ZZADD3

This is only an update to the Addon and requires the 2026 base version of the Locarnus Addon to be installed already on top of BE 2.4 and the bugfixed PzC patch 1.32 first. All previous updates to the 2026 base version are included in this one.

UI & Library changes, thanks to eskuche BE playthrough
- BE Upg family separator for Hungarian & Romanian Bf 109
- BE Upg family separator for Finnish Inf/Jäger
- BE Finnish Inf 39 versions adjusted in purchase/upg screen

Technical fixes and graphics, thanks to eskuche BE playthrough:
- Changed Southern Tunisia snow/swamp graphics (visual only)
- Changed Bremen channel to river appearance (visual only)
- Graphics changed for several mountain tiles (visual only)

Battlefield Europe (thanks to eskuche), GC East, AK, SC & original campaign
- BE Core slot scripts reduced by 10 for each step (eg 190 instead of 200 turn 2)
- BE Some British Empire destroyers replaced by weaker and slower corvettes
- BE Deactivated strat bomber replacement units (formerly spawning near Frankfurt)
- BE Hs-129 spawn message fixed (turn 21 instead of turn 40)
- BE Würzburg radar costs 320 instead of 245

Unit Changes, thanks to eskuche & goose_2 playthroughs:
- 76mm ZiS-3, 57mm AT, 100mm AT, 8.8cm Pak nerfed defense
- Western Allied (UK, US) aircraft reduced GD again by 1 (still higher than 2025)
- 8.8cm L56 Flak slightly more expensive, 10.5cm Flak slightly cheaper
- Corvettes introduced for BE (weaker and slower destroyers)
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
eskuche
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Re: Locarnus Addon 2026-02, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by eskuche »

Locarnus wrote: Sun Mar 01, 2026 7:30 pm
Oh, nice. Good thing I was just about to start some activities tonight!
Battlefield Europe 2.4 + Locarnus 2026-01 Text AAR
tinyurl.com/y8euym2r
Locarnus
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Re: Locarnus Addon 2026-02, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

eskuche wrote: Sun Mar 01, 2026 7:56 pm
Locarnus wrote: Sun Mar 01, 2026 7:30 pm
Oh, nice. Good thing I was just about to start some activities tonight!
The changes still require that transition to the big scenario to take effect, just not a campaign restart.
If Finnish Infantry purchasing screen shows the "Jäger" separator in the big scenario, then all the changes should functionally work.

Looking forward to the next run, especially feedback for the Battle of the Atlantic changes.
Some of them might be going too far, others not far enough (eg corvettes).

Not sure if it is worth converting a high experience Ju 88 strat bomber for long range fighter escort duty over the Atlantic at some point, like the Ju 88 C. The C-6 from Feb 1942 at least has spotting 3 as well, so can help with the detection.


I converted the 2026-03 equipment file to ods format and made it slightly better readable. Eg some colored columns, hidden columns for graphics file and long name and so on, and fixed columns/rows view when opened with libre office (and probably ms office as well?):

https://www.dropbox.com/scl/fi/of8riki9 ... psjwn&dl=0
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-02, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by bondjamesbond »

Locarnus wrote: Sun Mar 01, 2026 7:30 pm
eskuche wrote: Fri Feb 27, 2026 3:05 am
I added a corvette unit type, essentially a weaker and slower destroyer for convoy protection and changed some of the British Empire destroyer units to that. Most likely needs some tweaking in the future.
Since I do not have special graphics for those, I gave them the aux strength plates for better recognition (except for the one with Walker hero).


2026-03 Update "Locarnus Addon" Download: https://bit.ly/3ZZADD3

This is only an update to the Addon and requires the 2026 base version of the Locarnus Addon to be installed already on top of BE 2.4 and the bugfixed PzC patch 1.32 first. All previous updates to the 2026 base version are included in this one.

