Modern Conflicts : World War III campaigns

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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Hello! I just finished a Grand “Korean War 2026” scenario made with Tomas’s map, specifically a “no foreign intervention” variant. That means only North Korean and South Korean forces are involved in this grand scenario.
A (still huge) appetizer before the “full regional war” version, which will include the US, China, Russia, and Japan. But trust me, this simplified variant already packs a punch with over 600 units in total!

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Link toward the scenario : https://www.mediafire.com/file/c1q62mnx ... t.rar/file

Installation instuction : Dezip and put the two files into My Games\Panzer Corps\Scenario.
Simple, isn't it ? :lol:

Both side are playable.

I barely tweaked the settings to make a computer opponent, but after two short tests over the first few turns and a small adjustment to victory hex placement to encourage aggression, I found that the computer behaves just right. I haven’t tested beyond turn 6, but from what I’ve seen, you should be able to play against SK or NK computer, and not just against a friend or against yourself. Let me know if I’m wrong and the computer goes off the rails; I should be able to fix it quickly if needed.


So, here are some features :
- The real DMZ is 250 kilometers long, with around 150 heavily armed brigades already stationed on both sides. So expect a very high unit density in this scenario, don’t count on a breakthrough right away. You’ll need to hammer enemy defenses for a while. Gameplay will be slow and deliberate, you’ve been warned :lol: ;
- I wanted to avoid a small issue from the big “Europe 2022” scenario by Akkula/Stormbringer, where NATO players spent more time moving units from the rear than fighting at the front. So most rear units won’t be deployed at the start; they’ll instead arrive later, either via timers or events. Early turns should feel smoother, with more time spent fighting and less time sending units forward ;
- Turn 1 is all about positioning. Both players get a "peace turn" where the DMZ is impassable, allowing them to adjust unit placement if needed before the war start ;
- The factions are asymmetric. The KPA has more units (especially tanks and artillery), but much of its equipment is outdated and struggles to stay effective over time. The ROKA has more modern gear and a stronger logistics system to sustain combat longer, but risks running out of units faster if the NK player manage to keep pressure high. At the start, KPA player has a higer prestige income that the ROKA player; but things reverse as the scenario progresses ;
- At sea, it’s similar. However, instead of engaging enemy fleets directly, the North Korean player can stealthily deploy submarines along the southern coast to spawn special forces, perfect for causing chaos and forcing the ROKA player to thin out their defensive line to neutralize them ;
- On a related note, the weather is unpredictable, and the North Koreans go first ; with airfields close to the DMZ. From a gameplay perspective, that means they can use bad weather turns to air-drop commandos behind enemy lines without fearing the modern SK player air force (no An-2s, but yes Uzbek, I had you in mind). Since NK player has the first turn, he know that he will not be intercepted during SK player turn :mrgreen: ;
- Seoul is extremely important. It is South Korea’s demographic, economic, and industrial heart. If it’s captured, the ROKA player loses nearly all prestige income. Since it’s only about 50 kilometers from the DMZ, expect fierce fighting over that stretch of land ;
- Every unit is named according to its real designation (ROKA) or its parent formation (KPA).
- As usual, I'm very talkative and many message screens will appear to explain to you how the situation evolve. I can't stop to talk, sorry ; I even made long victory messages :lol:

... Plus a few other details I’ve probably forgotten.


Some screenshots :

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I’ll be using this as the base for the “full regional war” variant, so feel free to send feedback. It could help to do a better grand scenario next. But no need to rush your playthroughs if you want to send a feedback ; I’m taking a short break from this project and switching over to Panzer Corps for a bit. I’ve also been thinking about replaying the original Rome: Total War, so I’ll be stepping back from scenario design for a little while :lol:

Serbia : chapter 2 is still planned ; it is not abandonned, don't worry :lol:


Have fun !
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Tobi72
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Re: Modern Conflicts : World War III campaigns

Post by Tobi72 »

You sure finished this project quickly!! I’ve just reached your Russian adventure — the mission with 99 turns — and I think it’ll take me until Christmas is over to finish it. 😄
Gigantic maps and scenarios aren’t really my thing, and to make matters worse, those huge ones tend to crash constantly on my system.
By the way, are you playing Rome: Total War — the first one or the second?
So, it seems we’re both taking a little break from Panzer Corps for now!
At the moment, whenever I find the time, I’m working a bit with Panzer Corps 2 and its editor — unfortunately, there are no modern-themed settings available there.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

As always, it's thick and thin ) Where do I go to fight ))))) For world peace or for one nation to be whole ) Where's my silver dollar to choose ))))) But I also have coins with Lenin's head and Tsar Nicholas 2 ))))) But let them lie further in my coin collection ) )


