multiplayer map Mediterranean and North Africa 5.5
Moderators: The Artistocrats, Order of Battle Moderators
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FrancoisPhilidor
- Staff Sergeant - Kavallerie

- Posts: 326
- Joined: Sat Nov 23, 2024 3:55 pm
- Location: Czechia
multiplayer map Mediterranean and North Africa 5.5
DOWNLOAD:
https://drive.google.com/file/d/1UfWu-M ... sp=sharing
INSTALLATION:
extract and place the whole folder into:
\Documents\My Games\Order of Battle - WW2\Scenarios
DESCRIPTION:
Objective:
To win, hold Malta, Chania, Tripoli, Benghazi, Tobruk and Alexandria
Features:
- deliver supplies to Africa from Europe for additional RPs
- intercept enemy convoys
- ground, sea and air
https://drive.google.com/file/d/1UfWu-M ... sp=sharing
INSTALLATION:
extract and place the whole folder into:
\Documents\My Games\Order of Battle - WW2\Scenarios
DESCRIPTION:
Objective:
To win, hold Malta, Chania, Tripoli, Benghazi, Tobruk and Alexandria
Features:
- deliver supplies to Africa from Europe for additional RPs
- intercept enemy convoys
- ground, sea and air
Last edited by FrancoisPhilidor on Wed Jan 07, 2026 8:44 pm, edited 5 times in total.
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FrancoisPhilidor
- Staff Sergeant - Kavallerie

- Posts: 326
- Joined: Sat Nov 23, 2024 3:55 pm
- Location: Czechia
Re: multiplayer map Mediterranean and North Africa 5.0
I made an alternative map Mediterranean map without Italy and more space for ships.
Hopefully it will be more difficult to intercept convoys now.
Hopefully it will be more difficult to intercept convoys now.
Re: multiplayer map Mediterranean and North Africa 5.0
Thanks, I'll give it a go
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FrancoisPhilidor
- Staff Sergeant - Kavallerie

- Posts: 326
- Joined: Sat Nov 23, 2024 3:55 pm
- Location: Czechia
-
FrancoisPhilidor
- Staff Sergeant - Kavallerie

- Posts: 326
- Joined: Sat Nov 23, 2024 3:55 pm
- Location: Czechia
Re: multiplayer map Mediterranean and North Africa 5.2
in version 5.2
1
I removed the supply ships altogether to encourage players to fight on the islands as well and not concentrate all forces in North Africa. Players were just keeping the supply ships in Tripoli and Alexandria to be able to support more units in North Africa, and it was getting predictable.
You should still have fun hunting with your submarines though, even without supply ships, because you can still target the convoys.
When you want to invade Crete or Malta, you can supply your units from your warships and capture coastal settlements, and you can bomb the enemy's settlements to limit how many ground troops he can deploy. So I think it will be fine even without supply ships.
2
Also I tried to make Crete look less shit. Succeeded only partially. Need to keep it a bit shorter and thicker than in reality to have space for ground troops to maneuver and so that it's not too close to Malta
Thanks to Faranicius and jlgarcia for testing!
1
I removed the supply ships altogether to encourage players to fight on the islands as well and not concentrate all forces in North Africa. Players were just keeping the supply ships in Tripoli and Alexandria to be able to support more units in North Africa, and it was getting predictable.
You should still have fun hunting with your submarines though, even without supply ships, because you can still target the convoys.
When you want to invade Crete or Malta, you can supply your units from your warships and capture coastal settlements, and you can bomb the enemy's settlements to limit how many ground troops he can deploy. So I think it will be fine even without supply ships.
2
Also I tried to make Crete look less shit. Succeeded only partially. Need to keep it a bit shorter and thicker than in reality to have space for ground troops to maneuver and so that it's not too close to Malta
Thanks to Faranicius and jlgarcia for testing!
-
FrancoisPhilidor
- Staff Sergeant - Kavallerie

- Posts: 326
- Joined: Sat Nov 23, 2024 3:55 pm
- Location: Czechia
Re: multiplayer map Mediterranean and North Africa 5.4
version 5.4
- added naval deployment zones near Sicily
- gave the axis side in North Africa 10 more supply points so they can field a slightly bigger army at start and push a bit further before UK reinforcements arrive
- reduced UK naval CP by 10. Now they have exactly the same number as the axis
- made certain areas of the coast inaccessible by sea to prevent landings (historically most coast was inaccessible) and to prevent players from supplying their ground troops from warships
Thanks to Faranicius for testing!
- added naval deployment zones near Sicily
- gave the axis side in North Africa 10 more supply points so they can field a slightly bigger army at start and push a bit further before UK reinforcements arrive
- reduced UK naval CP by 10. Now they have exactly the same number as the axis
- made certain areas of the coast inaccessible by sea to prevent landings (historically most coast was inaccessible) and to prevent players from supplying their ground troops from warships
Thanks to Faranicius for testing!
Re: multiplayer map Mediterranean and North Africa 5.4
This is very good scenario, I played 5.2 version, I think it was fairly balanced already (I have to try 5.4.) We had long battle with Farancius. The map is huge, you have to decide where to concentrate your power. Air, Naval and land forces are all needed. Lot of action is happening in the fog of war.
Maybe add some hiding places for the infantry, naval fire is now very lethal. And if it's even possible, maybe consider to take the Saharianas out, now they are too good.
Maybe add some hiding places for the infantry, naval fire is now very lethal. And if it's even possible, maybe consider to take the Saharianas out, now they are too good.
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FrancoisPhilidor
- Staff Sergeant - Kavallerie

- Posts: 326
- Joined: Sat Nov 23, 2024 3:55 pm
- Location: Czechia
Re: multiplayer map Mediterranean and North Africa 5.4
Thanks.omistaja wrote: ↑Tue Jan 06, 2026 3:24 pm This is very good scenario, I played 5.2 version, I think it was fairly balanced already (I have to try 5.4.) We had long battle with Farancius. The map is huge, you have to decide where to concentrate your power. Air, Naval and land forces are all needed. Lot of action is happening in the fog of war.
Maybe add some hiding places for the infantry, naval fire is now very lethal. And if it's even possible, maybe consider to take the Saharianas out, now they are too good.
I think the sahariana scout cars are one of the stars on this map. It wouldn't be fun to forbid them
the UK has commandos after all.
Where would you add hiding places?
Re: multiplayer map Mediterranean and North Africa 5.4
The mobile mines, saharianas, can be fun
Maybe just add one or a few more city hexes to Tripoli, Benghazi and Tobruk. I would like to hide both infantry and the AT gun there..
And maybe the airports in Africa could be away from the naval gun fire? Although I know it's hard to place in Tobruk, but even one hex to inland would help?
Maybe just add one or a few more city hexes to Tripoli, Benghazi and Tobruk. I would like to hide both infantry and the AT gun there..
And maybe the airports in Africa could be away from the naval gun fire? Although I know it's hard to place in Tobruk, but even one hex to inland would help?
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FrancoisPhilidor
- Staff Sergeant - Kavallerie

- Posts: 326
- Joined: Sat Nov 23, 2024 3:55 pm
- Location: Czechia
Re: multiplayer map Mediterranean and North Africa 5.4
Ok done. Yeah that could actually make the map better. I have updated the linkomistaja wrote: ↑Tue Jan 06, 2026 8:49 pm The mobile mines, saharianas, can be fun![]()
Maybe just add one or a few more city hexes to Tripoli, Benghazi and Tobruk. I would like to hide both infantry and the AT gun there..
And maybe the airports in Africa could be away from the naval gun fire? Although I know it's hard to place in Tobruk, but even one hex to inland would help?