UI & Library changes, thanks to eskuche BE playthrough
- BE Upg family separator for Hungarian & Romanian Bf 109
- BE Upg family separator for Finnish Inf/Jäger
- BE Finnish Inf 39 versions adjusted in purchase/upg screen

Technical fixes and graphics, thanks to eskuche BE playthrough:
- Changed Southern Tunisia snow/swamp graphics (visual only)
- Changed Bremen channel to river appearance (visual only)
- Graphics changed for several mountain tiles (visual only)

Battlefield Europe (thanks to eskuche), GC East, AK, SC & original campaign
- BE Core slot scripts reduced by 10 for each step (eg 190 instead of 200 turn 2)
- BE Some British Empire destroyers replaced by weaker and slower corvettes
- BE Deactivated strat bomber replacement units (formerly spawning near Frankfurt)
- BE Hs-129 spawn message fixed (turn 21 instead of turn 40)
- BE Würzburg radar costs 320 instead of 245

Unit Changes, thanks to eskuche & goose_2 playthroughs:
- 76mm ZiS-3, 57mm AT, 100mm AT, 8.8cm Pak nerfed defense
- Western Allied (UK, US) aircraft reduced GD again by 1 (still higher than 2025)
- 8.8cm L56 Flak slightly more expensive, 10.5cm Flak slightly cheaper
- Corvettes introduced for BE (weaker and slower destroyers)
Image
Thanks, mate!

In 1942, comparative winter tests were conducted on the Valentine, Matilda, Panzer III and T-34 tanks. The tests showed that a series of thick, trampled snow walls was a serious obstacle for foreign tanks.

This monster, which looks like a motorway tank, is actually a T10 Sherman M4A2, a kind of modified version of the famous American medium tank, designed for clearing minefields. It was also advertised as an uncompromising breakthrough tank. Yes, the Americans boldly experimented with mine trawls. In this case, the tracks were removed from the Sherman tank and replaced with massive rollers that crushed and detonated mines at a safe distance from the tank's steel hull.

American troops are moving towards the Normandy coast. 6 June 1944.
Attachments
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Last edited by bondjamesbond on Mon Mar 02, 2026 8:49 pm, edited 3 times in total.
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eskuche
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Re: Locarnus Addon 2026-02, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by eskuche »

Locarnus wrote: Sun Mar 01, 2026 8:46 pm
Yeah my issue was that I used 100% prestige so had to restart regardless (and cheat my unit histories into play). Messages add to library are nice. However, there seems to be only a partial, possibly due to entry maximum size, FYI.
Battlefield Europe 2.4 + Locarnus 2026-01 Text AAR
tinyurl.com/y8euym2r
kieronus
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Re: Locarnus Addon 2026-03, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by kieronus »

Is it just me or do cavalry have the exact same stats when mounted and dismounted?
Locarnus
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Re: Locarnus Addon 2026-02, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

bondjamesbond wrote: Mon Mar 02, 2026 12:11 am Thanks, mate!

In 1942, comparative winter tests were conducted on the Valentine, Matilda, Panzer III and T-34 tanks. The tests showed that a series of thick, trampled snow walls was a serious obstacle for foreign tanks.

This monster, which looks like a motorway tank, is actually a T10 Sherman M4A2, a kind of modified version of the famous American medium tank, designed for clearing minefields. It was also advertised as an uncompromising breakthrough tank. Yes, the Americans boldly experimented with mine trawls. In this case, the tracks were removed from the Sherman tank and replaced with massive rollers that crushed and detonated mines at a safe distance from the tank's steel hull.

American troops are moving towards the Normandy coast. 6 June 1944.
Wow, didn't know about that Sherman monster truck contraption.
Thank you for sharing the picture.
Always interesting to see all those varied ideas to solve practical issues.

And fascinating how, in retrospect, obvious issues like snow and mud were not taken into account by some nations.
While Soviet tank design had its own issues, the mobility was one of those crucial aspects they prioritized.
Even if it did not practically work out, the Soviet BT series was originally designed to be able to switch from tracks to wheels.


eskuche wrote: Mon Mar 02, 2026 12:59 am Yeah my issue was that I used 100% prestige so had to restart regardless (and cheat my unit histories into play). Messages add to library are nice. However, there seems to be only a partial, possibly due to entry maximum size, FYI.
Library event entries only go up to turn 20 (except for the scripted upgrades).
It was already a pain to manually search for, copy and edit each entry.
I'm also still not sure about the right way to order and present them, or how much time I should invest into that (it will be a pain to keep even the included entries updated. :wink:


kieronus wrote: Tue Mar 03, 2026 2:31 am Is it just me or do cavalry have the exact same stats when mounted and dismounted?
Aside from the hardcoded class specific stats (recon vs inf with its close attack mechanic), only the rate of fire is different (8 rof when used as recon).
At some point I perhaps try again to add that stat to the UI instead of just the unit name, though I dread the thought of all the bugs that might cause and the obstacles just beneath the surface. :shock: :wink:
I'm also thinking about reducing the movement points when in infantry mode, like I did for the Kradschützen a few updates ago. Although it seems that the cavalry is already rather situational.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
eskuche
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Re: Locarnus Addon 2026-02, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by eskuche »