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T-72B3 and BMP-2 during an exercise in Kaliningrad.
Last edited by bondjamesbond on Wed Nov 05, 2025 9:00 pm, edited 1 time in total.
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bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Tobi72 wrote: Mon Nov 03, 2025 6:48 am You sure finished this project quickly!! I’ve just reached your Russian adventure — the mission with 99 turns — and I think it’ll take me until Christmas is over to finish it. 😄
Gigantic maps and scenarios aren’t really my thing, and to make matters worse, those huge ones tend to crash constantly on my system.
By the way, are you playing Rome: Total War — the first one or the second?
So, it seems we’re both taking a little break from Panzer Corps for now!
At the moment, whenever I find the time, I’m working a bit with Panzer Corps 2 and its editor — unfortunately, there are no modern-themed settings available there.
It is very strange that you have the game crashes into the system after many moves ) I had this before for example in the Battlefield mod but I did as written in the instructions and crashes stopped )
Make a shortcut to your new >>Panzer Corps 1.32<< or >>Panzer Corps BE 2.3<< or whatever PanzerCorps.exe file with the /nocache switch to avoid crashes and significantly improve performance

6a) Go into your new >>Panzer Corps 1.32<< or >>Panzer Corps BE 2.3<< folder from the previous step. Right click onto your >>PanzerCorps.exe<< and select >>create Shortcut<< from the menu.

6b) Right click on the newly created shortcut and select >>Properties<<.

6c) Add >> /nocache<< at the end of the destination path within the properties of the shortcut (eg if the old destination path reads >>"C:\Games\Panzer 1.32\PanzerCorps.exe"<<,
then new destination path should be >>"C:\Games\Panzer Corps 1.32\PanzerCorps.exe" /nocache<<)

Picture from the original post in McGuba's Battlefield Europe thread (Win 10/11 looks like Win 7):


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viewtopic.php?t=47985
viewtopic.php?f=147&t=106604

Now is not when does not fly out in the system even 100 moves do in any mod if of course the mod maker did not do something wrong )
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Tobi72
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Re: Modern Conflicts : World War III campaigns

Post by Tobi72 »

I had installed the 4GB patch — maybe I did it wrong — but in any case, it didn’t help, and later I realized I actually don’t feel like playing huge maps or endless campaigns anymore.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Tobi72 wrote: Tue Nov 04, 2025 7:34 am I had installed the 4GB patch — maybe I did it wrong — but in any case, it didn’t help, and later I realized I actually don’t feel like playing huge maps or endless campaigns anymore.
I also don't like very huge maps as after 50 moves usually starts routine and boring to move hordes here and there and the patch didn't help me but this /nocache<< did )


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J-36 and J-20 of the Chinese Armed Forces.
Last edited by bondjamesbond on Wed Nov 05, 2025 8:52 pm, edited 1 time in total.
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Tobi72 wrote: Mon Nov 03, 2025 6:48 am By the way, are you playing Rome: Total War — the first one or the second?
The first one ; I've started a Julii campaign, then I'll launch mods I've never tried before.
I see that there was a "Bronze Age" mod I never tried, time to fix that mistake :lol:


bondjamesbond wrote: Tue Nov 04, 2025 8:09 am I also don't like very huge maps as after 50 moves usually starts routine and boring to move hordes here and there
That's understandable, I always think twice before diving into a long scenario.

On the other hand, I like games that requieres to think big, with things to deal everywhere. So I need some big scenarios available to play from time to time :mrgreen:
This variant is all about fighting along the DMZ and limited naval infiltrations ; the full regional war variant will offer more possibilities.
... But yeah, the consequences is that more units will be on the map :lol:




And I already made an update...
I played a fuill game as SK, and the NK computer made me realized that it is possible to overwhelm the ROKA fleet with midget submarines ; somewhat excessive :lol:
Their numbers are reduced and they are deployed less frequently. To compensate it, only 10 submarines are now requiered for SF amphibious infiltration.

Also, NK computer will now keep III and VII Corps to defend Pyongyang and its region instead of reinforcing the frontline if the ROKA manage to invade NK territory.

Il also removed a few NK artillery units. Artillery is a key weapon in KPA doctrines, but that was a bit excessive.
The lack of data available led me to exagerate the numbers :lol:

ROKA also had modifications : the 2nd army (the 7 divisions that appear South, far from the front) appear later, at turn 8 instead of 4. It allows NK to pontentially reach Seoul before more reinforcments appear.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Tue Nov 04, 2025 12:35 pm
bondjamesbond wrote: Tue Nov 04, 2025 8:09 am I also don't like very huge maps as after 50 moves usually starts routine and boring to move hordes here and there
That's understandable, I always think twice before diving into a long scenario.

