DOWNLOAD:
https://drive.google.com/file/d/15j-i8B ... sp=sharing
INSTALLATION:
extract and place the whole folder into:
\Documents\My Games\Order of Battle - WW2\Scenarios
DESCRIPTION:
Objective:
To win, hold Malta, Chania, Tripoli, Benghazi, Tobruk and Alexandria
Features:
- deliver supplies to Africa from Europe for additional RPs
- intercept enemy convoys
- ground, sea and air
multiplayer map Mediterranean and North Africa 5.2
Moderators: The Artistocrats, Order of Battle Moderators
-
FrancoisPhilidor
- Staff Sergeant - StuG IIIF

- Posts: 280
- Joined: Sat Nov 23, 2024 3:55 pm
- Location: Czechia
multiplayer map Mediterranean and North Africa 5.2
Last edited by FrancoisPhilidor on Tue Oct 07, 2025 10:37 am, edited 2 times in total.
-
FrancoisPhilidor
- Staff Sergeant - StuG IIIF

- Posts: 280
- Joined: Sat Nov 23, 2024 3:55 pm
- Location: Czechia
Re: multiplayer map Mediterranean and North Africa 5.0
I made an alternative map Mediterranean map without Italy and more space for ships.
Hopefully it will be more difficult to intercept convoys now.
Hopefully it will be more difficult to intercept convoys now.
Re: multiplayer map Mediterranean and North Africa 5.0
Thanks, I'll give it a go
-
FrancoisPhilidor
- Staff Sergeant - StuG IIIF

- Posts: 280
- Joined: Sat Nov 23, 2024 3:55 pm
- Location: Czechia
-
FrancoisPhilidor
- Staff Sergeant - StuG IIIF

- Posts: 280
- Joined: Sat Nov 23, 2024 3:55 pm
- Location: Czechia
Re: multiplayer map Mediterranean and North Africa 5.2
in version 5.2
1
I removed the supply ships altogether to encourage players to fight on the islands as well and not concentrate all forces in North Africa. Players were just keeping the supply ships in Tripoli and Alexandria to be able to support more units in North Africa, and it was getting predictable.
You should still have fun hunting with your submarines though, even without supply ships, because you can still target the convoys.
When you want to invade Crete or Malta, you can supply your units from your warships and capture coastal settlements, and you can bomb the enemy's settlements to limit how many ground troops he can deploy. So I think it will be fine even without supply ships.
2
Also I tried to make Crete look less shit. Succeeded only partially. Need to keep it a bit shorter and thicker than in reality to have space for ground troops to maneuver and so that it's not too close to Malta
Thanks to Faranicius and jlgarcia for testing!
1
I removed the supply ships altogether to encourage players to fight on the islands as well and not concentrate all forces in North Africa. Players were just keeping the supply ships in Tripoli and Alexandria to be able to support more units in North Africa, and it was getting predictable.
You should still have fun hunting with your submarines though, even without supply ships, because you can still target the convoys.
When you want to invade Crete or Malta, you can supply your units from your warships and capture coastal settlements, and you can bomb the enemy's settlements to limit how many ground troops he can deploy. So I think it will be fine even without supply ships.
2
Also I tried to make Crete look less shit. Succeeded only partially. Need to keep it a bit shorter and thicker than in reality to have space for ground troops to maneuver and so that it's not too close to Malta
Thanks to Faranicius and jlgarcia for testing!