Locarnus wrote: Tue Mar 03, 2026 3:44 pm Library event entries only go up to turn 20 (except for the scripted upgrades).
It was already a pain to manually search for, copy and edit each entry.
I'm also still not sure about the right way to order and present them, or how much time I should invest into that (it will be a pain to keep even the included entries updated. :wink:
I think just a laundry list would suffice. The actual details can be left to the turn message. Big pity that you can't copy paste from messages. Perhaps screenshots of a turn 99 message replace followed by AI transcription is the easiest here.
Battlefield Europe 2.4 + Locarnus 2026-01 Text AAR
tinyurl.com/y8euym2r
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Re: Locarnus Addon 2026-02, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by bondjamesbond »

Locarnus wrote: Tue Mar 03, 2026 3:44 pm
bondjamesbond wrote: Mon Mar 02, 2026 12:11 am Thanks, mate!

In 1942, comparative winter tests were conducted on the Valentine, Matilda, Panzer III and T-34 tanks. The tests showed that a series of thick, trampled snow walls was a serious obstacle for foreign tanks.

This monster, which looks like a motorway tank, is actually a T10 Sherman M4A2, a kind of modified version of the famous American medium tank, designed for clearing minefields. It was also advertised as an uncompromising breakthrough tank. Yes, the Americans boldly experimented with mine trawls. In this case, the tracks were removed from the Sherman tank and replaced with massive rollers that crushed and detonated mines at a safe distance from the tank's steel hull.

American troops are moving towards the Normandy coast. 6 June 1944.
Wow, didn't know about that Sherman monster truck contraption.
Thank you for sharing the picture.
Always interesting to see all those varied ideas to solve practical issues.

And fascinating how, in retrospect, obvious issues like snow and mud were not taken into account by some nations.
While Soviet tank design had its own issues, the mobility was one of those crucial aspects they prioritized.
Even if it did not practically work out, the Soviet BT series was originally designed to be able to switch from tracks to wheels.
It's nice to deal with a smart and knowledgeable person! Well, you'll have to implement this information into our favourite game and mod )
viewtopic.php?t=118137&start=480
viewtopic.php?t=92787&start=5520
Attachments
Screenshot_2026-03-04-04-42-12-292_com.miui.gallery-1-1.jpg
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Screenshot_2026-03-04-04-20-36-597_org.telegram.messenger-1.jpg
Screenshot_2026-03-04-04-20-36-597_org.telegram.messenger-1.jpg (100.63 KiB) Viewed 2134 times
Screenshot_2026-03-04-04-00-57-662_org.telegram.messenger-1-1.jpg
Screenshot_2026-03-04-04-00-57-662_org.telegram.messenger-1-1.jpg (78.37 KiB) Viewed 2138 times
Last edited by bondjamesbond on Tue Mar 03, 2026 11:45 pm, edited 3 times in total.
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Locarnus
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Re: Locarnus Addon 2026-02, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

eskuche wrote: Tue Mar 03, 2026 4:17 pm I think just a laundry list would suffice. The actual details can be left to the turn message. Big pity that you can't copy paste from messages. Perhaps screenshots of a turn 99 message replace followed by AI transcription is the easiest here.
bondjamesbond wrote: Tue Mar 03, 2026 6:04 pm It's nice to deal with a smart and knowledgeable person! Well, you'll have to implement this information into our favourite game and mod )
viewtopic.php?t=118137&start=480
viewtopic.php?t=92787&start=5520
I'll probably have to be reminded in the future, will most likely have less modding time in the coming weeks than the very mod-productive last two months. :wink:

@eskuche
The google document for the playthrough is getting quite big and hard to comment on.
For some strange reason my mobile device likes hacking off a strip from the left side of the document. :|

Perhaps the quasi dead AAR subforum would still entice 1-2 other people to comment and read it even in the future.
Seeing that JimmyC recently commented on BE playthroughs/announcements over there.
Unlikely to happen, but might even spawn a more general balancing and event discussion, not only for the Addon but the upcoming BE 2.5. Submarine and strat bombing theaters, as well as upgrade options have imho been workarounds since even beyond BE and the PzC engine. Even the purpose built Strategic Command series struggles with those.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-02, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by bondjamesbond »