On the other hand, I like games that requieres to think big, with things to deal everywhere. So I need some big scenarios available to play from time to time :mrgreen:
This variant is all about fighting along the DMZ and limited naval infiltrations ; the full regional war variant will offer more possibilities.
... But yeah, the consequences is that more units will be on the map :lol:




And I already made an update...
I played a fuill game as SK, and the NK computer made me realized that it is possible to overwhelm the ROKA fleet with midget submarines ; somewhat excessive :lol:
Their numbers are reduced and they are deployed less frequently. To compensate it, only 10 submarines are now requiered for SF amphibious infiltration.

Also, NK computer will now keep III and VII Corps to defend Pyongyang and its region instead of reinforcing the frontline if the ROKA manage to invade NK territory.

Il also removed a few NK artillery units. Artillery is a key weapon in KPA doctrines, but that was a bit excessive.
The lack of data available led me to exagerate the numbers :lol:

ROKA also had modifications : the 2nd army (the 7 divisions that appear South, far from the front) appear later, at turn 8 instead of 4. It allows NK to pontentially reach Seoul before more reinforcments appear.
If the scenario is interesting you can play 100 moves if there is something going on all the time and there are a lot of bonus missions ! And stupidly move all your units for example from Paris to Vladivostok can cause irritation and boredom especially if airfields and railways do not work ) I feel that when I will be done with the Serbs I will be waiting for an epic massacre on the Korean peninsula with this probably perfect and 10 times edited ))))
https://postnews.ru/a/24932
https://www.youtube.com/watch?v=qE7VniRnfrA
Yes the army of North Korea is one of the most artillery countries in the world )))) I don't think anyone else has this much artillery )

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Tobi72
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Re: Modern Conflicts : World War III campaigns

Post by Tobi72 »

The Bronze Mod looks very promising — if you play it, let me know what you think! I’ve reactivated Medieval 2: Stainless Steel myself and sharpened the swords once again. ⚔️You probably know this mod as well — it’s really beautifully made.
BVF.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Tue Nov 04, 2025 4:06 pm Yes the army of North Korea is one of the most artillery countries in the world )))) I don't think anyone else has this much artillery )
Indeed, and I tried to reflect that ; but the artillery ratio between North and South was 4:1 in my initial version against the 2:1 // 1.5:1 it is in our real world.
Here is a screeshot from the replay of my initial test with South Korea. I destroyed NK frontline units and forced the computer to regroup their artillery together to avoid my armors ; the density of NK artillery unit then felt a bit too much :lol: :

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I think you could agree it was necessary to consider to reduce the quantity of KPA artillery units to a more realistic number :lol:




Tobi72 wrote: Tue Nov 04, 2025 8:02 pm The Bronze Mod looks very promising — if you play it, let me know what you think! I’ve reactivated Medieval 2: Stainless Steel myself and sharpened the swords once again. ⚔️You probably know this mod as well — it’s really beautifully made.
I think I'm an annoying person. In the same way that I prefer to change Panzer Corps into a no-WWII game, I mainly played mods like Hyrule : Total War or The Elder Scrolls : Total War and totally left the Medieval setting as soon as I had enough with vanilla :lol:
I played RTW more than M2TW, so I played "classics" mods that keep the original setting like Europe Barbarorum or Roma Surrectum ; but my experience with M2TW was shortest and thus limited on fantasy mods. I know Stainless Steel by reputation, from what I heard it is THE M2TW mod to play, the equivalent of Europa Barbarorum for RTW... but I missed it anyway :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Tue Nov 04, 2025 10:01 pm
bondjamesbond wrote: Tue Nov 04, 2025 4:06 pm Yes the army of North Korea is one of the most artillery countries in the world )))) I don't think anyone else has this much artillery )
Indeed, and I tried to reflect that ; but the artillery ratio between North and South was 4:1 in my initial version against the 2:1 // 1.5:1 it is in our real world.
Here is a screeshot from the replay of my initial test with South Korea. I destroyed NK frontline units and forced the computer to regroup their artillery together to avoid my armors ; the density of NK artillery unit then felt a bit too much :lol: :

Image

I think you could agree it was necessary to consider to reduce the quantity of KPA artillery units to a more realistic number :lol:
Depends on who you play for ) If for North Korea, such abundance of different artillery should help to break the enemy's defence during the offensive )
https://www.dailymail.co.uk/news/articl ... 0&ito=1490
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And so it would be good to depict on this map the events of the civil war 1950 -1953 even vanilla units will do ) At an early stage there was also no jet aircraft and helicopters everything more modern at that time there appeared much later ! So the prequel will not hurt :) those who do not really want to experience the full power of the modern god of war )
https://www.alamy.com/stock-photo/north-korea-1950.html
https://ru.wikipedia.org/wiki/Наступлен ... _КНА_и_КНД


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