multiplayer map Mediterranean and North Africa 5.2

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FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 280
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

multiplayer map Mediterranean and North Africa 5.2

Post by FrancoisPhilidor »

DOWNLOAD:
https://drive.google.com/file/d/15j-i8B ... sp=sharing

INSTALLATION:
extract and place the whole folder into:
\Documents\My Games\Order of Battle - WW2\Scenarios

DESCRIPTION:
Objective:
To win, hold Malta, Chania, Tripoli, Benghazi, Tobruk and Alexandria

Features:
- deliver supplies to Africa from Europe for additional RPs
- intercept enemy convoys
- ground, sea and air
preview.png
preview.png (290.72 KiB) Viewed 428 times
Last edited by FrancoisPhilidor on Tue Oct 07, 2025 10:37 am, edited 2 times in total.
FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 280
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

Re: multiplayer map Mediterranean and North Africa 5.0

Post by FrancoisPhilidor »

I made an alternative map Mediterranean map without Italy and more space for ships.
Hopefully it will be more difficult to intercept convoys now.
McAuslin
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Re: multiplayer map Mediterranean and North Africa 5.0

Post by McAuslin »

Thanks, I'll give it a go
FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 280
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

Re: multiplayer map Mediterranean and North Africa 5.0

Post by FrancoisPhilidor »

McAuslin wrote: Fri Sep 19, 2025 11:17 am Thanks, I'll give it a go
Thanks.

It's not tested yet. But should be fine. I used the same scenario, just changed the map
FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 280
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

Re: multiplayer map Mediterranean and North Africa 5.2

Post by FrancoisPhilidor »

in version 5.2

1
I removed the supply ships altogether to encourage players to fight on the islands as well and not concentrate all forces in North Africa. Players were just keeping the supply ships in Tripoli and Alexandria to be able to support more units in North Africa, and it was getting predictable.
You should still have fun hunting with your submarines though, even without supply ships, because you can still target the convoys.

When you want to invade Crete or Malta, you can supply your units from your warships and capture coastal settlements, and you can bomb the enemy's settlements to limit how many ground troops he can deploy. So I think it will be fine even without supply ships.

2
Also I tried to make Crete look less shit. Succeeded only partially. Need to keep it a bit shorter and thicker than in reality to have space for ground troops to maneuver and so that it's not too close to Malta :-D

Thanks to Faranicius and jlgarcia for testing!
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