Locarnus wrote: Tue Mar 03, 2026 9:42 pm
eskuche wrote: Tue Mar 03, 2026 4:17 pm I think just a laundry list would suffice. The actual details can be left to the turn message. Big pity that you can't copy paste from messages. Perhaps screenshots of a turn 99 message replace followed by AI transcription is the easiest here.
bondjamesbond wrote: Tue Mar 03, 2026 6:04 pm It's nice to deal with a smart and knowledgeable person! Well, you'll have to implement this information into our favourite game and mod )
viewtopic.php?t=118137&start=480
viewtopic.php?t=92787&start=5520
I'll probably have to be reminded in the future, will most likely have less modding time in the coming weeks than the very mod-productive last two months. :wink:
Image

I will remind you, as it is not difficult for me, but it would be better for you to create a notebook with notes. :wink:

Image
https://en.topwar.ru/99479-borba-s-vozd ... rovoy.html

A massive German snowplough from the Second World War, built on the chassis of a Panzer IV tank. Sent to Canada in 1946 for evaluation.


Image
The ‘Beroll bomb’ is ‘an angelic invention,’ as Krechinsky would say. The photo shows a British 1.8-tonne ‘Cookie’ bomb (along with a regular 125-kg bomb). Two such connected “Cookies” formed a ‘Blockbuster,’ so named because it destroyed an entire city block at once.

Image
https://wunderwaffe.narod.ru/Magazine/M ... /index.htm
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IMG_20260305_144710_033.jpg (103.51 KiB) Viewed 2025 times
Screenshot_2026-03-04-20-41-53-570_org.telegram.messenger-1.jpg
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Locarnus
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Re: Locarnus Addon 2026-02, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

bondjamesbond wrote: Wed Mar 04, 2026 2:24 am
Locarnus wrote: Tue Mar 03, 2026 9:42 pm I'll probably have to be reminded in the future, will most likely have less modding time in the coming weeks than the very mod-productive last two months. :wink:
I will remind you, as it is not difficult for me, but it would be better for you to create a notebook with notes. :wink:

[...]

A massive German snowplough from the Second World War, built on the chassis of a Panzer IV tank. Sent to Canada in 1946 for evaluation.

[..]
The ‘Beroll bomb’ is ‘an angelic invention,’ as Krechinsky would say. The photo shows a British 1.8-tonne ‘Cookie’ bomb (along with a regular 125-kg bomb). Two such connected “Cookies” formed a ‘Blockbuster,’ so named because it destroyed an entire city block at once.
:)
I had a modding todo list some time ago.
Unfortunately it kept growing to a degree that it actually had the opposite effect.
Modding with that todo list started to feel more like work, which in turn moved it away from the leisure time.
While modding also had no place competing with actual work time, since it is unpaid.
The result was, that I actually spent less time on modding, so the todo list grew even more.
Discarding that todo list returned modding to the leisure time activity (from my perspective). :wink:

Love learning about all those conversions and contraptions, thank you for showing them!
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-02, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by bondjamesbond »

Locarnus wrote: Thu Mar 26, 2026 6:50 pm
bondjamesbond wrote: Wed Mar 04, 2026 2:24 am
Locarnus wrote: Tue Mar 03, 2026 9:42 pm I'll probably have to be reminded in the future, will most likely have less modding time in the coming weeks than the very mod-productive last two months. :wink:
I will remind you, as it is not difficult for me, but it would be better for you to create a notebook with notes. :wink:

[...]

A massive German snowplough from the Second World War, built on the chassis of a Panzer IV tank. Sent to Canada in 1946 for evaluation.

[..]
The ‘Beroll bomb’ is ‘an angelic invention,’ as Krechinsky would say. The photo shows a British 1.8-tonne ‘Cookie’ bomb (along with a regular 125-kg bomb). Two such connected “Cookies” formed a ‘Blockbuster,’ so named because it destroyed an entire city block at once.
:)
I had a modding todo list some time ago.
Unfortunately it kept growing to a degree that it actually had the opposite effect.
Modding with that todo list started to feel more like work, which in turn moved it away from the leisure time.
While modding also had no place competing with actual work time, since it is unpaid.
The result was, that I actually spent less time on modding, so the todo list grew even more.
Discarding that todo list returned modding to the leisure time activity (from my perspective). :wink:

Love learning about all those conversions and contraptions, thank you for showing them!

I’ve just been watching the film *The Gold Convoy* ) Here’s a brief summary ))
World War II. An ordinary employee of the state bank finds himself leading an incredible mission — he is tasked with urgently and secretly transporting Norway’s entire gold reserve so that it does not fall into the hands of German troops. A race against time begins, across land, water and railways, through ambushes and bombings. Every minute counts, but at stake is not just gold, but the very future of an entire nation." After digging around online, I found a description of this incident ) And that’s why I’ve got a suggestion for you: to create this gold convoy and if a player catches it during the Norwegian events, reward them with a prestige bonus ) Well, if the AI manages to deliver it to the Allied base after all, or doesn’t pay any attention to it at all, then they’ll be left without the extra prestige that’s so often lacking when replenishing their reserves.

https://hd.kinopoisk.ru/ru-uz/film/deef ... f6904c72ad
https://d-i-k-o-b-r-a-z.livejournal.com/588326.html
https://en.wikipedia.org/wiki/Flight_of ... l_Treasury
Attachments
Screenshot_2026-04-09-14-00-53-239_org.telegram.messenger-1.jpg
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Re: Locarnus Addon 2026-04, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

bondjamesbond wrote: Fri Mar 27, 2026 7:27 pm I’ve just been watching the film *The Gold Convoy* ) Here’s a brief summary ))
World War II. An ordinary employee of the state bank finds himself leading an incredible mission — he is tasked with urgently and secretly transporting Norway’s entire gold reserve so that it does not fall into the hands of German troops. A race against time begins, across land, water and railways, through ambushes and bombings. Every minute counts, but at stake is not just gold, but the very future of an entire nation." After digging around online, I found a description of this incident ) And that’s why I’ve got a suggestion for you: to create this gold convoy and if a player catches it during the Norwegian events, reward them with a prestige bonus ) Well, if the AI manages to deliver it to the Allied base after all, or doesn’t pay any attention to it at all, then they’ll be left without the extra prestige that’s so often lacking when replenishing their reserves.

https://hd.kinopoisk.ru/ru-uz/film/deef ... f6904c72ad
https://d-i-k-o-b-r-a-z.livejournal.com/588326.html
https://en.wikipedia.org/wiki/Flight_of ... l_Treasury
Such script events would spice up the game! And gold was indeed very valuable for the nearly broke Germany at that time.
Not sure how complex the implementation should be.
I guess it could be an enemy unit that moves towards an objective. Perhaps with camo trait? That would also make it invisible from the air, so that a ground unit would have to catch it.

For Battlefield Europe I'm currently only modding the main scenario until BE 2.5, so this would unfortunately predate that.
But McGuba says that BE 2.5 is nearly ready.

Maybe I should first try implementing such an event in the Norway scenario of the original campaign?

-------------------------------------------------------------------------

This April update changes the "selected unit" indicator for the purchase and upgrade screen to have a red border but less highlighted unit background. Imho the red border makes it easier to spot the selected unit in the huge list, especially when upgrading a unit. While the reduced highlighted unit background area makes the unit name more readable (white font over grey background is easier to read than white font over light yellow highlighted background).

Also several changes to BE main scenario. Reducing the Western Ally bonus experience for no Axis blocking of convoy routes. Which imho worked ok with normal difficulty settings, but could push the Allies into overdrive with eg 150% enemy experience difficulty setting. Also some terrain adjustments around the north-western Caspian Sea area (eg clear instead of desert terrain type, catching up to BE 2.4...).

More prestige for the early original campaign transitions to USA East Coast. Making those direct but suboptimal paths a bit less punishing.

Important change for the early Soviet Corps campaign: Three upgrade families are joined together.
T-26 joins with Valentine, T-28 with Matilda II and BT with T-34.
This imho makes T-26, T-28 and BT more viable in the early campaign, since they are not a dead end anymore after the first 3 scenarios.



2026-04 Update "Locarnus Addon" Download: https://bit.ly/4slyRaN

This is only an update to the Addon and requires the 2026 base version of the Locarnus Addon to be installed already on top of BE 2.4 and the bugfixed PzC patch 1.32 first. All previous updates to the 2026 base version are included in this one.

UI & Library changes
- Purchase & Upgrade selected unit graphic now has red border!

Battlefield Europe (thanks to eskuche), GC East, AK, SC & original campaign
- BE Western Allied XP bonus for no Axis naval convoy blocking reduced from 2 to 1
- BE Rommel respawns near Tobruk, if lost before spring 42
- BE Slight border adjustments for Eastern Prussia (markers & 41 winter freeze)
- BE Fixed some graphic inconsistencies in Tunisia around Sfax
- BE Terrain Northwest of Caspian Sea changed from desert/country to clear
- BE Atyrau & Makhachkala are normal cities instead of port to deny Axis transports
- BE Changed Terrain around Makhachkala
- BE Manych River added, though still with inconsistencies including graphics
- BE Hungarian Me 210 earlier (July 43 instead of Jan 44)
- OC Prestige for transition to USA East Coast increased (mainly from 1941 & 42)
- SC German enemy units for final Western Europe scenario corrected stats
- SC Soviet T-26 and Valentine are now in the same upgrade family
- SC Soviet BT and T-34 are now in the same upgrade family
- SC Soviet T-28 and Matilda II are now in the same upgrade family
- SC New Soviet Matilda II Close Support variant with 76mm HE-only gun
- SC Some availability adjustments for the above upgrade families
- SC IS-3 available months later (8.8.1945), new strength 8 version 10.5.1945

Unit Changes, thanks to eskuche & goose_2 playthroughs:
- 12 GrWerfer one less ammo, slightly more expensive
- PzSfl IVb a bit more expensive
- Several ahistorical units a month earlier, 7.5.1945 instead of 8.6.1945
- Shortened several more German unit names
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-04, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by bondjamesbond »

Locarnus wrote: Mon Apr 06, 2026 4:08 pm
bondjamesbond wrote: Fri Mar 27, 2026 7:27 pm I’ve just been watching the film *The Gold Convoy* ) Here’s a brief summary ))
World War II. An ordinary employee of the state bank finds himself leading an incredible mission — he is tasked with urgently and secretly transporting Norway’s entire gold reserve so that it does not fall into the hands of German troops. A race against time begins, across land, water and railways, through ambushes and bombings. Every minute counts, but at stake is not just gold, but the very future of an entire nation." After digging around online, I found a description of this incident ) And that’s why I’ve got a suggestion for you: to create this gold convoy and if a player catches it during the Norwegian events, reward them with a prestige bonus ) Well, if the AI manages to deliver it to the Allied base after all, or doesn’t pay any attention to it at all, then they’ll be left without the extra prestige that’s so often lacking when replenishing their reserves.

https://hd.kinopoisk.ru/ru-uz/film/deef ... f6904c72ad
https://d-i-k-o-b-r-a-z.livejournal.com/588326.html
https://en.wikipedia.org/wiki/Flight_of ... l_Treasury
Such script events would spice up the game! And gold was indeed very valuable for the nearly broke Germany at that time.
Not sure how complex the implementation should be.
I guess it could be an enemy unit that moves towards an objective. Perhaps with camo trait? That would also make it invisible from the air, so that a ground unit would have to catch it.

For Battlefield Europe I'm currently only modding the main scenario until BE 2.5, so this would unfortunately predate that.
But McGuba says that BE 2.5 is nearly ready.

Maybe I should first try implementing such an event in the Norway scenario of the original campaign?

-------------------------------------------------------------------------

This April update changes the "selected unit" indicator for the purchase and upgrade screen to have a red border but less highlighted unit background. Imho the red border makes it easier to spot the selected unit in the huge list, especially when upgrading a unit. While the reduced highlighted unit background area makes the unit name more readable (white font over grey background is easier to read than white font over light yellow highlighted background).

Also several changes to BE main scenario. Reducing the Western Ally bonus experience for no Axis blocking of convoy routes. Which imho worked ok with normal difficulty settings, but could push the Allies into overdrive with eg 150% enemy experience difficulty setting. Also some terrain adjustments around the north-western Caspian Sea area (eg clear instead of desert terrain type, catching up to BE 2.4...).

More prestige for the early original campaign transitions to USA East Coast. Making those direct but suboptimal paths a bit less punishing.

Important change for the early Soviet Corps campaign: Three upgrade families are joined together.
T-26 joins with Valentine, T-28 with Matilda II and BT with T-34.
This imho makes T-26, T-28 and BT more viable in the early campaign, since they are not a dead end anymore after the first 3 scenarios.



2026-04 Update "Locarnus Addon" Download: https://bit.ly/4slyRaN

This is only an update to the Addon and requires the 2026 base version of the Locarnus Addon to be installed already on top of BE 2.4 and the bugfixed PzC patch 1.32 first. All previous updates to the 2026 base version are included in this one.

UI & Library changes
- Purchase & Upgrade selected unit graphic now has red border!

Battlefield Europe (thanks to eskuche), GC East, AK, SC & original campaign
- BE Western Allied XP bonus for no Axis naval convoy blocking reduced from 2 to 1
- BE Rommel respawns near Tobruk, if lost before spring 42
- BE Slight border adjustments for Eastern Prussia (markers & 41 winter freeze)
- BE Fixed some graphic inconsistencies in Tunisia around Sfax
- BE Terrain Northwest of Caspian Sea changed from desert/country to clear
- BE Atyrau & Makhachkala are normal cities instead of port to deny Axis transports
- BE Changed Terrain around Makhachkala
- BE Manych River added, though still with inconsistencies including graphics
- BE Hungarian Me 210 earlier (July 43 instead of Jan 44)
- OC Prestige for transition to USA East Coast increased (mainly from 1941 & 42)
- SC German enemy units for final Western Europe scenario corrected stats
- SC Soviet T-26 and Valentine are now in the same upgrade family
- SC Soviet BT and T-34 are now in the same upgrade family
- SC Soviet T-28 and Matilda II are now in the same upgrade family
- SC New Soviet Matilda II Close Support variant with 76mm HE-only gun
- SC Some availability adjustments for the above upgrade families
- SC IS-3 available months later (8.8.1945), new strength 8 version 10.5.1945

Unit Changes, thanks to eskuche & goose_2 playthroughs:
- 12 GrWerfer one less ammo, slightly more expensive
- PzSfl IVb a bit more expensive
- Several ahistorical units a month earlier, 7.5.1945 instead of 8.6.1945
- Shortened several more German unit names
It’s up to you to decide on the technical approach for adding new features! :wink: Thanks for the update!
https://union.4bb.ru/viewtopic.php?id=971&p=30#p127598

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Last edited by bondjamesbond on Fri Apr 10, 2026 11:17 am, edited 1 time in total.
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Re: Locarnus Addon 2026-04, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

Locarnus wrote: Mon Apr 06, 2026 4:08 pm
Hey Hey Buddy,
I am back but slowly dipping my toe into playing again.
Mostly playing MP maps again trying to catch up with players that have been exceedingly patient with my extended time away.

I plan on uploading a broadcast for Sunday as my debut back, any thoughts on what you would like to see after the long hiatus?

Thanks for your patience as I decompressed from screens for over a month. ;)

Blessings,
Gooseman
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Re: Locarnus Addon 2026-04, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Thu Apr 09, 2026 4:55 pm Hey Hey Buddy,
I am back but slowly dipping my toe into playing again.
Mostly playing MP maps again trying to catch up with players that have been exceedingly patient with my extended time away.

I plan on uploading a broadcast for Sunday as my debut back, any thoughts on what you would like to see after the long hiatus?

Thanks for your patience as I decompressed from screens for over a month. ;)

Blessings,
Gooseman
Hello Goose_2,
happy to see you back. Hope you had a great no-screen time.

Hm, the original campaign is probably better for easing back into things.
Shorter campaign, meaning less weight on it in terms of stakes and decisions. :D
And if I remember correctly you still had some battles already done, but not yet uploaded?

Welcome back, see you Sunday then!
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-04a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

Quick update, only for BE main scenario with Addon, no changes affecting any of the other campaigns.
Going full in on the Allied corvette type for patrolling the Atlantic convoy routes, while destroyers everywhere else stay destroyers. Based on eskuche earlier feedback and Addon implementations in 03 and 04 updates, as well as the new discussion in the Battlefield Europe thread.
The scripted strat to fighter upgrades are now more competitive even without converting only low strength strats. Considering that the player can simply purchase and use new fighters from turn 2 anyway.

McGuba presented several changes about to happen in BE 2.5.
The single German sub unit not being in the Med from the start is something I included in this update.
Looking forward to all the other changes and how they work out in BE 2.5.
Especially looking forward to his German vs Soviet arty rebalancing.
Also happy to see several of the aspects that work well in the Addon being adopted by BE itself (eg destroyer vision 2, or Karl having different range versions - not sure how the 1 ammo works out in mp?).




2026-04a Update "Locarnus Addon" Download: https://bit.ly/4sYknik

This is only an update to the Addon and requires the 2026 base version of the Locarnus Addon to be installed already on top of BE 2.4 and the bugfixed PzC patch 1.32 first. All previous updates to the 2026 base version are included in this one.

Battlefield Europe main scenario (thanks to McGuba & eskuche)
- BE Most anti-sub destroyers for Atlantic convoy routes are now corvette type
- BE Swarms of fleet destroyers still show up if Axis surface ships go into Atlantic!
- BE Corvette ground defense nerfed, close defense buffed
- BE Corvettes split into UK (move 6) and US (m7) variants (slightly different icon)
- BE Corvettes are always aux units in BE, but still use DD graphics (UK & US)
- BE Frederic John Walker (corvette hero) nerfed move, buffed def, special patrol
- BE US destroyer movement reduced from 12 to 11
- BE Strat to fighter scripted upgrades now faster (10 turns) & cheaper (360)
- BE Strat to fighter scripted upgrades provide fighters with 120 xp instead of 100
- BE Slight change in starting positions north of Warsaw (Grenadiere forward)
- BE German sub arrives in Med in turn 12 instead of being there from the start
- BE Replacement Med sub until turn 61, if turn 12 hero sub in Med is lost
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-04a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by bondjamesbond »

Locarnus wrote: Fri Apr 10, 2026 5:40 pm Quick update, only for BE main scenario with Addon, no changes affecting any of the other campaigns.
Going full in on the Allied corvette type for patrolling the Atlantic convoy routes, while destroyers everywhere else stay destroyers. Based on eskuche earlier feedback and Addon implementations in 03 and 04 updates, as well as the new discussion in the Battlefield Europe thread.
The scripted strat to fighter upgrades are now more competitive even without converting only low strength strats. Considering that the player can simply purchase and use new fighters from turn 2 anyway.

McGuba presented several changes about to happen in BE 2.5.
The single German sub unit not being in the Med from the start is something I included in this update.
Looking forward to all the other changes and how they work out in BE 2.5.
Especially looking forward to his German vs Soviet arty rebalancing.
Also happy to see several of the aspects that work well in the Addon being adopted by BE itself (eg destroyer vision 2, or Karl having different range versions - not sure how the 1 ammo works out in mp?).




2026-04a Update "Locarnus Addon" Download: https://bit.ly/4sYknik

This is only an update to the Addon and requires the 2026 base version of the Locarnus Addon to be installed already on top of BE 2.4 and the bugfixed PzC patch 1.32 first. All previous updates to the 2026 base version are included in this one.

Battlefield Europe main scenario (thanks to McGuba & eskuche)
- BE Most anti-sub destroyers for Atlantic convoy routes are now corvette type
- BE Swarms of fleet destroyers still show up if Axis surface ships go into Atlantic!
- BE Corvette ground defense nerfed, close defense buffed
- BE Corvettes split into UK (move 6) and US (m7) variants (slightly different icon)
- BE Corvettes are always aux units in BE, but still use DD graphics (UK & US)
- BE Frederic John Walker (corvette hero) nerfed move, buffed def, special patrol
- BE US destroyer movement reduced from 12 to 11
- BE Strat to fighter scripted upgrades now faster (10 turns) & cheaper (360)
- BE Strat to fighter scripted upgrades provide fighters with 120 xp instead of 100
- BE Slight change in starting positions north of Warsaw (Grenadiere forward)
- BE German sub arrives in Med in turn 12 instead of being there from the start
- BE Replacement Med sub until turn 61, if turn 12 hero sub in Med is lost
Great – now we’ll be able to fight properly in the air and at sea, rather than picking our noses out of boredom )
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Re: Locarnus Addon 2026-04a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

bondjamesbond wrote: Fri Apr 10, 2026 6:55 pm Great – now we’ll be able to fight properly in the air and at sea, rather than picking our noses out of boredom )
It really makes a significant difference, that the convoy patrols are now slower than the previously used fleet destroyers.
Like eskuche showed in his playthrough, sending subs to the convoy routes was just not viable anymore in 43. As soon as one of the subs was spotted it was swarmed by enemy DDs.

Even 1-2 fewer enemy DD reaching convoy raiding sub could have been enough for survival with heavy damage.
The change makes the Battle of the Atlantic more viable, and thus fun to engage in.

Speaking of the Battle of the Atlantic, I'll have to watch "Das Boot" again. :)
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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